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mirror of https://github.com/alecthomas/chroma.git synced 2025-02-13 13:28:27 +02:00
chroma/lexers/testdata/metal.expected
Vukašin Manojlović 9391121b92 Add Metal lexer
2021-05-19 08:14:24 +10:00

176 lines
6.9 KiB
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{"type":"CommentSingle","value":"// Include header shared between C code and .metal files.\n"},
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{"type":"CommentPreprocFile","value":"\"AAPLShaderTypes.h\""},
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{"type":"CommentSingle","value":"// Include header shared between all .metal files.\n"},
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{"type":"CommentPreprocFile","value":"\"AAPLShaderCommon.h\""},
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{"type":"CommentSingle","value":"// A depth pre-pass is necessary in forward plus rendering to produce\n// minimum and maximum depth bounds for light culling.\n"},
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{"type":"CommentSingle","value":"// Make the position a float4 to perform 4x4 matrix math on it.\n"},
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{"type":"CommentSingle","value":"// Populate on-tile geometry buffer data.\n"},
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{"type":"CommentSingle","value":"// Setting color in the depth pre-pass is unnecessary, but may make debugging easier.\n"},
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{"type":"CommentSingle","value":"// f.lighting = half4(0, 0, 0, 1);\n"},
{"type":"Text","value":"\n "},
{"type":"CommentSingle","value":"// Set the depth in clip space, which you use in `AAPLCulling` to perform per-tile light culling.\n"},
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