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vcmi/client/windows/InfoWindows.cpp
Ivan Savenko fe2a981ddf Show skill that can be learned in university on right click
As in title. Now if player has already visited university before, game
will show list of skills that can be learned in this university on right
click
2025-07-20 16:25:50 +03:00

547 lines
17 KiB
C++

/*
* InfoWindows.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "InfoWindows.h"
#include "../CPlayerInterface.h"
#include "../PlayerLocalState.h"
#include "../adventureMap/AdventureMapInterface.h"
#include "../adventureMap/CMinimap.h"
#include "../GameEngine.h"
#include "../GameInstance.h"
#include "../gui/CursorHandler.h"
#include "../gui/Shortcut.h"
#include "../gui/WindowHandler.h"
#include "../widgets/Buttons.h"
#include "../widgets/CComponent.h"
#include "../widgets/GraphicalPrimitiveCanvas.h"
#include "../widgets/Images.h"
#include "../widgets/MiscWidgets.h"
#include "../widgets/TextControls.h"
#include "../windows/CMessage.h"
#include "../../lib/CConfigHandler.h"
#include "../../lib/callback/CCallback.h"
#include "../../lib/gameState/InfoAboutArmy.h"
#include "../../lib/mapObjects/CGCreature.h"
#include "../../lib/mapObjects/CGHeroInstance.h"
#include "../../lib/mapObjects/CGTownInstance.h"
#include "../../lib/mapObjects/CQuest.h"
#include "../../lib/mapObjects/MiscObjects.h"
#include "../../lib/ConditionalWait.h"
CSelWindow::CSelWindow( const std::string & Text, PlayerColor player, int charperline, const std::vector<std::shared_ptr<CSelectableComponent>> & comps, const std::vector<std::pair<AnimationPath, CFunctionList<void()>>> & Buttons, QueryID askID)
{
OBJECT_CONSTRUCTION;
backgroundTexture = std::make_shared<CFilledTexture>(ImagePath::builtin("DiBoxBck"), pos);
ID = askID;
for(int i = 0; i < Buttons.size(); i++)
{
buttons.push_back(std::make_shared<CButton>(Point(0, 0), Buttons[i].first, CButton::tooltip(), Buttons[i].second));
if(!i && askID.getNum() >= 0)
buttons.back()->addCallback(std::bind(&CSelWindow::madeChoice, this));
buttons[i]->addCallback(std::bind(&CInfoWindow::close, this)); //each button will close the window apart from call-defined actions
}
text = std::make_shared<CTextBox>(Text, Rect(0, 0, 250, 100), 0, FONT_MEDIUM, ETextAlignment::CENTER, Colors::WHITE);
if(buttons.size() > 1 && askID.getNum() >= 0) //cancel button functionality
buttons.back()->addCallback([askID](){GAME->interface()->cb->selectionMade(0, askID);});
if(buttons.size() == 1)
buttons.front()->assignedKey = EShortcut::GLOBAL_RETURN;
if(buttons.size() == 2)
{
buttons.front()->assignedKey = EShortcut::GLOBAL_ACCEPT;
buttons.back()->assignedKey = EShortcut::GLOBAL_CANCEL;
}
if(!comps.empty())
{
components = std::make_shared<CComponentBox>(comps, Rect(0,0,0,0));
for (auto & comp : comps)
comp->onChoose = [this](){ madeChoiceAndClose(); };
}
CMessage::drawIWindow(this, Text, player);
}
void CSelWindow::madeChoice()
{
if(ID.getNum() < 0)
return;
int ret = -1;
if(components)
ret = components->selectedIndex();
GAME->interface()->cb->selectionMade(ret + 1, ID);
}
void CSelWindow::madeChoiceAndClose()
{
madeChoice();
close();
}
CInfoWindow::CInfoWindow(const std::string & Text, PlayerColor player, const TCompsInfo & comps, const TButtonsInfo & Buttons)
