1
0
mirror of https://github.com/vcmi/vcmi.git synced 2024-12-26 22:57:00 +02:00
vcmi/lib/VCMI_lib.vcxproj
2016-02-29 16:32:29 +01:00

408 lines
22 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="RD|Win32">
<Configuration>RD</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="RD|x64">
<Configuration>RD</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{B952FFC5-3039-4DE1-9F08-90ACDA483D8F}</ProjectGuid>
<RootNamespace>VCMI_lib</RootNamespace>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='RD|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<CharacterSet>Unicode</CharacterSet>
<WholeProgramOptimization>true</WholeProgramOptimization>
<PlatformToolset>v120_xp</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='RD|x64'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<CharacterSet>Unicode</CharacterSet>
<WholeProgramOptimization>true</WholeProgramOptimization>
<PlatformToolset>v120_xp</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<CharacterSet>Unicode</CharacterSet>
<PlatformToolset>v120_xp</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v120_xp</PlatformToolset>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='RD|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="..\VCMI_global_release.props" />
<Import Project="..\VCMI_global.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='RD|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="..\VCMI_global_release.props" />
<Import Project="..\VCMI_global.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="..\VCMI_global_debug.props" />
<Import Project="..\VCMI_global.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="..\VCMI_global_debug.props" />
<Import Project="..\VCMI_global.props" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup>
<_ProjectFileVersion>10.0.30128.1</_ProjectFileVersion>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..</OutDir>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(VCMI_Out)</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(Configuration)\</IntDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(Configuration)\</IntDir>
<OutDir Condition="'$(Configuration)|$(Platform)'=='RD|Win32'">..</OutDir>
<OutDir Condition="'$(Configuration)|$(Platform)'=='RD|x64'">$(VCMI_Out)</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='RD|Win32'">$(Configuration)\</IntDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='RD|x64'">$(Configuration)\</IntDir>
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" />
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='RD|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='RD|x64'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='RD|Win32'" />
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='RD|x64'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='RD|Win32'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='RD|x64'" />
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<AdditionalOptions>/MP4 %(AdditionalOptions) /bigobj
/Zm150</AdditionalOptions>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>D:\VCMI\include\boost;D:\VCMI\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<MinimalRebuild>false</MinimalRebuild>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
<DisableSpecificWarnings>4251;%(DisableSpecificWarnings)</DisableSpecificWarnings>
<ExpandAttributedSource>false</ExpandAttributedSource>
<AssemblerOutput>NoListing</AssemblerOutput>
<PreprocessToFile>false</PreprocessToFile>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>StdInc.h</PrecompiledHeaderFile>
<PrecompiledHeaderOutputFile>$(IntDir)$(TargetName).pch</PrecompiledHeaderOutputFile>
<PreprocessorDefinitions>VCMI_DLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<WholeProgramOptimization>false</WholeProgramOptimization>
</ClCompile>
<Link>
<AdditionalDependencies>minizip.lib;zlib.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>..\..\libs</AdditionalLibraryDirectories>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<ClCompile>
<AdditionalOptions>/MP4 %(AdditionalOptions) /bigobj
/Zm150</AdditionalOptions>
<DisableSpecificWarnings>4251;%(DisableSpecificWarnings)</DisableSpecificWarnings>
