1
0
mirror of https://github.com/vcmi/vcmi.git synced 2024-12-24 22:14:36 +02:00
vcmi/mapHandler.cpp
2008-01-30 14:19:35 +00:00

2043 lines
77 KiB
C++

#include "stdafx.h"
#include "mapHandler.h"
#include "hch\CSemiDefHandler.h"
#include "SDL_rotozoom.h"
#include "SDL_Extensions.h"
#include "CGameInfo.h"
#include "stdlib.h"
#include "hch\CLodHandler.h"
#include "hch\CDefObjInfoHandler.h"
#include <algorithm>
#include "CGameState.h"
#include "CLua.h"
#include "hch\CCastleHandler.h"
#include "hch\CHeroHandler.h"
#include "hch\CTownHandler.h"
#include <iomanip>
#include <sstream>
extern SDL_Surface * ekran;
class OCM_HLP
{
public:
bool operator ()(const std::pair<CGObjectInstance*,std::pair<SDL_Rect, std::vector<std::list<int3>>>> & a, const std::pair<CGObjectInstance*,std::pair<SDL_Rect, std::vector<std::list<int3>>>> & b)
{
return (*a.first)<(*b.first);
}
} ocmptwo ;
void CMapHandler::randomizeObjects()
{
for(int gh=0; gh<2; ++gh) //some objects can be initialized not before initializing some other
{
for(int no=0; no<CGI->objh->objInstances.size(); ++no)
{
std::string nname = getRandomizedDefName(CGI->objh->objInstances[no]->defInfo, CGI->objh->objInstances[no]);
if(nname.size()>0) //change def
{
CGDefInfo * ndi = new CGDefInfo;
*ndi = *CGI->objh->objInstances[no]->defInfo; //something to start with
CGI->mh->reader->map.defy.push_back(ndi);
CGI->objh->objInstances[no]->defInfo = ndi;
int f=-1;
for(f=0; f<CGI->dobjinfo->objs.size(); ++f)
{
if(CGI->dobjinfo->objs[f].defName==nname)
{
break;
}
}
CGI->objh->objInstances[no]->defInfo->name = nname;
if(CGI->objh->objInstances[no]->ID==70) //random hero - init here
{
CHeroObjInfo* curc = ((CHeroObjInfo*)CGI->objh->objInstances[no]->info);
curc->type = CGI->heroh->heroes[rand()%CGI->heroh->heroes.size()];
//making def appropriate for hero type
std::stringstream nm;
nm<<"AH";
nm<<std::setw(2);
nm<<std::setfill('0');
nm<<curc->type->heroType; //HARDCODED VALUE! TODO: REMOVE IN FUTURE
nm<<"_.DEF";
nname = nm.str();
curc->sex = rand()%2; //TODO: what to do with that?
curc->name = curc->type->name;
curc->attack = curc->type->heroClass->initialAttack;
curc->defence = curc->type->heroClass->initialDefence;
curc->knowledge = curc->type->heroClass->initialKnowledge;
curc->power = curc->type->heroClass->initialPower;
}
if(loadedDefs.find(nname)!=loadedDefs.end())
{
CGI->objh->objInstances[no]->defInfo->handler = loadedDefs.find(nname)->second;
}
else
{
CGI->objh->objInstances[no]->defInfo->handler = CGI->spriteh->giveDef(nname);
for(int dd=0; dd<CGI->objh->objInstances[no]->defInfo->handler->ourImages.size(); ++dd)
{
CSDL_Ext::fullAlphaTransform(CGI->objh->objInstances[no]->defInfo->handler->ourImages[dd].bitmap);
}
loadedDefs.insert(std::pair<std::string, CDefHandler*>(nname, CGI->objh->objInstances[no]->defInfo->handler));
}
if(f!=-1 && f!=CGI->dobjinfo->objs.size())
{
CGI->objh->objInstances[no]->defObjInfoNumber = f;
CGI->objh->objInstances[no]->defInfo->isOnDefList = true;
CGI->objh->objInstances[no]->ID = CGI->dobjinfo->objs[f].type;
CGI->objh->objInstances[no]->subID = CGI->dobjinfo->objs[f].subtype;
CGI->objh->objInstances[no]->defInfo->id = CGI->dobjinfo->objs[f].type;
CGI->objh->objInstances[no]->defInfo->subid = CGI->dobjinfo->objs[f].subtype;
CGI->objh->objInstances[no]->defInfo->printPriority = CGI->dobjinfo->objs[f].priority;
}
else
{
CGI->objh->objInstances[no]->defObjInfoNumber = -1;
CGI->objh->objInstances[no]->defInfo->isOnDefList = false;
CGI->objh->objInstances[no]->defInfo->printPriority = 0;
}
}
}
}
}
void CMapHandler::prepareFOWDefs()
{
fullHide = CGameInfo::mainObj->spriteh->giveDef("TSHRC.DEF");
partialHide = CGameInfo::mainObj->spriteh->giveDef("TSHRE.DEF");
//adding necessary rotations
Cimage nw = partialHide->ourImages[22]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
partialHide->ourImages.push_back(nw);
nw = partialHide->ourImages[15]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
partialHide->ourImages.push_back(nw);
nw = partialHide->ourImages[2]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
partialHide->ourImages.push_back(nw);
nw = partialHide->ourImages[13]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
partialHide->ourImages.push_back(nw);
nw = partialHide->ourImages[12]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
partialHide->ourImages.push_back(nw);
nw = partialHide->ourImages[16]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
partialHide->ourImages.push_back(nw);
nw = partialHide->ourImages[18]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
partialHide->ourImages.push_back(nw);
nw = partialHide->ourImages[17]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
partialHide->ourImages.push_back(nw);
nw = partialHide->ourImages[20]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
partialHide->ourImages.push_back(nw);
nw = partialHide->ourImages[19]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
partialHide->ourImages.push_back(nw);
nw = partialHide->ourImages[7]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
partialHide->ourImages.push_back(nw);
nw = partialHide->ourImages[24]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
partialHide->ourImages.push_back(nw);
nw = partialHide->ourImages[26]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
partialHide->ourImages.push_back(nw);
nw = partialHide->ourImages[25]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
partialHide->ourImages.push_back(nw);
nw = partialHide->ourImages[30]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
partialHide->ourImages.push_back(nw);
nw = partialHide->ourImages[32]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
partialHide->ourImages.push_back(nw);
nw = partialHide->ourImages[27]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
partialHide->ourImages.push_back(nw);
nw = partialHide->ourImages[28]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
partialHide->ourImages.push_back(nw);
//necessaary rotations added
for(int i=0; i<partialHide->ourImages.size(); ++i)
{
CSDL_Ext::fullAlphaTransform(partialHide->ourImages[i].bitmap);
}
//visibility.resize(reader->map.width+2*Woff);
//for(int gg=0; gg<reader->map.width+2*Woff; ++gg)
//{
// visibility[gg].resize(reader->map.height+2*Hoff);
// for(int jj=0; jj<reader->map.height+2*Hoff; ++jj)
// visibility[gg][jj] = true;
//}
visibility.resize(CGI->ac->map.width, Woff);
for (int i=0-Woff;i<visibility.size()-Woff;i++)
{
visibility[i].resize(CGI->ac->map.height,Hoff);
}
for (int i=0-Woff; i<visibility.size()-Woff; ++i)
{
for (int j=0-Hoff; j<CGI->ac->map.height+Hoff; ++j)
{
visibility[i][j].resize(CGI->ac->map.twoLevel+1,0);
for(int k=0; k<CGI->ac->map.twoLevel+1; ++k)
visibility[i][j][k]=true;
}
}
hideBitmap.resize(CGI->ac->map.width, Woff);
for (int i=0-Woff;i<visibility.size()-Woff;i++)
{
hideBitmap[i].resize(CGI->ac->map.height,Hoff);
}
for (int i=0-Woff; i<hideBitmap.size()-Woff; ++i)
{
for (int j=0-Hoff; j<CGI->ac->map.height+Hoff; ++j)
{
hideBitmap[i][j].resize(CGI->ac->map.twoLevel+1,0);
for(int k=0; k<CGI->ac->map.twoLevel+1; ++k)
hideBitmap[i][j][k] = rand()%fullHide->ourImages.size();
}
}
//visibility[6][7][1] = false;
//visibility[7][7][1] = false;
//visibility[6][8][1] = false;
//visibility[6][6][1] = false;
//visibility[5][8][1] = false;
//visibility[7][6][1] = false;
//visibility[6][9][1] = false;
}
void CMapHandler::roadsRiverTerrainInit()
{
//initializing road's and river's DefHandlers
#if SDL_BYTEORDER == SDL_BIG_ENDIAN
int rmask = 0xff000000;
int gmask = 0x00ff0000;
int bmask = 0x0000ff00;
int amask = 0x000000ff;
#else
int rmask = 0x000000ff;
int gmask = 0x0000ff00;
int bmask = 0x00ff0000;
int amask = 0xff000000;
#endif
SDL_Surface * su = SDL_CreateRGBSurface(SDL_SWSURFACE, 32, 32, 32,
rmask, gmask, bmask, amask);
roadDefs.push_back(CGameInfo::mainObj->spriteh->giveDef("dirtrd.def"));
roadDefs.push_back(CGameInfo::mainObj->spriteh->giveDef("gravrd.def"));
