mirror of
https://github.com/vcmi/vcmi.git
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663 lines
15 KiB
C++
663 lines
15 KiB
C++
/*
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* EntityIdentifiers.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#ifndef VCMI_NO_EXTRA_VERSION
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#include "../Version.h"
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#endif
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#include <vcmi/Artifact.h>
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#include <vcmi/ArtifactService.h>
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#include <vcmi/Faction.h>
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#include <vcmi/FactionService.h>
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#include <vcmi/HeroType.h>
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#include <vcmi/HeroTypeService.h>
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#include <vcmi/HeroClass.h>
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#include <vcmi/HeroClassService.h>
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#include <vcmi/Services.h>
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#include <vcmi/spells/Spell.h>
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#include <vcmi/spells/Service.h>
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#include "modding/IdentifierStorage.h"
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#include "modding/ModScope.h"
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#include "VCMI_Lib.h"
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#include "CHeroHandler.h"
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#include "CArtHandler.h"//todo: remove
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#include "CCreatureHandler.h"//todo: remove
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#include "spells/CSpellHandler.h" //todo: remove
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#include "CSkillHandler.h"//todo: remove
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#include "entities/faction/CFaction.h"
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#include "mapObjectConstructors/AObjectTypeHandler.h"
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#include "constants/StringConstants.h"
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#include "texts/CGeneralTextHandler.h"
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#include "TerrainHandler.h" //TODO: remove
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#include "RiverHandler.h"
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#include "RoadHandler.h"
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#include "BattleFieldHandler.h"
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#include "ObstacleHandler.h"
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#include "mapObjectConstructors/CObjectClassesHandler.h"
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VCMI_LIB_NAMESPACE_BEGIN
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const CampaignScenarioID CampaignScenarioID::NONE(-1);
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const BattleID BattleID::NONE(-1);
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const QueryID QueryID::NONE(-1);
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const QueryID QueryID::CLIENT(-2);
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const HeroTypeID HeroTypeID::NONE(-1);
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const HeroTypeID HeroTypeID::RANDOM(-2);
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const HeroTypeID HeroTypeID::GEM(27);
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const HeroTypeID HeroTypeID::SOLMYR(45);
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const ObjectInstanceID ObjectInstanceID::NONE(-1);
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const SlotID SlotID::COMMANDER_SLOT_PLACEHOLDER(-2);
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const SlotID SlotID::SUMMONED_SLOT_PLACEHOLDER(-3);
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const SlotID SlotID::WAR_MACHINES_SLOT(-4);
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const SlotID SlotID::ARROW_TOWERS_SLOT(-5);
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const PlayerColor PlayerColor::SPECTATOR(-4);
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const PlayerColor PlayerColor::CANNOT_DETERMINE(-3);
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const PlayerColor PlayerColor::UNFLAGGABLE(-2);
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const PlayerColor PlayerColor::NEUTRAL(-1);
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const PlayerColor PlayerColor::PLAYER_LIMIT(PLAYER_LIMIT_I);
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const TeamID TeamID::NO_TEAM(-1);
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const SpellSchool SpellSchool::ANY(-1);
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const SpellSchool SpellSchool::AIR(0);
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const SpellSchool SpellSchool::FIRE(1);
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const SpellSchool SpellSchool::WATER(2);
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const SpellSchool SpellSchool::EARTH(3);
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const FactionID FactionID::NONE(-2);
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const FactionID FactionID::DEFAULT(-1);
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const FactionID FactionID::RANDOM(-1);
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const FactionID FactionID::ANY(-1);
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const FactionID FactionID::CASTLE(0);
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const FactionID FactionID::RAMPART(1);
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const FactionID FactionID::TOWER(2);
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const FactionID FactionID::INFERNO(3);
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const FactionID FactionID::NECROPOLIS(4);
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const FactionID FactionID::DUNGEON(5);
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const FactionID FactionID::STRONGHOLD(6);
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const FactionID FactionID::FORTRESS(7);
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const FactionID FactionID::CONFLUX(8);
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const FactionID FactionID::NEUTRAL(9);
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const PrimarySkill PrimarySkill::NONE(-1);
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const PrimarySkill PrimarySkill::ATTACK(0);
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const PrimarySkill PrimarySkill::DEFENSE(1);
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const PrimarySkill PrimarySkill::SPELL_POWER(2);
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const PrimarySkill PrimarySkill::KNOWLEDGE(3);
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const PrimarySkill PrimarySkill::BEGIN(0);
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const PrimarySkill PrimarySkill::END(4);
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const PrimarySkill PrimarySkill::EXPERIENCE(4);
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const BoatId BoatId::NONE(-1);
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const BoatId BoatId::NECROPOLIS(0);
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const BoatId BoatId::CASTLE(1);
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const BoatId BoatId::FORTRESS(2);
