mirror of
https://github.com/vcmi/vcmi.git
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25ab2e5d8b
* small upgrades
390 lines
9.9 KiB
C++
390 lines
9.9 KiB
C++
#include "../stdafx.h"
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#include "CObjectHandler.h"
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#include "../CGameInfo.h"
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#include "CGeneralTextHandler.h"
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#include "CLodHandler.h"
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#include "CAmbarCendamo.h"
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#include "../mapHandler.h"
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#include "CDefObjInfoHandler.h"
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#include "../CLua.h"
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#include "CHeroHandler.h"
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#include <boost/algorithm/string/replace.hpp>
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#include "CTownHandler.h"
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void CObjectHandler::loadObjects()
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{
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int ID=0;
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std::string buf = CGameInfo::mainObj->bitmaph->getTextFile("OBJNAMES.TXT");
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int it=0;
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while (it<buf.length()-1)
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{
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CObject nobj;
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CGeneralTextHandler::loadToIt(nobj.name,buf,it,3);
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if(nobj.name.size() && (nobj.name[nobj.name.size()-1]==(char)10 || nobj.name[nobj.name.size()-1]==(char)13 || nobj.name[nobj.name.size()-1]==(char)9))
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nobj.name = nobj.name.substr(0, nobj.name.size()-1);
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objects.push_back(nobj);
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}
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buf = CGameInfo::mainObj->bitmaph->getTextFile("ADVEVENT.TXT");
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it=0;
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std::string temp;
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while (it<buf.length()-1)
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{
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CGeneralTextHandler::loadToIt(temp,buf,it,3);
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if (temp[0]=='\"')
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temp = temp.substr(1,temp.length()-2);
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boost::algorithm::replace_all(temp,"\"\"","\"");
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advobtxt.push_back(temp);
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}
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buf = CGameInfo::mainObj->bitmaph->getTextFile("XTRAINFO.TXT");
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it=0;
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while (it<buf.length()-1)
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{
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CGeneralTextHandler::loadToIt(temp,buf,it,3);
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xtrainfo.push_back(temp);
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}
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buf = CGameInfo::mainObj->bitmaph->getTextFile("MINENAME.TXT");
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it=0;
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while (it<buf.length()-1)
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{
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CGeneralTextHandler::loadToIt(temp,buf,it,3);
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mines.push_back(std::pair<std::string,std::string>(temp,""));
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}
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buf = CGameInfo::mainObj->bitmaph->getTextFile("MINEEVNT.TXT");
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it=0;
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int i=0;
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while (it<buf.length()-1)
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{
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CGeneralTextHandler::loadToIt(temp,buf,it,3);
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temp = temp.substr(1,temp.length()-2);
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mines[i++].second = temp;
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}
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buf = CGameInfo::mainObj->bitmaph->getTextFile("RESTYPES.TXT");
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it=0;
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while (it<buf.length()-1)
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{
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CGeneralTextHandler::loadToIt(temp,buf,it,3);
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restypes.push_back(temp);
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}
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cregens.resize(110); //TODO: hardcoded value - change
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for(int i=0; i<cregens.size();i++)
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cregens[i]=-1;
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std::ifstream ifs("config/cregens.txt");
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while(!ifs.eof())
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{
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int dw, cr;
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ifs >> dw >> cr;
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cregens[dw]=cr;
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}
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ifs.close();
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ifs.clear();
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buf = CGameInfo::mainObj->bitmaph->getTextFile("ZCRGN1.TXT");
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it=0;
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while (it<buf.length()-1)
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{
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CGeneralTextHandler::loadToIt(temp,buf,it,3);
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creGens.push_back(temp);
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}
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}
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bool CGObjectInstance::isHero() const
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{
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return false;
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}
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int CGObjectInstance::getOwner() const
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{
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//if (state)
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// return state->owner;
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//else
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return tempOwner; //won't have owner
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}
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void CGObjectInstance::setOwner(int ow)
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{
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//if (state)
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// state->owner = ow;
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//else
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tempOwner = ow;
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}
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int CGObjectInstance::getWidth() const//returns width of object graphic in tiles
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{
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return defInfo->handler->ourImages[0].bitmap->w/32;
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}
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int CGObjectInstance::getHeight() const //returns height of object graphic in tiles
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{
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return defInfo->handler->ourImages[0].bitmap->h/32;
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}
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bool CGObjectInstance::visitableAt(int x, int y) const //returns true if ibject is visitable at location (x, y) form left top tile of image (x, y in tiles)
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{
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if(x<0 || y<0 || x>=getWidth() || y>=getHeight() || defInfo==NULL)
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return false;
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if((defInfo->visitMap[y+6-getHeight()] >> (7-(8-getWidth()+x) )) & 1)
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return true;
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return false;
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}
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bool CGObjectInstance::operator<(const CGObjectInstance & cmp) const //screen printing priority comparing
