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mirror of https://github.com/vcmi/vcmi.git synced 2024-11-24 08:32:34 +02:00
vcmi/server/battles
Ivan Savenko 6e629a6a5f split getBonusLocalFirst into two distinct method:
- const method getFirstBonus that returns single matching bonusToString
- non-const method getLocalBonus that returns bonus from current node
2024-01-19 13:56:06 +02:00
..
BattleActionProcessor.cpp split getBonusLocalFirst into two distinct method: 2024-01-19 13:56:06 +02:00
BattleActionProcessor.h Merged accurate shot bonus into death stare bonus 2024-01-13 15:55:07 +02:00
BattleFlowProcessor.cpp split getBonusLocalFirst into two distinct method: 2024-01-19 13:56:06 +02:00
BattleFlowProcessor.h Separated game and battle callback (server & client only) 2023-09-06 16:03:39 +03:00
BattleProcessor.cpp Use variant identifier in netpacks where applicable 2023-11-08 14:00:23 +02:00
BattleProcessor.h Fixed battle replay 2023-09-06 16:03:47 +03:00
BattleResultProcessor.cpp Merge pull request #3435 from IvanSavenko/bugfixing 2024-01-06 13:06:07 +02:00
BattleResultProcessor.h Moved ArtifactLocation to a separate file 2023-10-23 19:02:28 +03:00
ServerBattleCallback.cpp Separated game and battle callback (server & client only) 2023-09-06 16:03:39 +03:00
ServerBattleCallback.h Separated game and battle callback (server & client only) 2023-09-06 16:03:39 +03:00