1
0
mirror of https://github.com/alecthomas/chroma.git synced 2025-02-13 13:28:27 +02:00
chroma/lexers/testdata/whiley.actual
David Pearce 073a30b897
Add Whiley Lexer (#628)
This is a fairly simple lexer for Whiley which covers the main things (e.g.
keywords, literals, etc).
2022-04-22 17:16:30 +10:00

77 lines
2.6 KiB
Plaintext

import uint from std::integer
import uinteger from js::core
import random from js::math
import Document, Window, CanvasRenderingContext2D from w3c::dom
import Element,HTMLCanvasElement, HTMLImageElement, MouseEvent from w3c::dom
import model
import view
/**
* Add a given number of bombs to the board.
*/
method add_random_bombs(model::Board board, uint n) -> model::Board:
uinteger remaining = |board.squares|
// Use Knuth's algorithm S
for x in 0..board.width:
for y in 0..board.height:
// Flip a coin (so-to-speak)
if random(remaining) < n:
// create bomb square
model::Square s = model::HiddenSquare(true,false)
// Update board
board = model::set_square(board,(uint) x, (uint) y,s)
// Reduce number of bombs to place
n = n - 1
// Reduce remaining options
remaining = remaining - 1
// return updated board
return board
/**
* Handle a mouse event on the canvas
*/
method onclick_handler(MouseEvent e, &view::State state, Window window):
// Convert from view to world coordinates
uint x = e->offsetX / state->gridsize
uint y = e->offsetY / state->gridsize
// Update board
if e->shiftKey:
state->board = model::flag_square(state->board,x,y)
else:
state->board = model::expose_square(state->board,x,y)
// Render initial board
view::draw_board(*state)
// Finally determine game status
(bool gameOver, bool winner) = model::is_gameover(state->board)
// Check whether game over
if gameOver:
// Yes, but win or lose?
if winner:
window->alert("Well done --- You Found all the Mines!")
else:
window->alert("Game Over --- You Lost!")
// Done
/**
* Create a new game of Minesweeper
*/
public export method main(uint width, uint height, uint bombs, Window window, HTMLCanvasElement canvas, HTMLImageElement[] images)
// Requires at least 9 images
requires |images| == 13:
Document document = window->document
// NOTE: following should not be required!
Element c = document->getElementById("myCanvas")
// Create a standard sized board
model::Board board = model::Board(width,height)
// Add bombs
board = add_random_bombs(board,bombs)
// Initialise the view state
&view::State state = new view::init(document,canvas,board,images)
// Render initial board
view::draw_board(*state)
// Configure mouse click listener
c->addEventListener("click",&(MouseEvent e -> onclick_handler(e,state,window)))