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vcmi/lib/rmg/modificators/TreasurePlacer.cpp
Ivan Savenko 3dd4fa2528 Reduce usage of pointers to VLC entities
Final goal (of multiple PR's) is to remove all remaining pointers from
serializeable game state, and replace them with either identifiers or
with shared/unique pointers.

CGTownInstance::town and CGHeroInstance::type members have been removed.
Now this data is computed dynamically using subID member.

VLC entity of a town can now be accessed via following methods:
- getFactionID() returns ID of a faction
- getFaction() returns pointer to a faction
- getTown() returns pointer to a town

VLC entity of a hero can now be accessed via following methods:
- getHeroTypeID() returns ID of a hero
- getHeroClassID() returns ID of a hero class
- getHeroType() returns pointer to a hero
- getHeroClass() returns pointer to a hero class
2024-10-10 12:28:08 +00:00

1320 lines
38 KiB
C++

/*
* TreasurePlacer.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "TreasurePlacer.h"
#include "../CRmgTemplate.h"
#include "../CMapGenerator.h"
#include "../Functions.h"
#include "ObjectManager.h"
#include "RoadPlacer.h"
#include "ConnectionsPlacer.h"
#include "../RmgMap.h"
#include "../TileInfo.h"
#include "../CZonePlacer.h"
#include "PrisonHeroPlacer.h"
#include "QuestArtifactPlacer.h"
#include "../../ArtifactUtils.h"
#include "../../mapObjectConstructors/AObjectTypeHandler.h"
#include "../../mapObjectConstructors/CObjectClassesHandler.h"
#include "../../mapObjectConstructors/DwellingInstanceConstructor.h"
#include "../../rewardable/Info.h"
#include "../../mapObjects/CGHeroInstance.h"
#include "../../mapObjects/CGPandoraBox.h"
#include "../../mapObjects/CQuest.h"
#include "../../mapObjects/MiscObjects.h"
#include "../../CCreatureHandler.h"
#include "../../spells/CSpellHandler.h" //for choosing random spells
#include "../../mapping/CMap.h"
#include "../../mapping/CMapEditManager.h"
#include <vstd/RNG.h>
VCMI_LIB_NAMESPACE_BEGIN
void TreasurePlacer::process()
{
if (zone.getMaxTreasureValue() == 0)
{
//No treasures at all
return;
}
tierValues = generator.getConfig().pandoraCreatureValues;
// Add all native creatures
for(auto const & cre : VLC->creh->objects)
{
if(!cre->special && cre->getFactionID() == zone.getTownType())
{
creatures.push_back(cre.get());
}
}
// Get default objects
addAllPossibleObjects();
// Override with custom objects
objects.patchWithZoneConfig(zone, this);
auto * m = zone.getModificator<ObjectManager>();
if(m)
createTreasures(*m);
}
void TreasurePlacer::init()
{
maxPrisons = 0; //Should be in the constructor, but we use macro for that
DEPENDENCY(ObjectManager);
DEPENDENCY(ConnectionsPlacer);
DEPENDENCY_ALL(PrisonHeroPlacer);
DEPENDENCY(RoadPlacer);
}
void TreasurePlacer::addObjectToRandomPool(const ObjectInfo& oi)
{
if (oi.templates.empty())
{
logGlobal->error("Attempt to add ObjectInfo with no templates! Value: %d", oi.value);
return;
}
if (!oi.generateObject)
{
logGlobal->error("Attempt to add ObjectInfo with no generateObject function! Value: %d", oi.value);
return;
}
if (!oi.maxPerZone)
{
logGlobal->warn("Attempt to add ObjectInfo with 0 maxPerZone! Value: %d", oi.value);
return;
}
RecursiveLock lock(externalAccessMutex);
objects.addObject(oi);
}
void TreasurePlacer::addAllPossibleObjects()
{
addCommonObjects();
addDwellings();
addPandoraBoxes();
addSeerHuts();
addPrisons();
addScrolls();
}
void TreasurePlacer::addCommonObjects()
{
for(auto primaryID : VLC->objtypeh->knownObjects())
{
for(auto secondaryID : VLC->objtypeh->knownSubObjects(primaryID))
{
auto handler = VLC->objtypeh->getHandlerFor(primaryID, secondaryID);
if(!handler->isStaticObject() && handler->getRMGInfo().value)
{
auto rmgInfo = handler->getRMGInfo();
if (rmgInfo.mapLimit || rmgInfo.value > zone.getMaxTreasureValue())
{
//Skip objects with per-map limit here
continue;
}
ObjectInfo oi(primaryID, secondaryID);
setBasicProperties(oi, CompoundMapObjectID(primaryID, secondaryID));
oi.value = rmgInfo.value;
oi.probability = rmgInfo.rarity;
oi.maxPerZone = rmgInfo.zoneLimit;
if(!oi.templates.empty())
addObjectToRandomPool(oi);
}
}
}
}
void TreasurePlacer::setBasicProperties(ObjectInfo & oi, CompoundMapObjectID objid) const
{
oi.generateObject = [this, objid]() -> CGObjectInstance *
{
return VLC->objtypeh->getHandlerFor(objid)->create(map.mapInstance->cb, nullptr);
};
oi.setTemplates(objid.primaryID, objid.secondaryID, zone.getTerrainType());
}
void TreasurePlacer::addPrisons()
{
//Generate Prison on water only if it has a template
