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vcmi/mapeditor/inspector/towneventdialog.cpp
Ivan Savenko 3dd4fa2528 Reduce usage of pointers to VLC entities
Final goal (of multiple PR's) is to remove all remaining pointers from
serializeable game state, and replace them with either identifiers or
with shared/unique pointers.

CGTownInstance::town and CGHeroInstance::type members have been removed.
Now this data is computed dynamically using subID member.

VLC entity of a town can now be accessed via following methods:
- getFactionID() returns ID of a faction
- getFaction() returns pointer to a faction
- getTown() returns pointer to a town

VLC entity of a hero can now be accessed via following methods:
- getHeroTypeID() returns ID of a hero
- getHeroClassID() returns ID of a hero class
- getHeroType() returns pointer to a hero
- getHeroClass() returns pointer to a hero class
2024-10-10 12:28:08 +00:00

297 lines
9.5 KiB
C++

/*
* towneventdialog.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "../StdInc.h"
#include "townbuildingswidget.h"
#include "towneventdialog.h"
#include "ui_towneventdialog.h"
#include "mapeditorroles.h"
#include "../mapsettings/eventsettings.h"
#include "../../lib/entities/building/CBuilding.h"
#include "../../lib/entities/faction/CTownHandler.h"
#include "../../lib/constants/NumericConstants.h"
#include "../../lib/constants/StringConstants.h"
static const int FIRST_DAY_FOR_EVENT = 1;
static const int LAST_DAY_FOR_EVENT = 999;
static const int MAXIMUM_EVENT_REPEAT_AFTER = 999;
static const int MAXIMUM_GOLD_CHANGE = 999999;
static const int MAXIMUM_RESOURCE_CHANGE = 999;
static const int GOLD_STEP = 100;
static const int RESOURCE_STEP = 1;
static const int MAXIMUM_CREATURES_CHANGE = 999999;
TownEventDialog::TownEventDialog(CGTownInstance & t, QListWidgetItem * item, QWidget * parent) :
QDialog(parent),
ui(new Ui::TownEventDialog),
town(t),
townEventListItem(item)
{
ui->setupUi(this);
ui->buildingsTree->setModel(&buildingsModel);
params = townEventListItem->data(MapEditorRoles::TownEventRole).toMap();
ui->eventFirstOccurrence->setMinimum(FIRST_DAY_FOR_EVENT);
ui->eventFirstOccurrence->setMaximum(LAST_DAY_FOR_EVENT);
ui->eventRepeatAfter->setMaximum(MAXIMUM_EVENT_REPEAT_AFTER);
ui->eventNameText->setText(params.value("name").toString());
ui->eventMessageText->setPlainText(params.value("message").toString());
ui->eventAffectsCpu->setChecked(params.value("computerAffected").toBool());
ui->eventAffectsHuman->setChecked(params.value("humanAffected").toBool());
ui->eventFirstOccurrence->setValue(params.value("firstOccurrence").toInt()+1);
ui->eventRepeatAfter->setValue(params.value("nextOccurrence").toInt());
initPlayers();
initResources();
initBuildings();
initCreatures();
}
TownEventDialog::~TownEventDialog()
{
delete ui;
}
void TownEventDialog::initPlayers()
{
auto playerList = params.value("players").toList();
for (int i = 0; i < PlayerColor::PLAYER_LIMIT_I; ++i)
{
bool isAffected = playerList.contains(toQString(PlayerColor(i)));
auto * item = new QListWidgetItem(QString::fromStdString(GameConstants::PLAYER_COLOR_NAMES[i]));
item->setData(MapEditorRoles::PlayerIDRole, QVariant::fromValue(i));
item->setCheckState(isAffected ? Qt::Checked : Qt::Unchecked);
ui->playersAffected->addItem(item);
}
}
void TownEventDialog::initResources()
{
ui->resourcesTable->setRowCount(GameConstants::RESOURCE_QUANTITY);
