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vcmi/lib/rmg/modificators/ConnectionsPlacer.cpp
2024-11-23 10:43:14 +01:00

531 lines
16 KiB
C++

/*
* ConnectionsPlacer.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "ConnectionsPlacer.h"
#include "../CMapGenerator.h"
#include "../RmgMap.h"
#include "../../TerrainHandler.h"
#include "../../mapObjectConstructors/AObjectTypeHandler.h"
#include "../../mapObjectConstructors/CObjectClassesHandler.h"
#include "../../mapObjects/CGCreature.h"
#include "../../mapping/CMapEditManager.h"
#include "../RmgObject.h"
#include "ObjectManager.h"
#include "../Functions.h"
#include "RoadPlacer.h"
#include "../TileInfo.h"
#include "WaterAdopter.h"
#include "WaterProxy.h"
#include "TownPlacer.h"
#include <vstd/RNG.h>
VCMI_LIB_NAMESPACE_BEGIN
std::pair<Zone::Lock, Zone::Lock> ConnectionsPlacer::lockZones(std::shared_ptr<Zone> otherZone)
{
if (zone.getId() == otherZone->getId())
return {};
while (true)
{
auto lock1 = Zone::Lock(zone.areaMutex, boost::try_to_lock);
auto lock2 = Zone::Lock(otherZone->areaMutex, boost::try_to_lock);
if (lock1.owns_lock() && lock2.owns_lock())
{
return { std::move(lock1), std::move(lock2) };
}
}
}
void ConnectionsPlacer::process()
{
collectNeighbourZones();
auto diningPhilosophers = [this](std::function<void(const rmg::ZoneConnection&)> f)
{
for (auto& c : dConnections)
{
if (c.getZoneA() == c.getZoneB())
{
// Zone can always be connected to itself, but only by monolith pair
RecursiveLock lock(externalAccessMutex);
if (!vstd::contains(dCompleted, c))
{
placeMonolithConnection(c);
continue;
}
}
auto otherZone = map.getZones().at(c.getZoneB());
auto* cp = otherZone->getModificator<ConnectionsPlacer>();
while (cp)
{
RecursiveLock lock1(externalAccessMutex, boost::try_to_lock);
RecursiveLock lock2(cp->externalAccessMutex, boost::try_to_lock);
if (lock1.owns_lock() && lock2.owns_lock())
{
if (!vstd::contains(dCompleted, c))
{
f(c);
}
break;
}
}
}
};
diningPhilosophers([this](const rmg::ZoneConnection& c)
{
forcePortalConnection(c);
});
diningPhilosophers([this](const rmg::ZoneConnection& c)
{
selfSideDirectConnection(c);
});
createBorder();
diningPhilosophers([this](const rmg::ZoneConnection& c)
{
selfSideIndirectConnection(c);
});
}
void ConnectionsPlacer::init()
{
DEPENDENCY(WaterAdopter);
DEPENDENCY(TownPlacer);
POSTFUNCTION(RoadPlacer);
POSTFUNCTION(ObjectManager);
auto id = zone.getId();
for(auto c : map.getMapGenOptions().getMapTemplate()->getConnectedZoneIds())
{
// Only consider connected zones
if (c.getZoneA() == id || c.getZoneB() == id)
{
addConnection(c);
}
}
}
void ConnectionsPlacer::addConnection(const rmg::ZoneConnection& connection)
{
dConnections.push_back(connection);
}
void ConnectionsPlacer::otherSideConnection(const rmg::ZoneConnection & connection)
{
dCompleted.push_back(connection);
}
void ConnectionsPlacer::forcePortalConnection(const rmg::ZoneConnection & connection)
{
// This should always succeed
if (connection.getConnectionType() == rmg::EConnectionType::FORCE_PORTAL)
{
placeMonolithConnection(connection);
}
}
void ConnectionsPlacer::selfSideDirectConnection(const rmg::ZoneConnection & connection)
{
bool success = false;
auto otherZoneId = connection.getOtherZoneId(zone.getId());
auto & otherZone = map.getZones().at(otherZoneId);
bool createRoad = shouldGenerateRoad(connection);
//1. Try to make direct connection
//Do if it's not prohibited by terrain settings
const auto * ourTerrain = VLC->terrainTypeHandler->getById(zone.getTerrainType());
const auto * otherTerrain = VLC->terrainTypeHandler->getById(otherZone->getTerrainType());
bool directProhibited = vstd::contains(ourTerrain->prohibitTransitions, otherZone->getTerrainType())
|| vstd::contains(otherTerrain->prohibitTransitions, zone.getTerrainType());
auto lock = lockZones(otherZone);
auto directConnectionIterator = dNeighbourZones.find(otherZoneId);
