mirror of
https://github.com/vcmi/vcmi.git
synced 2024-11-26 08:41:13 +02:00
ed0bbcfe11
a part of code has been refactored for simpler support by other parts of code
473 lines
16 KiB
C++
473 lines
16 KiB
C++
#ifndef COBJECTHANDLER_H
|
|
#define COBJECTHANDLER_H
|
|
#include <string>
|
|
#include <vector>
|
|
#include <set>
|
|
#include "CCreatureHandler.h"
|
|
#include "CArtHandler.h"
|
|
#include "CAbilityHandler.h"
|
|
#include "CSpellHandler.h"
|
|
//#include "CHeroHandler.h"
|
|
using boost::logic::tribool;
|
|
class CCPPObjectScript;
|
|
class CGObjectInstance;
|
|
class CScript;
|
|
class CObjectScript;
|
|
class CGHeroInstance;
|
|
class CTown;
|
|
class CHero;
|
|
class CBuilding;
|
|
class CSpell;
|
|
class CSpecObjInfo //class with object - specific info (eg. different information for creatures and heroes); use inheritance to make object - specific classes
|
|
{
|
|
};
|
|
|
|
class CEventObjInfo : public CSpecObjInfo
|
|
{
|
|
public:
|
|
bool areGuarders; //true if there are
|
|
CCreatureSet guarders;
|
|
bool isMessage; //true if there is a message
|
|
std::string message;
|
|
unsigned int gainedExp;
|
|
int manaDiff; //amount of gained / lost mana
|
|
int moraleDiff; //morale modifier
|
|
int luckDiff; //luck modifier
|
|
int wood, mercury, ore, sulfur, crystal, gems, gold; //gained / lost resources
|
|
unsigned int attack; //added attack points
|
|
unsigned int defence; //added defence points
|
|
unsigned int power; //added power points
|
|
unsigned int knowledge; //added knowledge points
|
|
std::vector<CAbility *> abilities; //gained abilities
|
|
std::vector<int> abilityLevels; //levels of gained abilities
|
|
std::vector<CArtifact *> artifacts; //gained artifacts
|
|
std::vector<CSpell *> spells; //gained spells
|
|
CCreatureSet creatures; //gained creatures
|
|
unsigned char availableFor; //players whom this event is available for
|
|
bool computerActivate; //true if computre player can activate this event
|
|
bool humanActivate; //true if human player can activate this event
|
|
};
|
|
|
|
class CHeroObjInfo : public CSpecObjInfo
|
|
{
|
|
public:
|
|
unsigned char bytes[4]; //mysterius bytes identifying hero in a strange way
|
|
int player;
|
|
CHero * type;
|
|
std::string name; //if nonstandard
|
|
bool standardGarrison; //true if hero has standard garrison
|
|
CCreatureSet garrison; //hero's army
|
|
std::vector<CArtifact *> artifacts; //hero's artifacts from bag
|
|
//CArtifact * artHead, * artLRing, * artRRing, * artLHand, * artRhand, * artFeet, * artSpellBook, * artMach1, * artMach2, * artMach3, * artMach4, * artMisc1, * artMisc2, * artMisc3, * artMisc4, * artMisc5, * artTorso, * artNeck, * artShoulders; //working artifactsstd::vector<CArtifact *> artifWorn; // 0 - head; 1 - shoulders; 2 - neck; 3 - right hand; 4 - left hand; 5 - torso; 6 - right ring; 7 - left ring; 8 - feet; 9 - misc1; 10 - misc2; 11 - misc3; 12 - misc4; 13 - mach1; 14 - mach2; 15 - mach3; 16 - mach4; 17 - spellbook; 18 - misc5
|
|
std::vector<CArtifact *> artifWorn; // 0 - head; 1 - shoulders; 2 - neck; 3 - right hand; 4 - left hand; 5 - torso; 6 - right ring; 7 - left ring; 8 - feet; 9 - misc1; 10 - misc2; 11 - misc3; 12 - misc4; 13 - mach1; 14 - mach2; 15 - mach3; 16 - mach4; 17 - spellbook; 18 - misc5
|
|
bool isGuarding;
|
|
int guardRange; //range of hero's guard
|
|
std::string biography; //if nonstandard
|
|
bool sex; //if true, reverse hero's sex
|
|
std::vector<CSpell *> spells; //hero's spells
|
|
int attack, defence, power, knowledge; //main hero's attributes
|
|
unsigned int experience; //hero's experience points