roadDefs.push_back(CGameInfo::mainObj->spriteh->giveDef("cobbrd.def"));
staticRiverDefs.push_back(CGameInfo::mainObj->spriteh->giveDef("clrrvr.def"));
staticRiverDefs.push_back(CGameInfo::mainObj->spriteh->giveDef("icyrvr.def"));
staticRiverDefs.push_back(CGameInfo::mainObj->spriteh->giveDef("mudrvr.def"));
staticRiverDefs.push_back(CGameInfo::mainObj->spriteh->giveDef("lavrvr.def"));
//roadBitmaps = new SDL_Surface** [reader->map.width+2*Woff];
//for (int ii=0;ii<reader->map.width+2*Woff;ii++)
// roadBitmaps[ii] = new SDL_Surface*[reader->map.height+2*Hoff]; // allocate memory
sizes.x = CGI->ac->map.width;
sizes.y = CGI->ac->map.height;
sizes.z = CGI->ac->map.twoLevel+1;
ttiles.resize(CGI->ac->map.width,Woff);
for (int i=0-Woff;i<ttiles.size()-Woff;i++)
{
ttiles[i].resize(CGI->ac->map.height,Hoff);
}
for (int i=0-Woff;i<ttiles.size()-Woff;i++)
{
for (int j=0-Hoff;j<CGI->ac->map.height+Hoff;j++)
ttiles[i][j].resize(CGI->ac->map.twoLevel+1,0);
}
for (int i=0; i<reader->map.width; i++) //jest po szeroko�ci
{
for (int j=0; j<reader->map.height;j++) //po wysoko�ci
{
for (int k=0; k<=reader->map.twoLevel; ++k)
{
TerrainTile** pomm = reader->map.terrain; ;
if (k==0)
pomm = reader->map.terrain;
else
pomm = reader->map.undergroungTerrain;
if(pomm[i][j].malle)
{
int cDir;
bool rotV, rotH;
if(k==0)
{
int roadpom = reader->map.terrain[i][j].malle-1,
impom = reader->map.terrain[i][j].roadDir;
SDL_Surface *pom1 = roadDefs[roadpom]->ourImages[impom].bitmap;
ttiles[i][j][k].roadbitmap.push_back(pom1);
cDir = reader->map.terrain[i][j].roadDir;
rotH = (reader->map.terrain[i][j].siodmyTajemniczyBajt >> 5) & 1;
rotV = (reader->map.terrain[i][j].siodmyTajemniczyBajt >> 4) & 1;
}
else
{
int pom111 = reader->map.undergroungTerrain[i][j].malle-1,
pom777 = reader->map.undergroungTerrain[i][j].roadDir;
SDL_Surface *pom1 = roadDefs[pom111]->ourImages[pom777].bitmap;
ttiles[i][j][k].roadbitmap.push_back(pom1);
cDir = reader->map.undergroungTerrain[i][j].roadDir;
rotH = (reader->map.undergroungTerrain[i][j].siodmyTajemniczyBajt >> 5) & 1;
rotV = (reader->map.undergroungTerrain[i][j].siodmyTajemniczyBajt >> 4) & 1;
}
if(rotH)
{
ttiles[i][j][k].roadbitmap[0] = CSDL_Ext::hFlip(ttiles[i][j][k].roadbitmap[0]);
}
if(rotV)
{
ttiles[i][j][k].roadbitmap[0] = CSDL_Ext::rotate01(ttiles[i][j][k].roadbitmap[0]);
}
if(rotH || rotV)
{
ttiles[i][j][k].roadbitmap[0] = CSDL_Ext::alphaTransform(ttiles[i][j][k].roadbitmap[0]);
SDL_Surface * buf = CSDL_Ext::secondAlphaTransform(ttiles[i][j][k].roadbitmap[0], su);
SDL_FreeSurface(ttiles[i][j][k].roadbitmap[0]);
ttiles[i][j][k].roadbitmap[0] = buf;
}
}
}
}
}
//initializing simple values
for (int i=0; i<CGI->ac->map.width; i++) //jest po szeroko�ci
{
for (int j=0; j<CGI->ac->map.height;j++) //po wysoko�ci
{
for(int k=0; k<ttiles[0][0].size(); ++k)
{
ttiles[i][j][k].pos = int3(i, j, k);
ttiles[i][j][k].blocked = false;
ttiles[i][j][k].visitable = false;
if(i<0 || j<0 || i>=CGI->ac->map.width || j>=CGI->ac->map.height)
{
ttiles[i][j][k].blocked = true;
continue;
}
ttiles[i][j][k].terType = (k==0 ? CGI->ac->map.terrain[i][j].tertype : CGI->ac->map.undergroungTerrain[i][j].tertype);
ttiles[i][j][k].malle = (k==0 ? CGI->ac->map.terrain[i][j].malle : CGI->ac->map.undergroungTerrain[i][j].malle);
ttiles[i][j][k].nuine = (k==0 ? CGI->ac->map.terrain[i][j].nuine : CGI->ac->map.undergroungTerrain[i][j].nuine);
ttiles[i][j][k].rivdir = (k==0 ? CGI->ac->map.terrain[i][j].rivDir : CGI->ac->map.undergroungTerrain[i][j].rivDir);
ttiles[i][j][k].roaddir = (k==0 ? CGI->ac->map.terrain[i][j].roadDir : CGI->ac->map.undergroungTerrain[i][j].roadDir);
}
}
}
//simple values initialized
for (int i=0; i<reader->map.width; i++) //jest po szeroko�ci
{
for (int j=0; j<reader->map.height;j++) //po wysoko�ci
{
for(int k=0; k<=reader->map.twoLevel; ++k)
{
TerrainTile** pomm = reader->map.terrain;
if(k==0)
{
pomm = reader->map.terrain;
}
else
{
pomm = reader->map.undergroungTerrain;
}
if(pomm[i][j].nuine)
{
int cDir;
bool rotH, rotV;
if(k==0)
{
ttiles[i][j][k].rivbitmap.push_back(staticRiverDefs[reader->map.terrain[i][j].nuine-1]->ourImages[reader->map.terrain[i][j].rivDir].bitmap);
cDir = reader->map.terrain[i][j].rivDir;
rotH = (reader->map.terrain[i][j].siodmyTajemniczyBajt >> 3) & 1;
rotV = (reader->map.terrain[i][j].siodmyTajemniczyBajt >> 2) & 1;
}
else
{
ttiles[i][j][k].rivbitmap.push_back(staticRiverDefs[reader->map.undergroungTerrain[i][j].nuine-1]->ourImages[reader->map.undergroungTerrain[i][j].rivDir].bitmap);
cDir = reader->map.undergroungTerrain[i][j].rivDir;
rotH = (reader->map.undergroungTerrain[i][j].siodmyTajemniczyBajt >> 3) & 1;
rotV = (reader->map.undergroungTerrain[i][j].siodmyTajemniczyBajt >> 2) & 1;
}
if(rotH)
{
ttiles[i][j][k].rivbitmap[0] = CSDL_Ext::hFlip(ttiles[i][j][k].rivbitmap[0]);
}
if(rotV)
{
ttiles[i][j][k].rivbitmap[0] = CSDL_Ext::rotate01(ttiles[i][j][k].rivbitmap[0]);
}
if(rotH || rotV)
{
ttiles[i][j][k].rivbitmap[0] = CSDL_Ext::alphaTransform(ttiles[i][j][k].rivbitmap[0]);
SDL_Surface * buf = CSDL_Ext::secondAlphaTransform(ttiles[i][j][k].rivbitmap[0], su);
SDL_FreeSurface(ttiles[i][j][k].rivbitmap[0]);
ttiles[i][j][k].rivbitmap[0] = buf;
}
}
}
}
}
SDL_FreeSurface(su);
}
void CMapHandler::borderAndTerrainBitmapInit()
{
//terrainBitmap = new SDL_Surface **[reader->map.width+2*Woff];
//for (int ii=0;ii<reader->map.width+2*Woff;ii++)
// terrainBitmap[ii] = new SDL_Surface*[reader->map.height+2*Hoff]; // allocate memory
CDefHandler * bord = CGameInfo::mainObj->spriteh->giveDef("EDG.DEF");
for (int i=0-Woff; i<reader->map.width+Woff; i++) //jest po szeroko�ci
{
for (int j=0-Hoff; j<reader->map.height+Hoff;j++) //po wysoko�ci
{
for(int k=0; k<=reader->map.twoLevel; ++k)
{
if(i < 0 || i > (reader->map.width-1) || j < 0 || j > (reader->map.height-1))
{
if(i==-1 && j==-1)
{
ttiles[i][j][k].terbitmap.push_back(bord->ourImages[16].bitmap);
continue;
}
else if(i==-1 && j==(reader->map.height))
{
ttiles[i][j][k].terbitmap.push_back(bord->ourImages[19].bitmap);
continue;
}
else if(i==(reader->map.width) && j==-1)
{
ttiles[i][j][k].terbitmap.push_back(bord->ourImages[17].bitmap);
continue;
}
else if(i==(reader->map.width) && j==(reader->map.height))
{
ttiles[i][j][k].terbitmap.push_back(bord->ourImages[18].bitmap);
continue;
}
else if(j == -1 && i > -1 && i < reader->map.height)
{
ttiles[i][j][k].terbitmap.push_back(bord->ourImages[22+rand()%2].bitmap);
continue;
}
else if(i == -1 && j > -1 && j < reader->map.height)
{
ttiles[i][j][k].terbitmap.push_back(bord->ourImages[33+rand()%2].bitmap);
continue;
}
else if(j == reader->map.height && i >-1 && i < reader->map.width)
{
ttiles[i][j][k].terbitmap.push_back(bord->ourImages[29+rand()%2].bitmap);
continue;
}
else if(i == reader->map.width && j > -1 && j < reader->map.height)
{
ttiles[i][j][k].terbitmap.push_back(bord->ourImages[25+rand()%2].bitmap);
continue;
}
else
{
ttiles[i][j][k].terbitmap.push_back(bord->ourImages[rand()%16].bitmap);
continue;
}
}
//TerrainTile zz = reader->map.terrain[i-Woff][j-Hoff];
std::string name;
if (k>0)
name = CSemiDefHandler::nameFromType(reader->map.undergroungTerrain[i][j].tertype);
else
name = CSemiDefHandler::nameFromType(reader->map.terrain[i][j].tertype);
for (unsigned int m=0; m<reader->defs.size(); m++)
{
try
{
if (reader->defs[m]->defName != name)
continue;
else
{
int ktora;
if (k==0)
ktora = reader->map.terrain[i][j].terview;
else
ktora = reader->map.undergroungTerrain[i][j].terview;
ttiles[i][j][k].terbitmap.push_back(reader->defs[m]->ourImages[ktora].bitmap);
int zz;
if (k==0)
zz = (reader->map.terrain[i][j].siodmyTajemniczyBajt)%4;
else
zz = (reader->map.undergroungTerrain[i][j].siodmyTajemniczyBajt)%4;
switch (zz)
{
case 1:
{
ttiles[i][j][k].terbitmap[0] = CSDL_Ext::rotate01(ttiles[i][j][k].terbitmap[0]);
break;
}
case 2:
{
ttiles[i][j][k].terbitmap[0] = CSDL_Ext::hFlip(ttiles[i][j][k].terbitmap[0]);
break;
}
case 3:
{
ttiles[i][j][k].terbitmap[0] = CSDL_Ext::rotate03(ttiles[i][j][k].terbitmap[0]);
break;
}
}
break;
}
}
catch (...)