{
OBJECT_CONSTRUCTION;
backgroundTexture = std::make_shared<CFilledTexture>(ImagePath::builtin("DiBoxBck"), pos);
ID = QueryID(-1);
for(const auto & Button : Buttons)
{
auto button = std::make_shared<CButton>(Point(0, 0), Button.first, CButton::tooltip(), std::bind(&CInfoWindow::close, this));
button->setBorderColor(Colors::METALLIC_GOLD);
button->addCallback(Button.second); //each button will close the window apart from call-defined actions
buttons.push_back(button);
}
text = std::make_shared<CTextBox>(Text, Rect(0, 0, 250, 100), 0, FONT_MEDIUM, ETextAlignment::CENTER, Colors::WHITE);
if(!text->slider)
{
int finalWidth = std::min(250, text->label->textSize.x + 32);
int finalHeight = text->label->textSize.y;
text->resize(Point(finalWidth, finalHeight));
}
if(buttons.size() == 1)
buttons.front()->assignedKey = EShortcut::GLOBAL_RETURN;
if(buttons.size() == 2)
{
buttons.front()->assignedKey = EShortcut::GLOBAL_ACCEPT;
buttons.back()->assignedKey = EShortcut::GLOBAL_CANCEL;
}
if(!comps.empty())
components = std::make_shared<CComponentBox>(comps, Rect(0,0,0,0));
CMessage::drawIWindow(this, Text, player);
}
CInfoWindow::CInfoWindow()
{
ID = QueryID(-1);
}
void CInfoWindow::close()
{
WindowBase::close();
if(GAME->interface())
GAME->interface()->showingDialog->setFree();
}
void CInfoWindow::showAll(Canvas & to)
{
CIntObject::showAll(to);
CMessage::drawBorder(GAME->interface() ? GAME->interface()->playerID : PlayerColor(1), to, pos.w+28, pos.h+29, pos.x-14, pos.y-15);
}
CInfoWindow::~CInfoWindow() = default;
void CInfoWindow::showInfoDialog(const std::string & text, const TCompsInfo & components, PlayerColor player)
{
ENGINE->windows().pushWindow(CInfoWindow::create(text, player, components));
}
void CInfoWindow::showYesNoDialog(const std::string & text, const TCompsInfo & components, const CFunctionList<void()> & onYes, const CFunctionList<void()> & onNo, PlayerColor player)
{
assert(!GAME->interface() || GAME->interface()->showingDialog->isBusy());
std::vector<std::pair<AnimationPath, CFunctionList<void()>>> pom;
pom.emplace_back(AnimationPath::builtin("IOKAY.DEF"), nullptr);
pom.emplace_back(AnimationPath::builtin("ICANCEL.DEF"), nullptr);
auto temp = std::make_shared<CInfoWindow>(text, player, components, pom);
temp->buttons[0]->addCallback(onYes);
temp->buttons[1]->addCallback(onNo);
ENGINE->windows().pushWindow(temp);
}
std::shared_ptr<CInfoWindow> CInfoWindow::create(const std::string & text, PlayerColor playerID, const TCompsInfo & components)
{
std::vector<std::pair<AnimationPath, CFunctionList<void()>>> pom;
pom.emplace_back(AnimationPath::builtin("IOKAY.DEF"), nullptr);
return std::make_shared<CInfoWindow>(text, playerID, components, pom);
}
std::string CInfoWindow::genText(const std::string & title, const std::string & description)
{
return std::string("{") + title + "}" + "\n\n" + description;
}
bool CRClickPopup::isPopupWindow() const
{
return true;
}
void CRClickPopup::createAndPush(const std::string & txt, const CInfoWindow::TCompsInfo & comps)
{
PlayerColor player = GAME->interface() ? GAME->interface()->playerID : PlayerColor(1); //if no player, then use blue
if(settings["session"]["spectate"].Bool()) //TODO: there must be better way to implement this
