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fd97b51183
when building vcmi_lib statically (or linking against static vcmi_lib) do not place dllexport/dllimport tags
57 lines
1.2 KiB
CMake
57 lines
1.2 KiB
CMake
set(server_SRCS
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StdInc.cpp
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CGameHandler.cpp
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CQuery.cpp
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CVCMIServer.cpp
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NetPacksServer.cpp
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NetPacksLobbyServer.cpp
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)
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set(server_HEADERS
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StdInc.h
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CGameHandler.h
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CQuery.h
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CVCMIServer.h
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)
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assign_source_group(${server_SRCS} ${server_HEADERS})
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if(ANDROID) # android needs client/server to be libraries, not executables, so we can't reuse the build part of this script
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return()
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endif()
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if(ENABLE_SINGLE_APP_BUILD)
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add_library(vcmiserver STATIC ${server_SRCS} ${server_HEADERS})
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target_compile_definitions(vcmiserver PUBLIC VCMI_DLL_STATIC=1)
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set(server_LIBS vcmi_lib_server)
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else()
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add_executable(vcmiserver ${server_SRCS} ${server_HEADERS})
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set(server_LIBS vcmi)
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endif()
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if(CMAKE_SYSTEM_NAME MATCHES FreeBSD)
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set(server_LIBS execinfo ${server_LIBS})
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endif()
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target_link_libraries(vcmiserver PRIVATE ${server_LIBS} minizip::minizip)
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target_include_directories(vcmiserver
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PUBLIC ${CMAKE_CURRENT_SOURCE_DIR}
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)
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if(WIN32)
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set_target_properties(vcmiserver
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PROPERTIES
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OUTPUT_NAME "VCMI_server"
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PROJECT_LABEL "VCMI_server"
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)
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endif()
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vcmi_set_output_dir(vcmiserver "")
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enable_pch(vcmiserver)
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if(NOT ENABLE_SINGLE_APP_BUILD)
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install(TARGETS vcmiserver DESTINATION ${BIN_DIR})
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endif()
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