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const RiverId RiverId::NO_RIVER(0);
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const RiverId RiverId::WATER_RIVER(1);
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const RiverId RiverId::ICY_RIVER(2);
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const RiverId RiverId::MUD_RIVER(3);
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const RiverId RiverId::LAVA_RIVER(4);
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const RoadId RoadId::NO_ROAD(0);
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const RoadId RoadId::DIRT_ROAD(1);
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const RoadId RoadId::GRAVEL_ROAD(2);
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const RoadId RoadId::COBBLESTONE_ROAD(3);
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namespace GameConstants
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{
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#ifdef VCMI_NO_EXTRA_VERSION
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const std::string VCMI_VERSION = "VCMI " VCMI_VERSION_STRING;
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#else
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const std::string VCMI_VERSION = "VCMI " VCMI_VERSION_STRING "." + std::string{GIT_SHA1};
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#endif
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}
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BuildingTypeUniqueID::BuildingTypeUniqueID(FactionID factionID, BuildingID buildingID ):
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BuildingTypeUniqueID(factionID.getNum() * 0x10000 + buildingID.getNum())
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{
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assert(factionID.getNum() >= 0);
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assert(factionID.getNum() < 0x10000);
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assert(buildingID.getNum() >= 0);
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assert(buildingID.getNum() < 0x10000);
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}
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BuildingID BuildingTypeUniqueID::getBuilding() const
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{
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return BuildingID(getNum() % 0x10000);
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}
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FactionID BuildingTypeUniqueID::getFaction() const
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{
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return FactionID(getNum() / 0x10000);
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}
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int32_t IdentifierBase::resolveIdentifier(const std::string & entityType, const std::string identifier)
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{
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if (identifier.empty())
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return -1;
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auto rawId = VLC->identifiers()->getIdentifier(ModScope::scopeGame(), entityType, identifier);
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if (rawId)
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return rawId.value();
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throw IdentifierResolutionException(identifier);
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}
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si32 HeroClassID::decode(const std::string & identifier)
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{
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return resolveIdentifier("heroClass", identifier);
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}
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std::string HeroClassID::encode(const si32 index)
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{
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if (index == -1)
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return "";
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return VLC->heroClasses()->getByIndex(index)->getJsonKey();
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}
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std::string HeroClassID::entityType()
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{
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return "heroClass";
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}
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const CHeroClass * HeroClassID::toHeroClass() const
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{
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return dynamic_cast<const CHeroClass*>(toEntity(VLC));
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}
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const HeroClass * HeroClassID::toEntity(const Services * services) const
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{
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return services->heroClasses()->getByIndex(num);
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}
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si32 ObjectInstanceID::decode(const std::string & identifier)
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{
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return std::stoi(identifier);
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}
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std::string ObjectInstanceID::encode(const si32 index)
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{
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return std::to_string(index);
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}
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si32 CampaignScenarioID::decode(const std::string & identifier)
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{
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return std::stoi(identifier);
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}
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std::string CampaignScenarioID::encode(const si32 index)
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{
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return std::to_string(index);
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}
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std::string MapObjectID::encode(int32_t index)
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{
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if (index == -1)
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return "";
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return VLC->objtypeh->getJsonKey(MapObjectID(index));
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}
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si32 MapObjectID::decode(const std::string & identifier)
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{
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return resolveIdentifier("object", identifier);
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}
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std::string MapObjectSubID::encode(MapObjectID primaryID, int32_t index)
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{
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if (index == -1)
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return "";
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if(primaryID == Obj::PRISON || primaryID == Obj::HERO)