player = PlayerColor(1);
auto temp = std::make_shared<CInfoWindow>(txt, player, comps);
temp->center(ENGINE->getCursorPosition()); //center on mouse
#ifdef VCMI_MOBILE
temp->moveBy({0, -temp->pos.h / 2});
#endif
temp->fitToScreen(10);
ENGINE->windows().createAndPushWindow<CRClickPopupInt>(temp);
}
void CRClickPopup::createAndPush(const std::string & txt, const std::shared_ptr<CComponent> & component)
{
CInfoWindow::TCompsInfo intComps;
intComps.push_back(component);
createAndPush(txt, intComps);
}
void CRClickPopup::createAndPush(const CGObjectInstance * obj, const Point & p, ETextAlignment alignment)
{
auto iWin = createCustomInfoWindow(p, obj); //try get custom infowindow for this obj
if(iWin)
{
ENGINE->windows().pushWindow(iWin);
}
else
{
std::vector<Component> components;
if(settings["general"]["enableUiEnhancements"].Bool())
{
if(GAME->interface()->localState->getCurrentHero())
components = obj->getPopupComponents(GAME->interface()->localState->getCurrentHero());
else
components = obj->getPopupComponents(GAME->interface()->playerID);
}
std::vector<std::shared_ptr<CComponent>> guiComponents;
for(auto & component : components)
guiComponents.push_back(std::make_shared<CComponent>(component, CComponent::medium));
if(GAME->interface()->localState->getCurrentHero())
CRClickPopup::createAndPush(obj->getPopupText(GAME->interface()->localState->getCurrentHero()), guiComponents);
else
CRClickPopup::createAndPush(obj->getPopupText(GAME->interface()->playerID), guiComponents);
}
}
CRClickPopupInt::CRClickPopupInt(const std::shared_ptr<CIntObject> & our) :
dragDistance(Point(0, 0))
{
addUsedEvents(DRAG_POPUP);
ENGINE->cursor().hide();
inner = our;
addChild(our.get(), false);
}
CRClickPopupInt::~CRClickPopupInt()
{
ENGINE->cursor().show();
}
void CRClickPopupInt::mouseDraggedPopup(const Point & cursorPosition, const Point & lastUpdateDistance)
{
if(!settings["adventure"]["rightButtonDrag"].Bool())
return;
dragDistance += lastUpdateDistance;
if(dragDistance.length() > 16)
close();
}
template<typename... Args>
AdventureMapPopup::AdventureMapPopup(Args&&... args) :
CWindowObject(std::forward<Args>(args)...), dragDistance(Point(0, 0))
{
addUsedEvents(DRAG_POPUP);
}
void AdventureMapPopup::mouseDraggedPopup(const Point & cursorPosition, const Point & lastUpdateDistance)
{
if(!settings["adventure"]["rightButtonDrag"].Bool())
return;
dragDistance += lastUpdateDistance;
if(dragDistance.length() > 16)
close();
}
CInfoBoxPopup::CInfoBoxPopup(Point position, const CGTownInstance * town)
: AdventureMapPopup(RCLICK_POPUP | PLAYER_COLORED, ImagePath::builtin("TOWNQVBK"), position)
{
InfoAboutTown iah;
GAME->interface()->cb->getTownInfo(town, iah, GAME->interface()->localState->getCurrentArmy()); //todo: should this be nearest hero?
OBJECT_CONSTRUCTION;
tooltip = std::make_shared<CTownTooltip>(Point(9, 10), iah);
addUsedEvents(DRAG_POPUP);
fitToScreen(10);
}
CInfoBoxPopup::CInfoBoxPopup(Point position, const CGHeroInstance * hero)
: AdventureMapPopup(RCLICK_POPUP | PLAYER_COLORED, ImagePath::builtin("HEROQVBK"), position)
{
InfoAboutHero iah;
GAME->interface()->cb->getHeroInfo(hero, iah, GAME->interface()->localState->getCurrentArmy()); //todo: should this be nearest hero?
