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260 lines
3.9 KiB
C++
260 lines
3.9 KiB
C++
/*
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* Enumerations.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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VCMI_LIB_NAMESPACE_BEGIN
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enum class EAlignment : int8_t
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{
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ANY = -1,
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GOOD = 0,
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EVIL,
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NEUTRAL
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};
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namespace BuildingSubID
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{
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enum EBuildingSubID
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{
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DEFAULT = -50,
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NONE = -1,
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CASTLE_GATE,
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CREATURE_TRANSFORMER,
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MYSTIC_POND,
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FOUNTAIN_OF_FORTUNE,
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ARTIFACT_MERCHANT,
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LIBRARY,
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PORTAL_OF_SUMMONING,
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ESCAPE_TUNNEL,
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FREELANCERS_GUILD,
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BALLISTA_YARD,
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MAGIC_UNIVERSITY,
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TREASURY,
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THIEVES_GUILD,
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BANK
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};
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}
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enum class EMarketMode : int8_t
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{
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RESOURCE_RESOURCE, RESOURCE_PLAYER, CREATURE_RESOURCE, RESOURCE_ARTIFACT,
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ARTIFACT_RESOURCE, ARTIFACT_EXP, CREATURE_EXP, CREATURE_UNDEAD, RESOURCE_SKILL,
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MARKET_AFTER_LAST_PLACEHOLDER
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};
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enum class EAiTactic : int8_t
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{
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NONE = -1,
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RANDOM = 0,
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WARRIOR = 1,
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BUILDER = 2,
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EXPLORER = 3
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};
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enum class EBuildingState : int8_t
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{
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HAVE_CAPITAL, NO_WATER, FORBIDDEN, ADD_MAGES_GUILD, ALREADY_PRESENT, CANT_BUILD_TODAY,
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NO_RESOURCES, ALLOWED, PREREQUIRES, MISSING_BASE, BUILDING_ERROR, TOWN_NOT_OWNED
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};
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enum class ESpellCastProblem : int8_t
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{
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OK, NO_HERO_TO_CAST_SPELL, CASTS_PER_TURN_LIMIT, NO_SPELLBOOK,
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HERO_DOESNT_KNOW_SPELL, NOT_ENOUGH_MANA, ADVMAP_SPELL_INSTEAD_OF_BATTLE_SPELL,
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SPELL_LEVEL_LIMIT_EXCEEDED, NO_SPELLS_TO_DISPEL,
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NO_APPROPRIATE_TARGET, STACK_IMMUNE_TO_SPELL, WRONG_SPELL_TARGET, ONGOING_TACTIC_PHASE,
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MAGIC_IS_BLOCKED, //For Orb of Inhibition and similar - no casting at all
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INVALID
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};
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namespace ECommander
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{
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enum SecondarySkills {ATTACK, DEFENSE, HEALTH, DAMAGE, SPEED, SPELL_POWER, CASTS, RESISTANCE};
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const int MAX_SKILL_LEVEL = 5;
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}
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enum class EWallPart : int8_t
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{
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INDESTRUCTIBLE_PART_OF_GATE = -3, INDESTRUCTIBLE_PART = -2, INVALID = -1,
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KEEP = 0, BOTTOM_TOWER, BOTTOM_WALL, BELOW_GATE, OVER_GATE, UPPER_WALL, UPPER_TOWER, GATE,
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PARTS_COUNT /* This constant SHOULD always stay as the last item in the enum. */
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};
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enum class EWallState : int8_t
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{
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NONE = -1, //no wall
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DESTROYED,
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DAMAGED,
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INTACT,
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REINFORCED, // walls in towns with castle
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};
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enum class EGateState : int8_t
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{
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NONE,
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CLOSED,
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BLOCKED, // gate is blocked in closed state, e.g. by creature
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OPENED,
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DESTROYED
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};
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enum class ETileType : int8_t
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{
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FREE,
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POSSIBLE,
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BLOCKED,
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USED
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};
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enum class ETeleportChannelType : int8_t
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{
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IMPASSABLE,
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BIDIRECTIONAL,
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UNIDIRECTIONAL,
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MIXED
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};
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namespace MasteryLevel
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{
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enum Type
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{
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NONE,
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BASIC,
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ADVANCED,
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EXPERT,
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LEVELS_SIZE
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};
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}
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enum class Date : int8_t
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{
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DAY = 0,
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DAY_OF_WEEK = 1,
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WEEK = 2,
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MONTH = 3,
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DAY_OF_MONTH
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};
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enum class EActionType : int8_t
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{
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NO_ACTION,
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END_TACTIC_PHASE,
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RETREAT,
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SURRENDER,
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HERO_SPELL,
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WALK,
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WAIT,
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DEFEND,
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WALK_AND_ATTACK,
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SHOOT,
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CATAPULT,
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MONSTER_SPELL,
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BAD_MORALE,
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STACK_HEAL,
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};
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enum class EDiggingStatus : int8_t
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{
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UNKNOWN = -1,
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CAN_DIG = 0,
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LACK_OF_MOVEMENT,
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WRONG_TERRAIN,
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TILE_OCCUPIED,
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BACKPACK_IS_FULL
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};
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enum class EPlayerStatus : int8_t
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{
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WRONG = -1,
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INGAME,
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LOSER,
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WINNER
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};
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enum class PlayerRelations : int8_t
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{
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ENEMIES,
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ALLIES,
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SAME_PLAYER
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};
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enum class EMetaclass : int8_t
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{
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INVALID = 0,
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ARTIFACT,
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CREATURE,
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FACTION,
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EXPERIENCE,
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HERO,
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HEROCLASS,
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LUCK,
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MANA,
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MORALE,
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MOVEMENT,
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OBJECT,
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PRIMARY_SKILL,
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SECONDARY_SKILL,
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SPELL,
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RESOURCE
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};
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enum class EHealLevel: int8_t
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{
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HEAL,
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RESURRECT,
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OVERHEAL
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};
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enum class EHealPower : int8_t
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{
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ONE_BATTLE,
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PERMANENT
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};
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enum class EBattleResult : int8_t
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{
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NORMAL = 0,
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ESCAPE = 1,
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SURRENDER = 2,
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};
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enum class ETileVisibility : int8_t // Fog of war change
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{
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HIDDEN,
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REVEALED
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};
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enum class EArmyFormation : int8_t
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{
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LOOSE,
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TIGHT
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};
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enum class EMovementMode : int8_t
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{
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STANDARD,
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DIMENSION_DOOR,
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MONOLITH,
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CASTLE_GATE,
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TOWN_PORTAL,
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};
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enum class EMapLevel : int8_t
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{
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ANY = -1,
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SURFACE = 0,
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UNDERGROUND = 1
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};
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VCMI_LIB_NAMESPACE_END
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