<ExpandAttributedSource>false</ExpandAttributedSource>
<AssemblerOutput>NoListing</AssemblerOutput>
<PreprocessToFile>false</PreprocessToFile>
<PreprocessorDefinitions>VCMI_DLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<Link>
<AdditionalDependencies>minizip.lib;zlib.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='RD|Win32'">
<ClCompile>
<AdditionalOptions>/Oy- /bigobj /Zm150 </AdditionalOptions>
<PreprocessorDefinitions>VCMI_DLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PrecompiledHeaderFile>StdInc.h</PrecompiledHeaderFile>
<PrecompiledHeader>Use</PrecompiledHeader>
</ClCompile>
<Link>
<AdditionalDependencies>minizip.lib;zlib.lib;%(AdditionalDependencies)</AdditionalDependencies>
<Version>
</Version>
<LinkTimeCodeGeneration>
</LinkTimeCodeGeneration>
<AdditionalLibraryDirectories>..\..\libs</AdditionalLibraryDirectories>
<AdditionalOptions>/LTCG %(AdditionalOptions)</AdditionalOptions>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='RD|x64'">
<ClCompile>
<AdditionalOptions>/Oy- %(AdditionalOptions) /bigobj
/Zm150</AdditionalOptions>
<PreprocessorDefinitions>VCMI_DLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>StdInc.h</PrecompiledHeaderFile>
</ClCompile>
<Link>
<AdditionalDependencies>minizip.lib;zlib.lib;%(AdditionalDependencies)</AdditionalDependencies>
<Version>
</Version>
<LinkTimeCodeGeneration>
</LinkTimeCodeGeneration>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="BattleAction.cpp" />
<ClCompile Include="BattleHex.cpp" />
<ClCompile Include="BattleState.cpp" />
<ClCompile Include="CArtHandler.cpp" />
<ClCompile Include="CBonusTypeHandler.cpp" />
<ClCompile Include="CBuildingHandler.cpp" />
<ClCompile Include="CConfigHandler.cpp" />
<ClCompile Include="CConsoleHandler.cpp" />
<ClCompile Include="CCreatureHandler.cpp" />
<ClCompile Include="CCreatureSet.cpp" />
<ClCompile Include="CGameInterface.cpp" />
<ClCompile Include="CGameState.cpp" />
<ClCompile Include="CGeneralTextHandler.cpp" />
<ClCompile Include="CHeroHandler.cpp" />
<ClCompile Include="CModHandler.cpp" />
<ClCompile Include="CObstacleInstance.cpp" />
<ClCompile Include="Connection.cpp" />
<ClCompile Include="CPathfinder.cpp" />
<ClCompile Include="CThreadHelper.cpp" />
<ClCompile Include="CTownHandler.cpp" />
<ClCompile Include="CRandomGenerator.cpp" />
<ClCompile Include="filesystem\CMemoryBuffer.cpp" />
<ClCompile Include="filesystem\CZipSaver.cpp" />
<ClCompile Include="filesystem\FileInfo.cpp" />
<ClCompile Include="filesystem\FileStream.cpp" />
<ClCompile Include="filesystem\MinizipExtensions.cpp" />
<ClCompile Include="serializer\JsonDeserializer.cpp" />
<ClCompile Include="serializer\JsonSerializeFormat.cpp" />
<ClCompile Include="serializer\JsonSerializer.cpp" />
<ClCompile Include="spells\CSpellHandler.cpp" />
<ClCompile Include="spells\ISpellMechanics.cpp" />
<ClCompile Include="spells\AdventureSpellMechanics.cpp" />
<ClCompile Include="spells\BattleSpellMechanics.cpp" />
<ClCompile Include="spells\CreatureSpellMechanics.cpp" />
<ClCompile Include="spells\CDefaultSpellMechanics.cpp" />
<ClCompile Include="spells\ViewSpellInt.cpp" />
<ClCompile Include="filesystem\AdapterLoaders.cpp" />
<ClCompile Include="filesystem\CArchiveLoader.cpp" />
<ClCompile Include="filesystem\CBinaryReader.cpp" />
<ClCompile Include="filesystem\CCompressedStream.cpp" />
<ClCompile Include="filesystem\CFileInputStream.cpp" />
<ClCompile Include="filesystem\CFilesystemLoader.cpp" />
<ClCompile Include="filesystem\CMemoryStream.cpp" />
<ClCompile Include="filesystem\CZipLoader.cpp" />
<ClCompile Include="filesystem\Filesystem.cpp" />
<ClCompile Include="filesystem\ResourceID.cpp" />
<ClCompile Include="GameConstants.cpp" />
<ClCompile Include="IHandlerBase.cpp" />
<ClCompile Include="JsonDetail.cpp" />
<ClCompile Include="LogicalExpression.cpp" />
<ClCompile Include="mapObjects\CArmedInstance.cpp" />
<ClCompile Include="mapObjects\CBank.cpp" />
<ClCompile Include="mapObjects\CGHeroInstance.cpp" />
<ClCompile Include="mapObjects\CGMarket.cpp" />
<ClCompile Include="mapObjects\CGPandoraBox.cpp" />
<ClCompile Include="mapObjects\CGTownInstance.cpp" />
<ClCompile Include="mapObjects\CObjectClassesHandler.cpp" />
