mirror of
https://github.com/vcmi/vcmi.git
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6056d385ed
This should fix rather common problem with mods, where two unrelated mods accidentally use same file name for a config file, leading to very unclear conflict since this result in a file override. Now all config files referenced in mod.json are loaded specifically from filesystem of mod that referenced it. In other words, it is no longer possible for one mod to override config from another mod. As a side effect, this allows mods to use shorter directory layout, e.g. `config/modName/xxx.json` can now be safely replaced with `config/ xxx.json` without fear of broken mod if there is another mod with same path to config. Similarly, now all mods can use `config/translation/ language.json` scheme for translation files Since this is no longer a problem, I've also simplified directory layout of our built-in 'vcmi' mod, by moving all files from `config/vcmi` directory directly to `config` directory. - Overrides for miscellaneous configs like mainmenu.json should works as before - Images / animations (png's or def's) work as before (and may still result in confict) - Rebalance mods work as before and can modify another mod via standard `modName:objectName` syntax
257 lines
6.4 KiB
C++
257 lines
6.4 KiB
C++
/*
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* CBonusTypeHandler.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#define INSTANTIATE_CBonusTypeHandler_HERE
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#include "CBonusTypeHandler.h"
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#include "filesystem/Filesystem.h"
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#include "CCreatureHandler.h"
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#include "GameConstants.h"
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#include "VCMI_Lib.h"
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#include "modding/ModScope.h"
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#include "spells/CSpellHandler.h"
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#include "texts/CGeneralTextHandler.h"
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#include "json/JsonUtils.h"
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template class std::vector<VCMI_LIB_WRAP_NAMESPACE(CBonusType)>;
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VCMI_LIB_NAMESPACE_BEGIN
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///CBonusType
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CBonusType::CBonusType():
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hidden(true)
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{}
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std::string CBonusType::getNameTextID() const
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{
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return TextIdentifier( "core", "bonus", identifier, "name").get();
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}
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std::string CBonusType::getDescriptionTextID() const
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{
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return TextIdentifier( "core", "bonus", identifier, "description").get();
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}
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///CBonusTypeHandler
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CBonusTypeHandler::CBonusTypeHandler()
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{
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//register predefined bonus types
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#define BONUS_NAME(x) \
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do { \
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bonusTypes.push_back(CBonusType()); \
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} while(0);
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BONUS_LIST;
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#undef BONUS_NAME
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load();
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}
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CBonusTypeHandler::~CBonusTypeHandler()
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{
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//dtor
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}
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std::string CBonusTypeHandler::bonusToString(const std::shared_ptr<Bonus> & bonus, const IBonusBearer * bearer, bool description) const
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{
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const CBonusType & bt = bonusTypes[vstd::to_underlying(bonus->type)];
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if(bt.hidden)
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return "";
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std::string textID = description ? bt.getDescriptionTextID() : bt.getNameTextID();
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std::string text = VLC->generaltexth->translate(textID);
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if (text.find("${val}") != std::string::npos)
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boost::algorithm::replace_all(text, "${val}", std::to_string(bearer->valOfBonuses(Selector::typeSubtype(bonus->type, bonus->subtype))));
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if (text.find("${subtype.creature}") != std::string::npos && bonus->subtype.as<CreatureID>().hasValue())
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boost::algorithm::replace_all(text, "${subtype.creature}", bonus->subtype.as<CreatureID>().toCreature()->getNamePluralTranslated());
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if (text.find("${subtype.spell}") != std::string::npos && bonus->subtype.as<SpellID>().hasValue())
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boost::algorithm::replace_all(text, "${subtype.spell}", bonus->subtype.as<SpellID>().toSpell()->getNameTranslated());
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return text;
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}
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ImagePath CBonusTypeHandler::bonusToGraphics(const std::shared_ptr<Bonus> & bonus) const
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{
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std::string fileName;
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bool fullPath = false;
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switch(bonus->type)
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{
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case BonusType::SPELL_IMMUNITY:
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{
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fullPath = true;
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if (bonus->subtype.as<SpellID>().hasValue())
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{
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const CSpell * sp = bonus->subtype.as<SpellID>().toSpell();
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fileName = sp->getIconImmune();
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}
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break;
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}
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case BonusType::SPELL_DAMAGE_REDUCTION: //Spell damage reduction for all schools
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{
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if (bonus->subtype.as<SpellSchool>() == SpellSchool::ANY)
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fileName = "E_GOLEM.bmp";
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if (bonus->subtype.as<SpellSchool>() == SpellSchool::AIR)
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fileName = "E_LIGHT.bmp";
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if (bonus->subtype.as<SpellSchool>() == SpellSchool::FIRE)
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fileName = "E_FIRE.bmp";
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if (bonus->subtype.as<SpellSchool>() == SpellSchool::WATER)
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fileName = "E_COLD.bmp";
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if (bonus->subtype.as<SpellSchool>() == SpellSchool::EARTH)
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fileName = "E_SPEATH1.bmp"; //No separate icon for earth damage
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break;
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}
