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vcmi/AI/Nullkiller/Behaviors
Xilmi fdaac9d3c3 Hero-hiring
When we have no hero, we will definitely want to hire one.
We will also want to hire heroes who already pay for more than themselves by coming with an army that has more value than the hero costs.
2024-07-12 15:39:50 +02:00
..
BuildingBehavior.cpp Fix typo: Preasure -> Pressure 2024-04-16 21:10:15 +00:00
BuildingBehavior.h NKAI: remove static ai field 2024-03-31 21:11:25 +03:00
BuyArmyBehavior.cpp Fix typo: Preasure -> Pressure 2024-04-16 21:10:15 +00:00
BuyArmyBehavior.h NKAI: remove static ai field 2024-03-31 21:11:25 +03:00
CaptureObjectsBehavior.cpp NKAI: port exploration from VCAI 2024-05-20 23:50:13 +03:00
CaptureObjectsBehavior.h NKAI: port exploration from VCAI 2024-05-20 23:50:13 +03:00
ClusterBehavior.cpp NKAI: port exploration from VCAI 2024-05-20 23:50:13 +03:00
ClusterBehavior.h NKAI: remove static ai field 2024-03-31 21:11:25 +03:00
DefenceBehavior.cpp Fix typos using https://github.com/crate-ci/typos 2024-06-24 03:47:19 +02:00
DefenceBehavior.h NKAI: remove static ai field 2024-03-31 21:11:25 +03:00
ExplorationBehavior.cpp Fixed AI-exploration-data being lost after loading savegame 2024-07-07 22:08:19 +02:00
ExplorationBehavior.h NKAI: port exploration from VCAI 2024-05-20 23:50:13 +03:00
GatherArmyBehavior.cpp NKAI: port exploration from VCAI 2024-05-20 23:50:13 +03:00
GatherArmyBehavior.h NKAI: remove static ai field 2024-03-31 21:11:25 +03:00
RecruitHeroBehavior.cpp Hero-hiring 2024-07-12 15:39:50 +02:00
RecruitHeroBehavior.h NKAI: remove static ai field 2024-03-31 21:11:25 +03:00
StartupBehavior.cpp NKAI: allow multiple tasks to be executed from one calculation 2024-04-14 16:46:05 +03:00
StartupBehavior.h NKAI: remove static ai field 2024-03-31 21:11:25 +03:00
StayAtTownBehavior.cpp NKAI: remove static ai field 2024-03-31 21:11:25 +03:00
StayAtTownBehavior.h NKAI: remove static ai field 2024-03-31 21:11:25 +03:00