{
continue;
}
}
}
}
}
}
void CMapHandler::initObjectRects()
{
//initializing objects / rects
for(int f=0; f<CGI->objh->objInstances.size(); ++f)
{
/*CGI->objh->objInstances[f]->pos.x+=1;
CGI->objh->objInstances[f]->pos.y+=1;*/
CDefHandler * curd = CGI->objh->objInstances[f]->defInfo->handler;
for(int fx=0; fx<curd->ourImages[0].bitmap->w/32; ++fx)
{
for(int fy=0; fy<curd->ourImages[0].bitmap->h/32; ++fy)
{
SDL_Rect cr;
cr.w = 32;
cr.h = 32;
cr.x = fx*32;
cr.y = fy*32;
std::pair<CGObjectInstance*,std::pair<SDL_Rect, std::vector<std::list<int3>>>> toAdd = std::make_pair(CGI->objh->objInstances[f], std::make_pair(cr, std::vector<std::list<int3>>()));
///initializing places that will be coloured by blitting (flag colour / player colour positions)
if(toAdd.first->defInfo->isVisitable())
{
toAdd.second.second.resize(toAdd.first->defInfo->handler->ourImages.size());
for(int no = 0; no<toAdd.first->defInfo->handler->ourImages.size(); ++no)
{
bool breakNow = true;
for(int dx=0; dx<32; ++dx)
{
for(int dy=0; dy<32; ++dy)
{
SDL_Surface * curs = toAdd.first->defInfo->handler->ourImages[no].bitmap;
Uint32* point = (Uint32*)( (Uint8*)curs->pixels + curs->pitch * (fy*32+dy) + curs->format->BytesPerPixel*(fx*32+dx));
Uint8 r, g, b, a;
SDL_GetRGBA(*point, curs->format, &r, &g, &b, &a);
if(r==255 && g==255 && b==0)
{
toAdd.second.second[no].push_back(int3((fx*32+dx), (fy*32+dy), 0));
breakNow = false;
}
}
}
if(breakNow)
break;
}
}
if((CGI->objh->objInstances[f]->pos.x + fx - curd->ourImages[0].bitmap->w/32+1)>=0 && (CGI->objh->objInstances[f]->pos.x + fx - curd->ourImages[0].bitmap->w/32+1)<ttiles.size()-Woff && (CGI->objh->objInstances[f]->pos.y + fy - curd->ourImages[0].bitmap->h/32+1)>=0 && (CGI->objh->objInstances[f]->pos.y + fy - curd->ourImages[0].bitmap->h/32+1)<ttiles[0].size()-Hoff)
{
TerrainTile2 & curt =
ttiles
[CGI->objh->objInstances[f]->pos.x + fx - curd->ourImages[0].bitmap->w/32]
[CGI->objh->objInstances[f]->pos.y + fy - curd->ourImages[0].bitmap->h/32]
[CGI->objh->objInstances[f]->pos.z];
ttiles[CGI->objh->objInstances[f]->pos.x + fx - curd->ourImages[0].bitmap->w/32+1][CGI->objh->objInstances[f]->pos.y + fy - curd->ourImages[0].bitmap->h/32+1][CGI->objh->objInstances[f]->pos.z].objects.push_back(toAdd);
}
} // for(int fy=0; fy<curd->ourImages[0].bitmap->h/32; ++fy)
} //for(int fx=0; fx<curd->ourImages[0].bitmap->w/32; ++fx)
} // for(int f=0; f<CGI->objh->objInstances.size(); ++f)
for(int ix=0; ix<ttiles.size()-Woff; ++ix)
{
for(int iy=0; iy<ttiles[0].size()-Hoff; ++iy)
{
for(int iz=0; iz<ttiles[0][0].size(); ++iz)
{
stable_sort(ttiles[ix][iy][iz].objects.begin(), ttiles[ix][iy][iz].objects.end(), ocmptwo);
}
}
}
}
void CMapHandler::calculateBlockedPos()
{
for(int f=0; f<CGI->objh->objInstances.size(); ++f) //calculationg blocked / visitable positions
{
CDefHandler * curd = CGI->objh->objInstances[f]->defInfo->handler;
for(int fx=0; fx<8; ++fx)
{
for(int fy=0; fy<6; ++fy)
{
int xVal = CGI->objh->objInstances[f]->pos.x + fx - 7;
int yVal = CGI->objh->objInstances[f]->pos.y + fy - 5;
int zVal = CGI->objh->objInstances[f]->pos.z;
if(xVal>=0 && xVal<ttiles.size()-Woff && yVal>=0 && yVal<ttiles[0].size()-Hoff)
{
TerrainTile2 & curt = ttiles[xVal][yVal][zVal];
if(((CGI->objh->objInstances[f]->defInfo->visitMap[fy] >> (7 - fx)) & 1))
curt.visitable = true;
if(!((CGI->objh->objInstances[f]->defInfo->blockMap[fy] >> (7 - fx)) & 1))
curt.blocked = true;
}
}
}
}
}
void CMapHandler::init()
{
randomizeObjects();//randomizing objects on map
for(int h=0; h<reader->map.defy.size(); ++h) //initializing loaded def handler's info
{
std::string hlp = reader->map.defy[h]->name;
std::transform(hlp.begin(), hlp.end(), hlp.begin(), (int(*)(int))toupper);
CGI->mh->loadedDefs.insert(std::make_pair(hlp, reader->map.defy[h]->handler));
}
prepareFOWDefs();
roadsRiverTerrainInit(); //road's and river's DefHandlers; and simple values initialization
borderAndTerrainBitmapInit();
initObjectRects();
calculateBlockedPos();
}
SDL_Surface * CMapHandler::terrainRect(int x, int y, int dx, int dy, int level, unsigned char anim, PseudoV< PseudoV< PseudoV<unsigned char> > > & visibilityMap, bool otherHeroAnim, unsigned char heroAnim)
{
if(!otherHeroAnim)
heroAnim = anim; //the same, as it should be
#if SDL_BYTEORDER == SDL_BIG_ENDIAN
int rmask = 0xff000000;
int gmask = 0x00ff0000;
int bmask = 0x0000ff00;
int amask = 0x000000ff;
#else
int rmask = 0x000000ff;
int gmask = 0x0000ff00;
int bmask = 0x00ff0000;
int amask = 0xff000000;
#endif
SDL_Surface * su = SDL_CreateRGBSurface(SDL_SWSURFACE, dx*32, dy*32, 32,
rmask, gmask, bmask, amask);
if (((dx+x)>((reader->map.width+Woff)) || (dy+y)>((reader->map.height+Hoff))) || ((x<-Woff)||(y<-Hoff) ) )
throw new std::string("terrainRect: out of range");
////printing terrain
for (int bx=0; bx<dx; bx++)
{
for (int by=0; by<dy; by++)
{
SDL_Rect sr;
sr.y=by*32;
sr.x=bx*32;
sr.h=sr.w=32;
SDL_BlitSurface(ttiles[x+bx][y+by][level].terbitmap[anim%ttiles[x+bx][y+by][level].terbitmap.size()],NULL,su,&sr);
}
}
////terrain printed
////printing rivers
for (int bx=0; bx<dx; bx++)
{
for (int by=0; by<dy; by++)
{
SDL_Rect sr;
sr.y=by*32;
sr.x=bx*32;
sr.h=sr.w=32;
if(ttiles[x+bx][y+by][level].rivbitmap.size())
SDL_BlitSurface(ttiles[x+bx][y+by][level].rivbitmap[anim%ttiles[x+bx][y+by][level].rivbitmap.size()],NULL,su,&sr);
}
}
////rivers printed
////printing roads
for (int bx=0; bx<dx; bx++)
{
for (int by=-1; by<dy; by++)
{
if(y+by<=-4)
continue;
SDL_Rect sr;
sr.y=by*32+16;
sr.x=bx*32;
sr.h=sr.w=32;
if(ttiles[x+bx][y+by][level].roadbitmap.size())
SDL_BlitSurface(ttiles[x+bx][y+by][level].roadbitmap[anim%ttiles[x+bx][y+by][level].roadbitmap.size()],NULL,su,&sr);
}
}
////roads printed
////printing objects
for (int bx=0; bx<dx; bx++)
{
for (int by=0; by<dy; by++)
{
for(int h=0; h<ttiles[x+bx][y+by][level].objects.size(); ++h)
{
SDL_Rect sr;
sr.w = 32;
sr.h = 32;
sr.x = (bx)*32;
sr.y = (by)*32;
SDL_Rect pp = ttiles[x+bx][y+by][level].objects[h].second.first;
CGHeroInstance * themp = (dynamic_cast<CGHeroInstance*>(ttiles[x+bx][y+by][level].objects[h].first));
if(themp && themp->moveDir && !themp->isStanding && themp->ID!=62) //last condition - this is not prison
{
int imgVal = 8;
SDL_Surface * tb;
if(((CHeroObjInfo*)themp->info)->myInstance->type==NULL)
continue;
std::vector<Cimage> & iv = ((CHeroObjInfo*)themp->info)->myInstance->type->heroClass->moveAnim->ourImages;
switch(themp->moveDir)
{
case 1:
{
int gg;
for(gg=0; gg<iv.size(); ++gg)
{
if(iv[gg].groupNumber==10)
{
tb = iv[gg+heroAnim%imgVal].bitmap;
break;
}
}
SDL_BlitSurface(tb,&pp,su,&sr);
pp.y+=imgVal*2-32;
sr.y-=16;
SDL_BlitSurface(CGI->heroh->flags4[themp->getOwner()]->ourImages[gg+heroAnim%imgVal+35].bitmap, &pp, su, &sr);
break;
}
case 2:
{
int gg;
for(gg=0; gg<iv.size(); ++gg)
{
if(iv[gg].groupNumber==5)
{
tb = iv[gg+heroAnim%imgVal].bitmap;
break;
}
}
SDL_BlitSurface(tb,&pp,su,&sr);
pp.y+=imgVal*2-32;
sr.y-=16;
SDL_BlitSurface(CGI->heroh->flags4[themp->getOwner()]->ourImages[gg+heroAnim%imgVal+35].bitmap, &pp, su, &sr);
break;
}
case 3:
{
int gg;
for(gg=0; gg<iv.size(); ++gg)
{
if(iv[gg].groupNumber==6)
{
tb = iv[gg+heroAnim%imgVal].bitmap;
break;
}
}
SDL_BlitSurface(tb,&pp,su,&sr);
pp.y+=imgVal*2-32;
sr.y-=16;
SDL_BlitSurface(CGI->heroh->flags4[themp->getOwner()]->ourImages[gg+heroAnim%imgVal+35].bitmap, &pp, su, &sr);
break;
}
case 4:
{
int gg;
for(gg=0; gg<iv.size(); ++gg)
{
if(iv[gg].groupNumber==7)
{
tb = iv[gg+heroAnim%imgVal].bitmap;
break;
}
}
SDL_BlitSurface(tb,&pp,su,&sr);
pp.y+=imgVal*2-32;
sr.y-=16;
SDL_BlitSurface(CGI->heroh->flags4[themp->getOwner()]->ourImages[gg+heroAnim%imgVal+35].bitmap, &pp, su, &sr);
break;
}
case 5:
{
int gg;
for(gg=0; gg<iv.size(); ++gg)
{
if(iv[gg].groupNumber==8)
{
tb = iv[gg+heroAnim%imgVal].bitmap;
break;
}
}
SDL_BlitSurface(tb,&pp,su,&sr);
pp.y+=imgVal*2-32;
sr.y-=16;
SDL_BlitSurface(CGI->heroh->flags4[themp->getOwner()]->ourImages[gg+heroAnim%imgVal+35].bitmap, &pp, su, &sr);
break;
}
case 6: //ok
{
int gg;
for(gg=0; gg<iv.size(); ++gg)
{
if(iv[gg].groupNumber==9)
{
tb = iv[gg+heroAnim%imgVal].bitmap;
break;
}
}
SDL_BlitSurface(tb,&pp,su,&sr);
pp.y+=imgVal*2-32;
sr.y-=16;
SDL_BlitSurface(CGI->heroh->flags4[themp->getOwner()]->ourImages[gg+heroAnim%imgVal+35].bitmap, &pp, su, &sr);
break;
}
case 7:
{
int gg;
for(gg=0; gg<iv.size(); ++gg)
{
if(iv[gg].groupNumber==12)
{
tb = iv[gg+heroAnim%imgVal].bitmap;
break;
}
}
SDL_BlitSurface(tb,&pp,su,&sr);
pp.y+=imgVal*2-32;
sr.y-=16;
SDL_BlitSurface(CGI->heroh->flags4[themp->getOwner()]->ourImages[gg+heroAnim%imgVal+35].bitmap, &pp, su, &sr);
break;
}
case 8:
{
int gg;
for(gg=0; gg<iv.size(); ++gg)
{
if(iv[gg].groupNumber==11)
{
tb = iv[gg+heroAnim%imgVal].bitmap;
break;
}
}
SDL_BlitSurface(tb,&pp,su,&sr);
pp.y+=imgVal*2-32;
sr.y-=16;
SDL_BlitSurface(CGI->heroh->flags4[themp->getOwner()]->ourImages[gg+heroAnim%imgVal+35].bitmap, &pp, su, &sr);
break;
}
}
}
else if(themp && themp->moveDir && themp->isStanding && themp->ID!=62) //last condition - this is not prison
{
int imgVal = 8;
SDL_Surface * tb;
if(((CHeroObjInfo*)themp->info)->myInstance->type==NULL)
continue;