OBJECT_CONSTRUCTION;
tooltip = std::make_shared<CHeroTooltip>(Point(9, 10), iah);
addUsedEvents(DRAG_POPUP);
fitToScreen(10);
}
CInfoBoxPopup::CInfoBoxPopup(Point position, const CGGarrison * garr)
: AdventureMapPopup(RCLICK_POPUP | PLAYER_COLORED, ImagePath::builtin("TOWNQVBK"), position)
{
InfoAboutTown iah;
GAME->interface()->cb->getTownInfo(garr, iah);
OBJECT_CONSTRUCTION;
tooltip = std::make_shared<CArmyTooltip>(Point(9, 10), iah);
addUsedEvents(DRAG_POPUP);
fitToScreen(10);
}
CInfoBoxPopup::CInfoBoxPopup(Point position, const CGCreature * creature)
: AdventureMapPopup(RCLICK_POPUP | BORDERED, ImagePath::builtin("DIBOXBCK"), position)
{
OBJECT_CONSTRUCTION;
tooltip = std::make_shared<CreatureTooltip>(Point(9, 10), creature);
addUsedEvents(DRAG_POPUP);
fitToScreen(10);
}
MinimapWithIcons::MinimapWithIcons(const Point & position)
{
OBJECT_CONSTRUCTION;
pos += position;
Rect areaSurface(11, 41, 144, 144);
Rect areaUnderground(167, 41, 144, 144);
Rect borderSurface(10, 40, 147, 147);
Rect borderUnderground(166, 40, 147, 147);
bool singleLevelMap = GAME->interface()->cb->getMapSize().z == 1;
if (singleLevelMap)
{
areaSurface.x += 78;
borderSurface.x += 78;
}
backgroundSurface = std::make_shared<TransparentFilledRectangle>(borderSurface, Colors::TRANSPARENCY, Colors::YELLOW);
surface = std::make_shared<CMinimapInstance>(areaSurface.topLeft(), areaSurface.dimensions(), 0);
if (!singleLevelMap)
{
backgroundUnderground = std::make_shared<TransparentFilledRectangle>(borderUnderground, Colors::TRANSPARENCY, Colors::YELLOW);
undergroud = std::make_shared<CMinimapInstance>(areaUnderground.topLeft(), areaUnderground.dimensions(), 1);
}
}
void MinimapWithIcons::addIcon(const int3 & coordinates, const ImagePath & image )
{
OBJECT_CONSTRUCTION;
Rect areaSurface(11, 41, 144, 144);
Rect areaUnderground(167, 41, 144, 144);
bool singleLevelMap = GAME->interface()->cb->getMapSize().z == 1;
if (singleLevelMap)
areaSurface.x += 78;
int positionX = 144 * coordinates.x / GAME->interface()->cb->getMapSize().x;
int positionY = 144 * coordinates.y / GAME->interface()->cb->getMapSize().y;
Point iconPosition(positionX, positionY);
iconPosition -= Point(8,8); // compensate for 16x16 icon half-size
if (coordinates.z == 0)
iconPosition += areaSurface.topLeft();
else
iconPosition += areaUnderground.topLeft();
iconsOverlay.push_back(std::make_shared<CPicture>(image, iconPosition));
}
TeleporterPopup::TeleporterPopup(const Point & position, const CGTeleport * teleporter)
: AdventureMapPopup(BORDERED | RCLICK_POPUP)
{
OBJECT_CONSTRUCTION;
pos.w = 322;
pos.h = 200;
filledBackground = std::make_shared<FilledTexturePlayerColored>(Rect(0, 0, pos.w, pos.h));
labelTitle = std::make_shared<CLabel>(pos.w / 2, 20, FONT_MEDIUM, ETextAlignment::CENTER, Colors::WHITE, teleporter->getPopupText(GAME->interface()->playerID));
minimap = std::make_shared<MinimapWithIcons>(Point(0,0));
const auto & entrances = teleporter->getAllEntrances();
const auto & exits = teleporter->getAllExits();
std::set<ObjectInstanceID> allTeleporters;
allTeleporters.insert(entrances.begin(), entrances.end());
allTeleporters.insert(exits.begin(), exits.end());
for (const auto exit : allTeleporters)
{
const auto * exitObject = GAME->interface()->cb->getObj(exit, false);
if (!exitObject)
continue;
int3 position = exitObject->visitablePos();
ImagePath image;
if (!vstd::contains(entrances, exit))
image = ImagePath::builtin("minimapIcons/portalExit");
else if (!vstd::contains(exits, exit))
image = ImagePath::builtin("minimapIcons/portalEntrance");
else
image = ImagePath::builtin("minimapIcons/portalBidirectional");
minimap->addIcon(position, image);
}
center(position);
fitToScreen(10);
}
KeymasterPopup::KeymasterPopup(const Point & position, const CGKeys * keymasterOrGuard)