<ClCompile Include="mapObjects\CObjectHandler.cpp" />
<ClCompile Include="mapObjects\CommonConstructors.cpp" />
<ClCompile Include="mapObjects\CQuest.cpp" />
<ClCompile Include="mapObjects\CRewardableConstructor.cpp" />
<ClCompile Include="mapObjects\CRewardableObject.cpp" />
<ClCompile Include="mapObjects\JsonRandom.cpp" />
<ClCompile Include="mapObjects\MiscObjects.cpp" />
<ClCompile Include="mapObjects\ObjectTemplate.cpp" />
<ClCompile Include="mapping\CCampaignHandler.cpp" />
<ClCompile Include="mapping\CMap.cpp" />
<ClCompile Include="mapping\CMapInfo.cpp" />
<ClCompile Include="mapping\CMapService.cpp" />
<ClCompile Include="mapping\CMapEditManager.cpp" />
<ClCompile Include="mapping\MapFormatH3M.cpp" />
<ClCompile Include="mapping\MapFormatJson.cpp" />
<ClCompile Include="mapping\CDrawRoadsOperation.cpp" />
<ClCompile Include="registerTypes\RegisterTypes.cpp" />
<ClCompile Include="registerTypes\TypesClientPacks1.cpp" />
<ClCompile Include="registerTypes\TypesClientPacks2.cpp" />
<ClCompile Include="registerTypes\TypesMapObjects1.cpp" />
<ClCompile Include="registerTypes\TypesMapObjects2.cpp" />
<ClCompile Include="registerTypes\TypesMapObjects3.cpp" />
<ClCompile Include="registerTypes\TypesPregamePacks.cpp" />
<ClCompile Include="registerTypes\TypesServerPacks.cpp" />
<ClCompile Include="rmg\CMapGenerator.cpp" />
<ClCompile Include="logging\CLogger.cpp" />
<ClCompile Include="logging\CBasicLogConfigurator.cpp" />
<ClCompile Include="HeroBonus.cpp" />
<ClCompile Include="CBattleCallback.cpp" />
<ClCompile Include="IGameCallback.cpp" />
<ClCompile Include="CGameInfoCallback.cpp" />
<ClCompile Include="JsonNode.cpp" />
<ClCompile Include="NetPacksLib.cpp" />
<ClCompile Include="ResourceSet.cpp" />
<ClCompile Include="rmg\CMapGenOptions.cpp" />
<ClCompile Include="rmg\CRmgTemplate.cpp" />
<ClCompile Include="rmg\CRmgTemplateStorage.cpp" />
<ClCompile Include="rmg\CRmgTemplateZone.cpp" />
<ClCompile Include="rmg\CZoneGraphGenerator.cpp" />
<ClCompile Include="rmg\CZonePlacer.cpp" />
<ClCompile Include="StdInc.cpp">
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">VCMI_DLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader>
<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">StdInc.h</PrecompiledHeaderFile>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='RD|Win32'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='RD|x64'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Create</PrecompiledHeader>
<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">StdInc.h</PrecompiledHeaderFile>
</ClCompile>
<ClCompile Include="VCMIDirs.cpp" />
<ClCompile Include="VCMI_Lib.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\Global.h" />
<ClInclude Include="AI_Base.h" />
<ClInclude Include="BattleAction.h" />
<ClInclude Include="BattleHex.h" />
<ClInclude Include="BattleState.h" />
<ClInclude Include="CArtHandler.h" />
<ClInclude Include="CBonusTypeHandler.h" />
<ClInclude Include="CBuildingHandler.h" />
<ClInclude Include="CConfigHandler.h" />
<ClInclude Include="CConsoleHandler.h" />
<ClInclude Include="CCreatureHandler.h" />
<ClInclude Include="CCreatureSet.h" />
<ClInclude Include="CGameInterface.h" />
<ClInclude Include="CGameState.h" />
<ClInclude Include="CGameStateFwd.h" />
<ClInclude Include="CGeneralTextHandler.h" />
<ClInclude Include="CHeroHandler.h" />
<ClInclude Include="CModHandler.h" />
<ClInclude Include="CObstacleInstance.h" />
<ClInclude Include="CondSh.h" />
<ClInclude Include="Connection.h" />
<ClInclude Include="ConstTransitivePtr.h" />
<ClInclude Include="CPathfinder.h" />
<ClInclude Include="CPlayerState.h" />
<ClInclude Include="CRandomGenerator.h" />
<ClInclude Include="CScriptingModule.h" />
<ClInclude Include="CSoundBase.h" />
<ClInclude Include="CStopWatch.h" />
<ClInclude Include="CThreadHelper.h" />
<ClInclude Include="CTownHandler.h" />
<ClInclude Include="filesystem\AdapterLoaders.h" />
<ClInclude Include="filesystem\CArchiveLoader.h" />
<ClInclude Include="filesystem\CBinaryReader.h" />
<ClInclude Include="filesystem\CCompressedStream.h" />
<ClInclude Include="filesystem\CFileInfo.h" />