auto prisonTemplates = VLC->objtypeh->getHandlerFor(Obj::PRISON, 0)->getTemplates(zone.getTerrainType());
if (!prisonTemplates.empty())
{
PrisonHeroPlacer * prisonHeroPlacer = nullptr;
for(auto & z : map.getZones())
{
prisonHeroPlacer = z.second->getModificator<PrisonHeroPlacer>();
if (prisonHeroPlacer)
{
break;
}
}
//prisons
//levels 1, 5, 10, 20, 30
static const int prisonsLevels = std::min(generator.getConfig().prisonExperience.size(), generator.getConfig().prisonValues.size());
size_t prisonsLeft = getMaxPrisons();
for (int i = prisonsLevels - 1; i >= 0; i--)
{
ObjectInfo oi(Obj::PRISON, 0); // Create new instance which will hold destructor operation
oi.value = generator.getConfig().prisonValues[i];
if (oi.value > zone.getMaxTreasureValue())
{
continue;
}
oi.generateObject = [i, this, prisonHeroPlacer]() -> CGObjectInstance*
{
HeroTypeID hid = prisonHeroPlacer->drawRandomHero();
auto factory = VLC->objtypeh->getHandlerFor(Obj::PRISON, 0);
auto* obj = dynamic_cast<CGHeroInstance*>(factory->create(map.mapInstance->cb, nullptr));
obj->setHeroType(hid); //will be initialized later
obj->exp = generator.getConfig().prisonExperience[i];
obj->setOwner(PlayerColor::NEUTRAL);
return obj;
};
oi.destroyObject = [prisonHeroPlacer](CGObjectInstance* obj)
{
// Hero can be used again
auto* hero = dynamic_cast<CGHeroInstance*>(obj);
prisonHeroPlacer->restoreDrawnHero(hero->getHeroTypeID());
};
oi.setTemplates(Obj::PRISON, 0, zone.getTerrainType());
oi.value = generator.getConfig().prisonValues[i];
oi.probability = 30;
//Distribute all allowed prisons, starting from the most valuable
oi.maxPerZone = (std::ceil((float)prisonsLeft / (i + 1)));
prisonsLeft -= oi.maxPerZone;
if(!oi.templates.empty())
addObjectToRandomPool(oi);
}
}
}
void TreasurePlacer::addDwellings()
{
if(zone.getType() == ETemplateZoneType::WATER)
return;
//dwellings
auto dwellingTypes = {Obj::CREATURE_GENERATOR1, Obj::CREATURE_GENERATOR4};
for(auto dwellingType : dwellingTypes)
{
auto subObjects = VLC->objtypeh->knownSubObjects(dwellingType);
if(dwellingType == Obj::CREATURE_GENERATOR1)
{
//don't spawn original "neutral" dwellings that got replaced by Conflux dwellings in AB
static const MapObjectSubID elementalConfluxROE[] = {7, 13, 16, 47};
for(auto const & i : elementalConfluxROE)
vstd::erase_if_present(subObjects, i);
}
for(auto secondaryID : subObjects)
{
const auto * dwellingHandler = dynamic_cast<const DwellingInstanceConstructor *>(VLC->objtypeh->getHandlerFor(dwellingType, secondaryID).get());
auto creatures = dwellingHandler->getProducedCreatures();
if(creatures.empty())
continue;
const auto * cre = creatures.front();
if(cre->getFactionID() == zone.getTownType())
{
auto nativeZonesCount = static_cast<float>(map.getZoneCount(cre->getFactionID()));
ObjectInfo oi(dwellingType, secondaryID);
setBasicProperties(oi, CompoundMapObjectID(dwellingType, secondaryID));
oi.value = static_cast<ui32>(cre->getAIValue() * cre->getGrowth() * (1 + (nativeZonesCount / map.getTotalZoneCount()) + (nativeZonesCount / 2)));
oi.probability = 40;
oi.generateObject = [this, secondaryID, dwellingType]() -> CGObjectInstance *
{
auto * obj = VLC->objtypeh->getHandlerFor(dwellingType, secondaryID)->create(map.mapInstance->cb, nullptr);
obj->tempOwner = PlayerColor::NEUTRAL;
return obj;
};
if(!oi.templates.empty())
addObjectToRandomPool(oi);
}
}
}
}
void TreasurePlacer::addScrolls()
{
if(zone.getType() == ETemplateZoneType::WATER)
return;
ObjectInfo oi(Obj::SPELL_SCROLL, 0);
for(int i = 0; i < generator.getConfig().scrollValues.size(); i++)
{
oi.generateObject = [i, this]() -> CGObjectInstance *
{
auto factory = VLC->objtypeh->getHandlerFor(Obj::SPELL_SCROLL, 0);
auto * obj = dynamic_cast<CGArtifact *>(factory->create(map.mapInstance->cb, nullptr));
std::vector<SpellID> out;
for(auto spellID : VLC->spellh->getDefaultAllowed())
{
if(map.isAllowedSpell(spellID) && spellID.toSpell()->getLevel() == i + 1)
out.push_back(spellID);
}
auto * a = ArtifactUtils::createScroll(*RandomGeneratorUtil::nextItem(out, zone.getRand()));
obj->storedArtifact = a;
return obj;
};
oi.setTemplates(Obj::SPELL_SCROLL, 0, zone.getTerrainType());
oi.value = generator.getConfig().scrollValues[i];
oi.probability = 30;
if(!oi.templates.empty())
addObjectToRandomPool(oi);
}
}
void TreasurePlacer::addPandoraBoxes()
{
if(zone.getType() == ETemplateZoneType::WATER)
return;
addPandoraBoxesWithGold();
addPandoraBoxesWithExperience();
addPandoraBoxesWithCreatures();
addPandoraBoxesWithSpells();
}
void TreasurePlacer::addPandoraBoxesWithGold()
