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55 lines
2.1 KiB
C++
55 lines
2.1 KiB
C++
/*
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* CWindowWithArtifacts.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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#include "CArtifactHolder.h"
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#include "CArtifactsOfHeroMain.h"
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#include "CArtifactsOfHeroKingdom.h"
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#include "CArtifactsOfHeroAltar.h"
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#include "CArtifactsOfHeroMarket.h"
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#include "CArtifactsOfHeroBackpack.h"
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class CWindowWithArtifacts : public CArtifactHolder
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{
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public:
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using CArtifactsOfHeroPtr = std::variant<
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std::weak_ptr<CArtifactsOfHeroMarket>,
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std::weak_ptr<CArtifactsOfHeroAltar>,
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std::weak_ptr<CArtifactsOfHeroKingdom>,
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std::weak_ptr<CArtifactsOfHeroMain>,
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std::weak_ptr<CArtifactsOfHeroBackpack>,
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std::weak_ptr<CArtifactsOfHeroQuickBackpack>>;
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using CloseCallback = std::function<void()>;
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void addSet(CArtifactsOfHeroPtr artSet);
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void addSetAndCallbacks(CArtifactsOfHeroPtr artSet);
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void addCloseCallback(CloseCallback callback);
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const CGHeroInstance * getHeroPickedArtifact();
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const CArtifactInstance * getPickedArtifact();
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void clickPressedArtPlaceHero(CArtifactsOfHeroBase & artsInst, CArtPlace & artPlace, const Point & cursorPosition);
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void showPopupArtPlaceHero(CArtifactsOfHeroBase & artsInst, CArtPlace & artPlace, const Point & cursorPosition);
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void gestureArtPlaceHero(CArtifactsOfHeroBase & artsInst, CArtPlace & artPlace, const Point & cursorPosition);
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void artifactRemoved(const ArtifactLocation & artLoc) override;
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void artifactMoved(const ArtifactLocation & srcLoc, const ArtifactLocation & destLoc, bool withRedraw) override;
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void artifactDisassembled(const ArtifactLocation & artLoc) override;
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void artifactAssembled(const ArtifactLocation & artLoc) override;
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protected:
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std::vector<CArtifactsOfHeroPtr> artSets;
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CloseCallback closeCallback;
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void updateSlots();
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std::optional<std::tuple<const CGHeroInstance*, const CArtifactInstance*>> getState();
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std::optional<CArtifactsOfHeroPtr> findAOHbyRef(CArtifactsOfHeroBase & artsInst);
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void markPossibleSlots();
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bool checkSpecialArts(const CArtifactInstance & artInst, const CGHeroInstance * hero, bool isTrade);
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};
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