mirror of
https://github.com/vcmi/vcmi.git
synced 2024-11-28 08:48:48 +02:00
3a66dc2b7c
* better handling disposed/predefined heroes * blocked scrolling adventure map with mouse when left ctrl is pressed * scholar will be accessible from the top * partially done tavern and hero recruitment * fixed bug with formation button in hero window * unified hero initialization code * minor changes For 0.63c dev release
127 lines
2.5 KiB
C++
127 lines
2.5 KiB
C++
#define VCMI_DLL
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#include "stdafx.h"
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#include "CConsoleHandler.h"
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#include "CAdvmapInterface.h"
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#include "CCastleInterface.h"
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#include "CPlayerInterface.h"
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#include "CGameInfo.h"
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#include "global.h"
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#include "CGameState.h"
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#include "CCallback.h"
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#include "CPathfinder.h"
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#include "mapHandler.h"
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#include <sstream>
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#include "SDL_Extensions.h"
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#include "hch/CHeroHandler.h"
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#include "hch/CLodHandler.h"
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#include <boost/algorithm/string.hpp>
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#include "boost/function.hpp"
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#include <boost/thread.hpp>
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#ifdef _WIN32
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#include <windows.h>
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HANDLE handleIn;
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HANDLE handleOut;
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#endif
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WORD defColor;
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void CConsoleHandler::setColor(int level)
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{
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WORD color;
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switch(level)
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{
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case -1:
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color = defColor;
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break;
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case 0:
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#ifdef _WIN32
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color = FOREGROUND_GREEN | FOREGROUND_INTENSITY;
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#else
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color = "\x1b[1;40;32m";
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#endif
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break;
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case 1:
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#ifdef _WIN32
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color = FOREGROUND_RED | FOREGROUND_INTENSITY;
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#else
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color = "\x1b[1;40;31m";
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#endif
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break;
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case 2:
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#ifdef _WIN32
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color = FOREGROUND_RED | FOREGROUND_BLUE | FOREGROUND_INTENSITY;
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#else
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color = "\x1b[1;40;35m";
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#endif
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break;
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case 3:
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#ifdef _WIN32
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color = FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_INTENSITY;
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#else
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color = "\x1b[1;40;32m";
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#endif
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break;
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case 4:
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#ifdef _WIN32
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color = FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE | FOREGROUND_INTENSITY;
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#else
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color = "\x1b[1;40;39m";
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#endif
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break;
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case 5:
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#ifdef _WIN32
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color = FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE;
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#else
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color = "\x1b[0;40;39m";
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#endif
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break;
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default:
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color = defColor;
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break;
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}
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#ifdef _WIN32
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SetConsoleTextAttribute(handleOut,color);
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#else
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std::cout << color;
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#endif
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}
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int CConsoleHandler::run()
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{
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char buffer[5000];
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while(true)
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{
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std::cin.getline(buffer, 5000);
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if(cb && *cb)
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(*cb)(buffer);
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}
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return -1;
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}
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CConsoleHandler::CConsoleHandler()
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{
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#ifdef _WIN32
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handleIn = GetStdHandle(STD_INPUT_HANDLE);
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handleOut = GetStdHandle(STD_OUTPUT_HANDLE);
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CONSOLE_SCREEN_BUFFER_INFO csbi;
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GetConsoleScreenBufferInfo(handleOut,&csbi);
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defColor = csbi.wAttributes;
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#else
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defColor = "\x1b[0m";
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#endif
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cb = new boost::function<void(const std::string &)>;
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}
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CConsoleHandler::~CConsoleHandler()
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{
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delete cb;
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}
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#ifndef _WIN32
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void CConsoleHandler::killConsole(pthread_t hThread)
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#else
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void CConsoleHandler::killConsole(void *hThread)
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#endif
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{
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tlog3 << "Killing console... ";
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_kill_thread(hThread,0);
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tlog3 << "done!\n";
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}
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