<ClInclude Include="filesystem\CFileInputStream.h" />
<ClInclude Include="filesystem\CFilesystemLoader.h" />
<ClInclude Include="filesystem\CInputOutputStream.h" />
<ClInclude Include="filesystem\CInputStream.h" />
<ClInclude Include="filesystem\CMemoryBuffer.h" />
<ClInclude Include="filesystem\CMemoryStream.h" />
<ClInclude Include="filesystem\COutputStream.h" />
<ClInclude Include="filesystem\CStream.h" />
<ClInclude Include="filesystem\CZipLoader.h" />
<ClInclude Include="filesystem\CZipSaver.h" />
<ClInclude Include="filesystem\FileInfo.h" />
<ClInclude Include="filesystem\FileStream.h" />
<ClInclude Include="filesystem\Filesystem.h" />
<ClInclude Include="filesystem\ISimpleResourceLoader.h" />
<ClInclude Include="filesystem\MinizipExtensions.h" />
<ClInclude Include="filesystem\ResourceID.h" />
<ClInclude Include="FunctionList.h" />
<ClInclude Include="IBonusTypeHandler.h" />
<ClInclude Include="IHandlerBase.h" />
<ClInclude Include="JsonDetail.h" />
<ClInclude Include="LogicalExpression.h" />
<ClInclude Include="mapObjects\CArmedInstance.h" />
<ClInclude Include="mapObjects\CBank.h" />
<ClInclude Include="mapObjects\CGHeroInstance.h" />
<ClInclude Include="mapObjects\CGMarket.h" />
<ClInclude Include="mapObjects\CGPandoraBox.h" />
<ClInclude Include="mapObjects\CGTownInstance.h" />
<ClInclude Include="mapObjects\CObjectClassesHandler.h" />
<ClInclude Include="mapObjects\CObjectHandler.h" />
<ClInclude Include="mapObjects\CommonConstructors.h" />
<ClInclude Include="mapObjects\CQuest.h" />
<ClInclude Include="mapObjects\CRewardableConstructor.h" />
<ClInclude Include="mapObjects\CRewardableObject.h" />
<ClInclude Include="mapObjects\JsonRandom.h" />
<ClInclude Include="mapObjects\MapObjects.h" />
<ClInclude Include="mapObjects\MiscObjects.h" />
<ClInclude Include="mapObjects\ObjectTemplate.h" />
<ClInclude Include="mapping\CCampaignHandler.h" />
<ClInclude Include="mapping\CDrawRoadsOperation.h" />
<ClInclude Include="mapping\CMap.h" />
<ClInclude Include="mapping\CMapDefines.h" />
<ClInclude Include="mapping\CMapInfo.h" />
<ClInclude Include="mapping\CMapService.h" />
<ClInclude Include="mapping\CMapEditManager.h" />
<ClInclude Include="mapping\MapFormatH3M.h" />
<ClInclude Include="mapping\MapFormatJson.h" />
<ClInclude Include="NetPacksBase.h" />
<ClInclude Include="registerTypes\RegisterTypes.h" />
<ClInclude Include="rmg\CMapGenerator.h" />
<ClInclude Include="logging\CLogger.h" />
<ClInclude Include="logging\CBasicLogConfigurator.h" />
<ClInclude Include="GameConstants.h" />
<ClInclude Include="HeroBonus.h" />
<ClInclude Include="CBattleCallback.h" />
<ClInclude Include="IGameCallback.h" />
<ClInclude Include="CGameInfoCallback.h" />
<ClInclude Include="IGameEventsReceiver.h" />
<ClInclude Include="int3.h" />
<ClInclude Include="Interprocess.h" />
<ClInclude Include="JsonNode.h" />
<ClInclude Include="NetPacks.h" />
<ClInclude Include="ResourceSet.h" />
<ClInclude Include="rmg\CMapGenOptions.h" />
<ClInclude Include="rmg\CRmgTemplate.h" />
<ClInclude Include="rmg\CRmgTemplateStorage.h" />
<ClInclude Include="rmg\CRmgTemplateZone.h" />
<ClInclude Include="rmg\CZoneGraphGenerator.h" />
<ClInclude Include="rmg\CZonePlacer.h" />
<ClInclude Include="rmg\float3.h" />
<ClInclude Include="ScopeGuard.h" />
<ClInclude Include="serializer\JsonDeserializer.h" />
<ClInclude Include="serializer\JsonSerializeFormat.h" />
<ClInclude Include="serializer\JsonSerializer.h" />
<ClInclude Include="spells\AdventureSpellMechanics.h" />
<ClInclude Include="spells\BattleSpellMechanics.h" />
<ClInclude Include="spells\CDefaultSpellMechanics.h" />
<ClInclude Include="spells\CreatureSpellMechanics.h" />
<ClInclude Include="spells\CSpellHandler.h" />
<ClInclude Include="spells\ISpellMechanics.h" />
<ClInclude Include="spells\Magic.h" />
<ClInclude Include="spells\SpellMechanics.h" />
<ClInclude Include="spells\ViewSpellInt.h" />
<ClInclude Include="StartInfo.h" />
<ClInclude Include="StdInc.h" />
<ClInclude Include="StringConstants.h" />
<ClInclude Include="UnlockGuard.h" />
<ClInclude Include="vcmi_endian.h" />
<ClInclude Include="VCMI_Lib.h" />
<ClInclude Include="VCMIDirs.h" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>