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37 lines
900 B
C++
37 lines
900 B
C++
/*
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* BattleAction.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "BuyArmyAction.h"
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#include "../../AIGateway.h"
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#include "../../Goals/CompleteQuest.h"
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#include "../../../../lib/mapping/CMap.h" //for victory conditions
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extern boost::thread_specific_ptr<CCallback> cb;
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extern boost::thread_specific_ptr<AIGateway> ai;
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namespace AIPathfinding
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{
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void BuyArmyAction::execute(const CGHeroInstance * hero) const
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{
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if(!hero->visitedTown)
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{
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throw cannotFulfillGoalException(
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hero->name + " being at " + hero->visitablePos().toString() + " has no town to recruit creatures.");
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}
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ai->recruitCreatures(hero->visitedTown, hero);
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}
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std::string BuyArmyAction::toString() const
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{
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return "Buy Army";
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}
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} |