|
|
std::vector<CAbility *> abilities; //hero's abilities
|
|
std::vector<int> abilityLevels; //hero ability levels
|
|
bool defaultMainStats; //if true attack, defence, power and knowledge are typical
|
|
CGHeroInstance * myInstance; //pointer to appropriate hero instance
|
|
};
|
|
|
|
class CCreatureObjInfo : public CSpecObjInfo
|
|
{
|
|
public:
|
|
unsigned char bytes[4]; //mysterious bytes identifying creature
|
|
unsigned int number; //number of units (0 - random)
|
|
unsigned char character; //chracter of this set of creatures (0 - the most friendly, 4 - the most hostile)
|
|
std::string message; //message printed for attacking hero
|
|
int wood, mercury, ore, sulfur, crytal, gems, gold; //resources gained to hero that has won with monsters
|
|
CArtifact * gainedArtifact; //artifact gained to hero
|
|
bool neverFlees; //if true, the troops will never flee
|
|
bool notGrowingTeam; //if true, number of units won't grow
|
|
};
|
|
|
|
class CSignObjInfo : public CSpecObjInfo
|
|
{
|
|
public:
|
|
std::string message; //message
|
|
};
|
|
|
|
class CSeerHutObjInfo : public CSpecObjInfo
|
|
{
|
|
public:
|
|
unsigned char missionType; //type of mission: 0 - no mission; 1 - reach level; 2 - reach main statistics values; 3 - win with a certain hero; 4 - win with a certain creature; 5 - collect some atifacts; 6 - have certain troops in army; 7 - collect resources; 8 - be a certain hero; 9 - be a certain player
|
|
bool isDayLimit; //if true, there is a day limit
|
|
int lastDay; //after this day (first day is 0) mission cannot be completed
|
|
//for mission 1
|
|
int m1level;
|
|
//for mission 2
|
|
int m2attack, m2defence, m2power, m2knowledge;
|
|
//for mission 3
|
|
unsigned char m3bytes[4];
|
|
//for mission 4
|
|
unsigned char m4bytes[4];
|
|
//for mission 5
|
|
std::vector<CArtifact *> m5arts;
|
|
//for mission 6
|
|
std::vector<CCreature *> m6cre;
|
|
std::vector<int> m6number;
|
|
//for mission 7
|
|
int m7wood, m7mercury, m7ore, m7sulfur, m7crystal, m7gems, m7gold;
|
|
//for mission 8
|
|
CHero * m8hero;
|
|
//for mission 9
|
|
int m9player; //number; from 0 to 7
|
|
|
|
std::string firstVisitText, nextVisitText, completedText;
|
|
|
|
char rewardType; //type of reward: 0 - no reward; 1 - experience; 2 - mana points; 3 - morale bonus; 4 - luck bonus; 5 - resources; 6 - main ability bonus (attak, defence etd.); 7 - secondary ability gain; 8 - artifact; 9 - spell; 10 - creature
|
|
//for reward 1
|
|
int r1exp;
|
|
//for reward 2
|
|
int r2mana;
|
|
//for reward 3
|
|
int r3morale;
|
|
//for reward 4
|
|
int r4luck;
|
|
//for reward 5
|
|
unsigned char r5type; //0 - wood, 1 - mercury, 2 - ore, 3 - sulfur, 4 - crystal, 5 - gems, 6 - gold
|
|
int r5amount;
|
|
//for reward 6
|
|
unsigned char r6type; //0 - attack, 1 - defence, 2 - power, 3 - knowledge
|
|
int r6amount;
|
|
//for reward 7
|
|
CAbility * r7ability;
|
|
unsigned char r7level; //1 - basic, 2 - advanced, 3 - expert
|
|
//for reward 8
|
|
CArtifact * r8art;
|
|
//for reward 9
|
|
CSpell * r9spell;
|
|
//for reward 10
|
|
CCreature * r10creature;
|
|
int r10amount;
|
|
};
|
|
|
|
class CWitchHutObjInfo : public CSpecObjInfo
|
|
{
|
|
public:
|
|
std::vector<CAbility *> allowedAbilities;
|
|
};
|
|
|
|
class CScholarObjInfo : public CSpecObjInfo
|
|
{
|
|
public:
|
|
unsigned char bonusType; //255 - random, 0 - primary skill, 1 - secondary skill, 2 - spell
|
|
|
|
unsigned char r0type;
|
|
CAbility * r1;
|
|
CSpell * r2;
|
|
};
|
|
|
|
class CGarrisonObjInfo : public CSpecObjInfo
|
|
{
|
|
public:
|
|
unsigned char player; //255 - nobody; 0 - 7 - players
|
|