{
ObjectInfo oi(Obj::PANDORAS_BOX, 0);
for(int i = 1; i < 5; i++)
{
oi.generateObject = [this, i]() -> CGObjectInstance *
{
auto factory = VLC->objtypeh->getHandlerFor(Obj::PANDORAS_BOX, 0);
auto * obj = dynamic_cast<CGPandoraBox *>(factory->create(map.mapInstance->cb, nullptr));
Rewardable::VisitInfo reward;
reward.reward.resources[EGameResID::GOLD] = i * 5000;
reward.visitType = Rewardable::EEventType::EVENT_FIRST_VISIT;
obj->configuration.info.push_back(reward);
return obj;
};
oi.setTemplates(Obj::PANDORAS_BOX, 0, zone.getTerrainType());
oi.value = i * generator.getConfig().pandoraMultiplierGold;
oi.probability = 5;
if(!oi.templates.empty())
addObjectToRandomPool(oi);
}
}
void TreasurePlacer::addPandoraBoxesWithExperience()
{
ObjectInfo oi(Obj::PANDORAS_BOX, 0);
for(int i = 1; i < 5; i++)
{
oi.generateObject = [this, i]() -> CGObjectInstance *
{
auto factory = VLC->objtypeh->getHandlerFor(Obj::PANDORAS_BOX, 0);
auto * obj = dynamic_cast<CGPandoraBox *>(factory->create(map.mapInstance->cb, nullptr));
Rewardable::VisitInfo reward;
reward.reward.heroExperience = i * 5000;
reward.visitType = Rewardable::EEventType::EVENT_FIRST_VISIT;
obj->configuration.info.push_back(reward);
return obj;
};
oi.setTemplates(Obj::PANDORAS_BOX, 0, zone.getTerrainType());
oi.value = i * generator.getConfig().pandoraMultiplierExperience;
oi.probability = 20;
if(!oi.templates.empty())
addObjectToRandomPool(oi);
}
}
void TreasurePlacer::addPandoraBoxesWithCreatures()
{
for(auto * creature : creatures)
{
int creaturesAmount = creatureToCount(creature);
if(!creaturesAmount)
continue;
ObjectInfo oi(Obj::PANDORAS_BOX, 0);
oi.generateObject = [this, creature, creaturesAmount]() -> CGObjectInstance *
{
auto factory = VLC->objtypeh->getHandlerFor(Obj::PANDORAS_BOX, 0);
auto * obj = dynamic_cast<CGPandoraBox *>(factory->create(map.mapInstance->cb, nullptr));
Rewardable::VisitInfo reward;
reward.reward.creatures.emplace_back(creature, creaturesAmount);
reward.visitType = Rewardable::EEventType::EVENT_FIRST_VISIT;
obj->configuration.info.push_back(reward);
return obj;
};
oi.setTemplates(Obj::PANDORAS_BOX, 0, zone.getTerrainType());
oi.value = static_cast<ui32>(creature->getAIValue() * creaturesAmount * (1 + static_cast<float>(map.getZoneCount(creature->getFactionID())) / map.getTotalZoneCount()));
oi.probability = 3;
if(!oi.templates.empty())
addObjectToRandomPool(oi);
}
}
void TreasurePlacer::addPandoraBoxesWithSpells()
{
ObjectInfo oi(Obj::PANDORAS_BOX, 0);
//Pandora with 12 spells of certain level
for(int i = 1; i <= GameConstants::SPELL_LEVELS; i++)
{
oi.generateObject = [i, this]() -> CGObjectInstance *
{
auto factory = VLC->objtypeh->getHandlerFor(Obj::PANDORAS_BOX, 0);
auto * obj = dynamic_cast<CGPandoraBox *>(factory->create(map.mapInstance->cb, nullptr));
std::vector <const CSpell *> spells;
for(auto spellID : VLC->spellh->getDefaultAllowed())
{
if(map.isAllowedSpell(spellID) && spellID.toSpell()->getLevel() == i)
spells.push_back(spellID.toSpell());
}
RandomGeneratorUtil::randomShuffle(spells, zone.getRand());
Rewardable::VisitInfo reward;
for(int j = 0; j < std::min(12, static_cast<int>(spells.size())); j++)
{
reward.reward.spells.push_back(spells[j]->id);
}
reward.visitType = Rewardable::EEventType::EVENT_FIRST_VISIT;
obj->configuration.info.push_back(reward);
return obj;
};
oi.setTemplates(Obj::PANDORAS_BOX, 0, zone.getTerrainType());
oi.value = (i + 1) * generator.getConfig().pandoraMultiplierSpells; //5000 - 15000
oi.probability = 2;
if(!oi.templates.empty())
addObjectToRandomPool(oi);
}
//Pandora with 15 spells of certain school
for(int i = 0; i < 4; i++)
{
oi.generateObject = [i, this]() -> CGObjectInstance *
{
auto factory = VLC->objtypeh->getHandlerFor(Obj::PANDORAS_BOX, 0);
auto * obj = dynamic_cast<CGPandoraBox *>(factory->create(map.mapInstance->cb, nullptr));
std::vector <const CSpell *> spells;
for(auto spellID : VLC->spellh->getDefaultAllowed())
{
if(map.isAllowedSpell(spellID) && spellID.toSpell()->hasSchool(SpellSchool(i)))
spells.push_back(spellID.toSpell());
}
RandomGeneratorUtil::randomShuffle(spells, zone.getRand());
Rewardable::VisitInfo reward;
for(int j = 0; j < std::min(15, static_cast<int>(spells.size())); j++)
{
reward.reward.spells.push_back(spells[j]->id);
}
reward.visitType = Rewardable::EEventType::EVENT_FIRST_VISIT;
obj->configuration.info.push_back(reward);
return obj;
};
oi.setTemplates(Obj::PANDORAS_BOX, 0, zone.getTerrainType());
oi.value = generator.getConfig().pandoraSpellSchool;
oi.probability = 2;