auto resourcesMap = params.value("resources").toMap();
for (int i = 0; i < GameConstants::RESOURCE_QUANTITY; ++i)
{
auto name = QString::fromStdString(GameConstants::RESOURCE_NAMES[i]);
auto * item = new QTableWidgetItem();
item->setFlags(item->flags() & ~Qt::ItemIsEditable);
item->setText(name);
ui->resourcesTable->setItem(i, 0, item);
int val = resourcesMap.value(name).toInt();
auto * edit = new QSpinBox(ui->resourcesTable);
edit->setMaximum(i == GameResID::GOLD ? MAXIMUM_GOLD_CHANGE : MAXIMUM_RESOURCE_CHANGE);
edit->setMinimum(i == GameResID::GOLD ? -MAXIMUM_GOLD_CHANGE : -MAXIMUM_RESOURCE_CHANGE);
edit->setSingleStep(i == GameResID::GOLD ? GOLD_STEP : RESOURCE_STEP);
edit->setValue(val);
ui->resourcesTable->setCellWidget(i, 1, edit);
}
}
void TownEventDialog::initBuildings()
{
auto * ctown = town.getTown();
if (!ctown)
ctown = VLC->townh->randomTown;
if (!ctown)
throw std::runtime_error("No Town defined for type selected");
auto allBuildings = ctown->getAllBuildings();
while (!allBuildings.empty())
{
addBuilding(*ctown, *allBuildings.begin(), allBuildings);
}
ui->buildingsTree->resizeColumnToContents(0);
connect(&buildingsModel, &QStandardItemModel::itemChanged, this, &TownEventDialog::onItemChanged);
}
QStandardItem * TownEventDialog::addBuilding(const CTown& ctown, BuildingID buildingId, std::set<si32>& remaining)
{
auto bId = buildingId.num;
const CBuilding * building = ctown.buildings.at(buildingId);
QString name = QString::fromStdString(building->getNameTranslated());
if (name.isEmpty())
name = QString::fromStdString(defaultBuildingIdConversion(buildingId));
QList<QStandardItem *> checks;
checks << new QStandardItem(name);
checks.back()->setData(bId, MapEditorRoles::BuildingIDRole);
checks << new QStandardItem;
checks.back()->setCheckable(true);
checks.back()->setCheckState(params["buildings"].toList().contains(bId) ? Qt::Checked : Qt::Unchecked);
checks.back()->setData(bId, MapEditorRoles::BuildingIDRole);
if (building->getBase() == buildingId)
{
buildingsModel.appendRow(checks);
}
else
{
QStandardItem * parent = getBuildingParentFromTreeModel(building, buildingsModel);
if (!parent)
parent = addBuilding(ctown, building->upgrade.getNum(), remaining);
parent->appendRow(checks);
}
remaining.erase(bId);
return checks.front();
}
void TownEventDialog::initCreatures()
{
auto creatures = params.value("creatures").toList();
auto * ctown = town.getTown();
if (!ctown)
ui->creaturesTable->setRowCount(GameConstants::CREATURES_PER_TOWN);
else
ui->creaturesTable->setRowCount(ctown->creatures.size());
for (int i = 0; i < ui->creaturesTable->rowCount(); ++i)
{
QString creatureNames;
if (!ctown)
{
creatureNames.append(tr("Creature level %1 / Creature level %1 Upgrade").arg(i + 1));
}
else
{
auto creaturesOnLevel = ctown->creatures.at(i);
for (auto& creature : creaturesOnLevel)
{
auto cre = VLC->creatures()->getById(creature);
auto creatureName = QString::fromStdString(cre->getNameSingularTranslated());
creatureNames.append(creatureNames.isEmpty() ? creatureName : " / " + creatureName);
}
}
auto * item = new QTableWidgetItem();
item->setFlags(item->flags() & ~Qt::ItemIsEditable);
item->setText(creatureNames);
ui->creaturesTable->setItem(i, 0, item);
auto creatureNumber = creatures.size() > i ? creatures.at(i).toInt() : 0;
auto * edit = new QSpinBox(ui->creaturesTable);
edit->setValue(creatureNumber);
edit->setMaximum(MAXIMUM_CREATURES_CHANGE);