: AdventureMapPopup(BORDERED | RCLICK_POPUP)
{
OBJECT_CONSTRUCTION;
pos.w = 322;
pos.h = 220;
filledBackground = std::make_shared<FilledTexturePlayerColored>(Rect(0, 0, pos.w, pos.h));
labelTitle = std::make_shared<CLabel>(pos.w / 2, 20, FONT_MEDIUM, ETextAlignment::CENTER, Colors::WHITE, keymasterOrGuard->getObjectName());
labelDescription = std::make_shared<CLabel>(pos.w / 2, 40, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, keymasterOrGuard->getObjectDescription(GAME->interface()->playerID));
minimap = std::make_shared<MinimapWithIcons>(Point(0,20));
const auto allObjects = GAME->interface()->cb->getAllVisitableObjs();
for (const auto mapObject : allObjects)
{
if (!mapObject)
continue;
switch (mapObject->ID)
{
case Obj::KEYMASTER:
if (mapObject->subID == keymasterOrGuard->subID)
minimap->addIcon(mapObject->visitablePos(), ImagePath::builtin("minimapIcons/keymaster"));
break;
case Obj::BORDERGUARD:
if (mapObject->subID == keymasterOrGuard->subID)
minimap->addIcon(mapObject->visitablePos(), ImagePath::builtin("minimapIcons/borderguard"));
break;
case Obj::BORDER_GATE:
if (mapObject->subID == keymasterOrGuard->subID)
minimap->addIcon(mapObject->visitablePos(), ImagePath::builtin("minimapIcons/bordergate"));
break;
}
}
center(position);
fitToScreen(10);
}
ObeliskPopup::ObeliskPopup(const Point & position, const CGObelisk * obelisk)
: AdventureMapPopup(BORDERED | RCLICK_POPUP)
{
OBJECT_CONSTRUCTION;
pos.w = 322;
pos.h = 220;
filledBackground = std::make_shared<FilledTexturePlayerColored>(Rect(0, 0, pos.w, pos.h));
labelTitle = std::make_shared<CLabel>(pos.w / 2, 20, FONT_MEDIUM, ETextAlignment::CENTER, Colors::WHITE, obelisk->getObjectName());
labelDescription = std::make_shared<CLabel>(pos.w / 2, 40, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, obelisk->getObjectDescription(GAME->interface()->playerID));
minimap = std::make_shared<MinimapWithIcons>(Point(0,20));
const auto allObjects = GAME->interface()->cb->getAllVisitableObjs();
for (const auto mapObject : allObjects)
{
if (!mapObject)
continue;
if (mapObject->ID != Obj::OBELISK)
continue;
if (mapObject->wasVisited(GAME->interface()->playerID))
minimap->addIcon(mapObject->visitablePos(), ImagePath::builtin("minimapIcons/obeliskVisited"));
else
minimap->addIcon(mapObject->visitablePos(), ImagePath::builtin("minimapIcons/obelisk"));
}
center(position);
fitToScreen(10);
}
std::shared_ptr<WindowBase>
CRClickPopup::createCustomInfoWindow(Point position, const CGObjectInstance * specific) //specific=0 => draws info about selected town/hero
{
if(nullptr == specific)
specific = GAME->interface()->localState->getCurrentArmy();
if(nullptr == specific)
{
logGlobal->error("createCustomInfoWindow: no object to describe");
return nullptr;
}
switch(specific->ID)
{
case Obj::HERO:
return std::make_shared<CInfoBoxPopup>(position, dynamic_cast<const CGHeroInstance *>(specific));
case Obj::TOWN:
return std::make_shared<CInfoBoxPopup>(position, dynamic_cast<const CGTownInstance *>(specific));
case Obj::MONSTER:
return std::make_shared<CInfoBoxPopup>(position, dynamic_cast<const CGCreature *>(specific));
case Obj::GARRISON:
case Obj::GARRISON2:
return std::make_shared<CInfoBoxPopup>(position, dynamic_cast<const CGGarrison *>(specific));
case Obj::MONOLITH_ONE_WAY_ENTRANCE:
case Obj::MONOLITH_ONE_WAY_EXIT:
case Obj::MONOLITH_TWO_WAY:
case Obj::SUBTERRANEAN_GATE:
case Obj::WHIRLPOOL:
return std::make_shared<TeleporterPopup>(position, dynamic_cast<const CGTeleport *>(specific));
case Obj::KEYMASTER:
case Obj::BORDERGUARD:
case Obj::BORDER_GATE:
return std::make_shared<KeymasterPopup>(position, dynamic_cast<const CGKeys *>(specific));
case Obj::OBELISK:
return std::make_shared<ObeliskPopup>(position, dynamic_cast<const CGObelisk *>(specific));
default:
return std::shared_ptr<WindowBase>();
}
}