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73 lines
1.5 KiB
C++
73 lines
1.5 KiB
C++
#ifndef __CGAMEINFO_H__
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#define __CGAMEINFO_H__
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#include "../global.h"
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/*
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* CGameInfo.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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class CMapHandler;
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class CArtHandler;
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class CHeroHandler;
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class CCreatureHandler;
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class CSpellHandler;
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class CBuildingHandler;
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class CObjectHandler;
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class CSoundHandler;
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class CMusicHandler;
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class CDefObjInfoHandler;
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class CTownHandler;
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class CGeneralTextHandler;
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class CConsoleHandler;
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class CCursorHandler;
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class CGameState;
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class CVideoPlayer;
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class Mapa;
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/*
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CGameInfo class
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for allowing different functions for accessing game informations
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*/
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class CGameInfo
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{
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/*const*/ CGameState * state; //don't touch it in client's code
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public:
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/*const*/ CArtHandler * arth;
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/*const*/ CHeroHandler * heroh;
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/*const*/ CCreatureHandler * creh;
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/*const*/ CSpellHandler * spellh;
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/*const*/ CMapHandler * mh;
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/*const*/ CBuildingHandler * buildh;
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/*const*/ CObjectHandler * objh;
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CSoundHandler * soundh;
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CMusicHandler * musich;
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/*const*/ CDefObjInfoHandler * dobjinfo;
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/*const*/ CTownHandler * townh;
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/*const*/ CGeneralTextHandler * generaltexth;
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CConsoleHandler * consoleh;
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CCursorHandler * curh;
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CVideoPlayer * videoh;
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void setFromLib();
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friend class CClient;
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friend void initVillagesCapitols(Mapa * map);
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CGameInfo();
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};
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#endif // __CGAMEINFO_H__
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