ui->creaturesTable->setCellWidget(i, 1, edit);
}
ui->creaturesTable->resizeColumnToContents(0);
}
void TownEventDialog::on_TownEventDialog_finished(int result)
{
QVariantMap descriptor;
descriptor["name"] = ui->eventNameText->text();
descriptor["message"] = ui->eventMessageText->toPlainText();
descriptor["humanAffected"] = QVariant::fromValue(ui->eventAffectsHuman->isChecked());
descriptor["computerAffected"] = QVariant::fromValue(ui->eventAffectsCpu->isChecked());
descriptor["firstOccurrence"] = QVariant::fromValue(ui->eventFirstOccurrence->value()-1);
descriptor["nextOccurrence"] = QVariant::fromValue(ui->eventRepeatAfter->value());
descriptor["players"] = playersToVariant();
descriptor["resources"] = resourcesToVariant();
descriptor["buildings"] = buildingsToVariant();
descriptor["creatures"] = creaturesToVariant();
townEventListItem->setData(MapEditorRoles::TownEventRole, descriptor);
auto itemText = tr("Day %1 - %2").arg(ui->eventFirstOccurrence->value(), 3).arg(ui->eventNameText->text());
townEventListItem->setText(itemText);
}
QVariant TownEventDialog::playersToVariant()
{
QVariantList players;
for (int i = 0; i < ui->playersAffected->count(); ++i)
{
auto * item = ui->playersAffected->item(i);
if (item->checkState() == Qt::Checked)
players.push_back(toQString(PlayerColor(i)));
}
return QVariant::fromValue(players);
}
QVariantMap TownEventDialog::resourcesToVariant()
{
auto res = params.value("resources").toMap();
for (int i = 0; i < GameConstants::RESOURCE_QUANTITY; ++i)
{
auto * itemType = ui->resourcesTable->item(i, 0);
auto * itemQty = static_cast<QSpinBox *> (ui->resourcesTable->cellWidget(i, 1));
res[itemType->text()] = QVariant::fromValue(itemQty->value());
}
return res;
}
QVariantList TownEventDialog::buildingsToVariant()
{
return getBuildingVariantsFromModel(buildingsModel, 1, Qt::Checked);
}
QVariantList TownEventDialog::creaturesToVariant()
{
QVariantList creaturesList;
for (int i = 0; i < ui->creaturesTable->rowCount(); ++i)
{
auto * item = static_cast<QSpinBox *>(ui->creaturesTable->cellWidget(i, 1));
creaturesList.push_back(item->value());
}
return creaturesList;
}
void TownEventDialog::on_okButton_clicked()
{
close();
}
void TownEventDialog::setRowColumnCheckState(const QStandardItem * item, int column, Qt::CheckState checkState) {
auto sibling = item->model()->sibling(item->row(), column, item->index());
buildingsModel.itemFromIndex(sibling)->setCheckState(checkState);
}
void TownEventDialog::onItemChanged(const QStandardItem * item)
{
disconnect(&buildingsModel, &QStandardItemModel::itemChanged, this, &TownEventDialog::onItemChanged);
auto rowFirstColumnIndex = item->model()->sibling(item->row(), 0, item->index());
QStandardItem * nextRow = buildingsModel.itemFromIndex(rowFirstColumnIndex);
if (item->checkState() == Qt::Checked) {
while (nextRow) {
setRowColumnCheckState(nextRow,item->column(), Qt::Checked);
nextRow = nextRow->parent();
}
}
else if (item->checkState() == Qt::Unchecked) {
std::vector<QStandardItem *> stack;
stack.push_back(nextRow);
do
{
nextRow = stack.back();
stack.pop_back();
setRowColumnCheckState(nextRow, item->column(), Qt::Unchecked);
if (nextRow->hasChildren()) {
for (int i = 0; i < nextRow->rowCount(); ++i) {
stack.push_back(nextRow->child(i, 0));
}
}
} while(!stack.empty());
}
connect(&buildingsModel, &QStandardItemModel::itemChanged, this, &TownEventDialog::onItemChanged);
}