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case BonusType::SPELL_SCHOOL_IMMUNITY: //for all school
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{
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if (bonus->subtype.as<SpellSchool>() == SpellSchool::AIR)
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fileName = "E_SPAIR.bmp";
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if (bonus->subtype.as<SpellSchool>() == SpellSchool::FIRE)
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fileName = "E_SPFIRE.bmp";
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if (bonus->subtype.as<SpellSchool>() == SpellSchool::WATER)
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fileName = "E_SPWATER.bmp";
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if (bonus->subtype.as<SpellSchool>() == SpellSchool::EARTH)
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fileName = "E_SPEATH.bmp";
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break;
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}
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case BonusType::NEGATIVE_EFFECTS_IMMUNITY:
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{
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if (bonus->subtype.as<SpellSchool>() == SpellSchool::AIR)
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fileName = "E_SPAIR1.bmp";
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if (bonus->subtype.as<SpellSchool>() == SpellSchool::FIRE)
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fileName = "E_SPFIRE1.bmp";
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if (bonus->subtype.as<SpellSchool>() == SpellSchool::WATER)
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fileName = "E_SPWATER1.bmp";
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if (bonus->subtype.as<SpellSchool>() == SpellSchool::EARTH)
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fileName = "E_SPEATH1.bmp";
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break;
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}
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case BonusType::LEVEL_SPELL_IMMUNITY:
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{
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if(vstd::iswithin(bonus->val, 1, 5))
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{
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fileName = "E_SPLVL" + std::to_string(bonus->val) + ".bmp";
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}
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break;
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}
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case BonusType::KING:
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{
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if(vstd::iswithin(bonus->val, 0, 3))
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{
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fileName = "E_KING" + std::to_string(std::max(1, bonus->val)) + ".bmp";
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}
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break;
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}
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case BonusType::GENERAL_DAMAGE_REDUCTION:
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{
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if (bonus->subtype == BonusCustomSubtype::damageTypeMelee)
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fileName = "DamageReductionMelee.bmp";
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if (bonus->subtype == BonusCustomSubtype::damageTypeRanged)
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fileName = "DamageReductionRanged.bmp";
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if (bonus->subtype == BonusCustomSubtype::damageTypeAll)
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fileName = "DamageReductionAll.bmp";
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break;
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}
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default:
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{
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const CBonusType & bt = bonusTypes[vstd::to_underlying(bonus->type)];
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fileName = bt.icon;
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fullPath = true;
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}
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break;
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}
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if(!fileName.empty() && !fullPath)
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fileName = "zvs/Lib1.res/" + fileName;
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return ImagePath::builtinTODO(fileName);
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}
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void CBonusTypeHandler::load()
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{
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JsonNode gameConf(JsonPath::builtin("config/gameConfig.json"));
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gameConf.setModScope(ModScope::scopeBuiltin());
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JsonNode config(JsonUtils::assembleFromFiles(gameConf["bonuses"]));
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config.setModScope("vcmi");
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load(config);
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}
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void CBonusTypeHandler::load(const JsonNode & config)
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{
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for(const auto & node : config.Struct())
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{
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auto it = bonusNameMap.find(node.first);
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if(it == bonusNameMap.end())
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{
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//TODO: new bonus
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// CBonusType bt;
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// loadItem(node.second, bt);
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//
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// auto new_id = bonusTypes.size();
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//
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// bonusTypes.push_back(bt);
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logBonus->warn("Unrecognized bonus name! (%s)", node.first);
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}
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else
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{
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CBonusType & bt = bonusTypes[vstd::to_underlying(it->second)];
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loadItem(node.second, bt, node.first);
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logBonus->trace("Loaded bonus type %s", node.first);
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}
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}
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}
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void CBonusTypeHandler::loadItem(const JsonNode & source, CBonusType & dest, const std::string & name) const
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{
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dest.identifier = name;
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dest.hidden = source["hidden"].Bool(); //Null -> false
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if (!dest.hidden)
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{
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VLC->generaltexth->registerString( "vcmi", dest.getNameTextID(), source["name"]);
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VLC->generaltexth->registerString( "vcmi", dest.getDescriptionTextID(), source["description"]);
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}
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const JsonNode & graphics = source["graphics"];
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if(!graphics.isNull())
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dest.icon = graphics["icon"].String();
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}
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VCMI_LIB_NAMESPACE_END
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