if(!oi.templates.empty())
addObjectToRandomPool(oi);
}
// Pandora box with 60 random spells
oi.generateObject = [this]() -> CGObjectInstance *
{
auto factory = VLC->objtypeh->getHandlerFor(Obj::PANDORAS_BOX, 0);
auto * obj = dynamic_cast<CGPandoraBox *>(factory->create(map.mapInstance->cb, nullptr));
std::vector <const CSpell *> spells;
for(auto spellID : VLC->spellh->getDefaultAllowed())
{
if(map.isAllowedSpell(spellID))
spells.push_back(spellID.toSpell());
}
RandomGeneratorUtil::randomShuffle(spells, zone.getRand());
Rewardable::VisitInfo reward;
for(int j = 0; j < std::min(60, static_cast<int>(spells.size())); j++)
{
reward.reward.spells.push_back(spells[j]->id);
}
reward.visitType = Rewardable::EEventType::EVENT_FIRST_VISIT;
obj->configuration.info.push_back(reward);
return obj;
};
oi.setTemplates(Obj::PANDORAS_BOX, 0, zone.getTerrainType());
oi.value = generator.getConfig().pandoraSpell60;
oi.probability = 2;
if(!oi.templates.empty())
addObjectToRandomPool(oi);
}
void TreasurePlacer::addSeerHuts()
{
//Seer huts with creatures or generic rewards
ObjectInfo oi(Obj::SEER_HUT, 0);
if(zone.getConnectedZoneIds().size()) //Unlikely, but...
{
auto * qap = zone.getModificator<QuestArtifactPlacer>();
if(!qap)
{
return; //TODO: throw?
}
const int questArtsRemaining = qap->getMaxQuestArtifactCount();
if (!questArtsRemaining)
{
return;
}
//Generate Seer Hut one by one. Duplicated oi possible and should work fine.
oi.maxPerZone = 1;
std::vector<ObjectInfo> possibleSeerHuts;
//14 creatures per town + 4 for each of gold / exp reward
possibleSeerHuts.reserve(14 + 4 + 4);
RandomGeneratorUtil::randomShuffle(creatures, zone.getRand());
auto setRandomArtifact = [qap](CGSeerHut * obj)
{
ArtifactID artid = qap->drawRandomArtifact();
obj->quest->mission.artifacts.push_back(artid);
qap->addQuestArtifact(artid);
};
auto destroyObject = [qap](CGObjectInstance * obj)
{
auto * seer = dynamic_cast<CGSeerHut *>(obj);
// Artifact can be used again
ArtifactID artid = seer->quest->mission.artifacts.front();
qap->addRandomArtifact(artid);
qap->removeQuestArtifact(artid);
};
for(int i = 0; i < static_cast<int>(creatures.size()); i++)
{
auto * creature = creatures[i];
int creaturesAmount = creatureToCount(creature);
if(!creaturesAmount)
continue;
int randomAppearance = chooseRandomAppearance(zone.getRand(), Obj::SEER_HUT, zone.getTerrainType());
// FIXME: Remove duplicated code for gold, exp and creaure reward
oi.generateObject = [cb=map.mapInstance->cb, creature, creaturesAmount, randomAppearance, setRandomArtifact]() -> CGObjectInstance *
{
auto factory = VLC->objtypeh->getHandlerFor(Obj::SEER_HUT, randomAppearance);
auto * obj = dynamic_cast<CGSeerHut *>(factory->create(cb, nullptr));
Rewardable::VisitInfo reward;
reward.reward.creatures.emplace_back(creature->getId(), creaturesAmount);
reward.visitType = Rewardable::EEventType::EVENT_FIRST_VISIT;
obj->configuration.info.push_back(reward);
setRandomArtifact(obj);
return obj;
};
oi.destroyObject = destroyObject;
oi.probability = 3;
oi.setTemplates(Obj::SEER_HUT, randomAppearance, zone.getTerrainType());
oi.value = static_cast<ui32>(((2 * (creature->getAIValue()) * creaturesAmount * (1 + static_cast<float>(map.getZoneCount(creature->getFactionID())) / map.getTotalZoneCount())) - 4000) / 3);
if (oi.value > zone.getMaxTreasureValue())
{
continue;
}
else
{
if(!oi.templates.empty())
possibleSeerHuts.push_back(oi);
}
}
static const int seerLevels = std::min(generator.getConfig().questValues.size(), generator.getConfig().questRewardValues.size());
for(int i = 0; i < seerLevels; i++) //seems that code for exp and gold reward is similar
{
int randomAppearance = chooseRandomAppearance(zone.getRand(), Obj::SEER_HUT, zone.getTerrainType());
oi.setTemplates(Obj::SEER_HUT, randomAppearance, zone.getTerrainType());
oi.value = generator.getConfig().questValues[i];
if (oi.value > zone.getMaxTreasureValue())
{
//Both variants have same value
continue;
}
oi.probability = 10;
oi.maxPerZone = 1;
oi.generateObject = [i, randomAppearance, this, setRandomArtifact]() -> CGObjectInstance *
{
auto factory = VLC->objtypeh->getHandlerFor(Obj::SEER_HUT, randomAppearance);
auto * obj = dynamic_cast<CGSeerHut *>(factory->create(map.mapInstance->cb, nullptr));
Rewardable::VisitInfo reward;
reward.reward.heroExperience = generator.getConfig().questRewardValues[i];
reward.visitType = Rewardable::EEventType::EVENT_FIRST_VISIT;
obj->configuration.info.push_back(reward);
setRandomArtifact(obj);
return obj;
};
oi.destroyObject = destroyObject;