std::vector<Cimage> & iv = ((CHeroObjInfo*)themp->info)->myInstance->type->heroClass->moveAnim->ourImages;
switch(themp->moveDir)
{
case 1:
{
int gg;
for(gg=0; gg<iv.size(); ++gg)
{
if(iv[gg].groupNumber==13)
{
tb = iv[gg].bitmap;
break;
}
}
SDL_BlitSurface(tb,&pp,su,&sr);
if(themp->pos.x==x+bx && themp->pos.y==y+by)
{
SDL_Rect bufr = sr;
bufr.x-=2*32;
bufr.y-=1*32;
SDL_BlitSurface(CGI->heroh->flags4[themp->getOwner()]->ourImages[13*8+heroAnim%imgVal].bitmap, NULL, su, &bufr);
themp->flagPrinted = true;
}
break;
}
case 2:
{
int gg;
for(gg=0; gg<iv.size(); ++gg)
{
if(iv[gg].groupNumber==0)
{
tb = iv[gg].bitmap;
break;
}
}
SDL_BlitSurface(tb,&pp,su,&sr);
if(themp->pos.x==x+bx && themp->pos.y==y+by)
{
SDL_Rect bufr = sr;
bufr.x-=2*32;
bufr.y-=1*32;
SDL_BlitSurface(CGI->heroh->flags4[themp->getOwner()]->ourImages[heroAnim%imgVal].bitmap, NULL, su, &bufr);
themp->flagPrinted = true;
}
break;
}
case 3:
{
int gg;
for(gg=0; gg<iv.size(); ++gg)
{
if(iv[gg].groupNumber==1)
{
tb = iv[gg].bitmap;
break;
}
}
SDL_BlitSurface(tb,&pp,su,&sr);
if(themp->pos.x==x+bx && themp->pos.y==y+by)
{
SDL_Rect bufr = sr;
bufr.x-=2*32;
bufr.y-=1*32;
SDL_BlitSurface(CGI->heroh->flags4[themp->getOwner()]->ourImages[8+heroAnim%imgVal].bitmap, NULL, su, &bufr);
themp->flagPrinted = true;
}
break;
}
case 4:
{
int gg;
for(gg=0; gg<iv.size(); ++gg)
{
if(iv[gg].groupNumber==2)
{
tb = iv[gg].bitmap;
break;
}
}
SDL_BlitSurface(tb,&pp,su,&sr);
if(themp->pos.x==x+bx && themp->pos.y==y+by)
{
SDL_Rect bufr = sr;
bufr.x-=2*32;
bufr.y-=1*32;
SDL_BlitSurface(CGI->heroh->flags4[themp->getOwner()]->ourImages[2*8+heroAnim%imgVal].bitmap, NULL, su, &bufr);
themp->flagPrinted = true;
}
break;
}
case 5:
{
int gg;
for(gg=0; gg<iv.size(); ++gg)
{
if(iv[gg].groupNumber==3)
{
tb = iv[gg].bitmap;
break;
}
}
SDL_BlitSurface(tb,&pp,su,&sr);
if(themp->pos.x==x+bx && themp->pos.y==y+by)
{
SDL_Rect bufr = sr;
bufr.x-=2*32;
bufr.y-=1*32;
SDL_BlitSurface(CGI->heroh->flags4[themp->getOwner()]->ourImages[3*8+heroAnim%imgVal].bitmap, NULL, su, &bufr);
themp->flagPrinted = true;
}
break;
}
case 6:
{
int gg;
for(gg=0; gg<iv.size(); ++gg)
{
if(iv[gg].groupNumber==4)
{
tb = iv[gg].bitmap;
break;
}
}
SDL_BlitSurface(tb,&pp,su,&sr);
if(themp->pos.x==x+bx && themp->pos.y==y+by)
{
SDL_Rect bufr = sr;
bufr.x-=2*32;
bufr.y-=1*32;
SDL_BlitSurface(CGI->heroh->flags4[themp->getOwner()]->ourImages[4*8+heroAnim%imgVal].bitmap, NULL, su, &bufr);
themp->flagPrinted = true;
}
break;
}
case 7:
{
int gg;
for(gg=0; gg<iv.size(); ++gg)
{
if(iv[gg].groupNumber==15)
{
tb = iv[gg].bitmap;
break;
}
}
SDL_BlitSurface(tb,&pp,su,&sr);
if(themp->pos.x==x+bx && themp->pos.y==y+by)
{
SDL_Rect bufr = sr;
bufr.x-=2*32;
bufr.y-=1*32;
SDL_BlitSurface(CGI->heroh->flags4[themp->getOwner()]->ourImages[15*8+heroAnim%imgVal].bitmap, NULL, su, &bufr);
themp->flagPrinted = true;
}
break;
}
case 8:
{
int gg;
for(gg=0; gg<iv.size(); ++gg)
{
if(iv[gg].groupNumber==14)
{
tb = iv[gg].bitmap;
break;
}
}
SDL_BlitSurface(tb,&pp,su,&sr);
if(themp->pos.x==x+bx && themp->pos.y==y+by)
{
SDL_Rect bufr = sr;
bufr.x-=2*32;
bufr.y-=1*32;
SDL_BlitSurface(CGI->heroh->flags4[themp->getOwner()]->ourImages[14*8+heroAnim%imgVal].bitmap, NULL, su, &bufr);
themp->flagPrinted = true;
}
break;
}
}
}
else
{
int imgVal = ttiles[x+bx][y+by][level].objects[h].first->defInfo->handler->ourImages.size();
SDL_BlitSurface(ttiles[x+bx][y+by][level].objects[h].first->defInfo->handler->ourImages[anim%imgVal].bitmap,&pp,su,&sr);
}
//printing appropriate flag colour
if(ttiles[x+bx][y+by][level].objects[h].second.second.size())
{
std::list<int3> & curl = ttiles[x+bx][y+by][level].objects[h].second.second[anim%ttiles[x+bx][y+by][level].objects[h].second.second.size()];
for(std::list<int3>::iterator g=curl.begin(); g!=curl.end(); ++g)
{
SDL_Color ourC;
int own = ttiles[x+bx][y+by][level].objects[h].first->getOwner();
if(ttiles[x+bx][y+by][level].objects[h].first->getOwner()!=255 && ttiles[x+bx][y+by][level].objects[h].first->getOwner()!=254)
ourC = CGI->playerColors[ttiles[x+bx][y+by][level].objects[h].first->getOwner()];
else if(ttiles[x+bx][y+by][level].objects[h].first->getOwner()==255)
ourC = CGI->neutralColor;
else continue;
CSDL_Ext::SDL_PutPixelWithoutRefresh(su, bx*32 + g->x%32 , by*32 + g->y%32, ourC.r , ourC.g, ourC.b, 0);
}
}
}
}
}
///enabling flags
//nie zauwazylem aby ustawianie tego cokolwiek zmienialo w wyswietlaniu, wiec komentuje (do dzialania wymaga jeszcze odkomentowania przyjazni w statcie)
/*for(std::map<int, PlayerState>::iterator k=CGI->state->players.begin(); k!=CGI->state->players.end(); ++k)
{
for (int l = 0; l<k->second.heroes.size(); l++)
k->second.heroes[l]->flagPrinted = false;
}
for(int qq=0; qq<CGI->heroh->heroInstances.size(); ++qq)
{
CGI->heroh->heroInstances[qq]->flagPrinted = false;
}*/
///flags enabled
////objects printed, printing shadow
for (int bx=0; bx<dx; bx++)
{
for (int by=0; by<dy; by++)
{
SDL_Rect sr;
sr.y=by*32;
sr.x=bx*32;
sr.h=sr.w=32;
if (!level)
{
//if( bx+x>-1 && by+y>-1 && bx+x<visibilityMap.size()-(-1) && by+y<visibilityMap[0].size()-(-1) && !visibilityMap[bx+x][by+y][0])
if(bx+x>=0 && by+y>=0 && bx+x<CGI->mh->reader->map.width && by+y<CGI->mh->reader->map.height && !visibilityMap[bx+x][by+y][0])
{
SDL_Surface * hide = getVisBitmap(bx+x, by+y, visibilityMap, 0);
//SDL_Surface * hide2 = CSDL_Ext::secondAlphaTransform(hide, su);
SDL_BlitSurface(hide, NULL, su, &sr);
//SDL_FreeSurface(hide2);
}
}
else
{
//if( bx+x>-1 && by+y>-1 && bx+x<visibilityMap.size()-(-1) && by+y<visibilityMap[0].size()-(-1) && !visibilityMap[bx+x][by+y][1])
if(bx+x>=0 && by+y>=0 && bx+x<CGI->mh->reader->map.width && by+y<CGI->mh->reader->map.height && !visibilityMap[bx+x][by+y][1])
{
SDL_Surface * hide = getVisBitmap(bx+x, by+y, visibilityMap, 1);
//SDL_Surface * hide2 = CSDL_Ext::secondAlphaTransform(hide, su);
SDL_BlitSurface(hide, NULL, su, &sr);
//SDL_FreeSurface(hide2);
}
}
}
}
////shadow printed
//printing borders
for (int bx=0; bx<dx; bx++)
{
for (int by=0; by<dy; by++)
{
if(bx+x<0 || by+y<0 || bx+x>reader->map.width+(-1) || by+y>reader->map.height+(-1))
{
SDL_Rect sr;
sr.y=by*32;
sr.x=bx*32;
sr.h=sr.w=32;
SDL_BlitSurface(ttiles[x+bx][y+by][level].terbitmap[anim%ttiles[x+bx][y+by][level].terbitmap.size()],NULL,su,&sr);
}
else
{
if(MARK_BLOCKED_POSITIONS && ttiles[x+bx][y+by][level].blocked) //temporary hiding blocked positions
{
SDL_Rect sr;
sr.y=by*32;
sr.x=bx*32;
sr.h=sr.w=32;
SDL_Surface * ns = SDL_CreateRGBSurface(SDL_SWSURFACE, 32, 32, 32,
rmask, gmask, bmask, amask);
for(int f=0; f<ns->w*ns->h*4; ++f)
{
*((unsigned char*)(ns->pixels) + f) = 128;
}
SDL_BlitSurface(ns,NULL,su,&sr);
SDL_FreeSurface(ns);
}
if(MARK_VISITABLE_POSITIONS && ttiles[x+bx][y+by][level].visitable) //temporary hiding visitable positions
{
SDL_Rect sr;
sr.y=by*32;
sr.x=bx*32;
sr.h=sr.w=32;
SDL_Surface * ns = SDL_CreateRGBSurface(SDL_SWSURFACE, 32, 32, 32,
rmask, gmask, bmask, amask);
for(int f=0; f<ns->w*ns->h*4; ++f)
{
*((unsigned char*)(ns->pixels) + f) = 128;
}
SDL_BlitSurface(ns,NULL,su,&sr);
SDL_FreeSurface(ns);
}
}
}
}
CSDL_Ext::update(su);
//borders printed
return su;
}
SDL_Surface * CMapHandler::terrBitmap(int x, int y)
{
return ttiles[x+Woff][y+Hoff][0].terbitmap[0];
}
SDL_Surface * CMapHandler::undTerrBitmap(int x, int y)
{
return ttiles[x+Woff][y+Hoff][0].terbitmap[1];
}
SDL_Surface * CMapHandler::getVisBitmap(int x, int y, PseudoV< PseudoV< PseudoV<unsigned char> > > & visibilityMap, int lvl)
{
if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && !visibilityMap[x-1][y-1][lvl] && !visibilityMap[x+1][y+1][lvl] && !visibilityMap[x+1][y-1][lvl] && !visibilityMap[x-1][y+1][lvl])
{
return fullHide->ourImages[hideBitmap[x][y][lvl]].bitmap; //fully hidden
}
else if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && !visibilityMap[x-1][y-1][lvl] && visibilityMap[x+1][y+1][lvl] && !visibilityMap[x+1][y-1][lvl] && !visibilityMap[x-1][y+1][lvl])
{
return partialHide->ourImages[22].bitmap; //visible right bottom corner
}
else if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && !visibilityMap[x-1][y-1][lvl] && !visibilityMap[x+1][y+1][lvl] && visibilityMap[x+1][y-1][lvl] && !visibilityMap[x-1][y+1][lvl])
{
return partialHide->ourImages[15].bitmap; //visible right top corner
}
else if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && !visibilityMap[x-1][y-1][lvl] && !visibilityMap[x+1][y+1][lvl] && !visibilityMap[x+1][y-1][lvl] && visibilityMap[x-1][y+1][lvl])
{
//return CSDL_Ext::rotate01(partialHide->ourImages[22].bitmap); //visible left bottom corner
return partialHide->ourImages[34].bitmap; //visible left bottom corner
}
else if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && visibilityMap[x-1][y-1][lvl] && !visibilityMap[x+1][y+1][lvl] && !visibilityMap[x+1][y-1][lvl] && !visibilityMap[x-1][y+1][lvl])
{
//return CSDL_Ext::rotate01(partialHide->ourImages[15].bitmap); //visible left top corner
return partialHide->ourImages[35].bitmap;
}
else if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && visibilityMap[x][y-1][lvl] && visibilityMap[x-1][y-1][lvl] && !visibilityMap[x+1][y+1][lvl] && visibilityMap[x+1][y-1][lvl] && !visibilityMap[x-1][y+1][lvl])
