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vcmi/lib/rmg/modificators/PrisonHeroPlacer.cpp

76 lines
1.7 KiB
C++

/*
* PrisonHeroPlacer.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "PrisonHeroPlacer.h"
#include "../CMapGenerator.h"
#include "../RmgMap.h"
#include "TreasurePlacer.h"
#include "../CZonePlacer.h"
#include "../../VCMI_Lib.h"
#include "../../mapObjectConstructors/AObjectTypeHandler.h"
#include "../../mapObjectConstructors/CObjectClassesHandler.h"
#include "../../mapObjects/MapObjects.h"
#include <vstd/RNG.h>
VCMI_LIB_NAMESPACE_BEGIN
void PrisonHeroPlacer::process()
{
getAllowedHeroes();
}
void PrisonHeroPlacer::init()
{
// Reserve at least 16 heroes for each player
reservedHeroes = 16 * generator.getMapGenOptions().getHumanOrCpuPlayerCount();
}
void PrisonHeroPlacer::getAllowedHeroes()
{
// TODO: Give each zone unique HeroPlacer with private hero list?
// Call that only once
if (allowedHeroes.empty())
{
allowedHeroes = generator.getAllPossibleHeroes();
}
}
int PrisonHeroPlacer::getPrisonsRemaining() const
{
return std::max<int>(allowedHeroes.size() - reservedHeroes, 0);
}
HeroTypeID PrisonHeroPlacer::drawRandomHero()
{
RecursiveLock lock(externalAccessMutex);
if (getPrisonsRemaining() > 0)
{
RandomGeneratorUtil::randomShuffle(allowedHeroes, zone.getRand());
HeroTypeID ret = allowedHeroes.back();
allowedHeroes.pop_back();
return ret;
}
else
{
throw rmgException("No unused heroes left for prisons!");
}
}
void PrisonHeroPlacer::restoreDrawnHero(const HeroTypeID & hid)
{
RecursiveLock lock(externalAccessMutex);
allowedHeroes.push_back(hid);
}
VCMI_LIB_NAMESPACE_END