if (directConnectionIterator != dNeighbourZones.end())
{
if (connection.getConnectionType() == rmg::EConnectionType::WIDE)
{
for (auto borderPos : directConnectionIterator->second)
{
//TODO: Refactor common code with direct connection
int3 potentialPos = zone.areaPossible()->nearest(borderPos);
assert(borderPos != potentialPos);
auto safetyGap = rmg::Area({ potentialPos });
safetyGap.unite(safetyGap.getBorderOutside());
safetyGap.intersect(zone.areaPossible().get());
if (!safetyGap.empty())
{
safetyGap.intersect(otherZone->areaPossible().get());
if (safetyGap.empty())
{
rmg::Area border(zone.area()->getBorder());
border.unite(otherZone->area()->getBorder());
auto costFunction = [&border](const int3& s, const int3& d)
{
return 1.f / (1.f + border.distanceSqr(d));
};
auto ourArea = zone.areaPossible() + zone.freePaths();
auto theirArea = otherZone->areaPossible() + otherZone->freePaths();
theirArea.add(potentialPos);
rmg::Path ourPath(ourArea);
rmg::Path theirPath(theirArea);
ourPath.connect(zone.freePaths().get());
ourPath = ourPath.search(potentialPos, true, costFunction);
theirPath.connect(otherZone->freePaths().get());
theirPath = theirPath.search(potentialPos, true, costFunction);
if (ourPath.valid() && theirPath.valid())
{
zone.connectPath(ourPath);
otherZone->connectPath(theirPath);
otherZone->getModificator<ObjectManager>()->updateDistances(potentialPos);
success = true;
break;
}
}
}
}
}
}
if (connection.getConnectionType() == rmg::EConnectionType::FICTIVE ||
connection.getConnectionType() == rmg::EConnectionType::REPULSIVE)
{
//Fictive or repulsive connections are not real, take no action
dCompleted.push_back(connection);
return;
}
float maxDist = -10e6;
if(!success && !directProhibited && directConnectionIterator != dNeighbourZones.end())
{
int3 guardPos(-1, -1, -1);
int3 roadNode;
for (auto borderPos : directConnectionIterator->second)
{
int3 potentialPos = zone.areaPossible()->nearest(borderPos);
assert(borderPos != potentialPos);
//Check if guard pos doesn't touch any 3rd zone. This would create unwanted passage to 3rd zone
bool adjacentZone = false;
map.foreach_neighbour(potentialPos, [this, &adjacentZone, otherZoneId](int3 & pos)
{
auto zoneId = map.getZoneID(pos);
if (zoneId != zone.getId() && zoneId != otherZoneId)
{
adjacentZone = true;
}
});
if (adjacentZone)
{
continue;
}
//Take into account distance to objects from both sides
float dist = std::min(map.getTileInfo(potentialPos).getNearestObjectDistance(),
map.getTileInfo(borderPos).getNearestObjectDistance());
if (dist > 3) //Don't place guards at adjacent tiles
{
auto safetyGap = rmg::Area({ potentialPos });
safetyGap.unite(safetyGap.getBorderOutside());
safetyGap.intersect(zone.areaPossible().get());
if (!safetyGap.empty())
{
safetyGap.intersect(otherZone->areaPossible().get());
if (safetyGap.empty())
{
float distanceToCenter = zone.getPos().dist2d(potentialPos) * otherZone->getPos().dist2d(potentialPos);
auto localDist = (dist - distanceToCenter) * //Prefer close to zone center
(std::max(distanceToCenter, dist) / std::min(distanceToCenter, dist));
//Distance to center dominates and is negative, so imbalanced proportions will result in huge penalty
if (localDist > maxDist)
{
maxDist = localDist;
guardPos = potentialPos;
roadNode = borderPos;
}
}
}
}
}
if(guardPos.valid())
{
assert(zone.getModificator<ObjectManager>());
auto & manager = *zone.getModificator<ObjectManager>();
auto * monsterType = manager.chooseGuard(connection.getGuardStrength(), true);
rmg::Area border(zone.area()->getBorder());
border.unite(otherZone->area()->getBorder());
auto costFunction = [&border](const int3 & s, const int3 & d)
{
return 1.f / (1.f + border.distanceSqr(d));
};
auto ourArea = zone.areaPossible() + zone.freePaths();
auto theirArea = otherZone->areaPossible() + otherZone->freePaths();
