..
BuildingBehavior.cpp
Fix typo: Preasure -> Pressure
2024-04-16 21:10:15 +00:00
BuildingBehavior.h
NKAI: remove static ai field
2024-03-31 21:11:25 +03:00
BuyArmyBehavior.cpp
Fix typo: Preasure -> Pressure
2024-04-16 21:10:15 +00:00
BuyArmyBehavior.h
NKAI: remove static ai field
2024-03-31 21:11:25 +03:00
CaptureObjectsBehavior.cpp
NKAI: port exploration from VCAI
2024-05-20 23:50:13 +03:00
CaptureObjectsBehavior.h
NKAI: port exploration from VCAI
2024-05-20 23:50:13 +03:00
ClusterBehavior.cpp
NKAI: port exploration from VCAI
2024-05-20 23:50:13 +03:00
ClusterBehavior.h
NKAI: remove static ai field
2024-03-31 21:11:25 +03:00
DefenceBehavior.cpp
Fix typos using https://github.com/crate-ci/typos
2024-06-24 03:47:19 +02:00
DefenceBehavior.h
NKAI: remove static ai field
2024-03-31 21:11:25 +03:00
ExplorationBehavior.cpp
Fixed AI-exploration-data being lost after loading savegame
2024-07-07 22:08:19 +02:00
ExplorationBehavior.h
NKAI: port exploration from VCAI
2024-05-20 23:50:13 +03:00
GatherArmyBehavior.cpp
NKAI: port exploration from VCAI
2024-05-20 23:50:13 +03:00
GatherArmyBehavior.h
NKAI: remove static ai field
2024-03-31 21:11:25 +03:00
RecruitHeroBehavior.cpp
Hero-hiring
2024-07-12 15:39:50 +02:00
RecruitHeroBehavior.h
NKAI: remove static ai field
2024-03-31 21:11:25 +03:00
StartupBehavior.cpp
NKAI: allow multiple tasks to be executed from one calculation
2024-04-14 16:46:05 +03:00
StartupBehavior.h
NKAI: remove static ai field
2024-03-31 21:11:25 +03:00
StayAtTownBehavior.cpp
NKAI: remove static ai field
2024-03-31 21:11:25 +03:00
StayAtTownBehavior.h
NKAI: remove static ai field
2024-03-31 21:11:25 +03:00