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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-26 22:57:00 +02:00
vcmi/lib/mapping
Michał W. Urbańczyk fc6e72dc75 * Fixed enchantments (#1265). Their effects were not properly added when reading config. Battle interface will be little less likely to block itself after corrupted spell cast.
* Fail gracefully when the file from which game is started is in invalid version.
* Bumped versions.
2013-05-19 15:14:23 +00:00
..
CCampaignHandler.cpp - Integrated the logging API into the client and the lib - Remove some more comments and switched to /// style - Fixed recursive locks - Added Global.h to CMakeLists(now visible in qt-creator) - Removed usage of shared_mutex - Added unique_ptr to CLogger targets 2013-04-09 14:31:36 +00:00
CCampaignHandler.h
CMap.cpp CGHeroInstance* can be serialized over network even when hero has been defeated. Strongly typed hero type ID introduced. 2013-05-18 22:30:48 +00:00
CMap.h CGHeroInstance* can be serialized over network even when hero has been defeated. Strongly typed hero type ID introduced. 2013-05-18 22:30:48 +00:00
CMapEditManager.cpp CGHeroInstance* can be serialized over network even when hero has been defeated. Strongly typed hero type ID introduced. 2013-05-18 22:30:48 +00:00
CMapEditManager.h - Implemented updating additional terrain types fully(including 2 special cases) 2013-05-03 10:15:59 +00:00
CMapInfo.cpp
CMapInfo.h
CMapService.cpp
CMapService.h
MapFormatH3M.cpp * Fixed enchantments (#1265). Their effects were not properly added when reading config. Battle interface will be little less likely to block itself after corrupted spell cast. 2013-05-19 15:14:23 +00:00
MapFormatH3M.h