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return HeroTypeID::encode(index);
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if (primaryID == Obj::SPELL_SCROLL)
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return SpellID::encode(index);
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return VLC->objtypeh->getHandlerFor(primaryID, index)->getJsonKey();
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}
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si32 MapObjectSubID::decode(MapObjectID primaryID, const std::string & identifier)
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{
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if(primaryID == Obj::PRISON || primaryID == Obj::HERO)
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return HeroTypeID::decode(identifier);
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if (primaryID == Obj::SPELL_SCROLL)
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return SpellID::decode(identifier);
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return resolveIdentifier(VLC->objtypeh->getJsonKey(primaryID), identifier);
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}
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std::string BoatId::encode(int32_t index)
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{
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if (index == -1)
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return "";
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return VLC->objtypeh->getHandlerFor(MapObjectID::BOAT, index)->getJsonKey();
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}
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si32 BoatId::decode(const std::string & identifier)
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{
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return resolveIdentifier("core:boat", identifier);
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}
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si32 HeroTypeID::decode(const std::string & identifier)
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{
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if (identifier == "random")
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return -2;
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return resolveIdentifier("hero", identifier);
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}
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std::string HeroTypeID::encode(const si32 index)
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{
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if (index == -1)
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return "";
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if (index == -2)
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return "random";
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return VLC->heroTypes()->getByIndex(index)->getJsonKey();
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}
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std::string HeroTypeID::entityType()
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{
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return "hero";
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}
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const CArtifact * ArtifactIDBase::toArtifact() const
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{
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return dynamic_cast<const CArtifact*>(toEntity(VLC));
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}
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const Artifact * ArtifactIDBase::toEntity(const Services * services) const
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{
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return services->artifacts()->getByIndex(num);
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}
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si32 ArtifactID::decode(const std::string & identifier)
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{
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return resolveIdentifier("artifact", identifier);
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}
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std::string ArtifactID::encode(const si32 index)
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{
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if (index == -1)
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return "";
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return VLC->artifacts()->getByIndex(index)->getJsonKey();
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}
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std::string ArtifactID::entityType()
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{
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return "artifact";
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}
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si32 SecondarySkill::decode(const std::string& identifier)
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{
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return resolveIdentifier("secondarySkill", identifier);
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}
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std::string SecondarySkill::encode(const si32 index)
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{
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if (index == -1)
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return "";
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return VLC->skills()->getById(SecondarySkill(index))->getJsonKey();
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}
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const CSkill * SecondarySkill::toSkill() const
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{
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return dynamic_cast<const CSkill *>(toEntity(VLC));
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}
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const Skill * SecondarySkill::toEntity(const Services * services) const
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{
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return services->skills()->getByIndex(num);
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}
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const CCreature * CreatureIDBase::toCreature() const
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{
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return dynamic_cast<const CCreature *>(toEntity(VLC));
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}
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const Creature * CreatureIDBase::toEntity(const Services * services) const
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{
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return toEntity(services->creatures());
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}
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const Creature * CreatureIDBase::toEntity(const CreatureService * creatures) const
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{
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return creatures->getByIndex(num);
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}
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si32 CreatureID::decode(const std::string & identifier)
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{
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return resolveIdentifier("creature", identifier);
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}