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{
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if(defInfo->printPriority==1 && cmp.defInfo->printPriority==0)
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return true;
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if(cmp.defInfo->printPriority==1 && defInfo->printPriority==0)
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return false;
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if(this->pos.y<cmp.pos.y)
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return true;
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if(this->pos.y>cmp.pos.y)
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return false;
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if(cmp.ID==34 && ID!=34)
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return true;
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if(cmp.ID!=34 && ID==34)
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return false;
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if(!defInfo->isVisitable() && cmp.defInfo->isVisitable())
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return true;
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if(!cmp.defInfo->isVisitable() && defInfo->isVisitable())
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return false;
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//if(defInfo->isOnDefList && !(cmp.defInfo->isOnDefList))
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// return true;
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//if(cmp.defInfo->isOnDefList && !(defInfo->isOnDefList))
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// return false;
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if(this->pos.x<cmp.pos.x)
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return true;
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return false;
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}
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bool CGHeroInstance::isHero() const
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{
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return true;
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}
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unsigned int CGHeroInstance::getTileCost(const EterrainType & ttype, const Eroad & rdtype, const Eriver & rvtype) const
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{
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unsigned int ret = type->heroClass->terrCosts[ttype];
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switch(rdtype)
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{
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case Eroad::dirtRoad:
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ret*=0.75;
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break;
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case Eroad::grazvelRoad:
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ret*=0.667;
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break;
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case Eroad::cobblestoneRoad:
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ret*=0.5;
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break;
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}
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return ret;
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}
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unsigned int CGHeroInstance::getLowestCreatureSpeed()
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{
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unsigned int sl = 100;
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for(int h=0; h<army.slots.size(); ++h)
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{
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if(army.slots[h].first->speed<sl)
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sl = army.slots[h].first->speed;
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}
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return sl;
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}
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int3 CGHeroInstance::convertPosition(int3 src, bool toh3m) //toh3m=true: manifest->h3m; toh3m=false: h3m->manifest
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{
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if (toh3m)
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{
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src.x+=1;
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return src;
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}
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else
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{
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src.x-=1;
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return src;
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}
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}
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int3 CGHeroInstance::getPosition(bool h3m) const //h3m=true - returns position of hero object; h3m=false - returns position of hero 'manifestation'
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{
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if (h3m)
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return pos;
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else return convertPosition(pos,false);
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}
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int CGHeroInstance::getSightDistance() const //returns sight distance of this hero
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{
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return 6;
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}
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void CGHeroInstance::setPosition(int3 Pos, bool h3m) //as above, but sets position
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{
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if (h3m)
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pos = Pos;
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else
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pos = convertPosition(Pos,true);
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}
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bool CGHeroInstance::canWalkOnSea() const
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{
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//TODO: write it - it should check if hero is flying, or something similiar
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return false;
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}
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int CGHeroInstance::getCurrentLuck() const
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{
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//TODO: write it
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return 0;
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}
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int CGHeroInstance::getCurrentMorale() const
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{
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//TODO: write it
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return 0;
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}
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int CGHeroInstance::getSecSkillLevel(const int & ID) const
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{
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for(int i=0;i<secSkills.size();i++)
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if(secSkills[i].first==ID)
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return secSkills[i].second;
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return -1;
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}
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int CGTownInstance::getSightDistance() const //returns sight distance
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{
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return 10;
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}
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int CGTownInstance::fortLevel() const //0 - none, 1 - fort, 2 - citadel, 3 - castle
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{
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if((builtBuildings.find(9))!=builtBuildings.end())
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return 3;
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if((builtBuildings.find(8))!=builtBuildings.end())
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return 2;
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if((builtBuildings.find(7))!=builtBuildings.end())
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return 1;
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return 0;
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}
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int CGTownInstance::hallLevel() const // -1 - none, 0 - village, 1 - town, 2 - city, 3 - capitol
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{
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if ((builtBuildings.find(13))!=builtBuildings.end())
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return 3;
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if ((builtBuildings.find(12))!=builtBuildings.end())
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return 2;
