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mirror of https://github.com/vcmi/vcmi.git synced 2024-11-28 08:48:48 +02:00
vcmi/CConsoleHandler.cpp
Michał W. Urbańczyk 3a66dc2b7c * added heroes pool for heroes available for hiring
* better handling disposed/predefined heroes
* blocked scrolling adventure map with mouse when left ctrl is pressed
* scholar will be accessible from the top
* partially done tavern and hero recruitment
* fixed bug with formation button in hero window
* unified hero initialization code
* minor changes

For 0.63c dev release
2008-10-26 20:58:34 +00:00

127 lines
2.5 KiB
C++

#define VCMI_DLL
#include "stdafx.h"
#include "CConsoleHandler.h"
#include "CAdvmapInterface.h"
#include "CCastleInterface.h"
#include "CPlayerInterface.h"
#include "CGameInfo.h"
#include "global.h"
#include "CGameState.h"
#include "CCallback.h"
#include "CPathfinder.h"
#include "mapHandler.h"
#include <sstream>
#include "SDL_Extensions.h"
#include "hch/CHeroHandler.h"
#include "hch/CLodHandler.h"
#include <boost/algorithm/string.hpp>
#include "boost/function.hpp"
#include <boost/thread.hpp>
#ifdef _WIN32
#include <windows.h>
HANDLE handleIn;
HANDLE handleOut;
#endif
WORD defColor;
void CConsoleHandler::setColor(int level)
{
WORD color;
switch(level)
{
case -1:
color = defColor;
break;
case 0:
#ifdef _WIN32
color = FOREGROUND_GREEN | FOREGROUND_INTENSITY;
#else
color = "\x1b[1;40;32m";
#endif
break;
case 1:
#ifdef _WIN32
color = FOREGROUND_RED | FOREGROUND_INTENSITY;
#else
color = "\x1b[1;40;31m";
#endif
break;
case 2:
#ifdef _WIN32
color = FOREGROUND_RED | FOREGROUND_BLUE | FOREGROUND_INTENSITY;
#else
color = "\x1b[1;40;35m";
#endif
break;
case 3:
#ifdef _WIN32
color = FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_INTENSITY;
#else
color = "\x1b[1;40;32m";
#endif
break;
case 4:
#ifdef _WIN32
color = FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE | FOREGROUND_INTENSITY;
#else
color = "\x1b[1;40;39m";
#endif
break;
case 5:
#ifdef _WIN32
color = FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE;
#else
color = "\x1b[0;40;39m";
#endif
break;
default:
color = defColor;
break;
}
#ifdef _WIN32
SetConsoleTextAttribute(handleOut,color);
#else
std::cout << color;
#endif
}
int CConsoleHandler::run()
{
char buffer[5000];
while(true)
{
std::cin.getline(buffer, 5000);
if(cb && *cb)
(*cb)(buffer);
}
return -1;
}
CConsoleHandler::CConsoleHandler()
{
#ifdef _WIN32
handleIn = GetStdHandle(STD_INPUT_HANDLE);
handleOut = GetStdHandle(STD_OUTPUT_HANDLE);
CONSOLE_SCREEN_BUFFER_INFO csbi;
GetConsoleScreenBufferInfo(handleOut,&csbi);
defColor = csbi.wAttributes;
#else
defColor = "\x1b[0m";
#endif
cb = new boost::function<void(const std::string &)>;
}
CConsoleHandler::~CConsoleHandler()
{
delete cb;
}
#ifndef _WIN32
void CConsoleHandler::killConsole(pthread_t hThread)
#else
void CConsoleHandler::killConsole(void *hThread)
#endif
{
tlog3 << "Killing console... ";
_kill_thread(hThread,0);
tlog3 << "done!\n";
}