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vcmi/lib/CScriptingModule.h
Andrey Filipenkov ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
preparation for having client and server in a single process
2022-09-24 15:55:21 +03:00

54 lines
1.1 KiB
C++

/*
* CScriptingModule.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#if SCRIPTING_ENABLED
#include <vcmi/scripting/Service.h>
VCMI_LIB_NAMESPACE_BEGIN
namespace spells
{
namespace effects
{
class Registry;
}
}
namespace scripting
{
class DLL_LINKAGE ContextBase : public Context
{
public:
ContextBase(vstd::CLoggerBase * logger_);
virtual ~ContextBase();
protected:
vstd::CLoggerBase * logger;
};
class DLL_LINKAGE Module
{
public:
Module();
virtual ~Module();
virtual std::string compile(const std::string & name, const std::string & source, vstd::CLoggerBase * logger) const = 0;
virtual std::shared_ptr<ContextBase> createContextFor(const Script * source, const Environment * env) const = 0;
virtual void registerSpellEffect(spells::effects::Registry * registry, const Script * source) const = 0;
};
}
VCMI_LIB_NAMESPACE_END
#endif