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https://github.com/vcmi/vcmi.git
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ff635edc0b
preparation for having client and server in a single process
54 lines
1.1 KiB
C++
54 lines
1.1 KiB
C++
/*
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* CScriptingModule.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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#if SCRIPTING_ENABLED
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#include <vcmi/scripting/Service.h>
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VCMI_LIB_NAMESPACE_BEGIN
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namespace spells
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{
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namespace effects
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{
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class Registry;
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}
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}
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namespace scripting
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{
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class DLL_LINKAGE ContextBase : public Context
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{
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public:
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ContextBase(vstd::CLoggerBase * logger_);
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virtual ~ContextBase();
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protected:
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vstd::CLoggerBase * logger;
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};
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class DLL_LINKAGE Module
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{
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public:
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Module();
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virtual ~Module();
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virtual std::string compile(const std::string & name, const std::string & source, vstd::CLoggerBase * logger) const = 0;
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virtual std::shared_ptr<ContextBase> createContextFor(const Script * source, const Environment * env) const = 0;
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virtual void registerSpellEffect(spells::effects::Registry * registry, const Script * source) const = 0;
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};
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}
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VCMI_LIB_NAMESPACE_END
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#endif
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