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std::string CreatureID::encode(const si32 index)
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{
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if (index == -1)
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return "";
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return VLC->creatures()->getById(CreatureID(index))->getJsonKey();
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}
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std::string CreatureID::entityType()
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{
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return "creature";
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}
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const CSpell * SpellIDBase::toSpell() const
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{
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return dynamic_cast<const CSpell*>(toEntity(VLC));
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}
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const spells::Spell * SpellIDBase::toEntity(const Services * services) const
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{
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return toEntity(services->spells());
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}
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const spells::Spell * SpellIDBase::toEntity(const spells::Service * service) const
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{
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return service->getByIndex(num);
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}
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const CHero * HeroTypeID::toHeroType() const
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{
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return dynamic_cast<const CHero*>(toEntity(VLC));
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}
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const HeroType * HeroTypeID::toEntity(const Services * services) const
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{
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return services->heroTypes()->getByIndex(num);
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}
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si32 SpellID::decode(const std::string & identifier)
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{
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if (identifier == "preset")
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return SpellID::PRESET;
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if (identifier == "spellbook_preset")
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return SpellID::SPELLBOOK_PRESET;
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return resolveIdentifier("spell", identifier);
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}
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std::string SpellID::encode(const si32 index)
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{
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if (index == -1)
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return "";
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if (index == SpellID::PRESET)
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return "preset";
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if (index == SpellID::SPELLBOOK_PRESET)
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return "spellbook_preset";
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return VLC->spells()->getByIndex(index)->getJsonKey();
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}
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si32 BattleField::decode(const std::string & identifier)
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{
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return resolveIdentifier("battlefield", identifier);
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}
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std::string BattleField::encode(const si32 index)
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{
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return VLC->battlefields()->getByIndex(index)->getJsonKey();
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}
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std::string SpellID::entityType()
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{
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return "spell";
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}
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bool PlayerColor::isValidPlayer() const
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{
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return num >= 0 && num < PLAYER_LIMIT_I;
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}
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bool PlayerColor::isSpectator() const
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{
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return num == SPECTATOR.num;
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}
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std::string PlayerColor::toString() const
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{
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return encode(num);
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}
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si32 PlayerColor::decode(const std::string & identifier)
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{
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return vstd::find_pos(GameConstants::PLAYER_COLOR_NAMES, identifier);
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}
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std::string PlayerColor::encode(const si32 index)
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{
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if (index == -1)
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return "neutral";
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if (index < 0 || index >= std::size(GameConstants::PLAYER_COLOR_NAMES))
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{
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assert(0);
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return "invalid";
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}
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return GameConstants::PLAYER_COLOR_NAMES[index];
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}
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std::string PlayerColor::entityType()
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{
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return "playerColor";
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}
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si32 PrimarySkill::decode(const std::string& identifier)
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{
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return resolveIdentifier(entityType(), identifier);
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}
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std::string PrimarySkill::encode(const si32 index)
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{
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return NPrimarySkill::names[index];
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}
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std::string PrimarySkill::entityType()
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{
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return "primarySkill";
