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60 lines
1.0 KiB
C++
60 lines
1.0 KiB
C++
/*
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* Registry.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "Registry.h"
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namespace spells
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{
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namespace effects
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{
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namespace detail
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{
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class RegistryImpl : public Registry
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{
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using DataPtr = std::shared_ptr<IEffectFactory>;
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public:
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RegistryImpl() = default;
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~RegistryImpl() = default;
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const IEffectFactory * find(const std::string & name) const override
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{
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auto iter = data.find(name);
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if(iter == data.end())
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return nullptr;
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else
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return iter->second.get();
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}
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void add(const std::string & name, IEffectFactory * item) override
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{
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data[name].reset(item);
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}
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private:
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std::map<std::string, DataPtr> data;
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};
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}
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Registry::Registry() = default;
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Registry::~Registry() = default;
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Registry * Registry::get()
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{
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static std::unique_ptr<Registry> Instance = make_unique<detail::RegistryImpl>();
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return Instance.get();
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}
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}
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}
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