if(!oi.templates.empty())
possibleSeerHuts.push_back(oi);
oi.generateObject = [i, randomAppearance, this, setRandomArtifact]() -> CGObjectInstance *
{
auto factory = VLC->objtypeh->getHandlerFor(Obj::SEER_HUT, randomAppearance);
auto * obj = dynamic_cast<CGSeerHut *>(factory->create(map.mapInstance->cb, nullptr));
Rewardable::VisitInfo reward;
reward.reward.resources[EGameResID::GOLD] = generator.getConfig().questRewardValues[i];
reward.visitType = Rewardable::EEventType::EVENT_FIRST_VISIT;
obj->configuration.info.push_back(reward);
setRandomArtifact(obj);
return obj;
};
oi.destroyObject = destroyObject;
if(!oi.templates.empty())
possibleSeerHuts.push_back(oi);
}
if (possibleSeerHuts.empty())
{
return;
}
for (size_t i = 0; i < questArtsRemaining; i++)
{
addObjectToRandomPool(*RandomGeneratorUtil::nextItem(possibleSeerHuts, zone.getRand()));
}
}
}
void TreasurePlacer::setMaxPrisons(size_t count)
{
RecursiveLock lock(externalAccessMutex);
maxPrisons = count;
}
size_t TreasurePlacer::getMaxPrisons() const
{
RecursiveLock lock(externalAccessMutex);
return maxPrisons;
}
int TreasurePlacer::creatureToCount(const CCreature * creature) const
{
if(!creature->getAIValue() || tierValues.empty()) //bug #2681
return 0; //this box won't be generated
//Follow the rules from https://heroes.thelazy.net/index.php/Pandora%27s_Box
int actualTier = creature->getLevel() > tierValues.size() ?
tierValues.size() - 1 :
creature->getLevel() - 1;
float creaturesAmount = std::floor((static_cast<float>(tierValues[actualTier])) / creature->getAIValue());
if (creaturesAmount < 1)
{
return 0;
}
else if(creaturesAmount <= 5)
{
//No change
}
else if(creaturesAmount <= 12)
{
creaturesAmount = std::ceil(creaturesAmount / 2) * 2;
}
else if(creaturesAmount <= 50)
{
creaturesAmount = std::round(creaturesAmount / 5) * 5;
}
else
{
creaturesAmount = std::round(creaturesAmount / 10) * 10;
}
return static_cast<int>(creaturesAmount);
};
bool TreasurePlacer::isGuardNeededForTreasure(int value)
{// no guard in a zone with "monsters: none" and for small treasures; water zones cen get monster strength ZONE_NONE elsewhere if needed
return zone.monsterStrength != EMonsterStrength::ZONE_NONE && value > minGuardedValue;
}
std::vector<ObjectInfo*> TreasurePlacer::prepareTreasurePile(const CTreasureInfo& treasureInfo)
{
std::vector<ObjectInfo*> objectInfos;
int maxValue = treasureInfo.max;
int minValue = treasureInfo.min;
const ui32 desiredValue = zone.getRand().nextInt(minValue, maxValue);
int currentValue = 0;
bool hasLargeObject = false;
while(currentValue <= static_cast<int>(desiredValue) - 100) //no objects with value below 100 are available
{
// FIXME: Pointer might be invalidated after this
auto * oi = getRandomObject(desiredValue, currentValue, !hasLargeObject);
if(!oi) //fail
break;
bool visitableFromTop = true;
for(auto & t : oi->templates)
if(!t->isVisitableFromTop())
visitableFromTop = false;
if(visitableFromTop)
{
objectInfos.push_back(oi);
}
else
{
objectInfos.insert(objectInfos.begin(), oi); //large object shall at first place
hasLargeObject = true;
}
//remove from possible objects
assert(oi->maxPerZone);
oi->maxPerZone--;
currentValue += oi->value;
if (currentValue >= minValue)
{
// 50% chance to end right here
if (zone.getRand().nextInt(0, 1) == 1)
break;
}
}
return objectInfos;
}
rmg::Object TreasurePlacer::constructTreasurePile(const std::vector<ObjectInfo*> & treasureInfos, bool densePlacement)
{
rmg::Object rmgObject;
for(const auto & oi : treasureInfos)
{
auto blockedArea = rmgObject.getArea();
auto entrableArea = rmgObject.getEntrableArea();
auto accessibleArea = rmgObject.getAccessibleArea();
if(rmgObject.instances().empty())
{
rmgObject.setValue(0);
accessibleArea.add(int3());
}
CGObjectInstance * object = nullptr;
if (oi->generateObject)
{
object = oi->generateObject();
if(oi->templates.empty())
{
logGlobal->warn("Deleting randomized object with no templates: %s", object->getObjectName());
oi->destroyObject(object);
delete object;
continue;
}
}
else
{
logGlobal->error("ObjectInfo has no generateObject function! Templates: %d", oi->templates.size());
continue;
}
auto templates = object->getObjectHandler()->getMostSpecificTemplates(zone.getTerrainType());
if (templates.empty())
{
throw rmgException(boost::str(boost::format("Did not find template for object (%d,%d) at %s") % object->ID % object->subID % zone.getTerrainType().encode(zone.getTerrainType())));
}
object->appearance = *RandomGeneratorUtil::nextItem(templates, zone.getRand());