theirArea.add(guardPos);
rmg::Path ourPath(ourArea);
rmg::Path theirPath(theirArea);
ourPath.connect(zone.freePaths().get());
ourPath = ourPath.search(guardPos, true, costFunction);
theirPath.connect(otherZone->freePaths().get());
theirPath = theirPath.search(guardPos, true, costFunction);
if(ourPath.valid() && theirPath.valid())
{
zone.connectPath(ourPath);
otherZone->connectPath(theirPath);
if(monsterType)
{
rmg::Object monster(*monsterType);
monster.setPosition(guardPos);
manager.placeObject(monster, false, true);
//Place objects away from the monster in the other zone, too
otherZone->getModificator<ObjectManager>()->updateDistances(monster);
}
else
{
//Update distances from empty passage, too
zone.areaPossible()->erase(guardPos);
zone.freePaths()->add(guardPos);
map.setOccupied(guardPos, ETileType::FREE);
manager.updateDistances(guardPos);
otherZone->getModificator<ObjectManager>()->updateDistances(guardPos);
}
if (createRoad)
{
assert(zone.getModificator<RoadPlacer>());
zone.getModificator<RoadPlacer>()->addRoadNode(guardPos);
assert(otherZone->getModificator<RoadPlacer>());
otherZone->getModificator<RoadPlacer>()->addRoadNode(roadNode);
}
assert(otherZone->getModificator<ConnectionsPlacer>());
otherZone->getModificator<ConnectionsPlacer>()->otherSideConnection(connection);
success = true;
}
}
}
//2. connect via water
bool waterMode = map.getMapGenOptions().getWaterContent() != EWaterContent::NONE;
if(waterMode && zone.isUnderground() == otherZone->isUnderground())
{
if(generator.getZoneWater() && generator.getZoneWater()->getModificator<WaterProxy>())
{
if(generator.getZoneWater()->getModificator<WaterProxy>()->waterKeepConnection(connection, createRoad))
{
assert(otherZone->getModificator<ConnectionsPlacer>());
otherZone->getModificator<ConnectionsPlacer>()->otherSideConnection(connection);
success = true;
}
}
}
if(success)
dCompleted.push_back(connection);
}
void ConnectionsPlacer::selfSideIndirectConnection(const rmg::ZoneConnection & connection)
{
bool success = false;
auto otherZoneId = (connection.getZoneA() == zone.getId() ? connection.getZoneB() : connection.getZoneA());
auto & otherZone = map.getZones().at(otherZoneId);
bool allowRoad = shouldGenerateRoad(connection);
//3. place subterrain gates
if(zone.isUnderground() != otherZone->isUnderground())
{
int3 zShift(0, 0, zone.getPos().z - otherZone->getPos().z);
auto lock = lockZones(otherZone);
std::scoped_lock doubleLock(zone.areaMutex, otherZone->areaMutex);
auto commonArea = zone.areaPossible().get() * (otherZone->areaPossible().get() + zShift);
if(!commonArea.empty())
{
assert(zone.getModificator<ObjectManager>());
auto & manager = *zone.getModificator<ObjectManager>();
assert(otherZone->getModificator<ObjectManager>());
auto & managerOther = *otherZone->getModificator<ObjectManager>();
auto factory = VLC->objtypeh->getHandlerFor(Obj::SUBTERRANEAN_GATE, 0);
auto * gate1 = factory->create(map.mapInstance->cb, nullptr);
auto * gate2 = factory->create(map.mapInstance->cb, nullptr);
rmg::Object rmgGate1(*gate1);
rmg::Object rmgGate2(*gate2);
rmgGate1.setTemplate(zone.getTerrainType(), zone.getRand());
rmgGate2.setTemplate(otherZone->getTerrainType(), zone.getRand());
bool guarded1 = manager.addGuard(rmgGate1, connection.getGuardStrength(), true);
bool guarded2 = managerOther.addGuard(rmgGate2, connection.getGuardStrength(), true);
int minDist = 3;
rmg::Path path2(otherZone->area().get());
rmg::Path path1 = manager.placeAndConnectObject(commonArea, rmgGate1, [this, minDist, &path2, &rmgGate1, &zShift, guarded2, &managerOther, &rmgGate2 ](const int3 & tile)
{
auto ti = map.getTileInfo(tile);
auto otherTi = map.getTileInfo(tile - zShift);
float dist = ti.getNearestObjectDistance();
float otherDist = otherTi.getNearestObjectDistance();
if(dist < minDist || otherDist < minDist)
return -1.f;
