mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-16 10:19:47 +02:00
c55a75cc4e
registered as visitor
219 lines
5.5 KiB
C++
219 lines
5.5 KiB
C++
/*
|
|
* TownBuildingInstance.cpp, part of VCMI engine
|
|
*
|
|
* Authors: listed in file AUTHORS in main folder
|
|
*
|
|
* License: GNU General Public License v2.0 or later
|
|
* Full text of license available in license.txt file, in main folder
|
|
*
|
|
*/
|
|
|
|
#include "StdInc.h"
|
|
#include "TownBuildingInstance.h"
|
|
|
|
#include "CGTownInstance.h"
|
|
#include "../IGameCallback.h"
|
|
#include "../mapObjects/CGHeroInstance.h"
|
|
#include "../entities/building/CBuilding.h"
|
|
|
|
#include <vstd/RNG.h>
|
|
|
|
VCMI_LIB_NAMESPACE_BEGIN
|
|
|
|
TownBuildingInstance::TownBuildingInstance(IGameCallback * cb)
|
|
: IObjectInterface(cb)
|
|
, town(nullptr)
|
|
{}
|
|
|
|
TownBuildingInstance::TownBuildingInstance(CGTownInstance * town, const BuildingID & index)
|
|
: IObjectInterface(town->cb)
|
|
, town(town)
|
|
, bID(index)
|
|
{}
|
|
|
|
PlayerColor TownBuildingInstance::getOwner() const
|
|
{
|
|
return town->getOwner();
|
|
}
|
|
|
|
MapObjectID TownBuildingInstance::getObjGroupIndex() const
|
|
{
|
|
return -1;
|
|
}
|
|
|
|
MapObjectSubID TownBuildingInstance::getObjTypeIndex() const
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
const IOwnableObject * TownBuildingInstance::asOwnable() const
|
|
{
|
|
return nullptr;
|
|
}
|
|
|
|
int3 TownBuildingInstance::visitablePos() const
|
|
{
|
|
return town->visitablePos();
|
|
}
|
|
|
|
int3 TownBuildingInstance::anchorPos() const
|
|
{
|
|
return town->anchorPos();
|
|
}
|
|
|
|
TownRewardableBuildingInstance::TownRewardableBuildingInstance(IGameCallback *cb)
|
|
: TownBuildingInstance(cb)
|
|
{}
|
|
|
|
TownRewardableBuildingInstance::TownRewardableBuildingInstance(CGTownInstance * town, const BuildingID & index, vstd::RNG & rand)
|
|
: TownBuildingInstance(town, index)
|
|
{
|
|
initObj(rand);
|
|
}
|
|
|
|
void TownRewardableBuildingInstance::initObj(vstd::RNG & rand)
|
|
{
|
|
assert(town && town->getTown());
|
|
configuration = generateConfiguration(rand);
|
|
}
|
|
|
|
Rewardable::Configuration TownRewardableBuildingInstance::generateConfiguration(vstd::RNG & rand) const
|
|
{
|
|
Rewardable::Configuration result;
|
|
auto building = town->getTown()->buildings.at(getBuildingType());
|
|
|
|
building->rewardableObjectInfo.configureObject(result, rand, cb);
|
|
for(auto & rewardInfo : result.info)
|
|
{
|
|
for (auto & bonus : rewardInfo.reward.bonuses)
|
|
{
|
|
bonus.source = BonusSource::TOWN_STRUCTURE;
|
|
bonus.sid = BonusSourceID(building->getUniqueTypeID());
|
|
}
|
|
}
|
|
return result;
|
|
}
|
|
|
|
void TownRewardableBuildingInstance::newTurn(vstd::RNG & rand) const
|
|
{
|
|
if (configuration.resetParameters.period != 0 && cb->getDate(Date::DAY) > 1 && ((cb->getDate(Date::DAY)-1) % configuration.resetParameters.period) == 0)
|
|
{
|
|
auto newConfiguration = generateConfiguration(rand);
|
|
cb->setRewardableObjectConfiguration(town->id, getBuildingType(), newConfiguration);
|
|
|
|
if(configuration.resetParameters.visitors)
|
|
{
|
|
cb->setObjPropertyValue(town->id, ObjProperty::STRUCTURE_CLEAR_VISITORS, getBuildingType());
|
|
}
|
|
}
|
|
}
|
|
|
|