//Put object in accessible area next to entrable area (excluding blockvis tiles)
if (!entrableArea.empty())
{
auto entrableBorder = entrableArea.getBorderOutside();
accessibleArea.erase_if([&](const int3 & tile)
{
return !entrableBorder.count(tile);
});
}
auto & instance = rmgObject.addInstance(*object);
rmgObject.setValue(rmgObject.getValue() + oi->value);
instance.onCleared = oi->destroyObject;
do
{
if(accessibleArea.empty())
{
//fail - fallback
rmgObject.clear();
return rmgObject;
}
std::vector<int3> bestPositions;
if(densePlacement && !entrableArea.empty())
{
// Choose positon which has access to as many entrable tiles as possible
int bestPositionsWeight = std::numeric_limits<int>::max();
for(const auto & t : accessibleArea.getTilesVector())
{
instance.setPosition(t);
auto currentAccessibleArea = rmgObject.getAccessibleArea();
auto currentEntrableBorder = rmgObject.getEntrableArea().getBorderOutside();
currentAccessibleArea.erase_if([&](const int3 & tile)
{
return !currentEntrableBorder.count(tile);
});
size_t w = currentAccessibleArea.getTilesVector().size();
if(w > bestPositionsWeight)
{
// Minimum 1 position must be entrable
bestPositions.clear();
bestPositions.push_back(t);
bestPositionsWeight = w;
}
else if(w == bestPositionsWeight)
{
bestPositions.push_back(t);
}
}
}
if (bestPositions.empty())
{
bestPositions = accessibleArea.getTilesVector();
}
int3 nextPos = *RandomGeneratorUtil::nextItem(bestPositions, zone.getRand());
instance.setPosition(nextPos - rmgObject.getPosition());
auto instanceAccessibleArea = instance.getAccessibleArea();
if(instance.getBlockedArea().getTilesVector().size() == 1)
{
if(instance.object().appearance->isVisitableFromTop() && !instance.object().isBlockedVisitable())
instanceAccessibleArea.add(instance.getVisitablePosition());
}
//Do not clean up after first object
if(rmgObject.instances().size() == 1)
break;
if(!blockedArea.overlap(instance.getBlockedArea()) && accessibleArea.overlap(instanceAccessibleArea))
break;
//fail - new position
accessibleArea.erase(nextPos);
} while(true);
}
return rmgObject;
}
ObjectInfo * TreasurePlacer::getRandomObject(ui32 desiredValue, ui32 currentValue, bool allowLargeObjects)
{
std::vector<std::pair<ui32, ObjectInfo*>> thresholds; //handle complex object via pointer
ui32 total = 0;
//calculate actual treasure value range based on remaining value
ui32 maxVal = desiredValue - currentValue;
ui32 minValue = static_cast<ui32>(0.25f * (desiredValue - currentValue));
for(ObjectInfo & oi : objects.getPossibleObjects()) //copy constructor turned out to be costly
{
if(oi.value > maxVal)
break; //this assumes values are sorted in ascending order
bool visitableFromTop = true;
for(auto & t : oi.templates)
if(!t->isVisitableFromTop())
visitableFromTop = false;
if(!visitableFromTop && !allowLargeObjects)
continue;
if(oi.value >= minValue && oi.maxPerZone > 0)
{
total += oi.probability;
thresholds.emplace_back(total, &oi);
}
}
if(thresholds.empty())
{
return nullptr;
}
else
{
int r = zone.getRand().nextInt(1, total);
auto sorter = [](const std::pair<ui32, ObjectInfo *> & rhs, const ui32 lhs) -> bool
{
return static_cast<int>(rhs.first) < lhs;
};
//binary search = fastest
auto it = std::lower_bound(thresholds.begin(), thresholds.end(), r, sorter);
return it->second;
}
}
void TreasurePlacer::createTreasures(ObjectManager& manager)
{
const int maxAttempts = 2;
int mapMonsterStrength = map.getMapGenOptions().getMonsterStrength();
int monsterStrength = (zone.monsterStrength == EMonsterStrength::ZONE_NONE ? 0 : zone.monsterStrength + mapMonsterStrength - 1); //array index from 0 to 4; pick any correct value for ZONE_NONE, minGuardedValue won't be used in this case anyway
static const int minGuardedValues[] = { 6500, 4167, 3000, 1833, 1333 };
minGuardedValue = minGuardedValues[monsterStrength];
const auto blockingGuardMaxValue = zone.getMaxTreasureValue() / 3;
auto valueComparator = [](const CTreasureInfo& lhs, const CTreasureInfo& rhs) -> bool
{
return lhs.max > rhs.max;
};
auto restoreZoneLimits = [](const std::vector<ObjectInfo*>& treasurePile)
{
for (auto* oi : treasurePile)
{
oi->maxPerZone++;
}
};
rmg::Area roads;
auto rp = zone.getModificator<RoadPlacer>();
if (rp)
{
roads = rp->getRoads();
}
rmg::Area nextToRoad(roads.getBorderOutside());
//place biggest treasures first at large distance, place smaller ones inbetween
auto treasureInfo = zone.getTreasureInfo();
boost::sort(treasureInfo, valueComparator);
//sort treasures by ascending value so we can stop checking treasures with too high value
