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47 lines
1.2 KiB
C++
47 lines
1.2 KiB
C++
/*
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* IMarket.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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#include "../networkPacks/TradeItem.h"
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#include "../constants/Enumerations.h"
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#include "../CArtHandler.h"
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VCMI_LIB_NAMESPACE_BEGIN
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class DLL_LINKAGE IMarket : public virtual Serializeable
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{
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public:
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class CArtifactSetAltar : public CArtifactSet
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{
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public:
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ArtBearer::ArtBearer bearerType() const override {return ArtBearer::ALTAR;};
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};
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virtual int getMarketEfficiency() const = 0;
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virtual bool allowsTrade(const EMarketMode mode) const = 0;
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virtual int availableUnits(const EMarketMode mode, const int marketItemSerial) const; //-1 if unlimited
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virtual std::vector<TradeItemBuy> availableItemsIds(const EMarketMode mode) const;
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bool getOffer(int id1, int id2, int &val1, int &val2, EMarketMode mode) const; //val1 - how many units of id1 player has to give to receive val2 units
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std::vector<EMarketMode> availableModes() const;
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template <typename Handler> void serialize(Handler & h)
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{
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if(h.loadingGamestate)
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{
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}
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}
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private:
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std::shared_ptr<CArtifactSetAltar> altarArtifacts;
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};
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VCMI_LIB_NAMESPACE_END
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