CCreatureSet units;
|
|
bool movableUnits; //if true, units can be moved
|
|
};
|
|
|
|
class CArtifactObjInfo : public CSpecObjInfo
|
|
{
|
|
public:
|
|
bool areGuards;
|
|
std::string message;
|
|
CCreatureSet guards;
|
|
};
|
|
|
|
class CResourceObjInfo : public CSpecObjInfo
|
|
{
|
|
public:
|
|
bool randomAmount;
|
|
int amount; //if not random
|
|
bool areGuards;
|
|
CCreatureSet guards;
|
|
std::string message;
|
|
};
|
|
|
|
class CPlayerOnlyObjInfo : public CSpecObjInfo
|
|
{
|
|
public:
|
|
unsigned char player; //FF - nobody, 0 - 7
|
|
};
|
|
|
|
class CShrineObjInfo : public CSpecObjInfo
|
|
{
|
|
public:
|
|
unsigned char spell; //number of spell or 255
|
|
};
|
|
|
|
class CSpellScrollObjinfo : public CSpecObjInfo
|
|
{
|
|
public:
|
|
std::string message;
|
|
CSpell * spell;
|
|
bool areGuarders;
|
|
CCreatureSet guarders;
|
|
};
|
|
|
|
class CPandorasBoxObjInfo : public CSpecObjInfo
|
|
{
|
|
public:
|
|
std::string message;
|
|
bool areGuarders;
|
|
CCreatureSet guarders;
|
|
|
|
//gained things:
|
|
unsigned int gainedExp;
|
|
int manaDiff;
|
|
int moraleDiff;
|
|
int luckDiff;
|
|
int wood, mercury, ore, sulfur, crystal, gems, gold;
|
|
int attack, defence, power, knowledge;
|
|
std::vector<CAbility *> abilities;
|
|
std::vector<int> abilityLevels;
|
|
std::vector<CArtifact *> artifacts;
|
|
std::vector<CSpell *> spells;
|
|
CCreatureSet creatures;
|
|
};
|
|
|
|
class CGrailObjInfo : public CSpecObjInfo
|
|
{
|
|
public:
|
|
int radius; //place grail at the distance lesser or equal radius from this place
|
|
};
|
|
|
|
class CCreGenObjInfo : public CSpecObjInfo
|
|
{
|
|
public:
|
|
unsigned char player; //owner
|
|
bool asCastle;
|
|
unsigned char bytes[4]; //castle identifier
|
|
unsigned char castles[2]; //allowed castles
|
|
};
|
|
|
|
class CCreGen2ObjInfo : public CSpecObjInfo
|
|
{
|
|
public:
|
|
unsigned char player; //owner
|
|
bool asCastle;
|
|
unsigned char bytes[4]; //castle identifier
|
|
unsigned char castles[2]; //allowed castles
|
|
unsigned char minLevel, maxLevel; //minimal and maximal level of creature in dwelling: <0, 6>
|
|
};
|
|
|
|
class CCreGen3ObjInfo : public CSpecObjInfo
|
|
{
|
|
public:
|
|
unsigned char player; //owner
|
|
unsigned char minLevel, maxLevel; //minimal and maximal level of creature in dwelling: <0, 6>
|
|
};
|
|
|
|
class CBorderGuardObjInfo : public CSpecObjInfo //copied form seer huts, seems to be similar
|
|
{
|
|
public:
|
|
char missionType; //type of mission: 0 - no mission; 1 - reach level; 2 - reach main statistics values; 3 - win with a certain hero; 4 - win with a certain creature; 5 - collect some atifacts; 6 - have certain troops in army; 7 - collect resources; 8 - be a certain hero; 9 - be a certain player
|
|
bool isDayLimit; //if true, there is a day limit
|
|
int lastDay; //after this day (first day is 0) mission cannot be completed
|
|
//for mission 1
|
|
int m1level;
|
|
//for mission 2
|
|
int m2attack, m2defence, m2power, m2knowledge;
|
|
//for mission 3
|
|
unsigned char m3bytes[4];
|
|
//for mission 4
|
|
unsigned char m4bytes[4];
|
|
//for mission 5
|
|
std::vector<CArtifact *> m5arts;
|
|
//for mission 6
|
|
std::vector<CCreature *> m6cre;
|
|
std::vector<int> m6number;
|
|
//for mission 7
|
|
int m7wood, m7mercury, m7ore, m7sulfur, m7crystal, m7gems, m7gold;
|
|
//for mission 8
|
|
CHero * m8hero;
|
|
//for mission 9
|
|
int m9player; //number; from 0 to 7
|
|
|
|
std::string firstVisitText, nextVisitText, completedText;
|
|
};
|
|
|
|
class CObject //typical object that can be encountered on a map
|
|
{
|
|
public:
|
|