{
//return partialHide->ourImages[rand()%2].bitmap; //visible top
return partialHide->ourImages[0].bitmap; //visible top
}
else if(visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && !visibilityMap[x-1][y-1][lvl] && visibilityMap[x+1][y+1][lvl] && !visibilityMap[x+1][y-1][lvl] && visibilityMap[x-1][y+1][lvl])
{
//return partialHide->ourImages[4+rand()%2].bitmap; //visble bottom
return partialHide->ourImages[4].bitmap; //visble bottom
}
else if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && visibilityMap[x-1][y-1][lvl] && !visibilityMap[x+1][y+1][lvl] && !visibilityMap[x+1][y-1][lvl] && visibilityMap[x-1][y+1][lvl])
{
//return CSDL_Ext::rotate01(partialHide->ourImages[2+rand()%2].bitmap); //visible left
//return CSDL_Ext::rotate01(partialHide->ourImages[2].bitmap); //visible left
return partialHide->ourImages[36].bitmap;
}
else if(!visibilityMap[x][y+1][lvl] && visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && !visibilityMap[x-1][y-1][lvl] && visibilityMap[x+1][y+1][lvl] && visibilityMap[x+1][y-1][lvl] && !visibilityMap[x-1][y+1][lvl])
{
//return partialHide->ourImages[2+rand()%2].bitmap; //visible right
return partialHide->ourImages[2].bitmap; //visible right
}
else if(visibilityMap[x][y+1][lvl] && visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && !visibilityMap[x-1][y-1][lvl])
{
//return partialHide->ourImages[12+2*(rand()%2)].bitmap; //visible bottom, right - bottom, right; left top corner hidden
return partialHide->ourImages[12].bitmap; //visible bottom, right - bottom, right; left top corner hidden
}
else if(!visibilityMap[x][y+1][lvl] && visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && visibilityMap[x][y-1][lvl] && !visibilityMap[x-1][y+1][lvl])
{
return partialHide->ourImages[13].bitmap; //visible right, right - top; left bottom corner hidden
}
else if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && visibilityMap[x-1][y][lvl] && visibilityMap[x][y-1][lvl] && !visibilityMap[x+1][y+1][lvl])
{
//return CSDL_Ext::rotate01(partialHide->ourImages[13].bitmap); //visible top, top - left, left; right bottom corner hidden
return partialHide->ourImages[37].bitmap;
}
else if(visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && !visibilityMap[x+1][y-1][lvl])
{
//return CSDL_Ext::rotate01(partialHide->ourImages[12+2*(rand()%2)].bitmap); //visible left, left - bottom, bottom; right top corner hidden
//return CSDL_Ext::rotate01(partialHide->ourImages[12].bitmap); //visible left, left - bottom, bottom; right top corner hidden
return partialHide->ourImages[38].bitmap;
}
else if(visibilityMap[x][y+1][lvl] && visibilityMap[x+1][y][lvl] && visibilityMap[x-1][y][lvl] && visibilityMap[x][y-1][lvl] && visibilityMap[x-1][y-1][lvl] && visibilityMap[x+1][y+1][lvl] && visibilityMap[x+1][y-1][lvl] && visibilityMap[x-1][y+1][lvl])
{
return partialHide->ourImages[10].bitmap; //visible left, right, bottom and top
}
if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && !visibilityMap[x-1][y-1][lvl] && visibilityMap[x+1][y+1][lvl] && visibilityMap[x+1][y-1][lvl] && !visibilityMap[x-1][y+1][lvl])
{
return partialHide->ourImages[16].bitmap; //visible right corners
}
if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && visibilityMap[x-1][y-1][lvl] && !visibilityMap[x+1][y+1][lvl] && visibilityMap[x+1][y-1][lvl] && !visibilityMap[x-1][y+1][lvl])
{
return partialHide->ourImages[18].bitmap; //visible top corners
}
if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && visibilityMap[x-1][y-1][lvl] && !visibilityMap[x+1][y+1][lvl] && !visibilityMap[x+1][y-1][lvl] && visibilityMap[x-1][y+1][lvl])
{
//return CSDL_Ext::rotate01(partialHide->ourImages[16].bitmap); //visible left corners
return partialHide->ourImages[39].bitmap;
}
if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && !visibilityMap[x-1][y-1][lvl] && visibilityMap[x+1][y+1][lvl] && !visibilityMap[x+1][y-1][lvl] && visibilityMap[x-1][y+1][lvl])
{
//return CSDL_Ext::hFlip(partialHide->ourImages[18].bitmap); //visible bottom corners
return partialHide->ourImages[40].bitmap;
}
if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && !visibilityMap[x-1][y-1][lvl] && !visibilityMap[x+1][y+1][lvl] && visibilityMap[x+1][y-1][lvl] && visibilityMap[x-1][y+1][lvl])
{
return partialHide->ourImages[17].bitmap; //visible right - top and bottom - left corners
}
if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && visibilityMap[x-1][y-1][lvl] && visibilityMap[x+1][y+1][lvl] && !visibilityMap[x+1][y-1][lvl] && !visibilityMap[x-1][y+1][lvl])
{
//return CSDL_Ext::hFlip(partialHide->ourImages[17].bitmap); //visible top - left and bottom - right corners
return partialHide->ourImages[41].bitmap;
}
if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && !visibilityMap[x-1][y-1][lvl] && visibilityMap[x+1][y+1][lvl] && visibilityMap[x+1][y-1][lvl] && visibilityMap[x-1][y+1][lvl])
{
return partialHide->ourImages[19].bitmap; //visible corners without left top
}
if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && visibilityMap[x-1][y-1][lvl] && visibilityMap[x+1][y+1][lvl] && visibilityMap[x+1][y-1][lvl] && !visibilityMap[x-1][y+1][lvl])
{
return partialHide->ourImages[20].bitmap; //visible corners without left bottom
}
if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && visibilityMap[x-1][y-1][lvl] && !visibilityMap[x+1][y+1][lvl] && visibilityMap[x+1][y-1][lvl] && visibilityMap[x-1][y+1][lvl])
{
//return CSDL_Ext::rotate01(partialHide->ourImages[20].bitmap); //visible corners without right bottom
return partialHide->ourImages[42].bitmap;
}
if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && visibilityMap[x-1][y-1][lvl] && visibilityMap[x+1][y+1][lvl] && !visibilityMap[x+1][y-1][lvl] && visibilityMap[x-1][y+1][lvl])
{
//return CSDL_Ext::rotate01(partialHide->ourImages[19].bitmap); //visible corners without right top
return partialHide->ourImages[43].bitmap;
}
if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && visibilityMap[x-1][y-1][lvl] && visibilityMap[x+1][y+1][lvl] && visibilityMap[x+1][y-1][lvl] && visibilityMap[x-1][y+1][lvl])
{
return partialHide->ourImages[21].bitmap; //visible all corners only
}
if(visibilityMap[x][y+1][lvl] && visibilityMap[x+1][y][lvl] && visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl])
{
return partialHide->ourImages[6].bitmap; //hidden top
}
if(visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && visibilityMap[x-1][y][lvl] && visibilityMap[x][y-1][lvl])
{
return partialHide->ourImages[7].bitmap; //hidden right
}
if(!visibilityMap[x][y+1][lvl] && visibilityMap[x+1][y][lvl] && visibilityMap[x-1][y][lvl] && visibilityMap[x][y-1][lvl])
{
return partialHide->ourImages[8].bitmap; //hidden bottom
}
if(visibilityMap[x][y+1][lvl] && visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && visibilityMap[x][y-1][lvl])
{
//return CSDL_Ext::rotate01(partialHide->ourImages[7].bitmap); //hidden left
return partialHide->ourImages[44].bitmap;
}
if(!visibilityMap[x][y+1][lvl] && visibilityMap[x+1][y][lvl] && visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl])
{
return partialHide->ourImages[9].bitmap; //hidden top and bottom
}
if(visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && visibilityMap[x][y-1][lvl])
{
return partialHide->ourImages[29].bitmap; //hidden left and right
}
if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && visibilityMap[x][y-1][lvl] && visibilityMap[x+1][y+1][lvl] && !visibilityMap[x-1][y+1][lvl])
{
return partialHide->ourImages[24].bitmap; //visible top and right bottom corner
}
if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && visibilityMap[x][y-1][lvl] && !visibilityMap[x+1][y+1][lvl] && visibilityMap[x-1][y+1][lvl])
{
//return CSDL_Ext::rotate01(partialHide->ourImages[24].bitmap); //visible top and left bottom corner
return partialHide->ourImages[45].bitmap;
}
if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && visibilityMap[x][y-1][lvl] && visibilityMap[x+1][y+1][lvl] && visibilityMap[x-1][y+1][lvl])
{
return partialHide->ourImages[33].bitmap; //visible top and bottom corners
}
if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && !visibilityMap[x+1][y+1][lvl] && visibilityMap[x+1][y-1][lvl])
{
//return CSDL_Ext::rotate01(partialHide->ourImages[26].bitmap); //visible left and right top corner
return partialHide->ourImages[46].bitmap;
}
if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && visibilityMap[x+1][y+1][lvl] && !visibilityMap[x+1][y-1][lvl])
{
//return CSDL_Ext::rotate01(partialHide->ourImages[25].bitmap); //visible left and right bottom corner
return partialHide->ourImages[47].bitmap;
}
if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && visibilityMap[x+1][y+1][lvl] && visibilityMap[x+1][y-1][lvl])
{
return partialHide->ourImages[32].bitmap; //visible left and right corners
}
if(visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && visibilityMap[x-1][y-1][lvl] && !visibilityMap[x+1][y-1][lvl])
{
//return CSDL_Ext::rotate01(partialHide->ourImages[30].bitmap); //visible bottom and left top corner
return partialHide->ourImages[48].bitmap;