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}
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si32 FactionID::decode(const std::string & identifier)
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{
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return resolveIdentifier(entityType(), identifier);
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}
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std::string FactionID::encode(const si32 index)
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{
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if (index == -1)
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return "";
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return VLC->factions()->getByIndex(index)->getJsonKey();
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}
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std::string FactionID::entityType()
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{
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return "faction";
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}
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const CFaction * FactionID::toFaction() const
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{
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return dynamic_cast<const CFaction*>(toEntity(VLC));
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}
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const Faction * FactionID::toEntity(const Services * service) const
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{
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return service->factions()->getByIndex(num);
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}
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si32 TerrainId::decode(const std::string & identifier)
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{
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if (identifier == "native")
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return TerrainId::NATIVE_TERRAIN;
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return resolveIdentifier(entityType(), identifier);
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}
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std::string TerrainId::encode(const si32 index)
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{
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if (index == TerrainId::NONE)
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return "";
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if (index == TerrainId::NATIVE_TERRAIN)
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return "native";
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return VLC->terrainTypeHandler->getByIndex(index)->getJsonKey();
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}
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std::string TerrainId::entityType()
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{
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return "terrain";
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}
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si32 RoadId::decode(const std::string & identifier)
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{
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if (identifier.empty())
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return RoadId::NO_ROAD.getNum();
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return resolveIdentifier(entityType(), identifier);
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}
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std::string RoadId::encode(const si32 index)
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{
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if (index == RoadId::NO_ROAD.getNum())
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return "";
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return VLC->roadTypeHandler->getByIndex(index)->getJsonKey();
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}
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std::string RoadId::entityType()
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{
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return "road";
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}
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si32 RiverId::decode(const std::string & identifier)
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{
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if (identifier.empty())
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return RiverId::NO_RIVER.getNum();
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return resolveIdentifier(entityType(), identifier);
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}
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std::string RiverId::encode(const si32 index)
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{
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if (index == RiverId::NO_RIVER.getNum())
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return "";
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return VLC->riverTypeHandler->getByIndex(index)->getJsonKey();
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}
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std::string RiverId::entityType()
|
|
{
|
|
return "river";
|
|
}
|
|
|
|
const TerrainType * TerrainId::toEntity(const Services * service) const
|
|
{
|
|
return VLC->terrainTypeHandler->getByIndex(num);
|
|
}
|
|
|
|
const RoadType * RoadId::toEntity(const Services * service) const
|
|
{
|
|
return VLC->roadTypeHandler->getByIndex(num);
|
|
}
|
|
|
|
const RiverType * RiverId::toEntity(const Services * service) const
|
|
{
|
|
return VLC->riverTypeHandler->getByIndex(num);
|
|
}
|
|
|
|
const BattleField BattleField::NONE;
|
|
|
|
const BattleFieldInfo * BattleField::getInfo() const
|
|
{
|
|
return VLC->battlefields()->getById(*this);
|
|
}
|
|
|
|
const ObstacleInfo * Obstacle::getInfo() const
|
|
{
|
|
return VLC->obstacles()->getById(*this);
|
|
}
|
|
|
|
si32 SpellSchool::decode(const std::string & identifier)
|
|
{
|
|
return resolveIdentifier(entityType(), identifier);
|
|
}
|
|
|
|
std::string SpellSchool::encode(const si32 index)
|
|
{
|
|
if (index == ANY.getNum())
|
|
return "any";
|
|
|
|
return SpellConfig::SCHOOL[index].jsonName;
|
|
}
|
|
|
|
std::string SpellSchool::entityType()
|
|
{
|
|
return "spellSchool";
|
|
}
|
|
|
|
si32 GameResID::decode(const std::string & identifier)
|
|
{
|
|
return resolveIdentifier(entityType(), identifier);
|
|
}
|
|
|
|
std::string GameResID::encode(const si32 index)
|
|
{
|
|
return GameConstants::RESOURCE_NAMES[index];
|
|
}
|
|
|
|
si32 BuildingTypeUniqueID::decode(const std::string & identifier)
|
|
{
|
|
assert(0); //TODO
|
|
return -1;
|
|
}
|
|
|
|
std::string BuildingTypeUniqueID::encode(const si32 index)
|
|
{
|
|
assert(0); // TODO
|
|
return "";
|
|
}
|
|
|
|
std::string GameResID::entityType()
|
|
{
|
|
return "resource";
|
|
}
|
|
|
|
const std::array<GameResID, 7> & GameResID::ALL_RESOURCES()
|
|
{
|
|
static const std::array allResources = {
|
|
GameResID(WOOD),
|
|
GameResID(MERCURY),
|
|
GameResID(ORE),
|
|
GameResID(SULFUR),
|
|
GameResID(CRYSTAL),
|
|
GameResID(GEMS),
|
|
GameResID(GOLD)
|
|
};
|
|
|
|
return allResources;
|
|
}
|
|
|
|
std::string SecondarySkill::entityType()
|
|
{
|
|
return "secondarySkill";
|
|
}
|
|
|
|
std::string BuildingID::encode(int32_t index)
|
|
{
|
|
return std::to_string(index);
|
|
}
|
|
|
|
si32 BuildingID::decode(const std::string & identifier)
|
|
{
|
|
return std::stoi(identifier);
|
|
}
|
|
|
|
VCMI_LIB_NAMESPACE_END
|