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43 lines
955 B
C++
43 lines
955 B
C++
/*
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* SetStackEffect.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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#include "NetPacksBase.h"
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#include "../bonuses/Bonus.h"
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VCMI_LIB_NAMESPACE_BEGIN
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class IBattleState;
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struct DLL_LINKAGE SetStackEffect : public CPackForClient
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{
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void applyGs(CGameState * gs) override;
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void applyBattle(IBattleState * battleState);
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BattleID battleID = BattleID::NONE;
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std::vector<std::pair<ui32, std::vector<Bonus>>> toAdd;
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std::vector<std::pair<ui32, std::vector<Bonus>>> toUpdate;
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std::vector<std::pair<ui32, std::vector<Bonus>>> toRemove;
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void visitTyped(ICPackVisitor & visitor) override;
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template <typename Handler> void serialize(Handler & h)
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{
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h & battleID;
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h & toAdd;
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h & toUpdate;
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h & toRemove;
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assert(battleID != BattleID::NONE);
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}
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};
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VCMI_LIB_NAMESPACE_END
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