objects.sortPossibleObjects();
const size_t size = zone.area()->getTilesVector().size();
int totalDensity = 0;
// FIXME: No need to use iterator here
for (auto t = treasureInfo.begin(); t != treasureInfo.end(); t++)
{
std::vector<rmg::Object> treasures;
//discard objects with too high value to be ever placed
objects.discardObjectsAboveValue(t->max);
totalDensity += t->density;
const int DENSITY_CONSTANT = 400;
size_t count = (size * t->density) / DENSITY_CONSTANT;
const float minDistance = std::max<float>(std::sqrt(std::min<ui32>(t->min, 30000) / 10.0f / totalDensity), 1.0f);
size_t emergencyLoopFinish = 0;
while(treasures.size() < count && emergencyLoopFinish < count)
{
auto treasurePileInfos = prepareTreasurePile(*t);
if (treasurePileInfos.empty())
{
emergencyLoopFinish++; //Exit potentially infinite loop for bad settings
continue;
}
int value = std::accumulate(treasurePileInfos.begin(), treasurePileInfos.end(), 0,
[](int v, const ObjectInfo* oi)
{
return v + oi->value;
});
const ui32 maxPileGenerationAttempts = 2;
for (ui32 attempt = 0; attempt < maxPileGenerationAttempts; attempt++)
{
auto rmgObject = constructTreasurePile(treasurePileInfos, attempt == maxAttempts);
if (rmgObject.instances().empty())
{
// Restore once if all attempts failed
if (attempt == (maxPileGenerationAttempts - 1))
{
restoreZoneLimits(treasurePileInfos);
}
continue;
}
//guard treasure pile
bool guarded = isGuardNeededForTreasure(value);
if (guarded)
guarded = manager.addGuard(rmgObject, value);
treasures.push_back(rmgObject);
break;
}
}
for (auto& rmgObject : treasures)
{
const bool guarded = rmgObject.isGuarded();
auto path = rmg::Path::invalid();
{
Zone::Lock lock(zone.areaMutex); //We are going to subtract this area
auto searchArea = zone.areaPossible().get();
searchArea.erase_if([this, &minDistance](const int3& tile) -> bool
{
auto ti = map.getTileInfo(tile);
return (ti.getNearestObjectDistance() < minDistance);
});
if (guarded)
{
searchArea.subtract(roads);
path = manager.placeAndConnectObject(searchArea, rmgObject, [this, &rmgObject, &minDistance, &manager, blockingGuardMaxValue, &roads, &nextToRoad](const int3& tile)
{
float bestDistance = 10e9;
for (const auto& t : rmgObject.getArea().getTilesVector())
{
float distance = map.getTileInfo(t).getNearestObjectDistance();
if (distance < minDistance)
return -1.f;
else
vstd::amin(bestDistance, distance);
}
// Guard cannot be adjacent to road, but blocked side of an object could be
if (rmgObject.getValue() > blockingGuardMaxValue && nextToRoad.contains(rmgObject.getGuardPos()))
{
return -1.f;
}
const auto & guardedArea = rmgObject.instances().back()->getAccessibleArea();
const auto areaToBlock = rmgObject.getAccessibleArea(true) - guardedArea;
if (zone.freePaths()->overlap(areaToBlock) || roads.overlap(areaToBlock) || manager.getVisitableArea().overlap(areaToBlock))
return -1.f;
// Add huge penalty for objects hiding roads
if (rmgObject.getBorderAbove().overlap(roads))
bestDistance /= 10.0f;
return bestDistance;
}, guarded, false, ObjectManager::OptimizeType::BOTH);
}
else
{
// Do not place non-removable objects on roads
if (!rmgObject.getRemovableArea().contains(rmgObject.getArea()))
{
searchArea.subtract(roads);
}
path = manager.placeAndConnectObject(searchArea, rmgObject, minDistance, guarded, false, ObjectManager::OptimizeType::DISTANCE);
}
}
if (path.valid())
{
#ifdef TREASURE_PLACER_LOG
treasureArea.unite(rmgObject.getArea());
if (guarded)
{
guards.unite(rmgObject.instances().back()->getBlockedArea());
auto guardedArea = rmgObject.instances().back()->getAccessibleArea();
auto areaToBlock = rmgObject.getAccessibleArea(true) - guardedArea;
treasureBlockArea.unite(areaToBlock);
}
#endif
zone.connectPath(path);
manager.placeObject(rmgObject, guarded, true);
}
}
}
}
char TreasurePlacer::dump(const int3 & t)
{
if(guards.contains(t))
return '!';
if(treasureArea.contains(t))
return '$';
if(treasureBlockArea.contains(t))
return '*';
return Modificator::dump(t);
}
void TreasurePlacer::ObjectPool::addObject(const ObjectInfo & info)
{
possibleObjects.push_back(info);
}
void TreasurePlacer::ObjectPool::updateObject(MapObjectID id, MapObjectSubID subid, ObjectInfo info)
{
/*
Handle separately:
- Dwellings
- Prisons
- Seer huts (quests)
- Pandora Boxes
*/
// FIXME: This will drop all templates
customObjects.insert(std::make_pair(CompoundMapObjectID(id, subid), info));
}
void TreasurePlacer::ObjectPool::patchWithZoneConfig(const Zone & zone, TreasurePlacer * tp)
{
// FIXME: Wycina wszystkie obiekty poza pandorami i dwellami :?