void TownRewardableBuildingInstance::setProperty(ObjProperty what, ObjPropertyID identifier)
|
|
{
|
|
switch (what)
|
|
{
|
|
case ObjProperty::VISITORS:
|
|
visitors.insert(identifier.as<ObjectInstanceID>());
|
|
break;
|
|
case ObjProperty::STRUCTURE_CLEAR_VISITORS:
|
|
visitors.clear();
|
|
break;
|
|
case ObjProperty::REWARD_SELECT:
|
|
selectedReward = identifier.getNum();
|
|
break;
|
|
}
|
|
}
|
|
|
|
void TownRewardableBuildingInstance::heroLevelUpDone(const CGHeroInstance *hero) const
|
|
{
|
|
grantRewardAfterLevelup(configuration.info.at(selectedReward), town, hero);
|
|
}
|
|
|
|
void TownRewardableBuildingInstance::blockingDialogAnswered(const CGHeroInstance *hero, int32_t answer) const
|
|
{
|
|
onBlockingDialogAnswered(hero, answer);
|
|
}
|
|
|
|
void TownRewardableBuildingInstance::grantReward(ui32 rewardID, const CGHeroInstance * hero) const
|
|
{
|
|
grantRewardBeforeLevelup(configuration.info.at(rewardID), hero);
|
|
|
|
// hero is not blocked by levelup dialog - grant remainder immediately
|
|
if(!cb->isVisitCoveredByAnotherQuery(town, hero))
|
|
{
|
|
grantRewardAfterLevelup(configuration.info.at(rewardID), town, hero);
|
|
}
|
|
}
|
|
|
|
bool TownRewardableBuildingInstance::wasVisited(const CGHeroInstance * contextHero) const
|
|
{
|
|
return wasVisitedBefore(contextHero);
|
|
}
|
|
|
|
bool TownRewardableBuildingInstance::wasVisitedBefore(const CGHeroInstance * contextHero) const
|
|
{
|
|
switch (configuration.visitMode)
|
|
{
|
|
case Rewardable::VISIT_UNLIMITED:
|
|
return false;
|
|
case Rewardable::VISIT_ONCE:
|
|
return !visitors.empty();
|
|
case Rewardable::VISIT_PLAYER:
|
|
return false; //not supported
|
|
case Rewardable::VISIT_BONUS:
|
|
{
|
|
const auto building = town->getTown()->buildings.at(getBuildingType());
|
|
return contextHero->hasBonusFrom(BonusSource::TOWN_STRUCTURE, BonusSourceID(building->getUniqueTypeID()));
|
|
}
|
|
case Rewardable::VISIT_HERO:
|
|
return visitors.find(contextHero->id) != visitors.end();
|
|
case Rewardable::VISIT_LIMITER:
|
|
return configuration.visitLimiter.heroAllowed(contextHero);
|
|
default:
|
|
return false;
|
|
}
|
|
}
|
|
|
|
void TownRewardableBuildingInstance::onHeroVisit(const CGHeroInstance *h) const
|
|
{
|
|
assert(town->hasBuilt(getBuildingType()));
|
|
|
|
if(town->hasBuilt(getBuildingType()))
|
|
doHeroVisit(h);
|
|
}
|
|
|
|
const IObjectInterface * TownRewardableBuildingInstance::getObject() const
|
|
{
|
|
return this;
|
|
}
|
|
|
|
bool TownRewardableBuildingInstance::wasVisited(PlayerColor player) const
|
|
{
|
|
switch (configuration.visitMode)
|
|
{
|
|
case Rewardable::VISIT_UNLIMITED:
|
|
case Rewardable::VISIT_BONUS:
|
|
case Rewardable::VISIT_HERO:
|
|
case Rewardable::VISIT_LIMITER:
|
|
return false;
|
|
case Rewardable::VISIT_ONCE:
|
|
case Rewardable::VISIT_PLAYER:
|
|
return !visitors.empty();
|
|
default:
|
|
return false;
|
|
}
|
|
}
|
|
|
|
void TownRewardableBuildingInstance::markAsVisited(const CGHeroInstance * hero) const
|
|
{
|
|
town->addHeroToStructureVisitors(hero, getBuildingType());
|
|
}
|
|
|
|
void TownRewardableBuildingInstance::markAsScouted(const CGHeroInstance * hero) const
|
|
{
|
|
// no-op - town building is always 'scouted' by owner
|
|
}
|
|
|
|
|
|
VCMI_LIB_NAMESPACE_END
|