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if ((builtBuildings.find(11))!=builtBuildings.end())
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return 1;
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if ((builtBuildings.find(10))!=builtBuildings.end())
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return 0;
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return -1;
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}
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bool CGTownInstance::creatureDwelling(const int & level, bool upgraded) const
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{
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return builtBuildings.find(30+level+upgraded*7)!=builtBuildings.end();
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}
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int CGTownInstance::getHordeLevel(const int & HID) const//HID - 0 or 1; returns creature level or -1 if that horde structure is not present
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{
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return town->hordeLvl[HID];
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}
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int CGTownInstance::creatureGrowth(const int & level) const
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{
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int ret = CGI->creh->creatures[town->basicCreatures[level]].growth;
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switch(fortLevel())
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{
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case 3:
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ret*=2;break;
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case 2:
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ret*=(1.5); break;
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}
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if(builtBuildings.find(26)!=builtBuildings.end()) //grail
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ret+=CGI->creh->creatures[town->basicCreatures[level]].growth;
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if(getHordeLevel(0)==level)
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if((builtBuildings.find(18)!=builtBuildings.end()) || (builtBuildings.find(19)!=builtBuildings.end()))
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ret+=CGI->creh->creatures[town->basicCreatures[level]].hordeGrowth;
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if(getHordeLevel(1)==level)
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if((builtBuildings.find(24)!=builtBuildings.end()) || (builtBuildings.find(25)!=builtBuildings.end()))
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ret+=CGI->creh->creatures[town->basicCreatures[level]].hordeGrowth;
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return ret;
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}
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int CGTownInstance::dailyIncome() const
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{
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int ret = 0;
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if ((builtBuildings.find(26))!=builtBuildings.end())
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ret+=5000;
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if ((builtBuildings.find(13))!=builtBuildings.end())
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ret+=4000;
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else if ((builtBuildings.find(12))!=builtBuildings.end())
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ret+=2000;
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else if ((builtBuildings.find(11))!=builtBuildings.end())
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ret+=1000;
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else if ((builtBuildings.find(10))!=builtBuildings.end())
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ret+=500;
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return ret;
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}
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bool CGTownInstance::hasFort() const
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{
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return (builtBuildings.find(7))!=builtBuildings.end();
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}
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bool CGTownInstance::hasCapitol() const
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{
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return (builtBuildings.find(13))!=builtBuildings.end();
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}
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CGTownInstance::CGTownInstance()
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{
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pos = int3(-1,-1,-1);
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builded=-1;
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destroyed=-1;
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garrisonHero=NULL;
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//state->owner=-1;
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town=NULL;
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income = 500;
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visitingHero = NULL;
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}
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CGObjectInstance::CGObjectInstance(): animPhaseShift(rand()%0xff)
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{
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//std::cout << "Tworze obiekt "<<this<<std::endl;
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//state = new CLuaObjectScript();
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//state = NULL;
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tempOwner = 254;
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blockVisit = false;
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}
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CGObjectInstance::~CGObjectInstance()
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{
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//std::cout << "Usuwam obiekt "<<this<<std::endl;
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//if (state)
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// delete state;
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//state=NULL;
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}
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CGHeroInstance::CGHeroInstance()
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{
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level = exp = -1;
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isStanding = true;
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moveDir = 4;
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mana = 0;
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visitedTown = NULL;
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}
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CGHeroInstance::~CGHeroInstance()
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{
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}
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CGTownInstance::~CGTownInstance()
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{}
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CGObjectInstance::CGObjectInstance(const CGObjectInstance & right)
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{
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pos = right.pos;
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ID = right.ID;
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subID = right.subID;
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id = right.id;
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defInfo = right.defInfo;
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info = right.info;
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blockVisit = right.blockVisit;
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//state = new CLuaObjectScript(right.state->);
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//*state = *right.state;
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//state = right.state;
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tempOwner = right.tempOwner;
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}
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CGObjectInstance& CGObjectInstance::operator=(const CGObjectInstance & right)
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{
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pos = right.pos;
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ID = right.ID;
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subID = right.subID;
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id = right.id;
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defInfo = right.defInfo;
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info = right.info;
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blockVisit = right.blockVisit;
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//state = new CLuaObjectScript();
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//*state = *right.state;
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tempOwner = right.tempOwner;
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return *this;
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} |