}
if(visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && !visibilityMap[x-1][y-1][lvl] && visibilityMap[x+1][y-1][lvl])
{
return partialHide->ourImages[30].bitmap; //visible bottom and right top corner
}
if(visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && visibilityMap[x-1][y-1][lvl] && visibilityMap[x+1][y-1][lvl])
{
return partialHide->ourImages[31].bitmap; //visible bottom and top corners
}
if(!visibilityMap[x][y+1][lvl] && visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && !visibilityMap[x-1][y-1][lvl] && visibilityMap[x-1][y+1][lvl])
{
return partialHide->ourImages[25].bitmap; //visible right and left bottom corner
}
if(!visibilityMap[x][y+1][lvl] && visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && visibilityMap[x-1][y-1][lvl] && !visibilityMap[x-1][y+1][lvl])
{
return partialHide->ourImages[26].bitmap; //visible right and left top corner
}
if(!visibilityMap[x][y+1][lvl] && visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && visibilityMap[x-1][y-1][lvl] && visibilityMap[x-1][y+1][lvl])
{
//return CSDL_Ext::rotate01(partialHide->ourImages[32].bitmap); //visible right and left cornres
return partialHide->ourImages[49].bitmap;
}
if(visibilityMap[x][y+1][lvl] && visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && visibilityMap[x-1][y-1][lvl])
{
return partialHide->ourImages[28].bitmap; //visible bottom, right - bottom, right; left top corner visible
}
else if(!visibilityMap[x][y+1][lvl] && visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && visibilityMap[x][y-1][lvl] && visibilityMap[x-1][y+1][lvl])
{
return partialHide->ourImages[27].bitmap; //visible right, right - top; left bottom corner visible
}
else if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && visibilityMap[x-1][y][lvl] && visibilityMap[x][y-1][lvl] && visibilityMap[x+1][y+1][lvl])
{
//return CSDL_Ext::rotate01(partialHide->ourImages[27].bitmap); //visible top, top - left, left; right bottom corner visible
return partialHide->ourImages[50].bitmap;
}
else if(visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && visibilityMap[x+1][y-1][lvl])
{
//return CSDL_Ext::rotate01(partialHide->ourImages[28].bitmap); //visible left, left - bottom, bottom; right top corner visible
return partialHide->ourImages[51].bitmap;
}
//newly added
else if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && visibilityMap[x][y-1][lvl] && !visibilityMap[x-1][y-1][lvl] && !visibilityMap[x+1][y+1][lvl] && visibilityMap[x+1][y-1][lvl] && !visibilityMap[x-1][y+1][lvl]) //visible t and tr
{
return partialHide->ourImages[0].bitmap;
}
else if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && visibilityMap[x][y-1][lvl] && visibilityMap[x-1][y-1][lvl] && !visibilityMap[x+1][y+1][lvl] && !visibilityMap[x+1][y-1][lvl] && !visibilityMap[x-1][y+1][lvl]) //visible t and tl
{
return partialHide->ourImages[1].bitmap;
}
else if(visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && !visibilityMap[x-1][y-1][lvl] && visibilityMap[x+1][y+1][lvl] && !visibilityMap[x+1][y-1][lvl] && !visibilityMap[x-1][y+1][lvl]) //visible b and br
{
return partialHide->ourImages[4].bitmap;
}
else if(visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && !visibilityMap[x-1][y-1][lvl] && !visibilityMap[x+1][y+1][lvl] && !visibilityMap[x+1][y-1][lvl] && visibilityMap[x-1][y+1][lvl]) //visible b and bl
{
return partialHide->ourImages[5].bitmap;
}
else if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && visibilityMap[x-1][y-1][lvl] && !visibilityMap[x+1][y+1][lvl] && !visibilityMap[x+1][y-1][lvl] && !visibilityMap[x-1][y+1][lvl]) //visible l and tl
{
return partialHide->ourImages[36].bitmap;
}
else if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && !visibilityMap[x-1][y-1][lvl] && !visibilityMap[x+1][y+1][lvl] && !visibilityMap[x+1][y-1][lvl] && visibilityMap[x-1][y+1][lvl]) //visible l and bl
{
return partialHide->ourImages[36].bitmap;
}
else if(!visibilityMap[x][y+1][lvl] && visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && !visibilityMap[x-1][y-1][lvl] && !visibilityMap[x+1][y+1][lvl] && visibilityMap[x+1][y-1][lvl] && !visibilityMap[x-1][y+1][lvl]) //visible r and tr
{
return partialHide->ourImages[2].bitmap;
}
else if(!visibilityMap[x][y+1][lvl] && visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && !visibilityMap[x-1][y-1][lvl] && visibilityMap[x+1][y+1][lvl] && !visibilityMap[x+1][y-1][lvl] && !visibilityMap[x-1][y+1][lvl]) //visible r and br
{
return partialHide->ourImages[3].bitmap;
}
return fullHide->ourImages[0].bitmap; //this case should never happen, but it is better to hide too much than reveal it....
}
//char & CMapHandler::visAccess(int x, int y)
//{
// return visibility[x+Woff][y+Hoff];
//}
//
//char & CMapHandler::undVisAccess(int x, int y)
//{
// return undVisibility[x+Woff][y+Hoff];
//}
int CMapHandler::getCost(int3 &a, int3 &b, const CGHeroInstance *hero)
{
int ret=-1;
if(a.x>=CGI->mh->reader->map.width && a.y>=CGI->mh->reader->map.height)
ret = hero->type->heroClass->terrCosts[CGI->mh->ttiles[CGI->mh->reader->map.width-1][CGI->mh->reader->map.width-1][a.z].malle];
else if(a.x>=CGI->mh->reader->map.width && a.y<CGI->mh->reader->map.height)
ret = hero->type->heroClass->terrCosts[CGI->mh->ttiles[CGI->mh->reader->map.width-1][a.y][a.z].malle];
else if(a.x<CGI->mh->reader->map.width && a.y>=CGI->mh->reader->map.height)
ret = hero->type->heroClass->terrCosts[CGI->mh->ttiles[a.x][CGI->mh->reader->map.width-1][a.z].malle];
else
ret = hero->type->heroClass->terrCosts[CGI->mh->ttiles[a.x][a.y][a.z].malle];
if(!(a.x==b.x || a.y==b.y))
ret*=1.41421;
//TODO: use hero's pathfinding skill during calculating cost
return ret;
}
std::vector < std::string > CMapHandler::getObjDescriptions(int3 pos)
{
std::vector < std::pair<CGObjectInstance*,std::pair<SDL_Rect, std::vector<std::list<int3>>>> > objs = ttiles[pos.x][pos.y][pos.z].objects;
std::vector<std::string> ret;
for(int g=0; g<objs.size(); ++g)
{
if( (5-(objs[g].first->pos.y-pos.y)) >= 0 && (5-(objs[g].first->pos.y-pos.y)) < 6 && (objs[g].first->pos.x-pos.x) >= 0 && (objs[g].first->pos.x-pos.x)<7 && objs[g].first->defInfo &&
(((objs[g].first->defInfo->blockMap[5-(objs[g].first->pos.y-pos.y)])>>((objs[g].first->pos.x-pos.x)))&1)==0
) //checking position blocking
{
//unsigned char * blm = objs[g].first->defInfo->blockMap;
if (objs[g].first->state)
ret.push_back(objs[g].first->state->hoverText(objs[g].first));
else
ret.push_back(CGI->objh->objects[objs[g].first->defInfo->id].name);
}
}
return ret;
}
std::vector < CGObjectInstance * > CMapHandler::getVisitableObjs(int3 pos)
{
std::vector < CGObjectInstance * > ret;
for(int h=0; h<ttiles[pos.x][pos.y][pos.z].objects.size(); ++h)
{
CGObjectInstance * curi = ttiles[pos.x][pos.y][pos.z].objects[h].first;
if(curi->visitableAt(- curi->pos.x + pos.x + curi->getWidth() - 1, -curi->pos.y + pos.y + curi->getHeight() - 1))
ret.push_back(curi);
}
return ret;
}
CGObjectInstance * CMapHandler::createObject(int id, int subid, int3 pos)
{
CGObjectInstance * nobj;
switch(id)
{
case 43: //hero
nobj = new CGHeroInstance;
break;
case 98: //town
nobj = new CGTownInstance;
break;
default: //rest of objects
nobj = new CGObjectInstance;
break;
}
nobj->ID = id;
nobj->subID = subid;
nobj->defInfo = new CGDefInfo;
nobj->defObjInfoNumber = -1;
for(int f=0; f<CGI->dobjinfo->objs.size(); ++f)
{
if(CGI->dobjinfo->objs[f].type==id && CGI->dobjinfo->objs[f].subtype == subid)
{
nobj->defObjInfoNumber = f;
break;
}
}
nobj->defInfo->name = CGI->dobjinfo->objs[nobj->defObjInfoNumber].defName;
nobj->defInfo->isOnDefList = (nobj->defObjInfoNumber==-1 ? false : true);
for(int g=0; g<6; ++g)
nobj->defInfo->blockMap[g] = CGI->dobjinfo->objs[nobj->defObjInfoNumber].blockMap[g];
for(int g=0; g<6; ++g)
nobj->defInfo->visitMap[g] = CGI->dobjinfo->objs[nobj->defObjInfoNumber].visitMap[g];
nobj->defInfo->printPriority = CGI->dobjinfo->objs[nobj->defObjInfoNumber].priority;
nobj->pos = pos;
//nobj->state = NULL;//new CLuaObjectScript();
nobj->tempOwner = 254;
nobj->info = NULL;
nobj->defInfo->id = id;
nobj->defInfo->subid = subid;
//assigning defhandler
std::string ourName = getDefName(id, subid);
std::transform(ourName.begin(), ourName.end(), ourName.begin(), (int(*)(int))toupper);
nobj->defInfo->name = ourName;
if(loadedDefs[ourName] == NULL)
{
nobj->defInfo->handler = CGI->spriteh->giveDef(ourName);
loadedDefs[ourName] = nobj->defInfo->handler;
}
else
{
nobj->defInfo->handler = loadedDefs[ourName];
}
return nobj;
}
std::string CMapHandler::getDefName(int id, int subid)
{
for(int i=0; i<CGI->dobjinfo->objs.size(); ++i)
{
if(CGI->dobjinfo->objs[i].type==id && CGI->dobjinfo->objs[i].subtype==subid)
return CGI->dobjinfo->objs[i].defName;
}
throw new std::exception("Def not found.");
}
bool CMapHandler::printObject(CGObjectInstance *obj)
{
CDefHandler * curd = obj->defInfo->handler;
for(int fx=0; fx<curd->ourImages[0].bitmap->w/32; ++fx)
{
for(int fy=0; fy<curd->ourImages[0].bitmap->h/32; ++fy)
{
SDL_Rect cr;
cr.w = 32;
cr.h = 32;
cr.x = fx*32;
cr.y = fy*32;
