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mirror of https://github.com/vcmi/vcmi.git synced 2024-11-30 08:57:00 +02:00
vcmi/AI/GeniusAI
2010-08-04 03:33:10 +00:00
..
bouml/GeniusAI GeniusAI: 2009-05-12 21:01:42 +00:00
AIPriorities.cpp Next batch of code clearing. 2009-11-01 20:13:12 +00:00
AIPriorities.h First part of reformatting the code, renaming variables, rewriting tricky part. Basically making the code more readable, maintainable and ready for further additions. 2009-10-22 22:04:42 +00:00
BattleHelper.cpp First part of reformatting the code, renaming variables, rewriting tricky part. Basically making the code more readable, maintainable and ready for further additions. 2009-10-22 22:04:42 +00:00
BattleHelper.h First part of reformatting the code, renaming variables, rewriting tricky part. Basically making the code more readable, maintainable and ready for further additions. 2009-10-22 22:04:42 +00:00
BattleLogic.cpp Support for creature damage bonus. 2010-07-16 06:18:41 +00:00
BattleLogic.h New bonus system. Unified HeroBonus and StackFeature. Still early version, will need improvements and development. 2010-05-02 18:20:26 +00:00
CGeniusAI.cpp Remove line break in comment. 2010-08-04 03:33:10 +00:00
CGeniusAI.h * mostly working hero flying and water walking; support for artifacts: 2010-05-16 13:42:19 +00:00
Common.h Fixed linker problems. 2009-08-05 12:24:31 +00:00
DLLMain.cpp First part of reformatting the code, renaming variables, rewriting tricky part. Basically making the code more readable, maintainable and ready for further additions. 2009-10-22 22:04:42 +00:00
GeneralAI.cpp First part of reformatting the code, renaming variables, rewriting tricky part. Basically making the code more readable, maintainable and ready for further additions. 2009-10-22 22:04:42 +00:00
GeneralAI.h First part of reformatting the code, renaming variables, rewriting tricky part. Basically making the code more readable, maintainable and ready for further additions. 2009-10-22 22:04:42 +00:00
genius.cbp * patch update from Dikamilo 2009-02-08 16:36:53 +00:00
genius.vcproj Grail digging and construction. 2010-02-24 13:03:36 +00:00
Makefile.am Made all paths dependent on DATA_DIR, USER_DIR, BIN_DIR or LIB_DIR. Data access can now be separated from saved games and binaries. 2009-10-04 02:02:45 +00:00
Makefile.in Various compile and warning fixes. 2010-05-12 02:32:56 +00:00
neuralNetwork.cpp Added missing headers. 2009-08-19 05:01:25 +00:00
neuralNetwork.h AI loads .brain file which contains a list of objects to visit and what features are necessary to determine how valuable that objective is. 2009-08-18 07:37:45 +00:00