//This could fail is accessibleArea is below the map
rmg::Area toPlace(rmgGate1.getArea());
toPlace.unite(toPlace.getBorderOutside()); // Add a bit of extra space around
toPlace.erase_if([this](const int3 & tile)
{
return !map.isOnMap(tile);
});
toPlace.translate(-zShift);
path2 = managerOther.placeAndConnectObject(toPlace, rmgGate2, minDist, guarded2, true, ObjectManager::OptimizeType::NONE);
return path2.valid() ? (dist * otherDist) : -1.f;
}, guarded1, true, ObjectManager::OptimizeType::DISTANCE);
if(path1.valid() && path2.valid())
{
zone.connectPath(path1);
otherZone->connectPath(path2);
manager.placeObject(rmgGate1, guarded1, true, allowRoad);
managerOther.placeObject(rmgGate2, guarded2, true, allowRoad);
assert(otherZone->getModificator<ConnectionsPlacer>());
otherZone->getModificator<ConnectionsPlacer>()->otherSideConnection(connection);
success = true;
}
}
}
//4. place monoliths/portals
if(!success)
{
placeMonolithConnection(connection);
}
}
void ConnectionsPlacer::placeMonolithConnection(const rmg::ZoneConnection & connection)
{
auto otherZoneId = (connection.getZoneA() == zone.getId() ? connection.getZoneB() : connection.getZoneA());
auto & otherZone = map.getZones().at(otherZoneId);
bool allowRoad = shouldGenerateRoad(connection);
auto factory = VLC->objtypeh->getHandlerFor(Obj::MONOLITH_TWO_WAY, generator.getNextMonlithIndex());
auto * teleport1 = factory->create(map.mapInstance->cb, nullptr);
auto * teleport2 = factory->create(map.mapInstance->cb, nullptr);
RequiredObjectInfo obj1(teleport1, connection.getGuardStrength(), allowRoad);
RequiredObjectInfo obj2(teleport2, connection.getGuardStrength(), allowRoad);
zone.getModificator<ObjectManager>()->addRequiredObject(obj1);
otherZone->getModificator<ObjectManager>()->addRequiredObject(obj2);
dCompleted.push_back(connection);
assert(otherZone->getModificator<ConnectionsPlacer>());
otherZone->getModificator<ConnectionsPlacer>()->otherSideConnection(connection);
}
void ConnectionsPlacer::collectNeighbourZones()
{
auto border = zone.area()->getBorderOutside();
for(const auto & i : border)
{
if(!map.isOnMap(i))
continue;
auto zid = map.getZoneID(i);
assert(zid != zone.getId());
dNeighbourZones[zid].insert(i);
}
}
bool ConnectionsPlacer::shouldGenerateRoad(const rmg::ZoneConnection& connection) const
{
return connection.getRoadOption() == rmg::ERoadOption::ROAD_TRUE ||
(connection.getRoadOption() == rmg::ERoadOption::ROAD_RANDOM && zone.getRand().nextDouble(0, 1) >= 0.5f);
}
void ConnectionsPlacer::createBorder()
{
rmg::Area borderArea(zone.area()->getBorder());
rmg::Area borderOutsideArea(zone.area()->getBorderOutside());
auto blockBorder = borderArea.getSubarea([this, &borderOutsideArea](const int3 & t)
{
auto tile = borderOutsideArea.nearest(t);
return map.isOnMap(tile) && map.getZones()[map.getZoneID(tile)]->getType() != ETemplateZoneType::WATER;
});
//No border for wide connections
for (auto& connection : zone.getConnections()) // We actually placed that connection already
{
auto otherZone = connection.getOtherZoneId(zone.getId());
if (connection.getConnectionType() == rmg::EConnectionType::WIDE)
{
auto sharedBorder = borderArea.getSubarea([this, otherZone, &borderOutsideArea](const int3 & t)
{
auto tile = borderOutsideArea.nearest(t);
return map.isOnMap(tile) && map.getZones()[map.getZoneID(tile)]->getId() == otherZone;
});
blockBorder.subtract(sharedBorder);
}
};
auto areaPossible = zone.areaPossible();
for(const auto & tile : blockBorder.getTilesVector())
{
if(map.isPossible(tile))
{
map.setOccupied(tile, ETileType::BLOCKED);
areaPossible->erase(tile);
}
map.foreachDirectNeighbour(tile, [this, &areaPossible](int3 &nearbyPos)
{
if(map.isPossible(nearbyPos) && map.getZoneID(nearbyPos) == zone.getId())
{
map.setOccupied(nearbyPos, ETileType::BLOCKED);
areaPossible->erase(nearbyPos);
}
});
}
}
VCMI_LIB_NAMESPACE_END