std::pair<CGObjectInstance*,std::pair<SDL_Rect, std::vector<std::list<int3>>>> toAdd = std::make_pair(obj, std::make_pair(cr, std::vector<std::list<int3>>()));
///initializing places that will be coloured by blitting (flag colour / player colour positions)
if(CGI->dobjinfo->objs[toAdd.first->defObjInfoNumber].isVisitable())
{
toAdd.second.second.resize(toAdd.first->defInfo->handler->ourImages.size());
for(int no = 0; no<toAdd.first->defInfo->handler->ourImages.size(); ++no)
{
bool breakNow = true;
for(int dx=0; dx<32; ++dx)
{
for(int dy=0; dy<32; ++dy)
{
SDL_Surface * curs = toAdd.first->defInfo->handler->ourImages[no].bitmap;
Uint32* point = (Uint32*)( (Uint8*)curs->pixels + curs->pitch * (fy*32+dy) + curs->format->BytesPerPixel*(fx*32+dx));
Uint8 r, g, b, a;
SDL_GetRGBA(*point, curs->format, &r, &g, &b, &a);
if(r==255 && g==255 && b==0)
{
toAdd.second.second[no].push_back(int3((fx*32+dx), (fy*32+dy), 0));
breakNow = false;
}
}
}
if(breakNow)
break;
}
}
if((obj->pos.x + fx - curd->ourImages[0].bitmap->w/32+1)>=0 && (obj->pos.x + fx - curd->ourImages[0].bitmap->w/32+1)<ttiles.size()-Woff && (obj->pos.y + fy - curd->ourImages[0].bitmap->h/32+1)>=0 && (obj->pos.y + fy - curd->ourImages[0].bitmap->h/32+1)<ttiles[0].size()-Hoff)
{
TerrainTile2 & curt =
ttiles
[obj->pos.x + fx - curd->ourImages[0].bitmap->w/32]
[obj->pos.y + fy - curd->ourImages[0].bitmap->h/32]
[obj->pos.z];
ttiles[obj->pos.x + fx - curd->ourImages[0].bitmap->w/32+1][obj->pos.y + fy - curd->ourImages[0].bitmap->h/32+1][obj->pos.z].objects.push_back(toAdd);
}
} // for(int fy=0; fy<curd->ourImages[0].bitmap->h/32; ++fy)
} //for(int fx=0; fx<curd->ourImages[0].bitmap->w/32; ++fx)
return true;
}
bool CMapHandler::hideObject(CGObjectInstance *obj)
{
CDefHandler * curd = obj->defInfo->handler;
for(int fx=0; fx<curd->ourImages[0].bitmap->w/32; ++fx)
{
for(int fy=0; fy<curd->ourImages[0].bitmap->h/32; ++fy)
{
if((obj->pos.x + fx - curd->ourImages[0].bitmap->w/32+1)>=0 && (obj->pos.x + fx - curd->ourImages[0].bitmap->w/32+1)<ttiles.size()-Woff && (obj->pos.y + fy - curd->ourImages[0].bitmap->h/32+1)>=0 && (obj->pos.y + fy - curd->ourImages[0].bitmap->h/32+1)<ttiles[0].size()-Hoff)
{
std::vector < std::pair<CGObjectInstance*,std::pair<SDL_Rect, std::vector<std::list<int3>>>> > & ctile = ttiles[obj->pos.x + fx - curd->ourImages[0].bitmap->w/32+1][obj->pos.y + fy - curd->ourImages[0].bitmap->h/32+1][obj->pos.z].objects;
for(int dd=0; dd<ctile.size(); ++dd)
{
if(ctile[dd].first->id==obj->id)
ctile.erase(ctile.begin() + dd);
}
}
} // for(int fy=0; fy<curd->ourImages[0].bitmap->h/32; ++fy)
} //for(int fx=0; fx<curd->ourImages[0].bitmap->w/32; ++fx)
return true;
}
std::string CMapHandler::getRandomizedDefName(CGDefInfo *di, CGObjectInstance * obj)
{
if(di->id==76) //random resource
{
std::vector<std::string> resDefNames;
//resDefNames.push_back("AVTRNDM0.DEF");
resDefNames.push_back("AVTWOOD0.DEF");
resDefNames.push_back("AVTMERC0.DEF");
resDefNames.push_back("AVTORE0.DEF");
resDefNames.push_back("AVTSULF0.DEF");
resDefNames.push_back("AVTCRYS0.DEF");
resDefNames.push_back("AVTGEMS0.DEF");
resDefNames.push_back("AVTGOLD0.DEF");
resDefNames.push_back("ZMITHR.DEF");
return resDefNames[rand()%resDefNames.size()];
}
else if(di->id==72 || di->id==73 || di->id==74 || di->id==75 || di->id==162 || di->id==163 || di->id==164 || di->id==71) //random monster
{
std::vector<std::string> creDefNames;
for(int dd=0; dd<140; ++dd) //we do not use here WoG units
{
creDefNames.push_back(CGI->dobjinfo->objs[dd+1184].defName);
}
switch(di->id)
{
case 72: //level 1
return creDefNames[14*(rand()%9)+rand()%2];
case 73: //level 2
return creDefNames[14*(rand()%9)+rand()%2+2];
case 74: //level 3
return creDefNames[14*(rand()%9)+rand()%2+4];
case 75: //level 4
return creDefNames[14*(rand()%9)+rand()%2+6];
case 162: //level 5
return creDefNames[14*(rand()%9)+rand()%2+8];
case 163: //level 6
return creDefNames[14*(rand()%9)+rand()%2+10];
case 164: //level 7
return creDefNames[14*(rand()%9)+rand()%2+12];
case 71: // any level
return creDefNames[rand()%126];
}
}
else if(di->id==65) //random artifact (any class)
{
std::vector<std::string> artDefNames;
for(int bb=0; bb<162; ++bb)
{
if(CGI->arth->artifacts[CGI->dobjinfo->objs[bb+213].subtype].aClass!=EartClass::SartClass)
artDefNames.push_back(CGI->dobjinfo->objs[bb+213].defName);
}
return artDefNames[rand()%artDefNames.size()];
}
else if(di->id==66) //random artifact (treasure)
{
std::vector<std::string> art1DefNames;
for(int bb=0; bb<162; ++bb)
{
if(CGI->arth->artifacts[CGI->dobjinfo->objs[bb+213].subtype].aClass==EartClass::TartClass)
art1DefNames.push_back(CGI->dobjinfo->objs[bb+213].defName);
}
return art1DefNames[rand()%art1DefNames.size()];
}
else if(di->id==67) //random artifact (minor)
{
std::vector<std::string> art2DefNames;
for(int bb=0; bb<162; ++bb)
{
if(CGI->arth->artifacts[CGI->dobjinfo->objs[bb+213].subtype].aClass==EartClass::NartClass)
art2DefNames.push_back(CGI->dobjinfo->objs[bb+213].defName);
}
return art2DefNames[rand()%art2DefNames.size()];
}
else if(di->id==68) //random artifact (major)
{
std::vector<std::string> art3DefNames;
for(int bb=0; bb<162; ++bb)
{
if(CGI->arth->artifacts[CGI->dobjinfo->objs[bb+213].subtype].aClass==EartClass::JartClass)
art3DefNames.push_back(CGI->dobjinfo->objs[bb+213].defName);
}
return art3DefNames[rand()%art3DefNames.size()];
}
else if(di->id==69) //random artifact (relic)
{
std::vector<std::string> art4DefNames;
for(int bb=0; bb<162; ++bb)
{
if(CGI->arth->artifacts[CGI->dobjinfo->objs[bb+213].subtype].aClass==EartClass::RartClass)
art4DefNames.push_back(CGI->dobjinfo->objs[bb+213].defName);
}
return art4DefNames[rand()%art4DefNames.size()];
}
else if(di->id==77) //random town
{
if(!obj)
return std::string(); //obj is necessary!
std::vector<std::string> town0DefNames; //without fort
town0DefNames.push_back("AVCCAST0.DEF");
town0DefNames.push_back("AVCRAMP0.DEF");
town0DefNames.push_back("AVCTOWR0.DEF");
town0DefNames.push_back("AVCINFT0.DEF");
town0DefNames.push_back("AVCNECR0.DEF");
town0DefNames.push_back("AVCDUNG0.DEF");
town0DefNames.push_back("AVCSTRO0.DEF");
town0DefNames.push_back("AVCFTRT0.DEF");
town0DefNames.push_back("AVCHFOR0.DEF");
std::vector<std::string> town1DefNames; //with fort
for(int dd=0; dd<F_NUMBER; ++dd)
{
town1DefNames.push_back(CGI->dobjinfo->objs[dd+384].defName);
}
std::vector<std::string> town2DefNames; //with capitol
for(int dd=0; dd<F_NUMBER; ++dd)
{
town2DefNames.push_back(CGI->dobjinfo->objs[dd+384].defName);
}
for(int b=0; b<town2DefNames.size(); ++b)
{
for(int q=0; q<town2DefNames[b].size(); ++q)
{
if(town2DefNames[b][q]=='x' || town2DefNames[b][q]=='X')
town2DefNames[b][q] = 'Z';
}
}
//TODO: use capitol defs
//variables initialized
if(obj->tempOwner==0xff) //no preselected preferentions
{
if(((CCastleObjInfo*)obj->info)->hasFort)
return town1DefNames[rand()%town1DefNames.size()];
else
return town0DefNames[rand()%town0DefNames.size()];
}
else
{
if(CGI->scenarioOps.getIthPlayersSettings(((CCastleObjInfo*)obj->info)->player).castle>-1) //castle specified in start options
{
int defnr = CGI->scenarioOps.getIthPlayersSettings(((CCastleObjInfo*)obj->info)->player).castle;
if(((CCastleObjInfo*)obj->info)->hasFort)
return town1DefNames[defnr];
else
return town0DefNames[defnr];
}
else //no castle specified
{
int defnr = rand()%F_NUMBER;
if(((CCastleObjInfo*)obj->info)->hasFort)
return town1DefNames[defnr];
else
return town0DefNames[defnr];
}
}
}
else if(di->id==70) //random hero
{
std::stringstream nm;
nm<<"AH";
nm<<std::setw(2);
nm<<std::setfill('0');
nm<<rand()%18; //HARDCODED VALUE! TODO: REMOVE IN FUTURE
nm<<"_.DEF";
return nm.str();
}
else if(di->id==217) //random dwelling with preset level
{
std::vector< std::vector<std::string> > creGenNames;
creGenNames.resize(F_NUMBER);
for(int ff=0; ff<F_NUMBER-1; ++ff)
{
for(int dd=0; dd<7; ++dd)
{
creGenNames[ff].push_back(CGI->dobjinfo->objs[394+7*ff+dd].defName);
}
}
creGenNames[F_NUMBER-1].push_back(CGI->dobjinfo->objs[456].defName);
creGenNames[F_NUMBER-1].push_back(CGI->dobjinfo->objs[451].defName);
creGenNames[F_NUMBER-1].push_back(CGI->dobjinfo->objs[454].defName);
creGenNames[F_NUMBER-1].push_back(CGI->dobjinfo->objs[453].defName);
creGenNames[F_NUMBER-1].push_back(CGI->dobjinfo->objs[452].defName);
creGenNames[F_NUMBER-1].push_back(CGI->dobjinfo->objs[457].defName);
creGenNames[F_NUMBER-1].push_back(CGI->dobjinfo->objs[458].defName);
if(((CCreGenObjInfo*)obj->info)->asCastle)
{
int fraction = -1;
for(int vv=0; vv<CGI->objh->objInstances.size(); ++vv)
{
if(CGI->objh->objInstances[vv]->defInfo->id==98) //is a town
{
if( //check if it is this one we want
((CCastleObjInfo*)CGI->objh->objInstances[vv]->info)->bytes[0]==((CCreGenObjInfo*)obj->info)->bytes[0]
&& ((CCastleObjInfo*)CGI->objh->objInstances[vv]->info)->bytes[1]==((CCreGenObjInfo*)obj->info)->bytes[1]
&& ((CCastleObjInfo*)CGI->objh->objInstances[vv]->info)->bytes[2]==((CCreGenObjInfo*)obj->info)->bytes[2]
&& ((CCastleObjInfo*)CGI->objh->objInstances[vv]->info)->bytes[3]==((CCreGenObjInfo*)obj->info)->bytes[3])
{
fraction = CGI->objh->objInstances[vv]->subID; //TODO: is typeID what we really want?