std::string name; //object's name
|
|
};
|
|
|
|
class CObjectInstance //instance of object
|
|
{
|
|
public:
|
|
int defNumber; //specifies number of def file with animation of this object
|
|
int defObjInfoNumber; //number of this object's def's additional informations in CDefObjInfo's vector
|
|
int id; //number of object in CObjectHandler's vector //TODO: absolutnie wywalic i zastapic czyms sensownym
|
|
int3 pos; // position
|
|
CSpecObjInfo * info; //pointer to something with additional information
|
|
bool isHero; //true if this is a hero
|
|
unsigned char moveDir; //direction of hero movement (0 - default; 1 - lt; 2 - t; 3 - tr; 4 - r; 5 - br; 6 - b; 7 - bl; 8 - l)
|
|
bool isStanding; //true if is standing, flase if is moving
|
|
unsigned char flagPrinted; //true if flag has been printed //number of print hits
|
|
unsigned char owner; //if 254, object cannot have owner; if it has, it equal to owner's ID (or 255, when no owner)
|
|
int getWidth() const; //returns width of object graphic in tiles
|
|
int getHeight() const; //returns height of object graphic in tiles
|
|
bool visitableAt(int x, int y) const; //returns true if ibject is visitable at location (x, y) form left top tile of image (x, y in tiles)
|
|
bool operator<(const CObjectInstance & cmp) const; //screen printing priority comparing
|
|
};
|
|
|
|
class CGDefInfo
|
|
{
|
|
public:
|
|
std::string name;
|
|
|
|
unsigned char visitMap[6];
|
|
unsigned char blockMap[6];
|
|
int id, subid; //of object described by this defInfo
|
|
int terrainAllowed, //on which terrain it is possible to place object
|
|
terrainMenu; //in which menus in map editor object will be showed
|
|
int type; //(0- ground, 1- towns, 2-creatures, 3- heroes, 4-artifacts, 5- resources)
|
|
CDefHandler * handler;
|
|
int printPriority;
|
|
bool isOnDefList;
|
|
bool isVisitable();
|
|
};
|
|
|
|
//class CObjectType
|
|
//{
|
|
//public:
|
|
// CGObjectInstance * ourObj;
|
|
// int type;
|
|
// int owner; //254 - can't be flagged; 255 - neutral
|
|
////};
|
|
//class IVisitable
|
|
//{
|
|
// virtual void newObject(CGObjectInstance *os);
|
|
// virtual void onHeroVisit(CGObjectInstance *os, int heroID);
|
|
// virtual void getRightText(tribool visited);
|
|
// virtual void getHoverText(tribool visited);
|
|
//};
|
|
//
|
|
//class CVisitableOPH //object visitable once per hero
|
|
//{
|
|
// virtual void newObject(CGObjectInstance *os);
|
|
// virtual void onHeroVisit(CGObjectInstance *os, int heroID);
|
|
// virtual void getRightText(tribool visited);
|
|
// virtual void getHoverText(tribool visited);
|
|
//};
|
|
|
|
class CGObjectInstance
|
|
{
|
|
public:
|
|
int3 pos; //h3m pos
|
|
int ID, subID; //normal ID (this one from OH3 maps ;])
|
|
int id;//number of object in CObjectHandler's vector
|
|
CGDefInfo * defInfo;
|
|
CCPPObjectScript * state;
|
|
CSpecObjInfo * info;
|
|
int defObjInfoNumber;
|
|
|
|
int tempOwner; //uzywane dla szybkosci, skrypt ma obowiazek aktualizowac te zmienna
|
|
bool blockVisit;
|
|
|
|
virtual bool isHero() const;
|
|
int getOwner() const;
|
|
void setOwner(int ow);
|
|
int getWidth() const; //returns width of object graphic in tiles
|
|
int getHeight() const; //returns height of object graphic in tiles
|
|
bool visitableAt(int x, int y) const; //returns true if ibject is visitable at location (x, y) form left top tile of image (x, y in tiles)
|
|
bool operator<(const CGObjectInstance & cmp) const; //screen printing priority comparing
|
|
CGObjectInstance();
|
|
virtual ~CGObjectInstance();
|
|
CGObjectInstance(const CGObjectInstance & right);
|
|
