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vcmi/test/scripting/LuaSpellEffectAPITest.cpp
AlexVinS ecaa9f5d0b Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2021-02-14 19:05:43 +03:00

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3.6 KiB
C++

/*
* LuaSpellEffectAPITest.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "ScriptFixture.h"
#include "../../lib/NetPacks.h"
#include "../mock/mock_ServerCallback.h"
namespace test
{
using namespace ::testing;
using namespace ::scripting;
class LuaSpellEffectAPITest : public Test, public ScriptFixture
{
public:
StrictMock<ServerCallbackMock> serverMock;
protected:
void SetUp() override
{
ScriptFixture::setUp();
}
};
TEST_F(LuaSpellEffectAPITest, ApplicableOnExpert)
{
loadScriptFromFile("test/lua/SpellEffectAPITest.lua");
context->setGlobal("effectLevel", 3);
runClientServer();
JsonNode params;
JsonNode ret = context->callGlobal("applicable", params);
JsonNode expected = JsonUtils::boolNode(true);
JsonComparer cmp(false);
cmp.compare("applicable result", ret, expected);
}
TEST_F(LuaSpellEffectAPITest, NotApplicableOnAdvanced)
{
loadScriptFromFile("test/lua/SpellEffectAPITest.lua");
context->setGlobal("effectLevel", 2);
runClientServer();
JsonNode params;
JsonNode ret = context->callGlobal("applicable", params);
JsonNode expected = JsonUtils::boolNode(false);
JsonComparer cmp(false);
cmp.compare("applicable result", ret, expected);
}
TEST_F(LuaSpellEffectAPITest, ApplicableOnLeftSideOfField)
{
loadScriptFromFile("test/lua/SpellEffectAPITest.lua");
context->setGlobal("effectLevel", 1);
runClientServer();
JsonNode params;
BattleHex hex(2,2);
JsonNode first;
first.Vector().push_back(JsonUtils::intNode(hex.hex));
first.Vector().push_back(JsonNode());
JsonNode targets;
targets.Vector().push_back(first);
params.Vector().push_back(targets);
JsonNode ret = context->callGlobal("applicableTarget", params);
JsonNode expected = JsonUtils::boolNode(true);
JsonComparer cmp(false);
cmp.compare("applicable result", ret, expected);
}
TEST_F(LuaSpellEffectAPITest, NotApplicableOnRightSideOfField)
{
loadScriptFromFile("test/lua/SpellEffectAPITest.lua");
runClientServer();
context->setGlobal("effectLevel", 1);
JsonNode params;
BattleHex hex(11,2);
JsonNode first;
first.Vector().push_back(JsonUtils::intNode(hex.hex));
first.Vector().push_back(JsonUtils::intNode(-1));
JsonNode targets;
targets.Vector().push_back(first);
params.Vector().push_back(targets);
JsonNode ret = context->callGlobal("applicableTarget", params);
JsonNode expected = JsonUtils::boolNode(false);
JsonComparer cmp(false);
cmp.compare("applicable result", ret, expected);
}
TEST_F(LuaSpellEffectAPITest, ApplyMoveUnit)
{
loadScriptFromFile("test/lua/SpellEffectAPIMoveUnit.lua");
runClientServer();
BattleHex hex1(11,2);
JsonNode unit;
unit.Vector().push_back(JsonUtils::intNode(hex1.hex));
unit.Vector().push_back(JsonUtils::intNode(42));
BattleHex hex2(5,4);
JsonNode destination;
destination.Vector().push_back(JsonUtils::intNode(hex2.hex));
destination.Vector().push_back(JsonUtils::intNode(-1));
JsonNode targets;
targets.Vector().push_back(unit);
targets.Vector().push_back(destination);
JsonNode params;
params.Vector().push_back(targets);
BattleStackMoved expected;
BattleStackMoved actual;
auto checkMove = [&](BattleStackMoved * pack)
{
EXPECT_EQ(pack->stack, 42);
EXPECT_EQ(pack->teleporting, true);
EXPECT_EQ(pack->distance, 0);
std::vector<BattleHex> toMove(1, hex2);
EXPECT_EQ(pack->tilesToMove, toMove);
};
EXPECT_CALL(serverMock, apply(Matcher<BattleStackMoved *>(_))).WillOnce(Invoke(checkMove));
context->callGlobal(&serverMock, "apply", params);
}
}