}
}
}
if(fraction == -1)
{
fraction = rand()%F_NUMBER; //TODO: check it more
}
int lvl = atoi(di->name.substr(7, 8).c_str()) - 1;
return creGenNames[fraction][lvl];
}
else
{
std::vector<int> possibleTowns;
for(int bb=0; bb<8; ++bb)
{
if(((CCreGenObjInfo*)obj->info)->castles[0] & (1<<bb))
{
possibleTowns.push_back(bb);
}
}
if(((CCreGenObjInfo*)obj->info)->castles[1])
possibleTowns.push_back(8);
int fraction = possibleTowns[rand()%possibleTowns.size()];
int lvl = atoi(di->name.substr(7, 8).c_str()) - 1;
return creGenNames[fraction][lvl];
}
}
else if(di->id==216) //random dwelling
{
std::vector< std::vector<std::string> > creGenNames;
creGenNames.resize(F_NUMBER);
for(int ff=0; ff<F_NUMBER-1; ++ff)
{
for(int dd=0; dd<7; ++dd)
{
creGenNames[ff].push_back(CGI->dobjinfo->objs[394+7*ff+dd].defName);
}
}
creGenNames[F_NUMBER-1].push_back(CGI->dobjinfo->objs[456].defName);
creGenNames[F_NUMBER-1].push_back(CGI->dobjinfo->objs[451].defName);
creGenNames[F_NUMBER-1].push_back(CGI->dobjinfo->objs[454].defName);
creGenNames[F_NUMBER-1].push_back(CGI->dobjinfo->objs[453].defName);
creGenNames[F_NUMBER-1].push_back(CGI->dobjinfo->objs[452].defName);
creGenNames[F_NUMBER-1].push_back(CGI->dobjinfo->objs[457].defName);
creGenNames[F_NUMBER-1].push_back(CGI->dobjinfo->objs[458].defName);
if(((CCreGenObjInfo*)obj->info)->asCastle)
{
int faction = -1;
for(int vv=0; vv<CGI->objh->objInstances.size(); ++vv)
{
if(CGI->objh->objInstances[vv]->defInfo->id==98) //is a town
{
if( //check if it is this one we want
((CCastleObjInfo*)CGI->objh->objInstances[vv]->info)->bytes[0]==((CCreGenObjInfo*)obj->info)->bytes[0]
&& ((CCastleObjInfo*)CGI->objh->objInstances[vv]->info)->bytes[1]==((CCreGenObjInfo*)obj->info)->bytes[1]
&& ((CCastleObjInfo*)CGI->objh->objInstances[vv]->info)->bytes[2]==((CCreGenObjInfo*)obj->info)->bytes[2]
&& ((CCastleObjInfo*)CGI->objh->objInstances[vv]->info)->bytes[3]==((CCreGenObjInfo*)obj->info)->bytes[3])
{
faction = CGI->objh->objInstances[vv]->subID; //TODO: is typeID what we really want?
}
}
}
int lvl=-1;
if((((CCreGen2ObjInfo*)obj->info)->maxLevel - ((CCreGen2ObjInfo*)obj->info)->minLevel)!=0)
lvl = rand()%(((CCreGen2ObjInfo*)obj->info)->maxLevel - ((CCreGen2ObjInfo*)obj->info)->minLevel) + ((CCreGen2ObjInfo*)obj->info)->minLevel;
else lvl = 0;
return creGenNames[faction][lvl];
}
else
{
std::vector<int> possibleTowns;
for(int bb=0; bb<8; ++bb)
{
if(((CCreGenObjInfo*)obj->info)->castles[0] & (1<<bb))
{
possibleTowns.push_back(bb);
}
}
if(((CCreGenObjInfo*)obj->info)->castles[1])
possibleTowns.push_back(8);
int faction = possibleTowns[rand()%possibleTowns.size()];
int lvl=-1;
if((((CCreGen2ObjInfo*)obj->info)->maxLevel - ((CCreGen2ObjInfo*)obj->info)->minLevel)!=0)
lvl = rand()%(((CCreGen2ObjInfo*)obj->info)->maxLevel - ((CCreGen2ObjInfo*)obj->info)->minLevel) + ((CCreGen2ObjInfo*)obj->info)->minLevel;
else lvl = 0;
return creGenNames[faction][lvl];
}
}
else if(di->id==218) //random creature generators with preset alignment
{
std::vector< std::vector<std::string> > creGenNames;
creGenNames.resize(F_NUMBER);
for(int ff=0; ff<F_NUMBER-1; ++ff)
{
for(int dd=0; dd<7; ++dd)
{
creGenNames[ff].push_back(CGI->dobjinfo->objs[394+7*ff+dd].defName);
}
}
creGenNames[F_NUMBER-1].push_back(CGI->dobjinfo->objs[456].defName);
creGenNames[F_NUMBER-1].push_back(CGI->dobjinfo->objs[451].defName);
creGenNames[F_NUMBER-1].push_back(CGI->dobjinfo->objs[454].defName);
creGenNames[F_NUMBER-1].push_back(CGI->dobjinfo->objs[453].defName);
creGenNames[F_NUMBER-1].push_back(CGI->dobjinfo->objs[452].defName);
creGenNames[F_NUMBER-1].push_back(CGI->dobjinfo->objs[457].defName);
creGenNames[F_NUMBER-1].push_back(CGI->dobjinfo->objs[458].defName);
int faction = atoi(di->name.substr(7, 8).c_str());
int lvl = -1;
CCreGen3ObjInfo * ct = (CCreGen3ObjInfo*)obj->info;
if(ct->maxLevel>7)
ct->maxLevel = 7;
if(ct->minLevel<1)
ct->minLevel = 1;
if((ct->maxLevel - ct->minLevel)!=0)
lvl = rand()%(ct->maxLevel - ct->minLevel) + ct->minLevel;
else
lvl = ct->maxLevel;
return creGenNames[faction][lvl];
}
return std::string();
}
bool CMapHandler::removeObject(CGObjectInstance *obj)
{
hideObject(obj);
std::vector<CGObjectInstance *>::iterator db = std::find(CGI->objh->objInstances.begin(), CGI->objh->objInstances.end(), obj);
recalculateHideVisPosUnderObj(*db);
delete *db;
CGI->objh->objInstances.erase(db);
return true;
}
bool CMapHandler::recalculateHideVisPos(int3 &pos)
{
ttiles[pos.x][pos.y][pos.z].visitable = false;
ttiles[pos.x][pos.y][pos.z].blocked = false;
for(int i=0; i<ttiles[pos.x][pos.y][pos.z].objects.size(); ++i)
{
CDefHandler * curd = ttiles[pos.x][pos.y][pos.z].objects[i].first->defInfo->handler;
for(int fx=0; fx<8; ++fx)
{
for(int fy=0; fy<6; ++fy)
{
int xVal = ttiles[pos.x][pos.y][pos.z].objects[i].first->pos.x + fx - 7;
int yVal = ttiles[pos.x][pos.y][pos.z].objects[i].first->pos.y + fy - 5;
int zVal = ttiles[pos.x][pos.y][pos.z].objects[i].first->pos.z;
if(xVal>=0 && xVal<ttiles.size()-Woff && yVal>=0 && yVal<ttiles[0].size()-Hoff)
{
TerrainTile2 & curt = ttiles[xVal][yVal][zVal];
if(((ttiles[pos.x][pos.y][pos.z].objects[i].first->defInfo->visitMap[fy] >> (7 - fx)) & 1))
curt.visitable = true;
if(!((ttiles[pos.x][pos.y][pos.z].objects[i].first->defInfo->blockMap[fy] >> (7 - fx)) & 1))
curt.blocked = true;
}
}
}
}
return true;
}
bool CMapHandler::recalculateHideVisPosUnderObj(CGObjectInstance *obj, bool withBorder)
{
if(withBorder)
{
for(int fx=-1; fx<=obj->defInfo->handler->ourImages[0].bitmap->w/32; ++fx)
{
for(int fy=-1; fy<=obj->defInfo->handler->ourImages[0].bitmap->h/32; ++fy)
{
if((obj->pos.x + fx - obj->defInfo->handler->ourImages[0].bitmap->w/32+1)>=0 && (obj->pos.x + fx - obj->defInfo->handler->ourImages[0].bitmap->w/32+1)<ttiles.size()-Woff && (obj->pos.y + fy - obj->defInfo->handler->ourImages[0].bitmap->h/32+1)>=0 && (obj->pos.y + fy - obj->defInfo->handler->ourImages[0].bitmap->h/32+1)<ttiles[0].size()-Hoff)
{
recalculateHideVisPos(int3(obj->pos.x + fx - obj->defInfo->handler->ourImages[0].bitmap->w/32 +1, obj->pos.y + fy - obj->defInfo->handler->ourImages[0].bitmap->h/32 + 1, obj->pos.z));
}
}
}
}
else
{
for(int fx=0; fx<obj->defInfo->handler->ourImages[0].bitmap->w/32; ++fx)
{
for(int fy=0; fy<obj->defInfo->handler->ourImages[0].bitmap->h/32; ++fy)
{
if((obj->pos.x + fx - obj->defInfo->handler->ourImages[0].bitmap->w/32+1)>=0 && (obj->pos.x + fx - obj->defInfo->handler->ourImages[0].bitmap->w/32+1)<ttiles.size()-Woff && (obj->pos.y + fy - obj->defInfo->handler->ourImages[0].bitmap->h/32+1)>=0 && (obj->pos.y + fy - obj->defInfo->handler->ourImages[0].bitmap->h/32+1)<ttiles[0].size()-Hoff)
{
recalculateHideVisPos(int3(obj->pos.x + fx - obj->defInfo->handler->ourImages[0].bitmap->w/32 +1, obj->pos.y + fy - obj->defInfo->handler->ourImages[0].bitmap->h/32 + 1, obj->pos.z));
}
}
}
}
return true;
}