CGObjectInstance& operator=(const CGObjectInstance & right);
|
|
};
|
|
|
|
class CGHeroInstance : public CGObjectInstance
|
|
{
|
|
public:
|
|
int moveDir;
|
|
|
|
bool isStanding;
|
|
bool flagPrinted;
|
|
CHero * type;
|
|
int exp; //experience point
|
|
int level; //current level of hero
|
|
std::string name; //may be custom
|
|
std::string biography; //may be custom
|
|
int portrait; //may be custom
|
|
CCreatureSet army; //army
|
|
int mana; // remaining spell points
|
|
std::vector<int> primSkills; //0-attack, 1-defence, 2-spell power, 3-knowledge
|
|
std::vector<std::pair<int,int> > secSkills; //first - ID of skill, second - level of skill (0 - basic, 1 - adv., 2 - expert)
|
|
int movement; //remaining movement points
|
|
bool inTownGarrison; // if hero is in town garrison
|
|
|
|
std::vector<CArtifact *> artifacts; //hero's artifacts from bag
|
|
//CArtifact * artHead, * artLRing, * artRRing, * artLHand,
|
|
// * artRhand, * artFeet, * artSpellBook, * artMach1,
|
|
// * artMach2, * artMach3, * artMach4, * artMisc1, * artMisc2,
|
|
// * artMisc3, * artMisc4, * artMisc5, * artTorso, * artNeck,
|
|
// * artShoulders; //working artifacts
|
|
std::vector<CArtifact *> artifWorn; // 0 - head; 1 - shoulders; 2 - neck; 3 - right hand; 4 - left hand; 5 - torso; 6 - right ring; 7 - left ring; 8 - feet; 9 - misc1; 10 - misc2; 11 - misc3; 12 - misc4; 13 - mach1; 14 - mach2; 15 - mach3; 16 - mach4; 17 - spellbook; 18 - misc5
|
|
|
|
virtual bool isHero() const;
|
|
unsigned int getTileCost(EterrainType & ttype, Eroad & rdtype, Eriver & rvtype);
|
|
unsigned int getLowestCreatureSpeed();
|
|
unsigned int getAdditiveMoveBonus();
|
|
float getMultiplicativeMoveBonus();
|
|
static int3 convertPosition(int3 src, bool toh3m); //toh3m=true: manifest->h3m; toh3m=false: h3m->manifest
|
|
int3 getPosition(bool h3m) const; //h3m=true - returns position of hero object; h3m=false - returns position of hero 'manifestation'
|
|
int getSightDistance() const; //returns sight distance of this hero
|
|
void setPosition(int3 Pos, bool h3m); //as above, but sets position
|
|
|
|
bool canWalkOnSea() const;
|
|
int getCurrentLuck() const;
|
|
int getCurrentMorale() const;
|
|
virtual ~CGHeroInstance();
|
|
};
|
|
|
|
class CGTownInstance : public CGObjectInstance
|
|
{
|
|
public:
|
|
CTown * town;
|
|
std::string name; // name of town
|
|
CCreatureSet garrison;
|
|
int builded; //how many buildings has been built this turn
|
|
int destroyed; //how many buildings has been destroyed this turn
|
|
|
|
int income;
|
|
|
|
//TODO:
|
|
std::set<int> possibleBuildings, builtBuildings, h3mbuildings;
|
|
std::vector<int> creatureIncome; //vector by level - that valueis addedto thebasic growth
|
|
std::vector<int> creaturesLeft; //that can be recruited
|
|
|
|
const CGHeroInstance * garrisonHero, *visitingHero;
|
|
|
|
std::vector<CSpell *> possibleSpells, obligatorySpells, availableSpells;
|
|
|
|
int getSightDistance() const; //returns sight distance
|
|
bool hasFort() const;
|
|
int dailyIncome() const;
|
|
|
|
CGTownInstance();
|
|
virtual ~CGTownInstance();
|
|
};
|
|
|
|
class CObjectHandler
|
|
{
|
|
public:
|
|
std::vector<CObject> objects; //vector of objects; i-th object in vector has subnumber i
|
|
std::vector<CGObjectInstance*> objInstances; //vector with objects on map
|
|
void loadObjects();
|
|
|
|
std::vector<std::string> advobtxt;
|
|
std::vector<std::string> xtrainfo;
|
|
std::vector<std::string> restypes;
|
|
std::vector<std::pair<std::string,std::string> > mines; //first - name; second - event description
|
|
};
|
|
|
|
|
|
#endif //COBJECTHANDLER_H
|