// Copy standard objects if they are not already modified
/*
for (const auto & object : possibleObjects)
{
for (const auto & templ : object.templates)
{
// FIXME: Objects with same temmplates (Pandora boxes) are not added
CompoundMapObjectID key(templ->id, templ->subid);
if (!vstd::contains(customObjects, key))
{
customObjects[key] = object;
}
}
}
*/
auto bannedObjectCategories = zone.getBannedObjectCategories();
auto categoriesSet = std::unordered_set<ObjectConfig::EObjectCategory>(bannedObjectCategories.begin(), bannedObjectCategories.end());
if (categoriesSet.count(ObjectConfig::EObjectCategory::ALL))
{
possibleObjects.clear();
}
else
{
vstd::erase_if(possibleObjects, [this, &categoriesSet](const ObjectInfo & oi) -> bool
{
auto category = getObjectCategory(oi.getCompoundID());
if (categoriesSet.count(category))
{
logGlobal->info("Removing object %s from possible objects", oi.templates.front()->stringID);
return true;
}
return false;
});
auto bannedObjects = zone.getBannedObjects();
auto bannedObjectsSet = std::set<CompoundMapObjectID>(bannedObjects.begin(), bannedObjects.end());
vstd::erase_if(possibleObjects, [&bannedObjectsSet](const ObjectInfo & object)
{
for (const auto & templ : object.templates)
{
CompoundMapObjectID key = object.getCompoundID();
if (bannedObjectsSet.count(key))
{
// FIXME: Stopped working, nothing is banned
logGlobal->info("Banning object %s from possible objects", templ->stringID);
return true;
}
}
return false;
});
}
auto configuredObjects = zone.getConfiguredObjects();
// FIXME: Access TreasurePlacer from ObjectPool
for (auto & object : configuredObjects)
{
tp->setBasicProperties(object, object.getCompoundID());
addObject(object);
logGlobal->info("Added custom object of type %d.%d", object.primaryID, object.secondaryID);
}
// TODO: Overwrite or add to possibleObjects
// FIXME: Protect with mutex as well?
/*
for (const auto & customObject : customObjects)
{
addObject(customObject.second);
}
*/
// TODO: Consider adding custom Pandora boxes with arbitrary content
}
std::vector<ObjectInfo> & TreasurePlacer::ObjectPool::getPossibleObjects()
{
return possibleObjects;
}
void TreasurePlacer::ObjectPool::sortPossibleObjects()
{
boost::sort(possibleObjects, [](const ObjectInfo& oi1, const ObjectInfo& oi2) -> bool
{
return oi1.value < oi2.value;
});
}
void TreasurePlacer::ObjectPool::discardObjectsAboveValue(ui32 value)
{
vstd::erase_if(possibleObjects, [value](const ObjectInfo& oi) -> bool
{
return oi.value > value;
});
}
ObjectConfig::EObjectCategory TreasurePlacer::ObjectPool::getObjectCategory(CompoundMapObjectID id)
{
auto name = VLC->objtypeh->getObjectHandlerName(id.primaryID);
if (name == "configurable")
{
auto handler = VLC->objtypeh->getHandlerFor(id.primaryID, id.secondaryID);
if (!handler)
{
return ObjectConfig::EObjectCategory::NONE;
}
auto temp = handler->getTemplates().front();
auto info = handler->getObjectInfo(temp);
if (info->hasGuards())
{
return ObjectConfig::EObjectCategory::CREATURE_BANK;
}
else if (info->givesResources())
{
return ObjectConfig::EObjectCategory::RESOURCE;
}
else if (info->givesArtifacts())
{
return ObjectConfig::EObjectCategory::RANDOM_ARTIFACT;
}
else if (info->givesBonuses())
{
return ObjectConfig::EObjectCategory::BONUS;
}
return ObjectConfig::EObjectCategory::OTHER;
}
else if (name == "dwelling" || name == "randomDwelling")
{
// TODO: Special handling for different tiers
return ObjectConfig::EObjectCategory::DWELLING;
}
else if (name == "bank")
return ObjectConfig::EObjectCategory::CREATURE_BANK;
else if (name == "market")
return ObjectConfig::EObjectCategory::OTHER;
else if (name == "hillFort")
return ObjectConfig::EObjectCategory::OTHER;
else if (name == "resource" || name == "randomResource")
return ObjectConfig::EObjectCategory::RESOURCE;
else if (name == "randomArtifact") //"artifact"
return ObjectConfig::EObjectCategory::RANDOM_ARTIFACT;
else if (name == "artifact")
{
if (id.primaryID == Obj::SPELL_SCROLL ) // randomArtifactTreasure
{
return ObjectConfig::EObjectCategory::SPELL_SCROLL;
}
else
{
return ObjectConfig::EObjectCategory::QUEST_ARTIFACT;
}
}
else if (name == "denOfThieves")
return ObjectConfig::EObjectCategory::OTHER;
else if (name == "lighthouse")
{
return ObjectConfig::EObjectCategory::BONUS;
}
else if (name == "magi")
{
// TODO: By default, both eye and hut are banned in every zone
return ObjectConfig::EObjectCategory::OTHER;
}
else if (name == "mine")
return ObjectConfig::EObjectCategory::RESOURCE_GENERATOR;
else if (name == "pandora")
return ObjectConfig::EObjectCategory::PANDORAS_BOX;
else if (name == "prison")
{
// TODO: Prisons should be configurable
return ObjectConfig::EObjectCategory::OTHER;
}
else if (name == "questArtifact")
{
// TODO: There are no dedicated quest artifacts, needs extra logic
return ObjectConfig::EObjectCategory::QUEST_ARTIFACT;
}
else if (name == "seerHut")
{
return ObjectConfig::EObjectCategory::SEER_HUT;
}
else if (name == "siren")
return ObjectConfig::EObjectCategory::BONUS;
else if (name == "obelisk")
return ObjectConfig::EObjectCategory::OTHER;
// TODO: ObjectConfig::EObjectCategory::SPELL_SCROLL
// Not interesting for us
return ObjectConfig::EObjectCategory::NONE;
}
VCMI_LIB_NAMESPACE_END