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vcmi/lib/spells/ProxyCaster.h
2018-03-04 11:15:24 +03:00

42 lines
1.3 KiB
C++

/*
* ProxyCaster.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "Magic.h"
namespace spells
{
class DLL_LINKAGE ProxyCaster : public Caster
{
public:
ProxyCaster(const Caster * actualCaster_);
virtual ~ProxyCaster();
int32_t getCasterUnitId() const override;
ui8 getSpellSchoolLevel(const Spell * spell, int * outSelectedSchool = nullptr) const override;
int getEffectLevel(const Spell * spell) const override;
int64_t getSpellBonus(const Spell * spell, int64_t base, const battle::Unit * affectedStack) const override;
int64_t getSpecificSpellBonus(const Spell * spell, int64_t base) const override;
int getEffectPower(const Spell * spell) const override;
int getEnchantPower(const Spell * spell) const override;
int64_t getEffectValue(const Spell * spell) const override;
const PlayerColor getOwner() const override;
void getCasterName(MetaString & text) const override;
void getCastDescription(const Spell * spell, const std::vector<const battle::Unit *> & attacked, MetaString & text) const override;
void spendMana(const PacketSender * server, const int spellCost) const override;
private:
const Caster * actualCaster;
};
} // namespace spells