mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-14 10:12:59 +02:00
160 lines
3.6 KiB
C++
160 lines
3.6 KiB
C++
/*
|
|
* IObjectInterface.cpp, part of VCMI engine
|
|
*
|
|
* Authors: listed in file AUTHORS in main folder
|
|
*
|
|
* License: GNU General Public License v2.0 or later
|
|
* Full text of license available in license.txt file, in main folder
|
|
*
|
|
*/
|
|
|
|
#include "StdInc.h"
|
|
#include "IObjectInterface.h"
|
|
|
|
#include "CGTownInstance.h"
|
|
#include "MiscObjects.h"
|
|
|
|
#include "../IGameCallback.h"
|
|
#include "../TerrainHandler.h"
|
|
#include "../mapObjects/CGHeroInstance.h"
|
|
#include "../networkPacks/PacksForClient.h"
|
|
|
|
VCMI_LIB_NAMESPACE_BEGIN
|
|
|
|
void IObjectInterface::showInfoDialog(const ui32 txtID, const ui16 soundID, EInfoWindowMode mode) const
|
|
{
|
|
InfoWindow iw;
|
|
iw.soundID = soundID;
|
|
iw.player = getOwner();
|
|
iw.type = mode;
|
|
iw.text.appendLocalString(EMetaText::ADVOB_TXT,txtID);
|
|
cb->sendAndApply(iw);
|
|
}
|
|
|
|
///IObjectInterface
|
|
void IObjectInterface::onHeroVisit(const CGHeroInstance * h) const
|
|
{}
|
|
|
|
void IObjectInterface::onHeroLeave(const CGHeroInstance * h) const
|
|
{}
|
|
|
|
void IObjectInterface::newTurn(vstd::RNG & rand) const
|
|
{}
|
|
|
|
void IObjectInterface::initObj(vstd::RNG & rand)
|
|
{}
|
|
|
|
void IObjectInterface::pickRandomObject(vstd::RNG & rand)
|
|
{}
|
|
|
|
void IObjectInterface::setProperty(ObjProperty what, ObjPropertyID identifier)
|
|
{}
|
|
|
|
bool IObjectInterface::wasVisited (PlayerColor player) const
|
|
{
|
|
return false;
|
|
}
|
|
bool IObjectInterface::wasVisited (const CGHeroInstance * h) const
|
|
{
|
|
return false;
|
|
}
|
|
|
|
void IObjectInterface::postInit()
|
|
{}
|
|
|
|
void IObjectInterface::preInit()
|
|
{}
|
|
|
|
void IObjectInterface::battleFinished(const CGHeroInstance *hero, const BattleResult &result) const
|
|
{}
|
|
|
|
void IObjectInterface::blockingDialogAnswered(const CGHeroInstance *hero, int32_t answer) const
|
|
{}
|
|
|
|
void IObjectInterface::garrisonDialogClosed(const CGHeroInstance *hero) const
|
|
{}
|
|
|
|
void IObjectInterface::heroLevelUpDone(const CGHeroInstance *hero) const
|
|
{}
|
|
|
|
int3 IBoatGenerator::bestLocation() const
|
|
{
|
|
std::vector<int3> offsets;
|
|
getOutOffsets(offsets);
|
|
|
|
for (auto & offset : offsets)
|
|
{
|
|
int3 targetTile = getObject()->visitablePos() + offset;
|
|
const TerrainTile *tile = getObject()->cb->getTile(targetTile, false);
|
|
|
|
if(!tile)
|
|
continue; // tile not visible / outside the map
|
|
|
|
if(!tile->isWater())
|
|
continue;
|
|
|
|
if (tile->blocked())
|
|
{
|
|
bool hasBoat = false;
|
|
for (auto const * object : tile->blockingObjects)
|
|
if (object->ID == Obj::BOAT || object->ID == Obj::HERO)
|
|
hasBoat = true;
|
|
|
|
if (!hasBoat)
|
|
continue; // tile is blocked, but not by boat -> check next potential position
|
|
}
|
|
return targetTile;
|
|
}
|
|
return int3 (-1,-1,-1);
|
|
}
|
|
|
|
IBoatGenerator::EGeneratorState IBoatGenerator::shipyardStatus() const
|
|
{
|
|
int3 tile = bestLocation();
|
|
|
|
if(!tile.valid())
|
|
return TILE_BLOCKED; //no available water
|
|
|
|
const TerrainTile *t = getObject()->cb->getTile(tile);
|
|
if(!t)
|
|
return TILE_BLOCKED; //no available water
|
|
|
|
if(t->blockingObjects.empty())
|
|
return GOOD; //OK
|
|
|
|
if(t->blockingObjects.front()->ID == Obj::BOAT || t->blockingObjects.front()->ID == Obj::HERO)
|
|
return BOAT_ALREADY_BUILT; //blocked with boat
|
|
|
|
return TILE_BLOCKED; //blocked
|
|
}
|
|
|
|
void IBoatGenerator::getProblemText(MetaString &out, const CGHeroInstance *visitor) const
|
|
{
|
|
switch(shipyardStatus())
|
|
{
|
|
case BOAT_ALREADY_BUILT:
|
|
out.appendLocalString(EMetaText::GENERAL_TXT, 51);
|
|
break;
|
|
case TILE_BLOCKED:
|
|
if(visitor)
|
|
{
|
|
out.appendLocalString(EMetaText::GENERAL_TXT, 134);
|
|
out.replaceRawString(visitor->getNameTranslated());
|
|
}
|
|
else
|
|
out.appendLocalString(EMetaText::ADVOB_TXT, 189);
|
|
break;
|
|
case NO_WATER:
|
|
logGlobal->error("Shipyard without water at tile %s! ", getObject()->anchorPos().toString());
|
|
return;
|
|
}
|
|
}
|
|
|
|
void IShipyard::getBoatCost(TResources & cost) const
|
|
{
|
|
cost[EGameResID::WOOD] = 10;
|
|
cost[EGameResID::GOLD] = 1000;
|
|
}
|
|
|
|
VCMI_LIB_NAMESPACE_END
|