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crud_generator/vendor/github.com/joho/godotenv/godotenv.go
Nikitin Aleksandr b7446dc946 новый
2023-09-28 17:45:44 +03:00

229 lines
5.9 KiB
Go

// Package godotenv is a go port of the ruby dotenv library (https://github.com/bkeepers/dotenv)
//
// Examples/readme can be found on the GitHub page at https://github.com/joho/godotenv
//
// The TL;DR is that you make a .env file that looks something like
//
// SOME_ENV_VAR=somevalue
//
// and then in your go code you can call
//
// godotenv.Load()
//
// and all the env vars declared in .env will be available through os.Getenv("SOME_ENV_VAR")
package godotenv
import (
"bytes"
"fmt"
"io"
"os"
"os/exec"
"sort"
"strconv"
"strings"
)
const doubleQuoteSpecialChars = "\\\n\r\"!$`"
// Parse reads an env file from io.Reader, returning a map of keys and values.
func Parse(r io.Reader) (map[string]string, error) {
var buf bytes.Buffer
_, err := io.Copy(&buf, r)
if err != nil {
return nil, err
}
return UnmarshalBytes(buf.Bytes())
}
// Load will read your env file(s) and load them into ENV for this process.
//
// Call this function as close as possible to the start of your program (ideally in main).
//
// If you call Load without any args it will default to loading .env in the current path.
//
// You can otherwise tell it which files to load (there can be more than one) like:
//
// godotenv.Load("fileone", "filetwo")
//
// It's important to note that it WILL NOT OVERRIDE an env variable that already exists - consider the .env file to set dev vars or sensible defaults.
func Load(filenames ...string) (err error) {
filenames = filenamesOrDefault(filenames)
for _, filename := range filenames {
err = loadFile(filename, false)
if err != nil {
return // return early on a spazout
}
}
return
}
// Overload will read your env file(s) and load them into ENV for this process.
//
// Call this function as close as possible to the start of your program (ideally in main).
//
// If you call Overload without any args it will default to loading .env in the current path.
//
// You can otherwise tell it which files to load (there can be more than one) like:
//
// godotenv.Overload("fileone", "filetwo")
//
// It's important to note this WILL OVERRIDE an env variable that already exists - consider the .env file to forcefully set all vars.
func Overload(filenames ...string) (err error) {
filenames = filenamesOrDefault(filenames)
for _, filename := range filenames {
err = loadFile(filename, true)
if err != nil {
return // return early on a spazout
}
}
return
}
// Read all env (with same file loading semantics as Load) but return values as
// a map rather than automatically writing values into env
func Read(filenames ...string) (envMap map[string]string, err error) {
filenames = filenamesOrDefault(filenames)
envMap = make(map[string]string)
for _, filename := range filenames {
individualEnvMap, individualErr := readFile(filename)
if individualErr != nil {
err = individualErr
return // return early on a spazout
}
for key, value := range individualEnvMap {
envMap[key] = value
}
}
return
}
// Unmarshal reads an env file from a string, returning a map of keys and values.
func Unmarshal(str string) (envMap map[string]string, err error) {
return UnmarshalBytes([]byte(str))
}
// UnmarshalBytes parses env file from byte slice of chars, returning a map of keys and values.
func UnmarshalBytes(src []byte) (map[string]string, error) {
out := make(map[string]string)
err := parseBytes(src, out)
return out, err
}
// Exec loads env vars from the specified filenames (empty map falls back to default)
// then executes the cmd specified.
//
// Simply hooks up os.Stdin/err/out to the command and calls Run().
//
// If you want more fine grained control over your command it's recommended
// that you use `Load()`, `Overload()` or `Read()` and the `os/exec` package yourself.
func Exec(filenames []string, cmd string, cmdArgs []string, overload bool) error {
op := Load
if overload {
op = Overload
}
if err := op(filenames...); err != nil {
return err
}
command := exec.Command(cmd, cmdArgs...)
command.Stdin = os.Stdin
command.Stdout = os.Stdout
command.Stderr = os.Stderr
return command.Run()
}
// Write serializes the given environment and writes it to a file.
func Write(envMap map[string]string, filename string) error {
content, err := Marshal(envMap)
if err != nil {
return err
}
file, err := os.Create(filename)
if err != nil {
return err
}
defer file.Close()
_, err = file.WriteString(content + "\n")
if err != nil {
return err
}
return file.Sync()
}
// Marshal outputs the given environment as a dotenv-formatted environment file.
// Each line is in the format: KEY="VALUE" where VALUE is backslash-escaped.
func Marshal(envMap map[string]string) (string, error) {
lines := make([]string, 0, len(envMap))
for k, v := range envMap {
if d, err := strconv.Atoi(v); err == nil {
lines = append(lines, fmt.Sprintf(`%s=%d`, k, d))
} else {
lines = append(lines, fmt.Sprintf(`%s="%s"`, k, doubleQuoteEscape(v)))
}
}
sort.Strings(lines)
return strings.Join(lines, "\n"), nil
}
func filenamesOrDefault(filenames []string) []string {
if len(filenames) == 0 {
return []string{".env"}
}
return filenames
}
func loadFile(filename string, overload bool) error {
envMap, err := readFile(filename)
if err != nil {
return err
}
currentEnv := map[string]bool{}
rawEnv := os.Environ()
for _, rawEnvLine := range rawEnv {
key := strings.Split(rawEnvLine, "=")[0]
currentEnv[key] = true
}
for key, value := range envMap {
if !currentEnv[key] || overload {
_ = os.Setenv(key, value)
}
}
return nil
}
func readFile(filename string) (envMap map[string]string, err error) {
file, err := os.Open(filename)
if err != nil {
return
}
defer file.Close()
return Parse(file)
}
func doubleQuoteEscape(line string) string {
for _, c := range doubleQuoteSpecialChars {
toReplace := "\\" + string(c)
if c == '\n' {
toReplace = `\n`
}
if c == '\r' {
toReplace = `\r`
}
line = strings.Replace(line, string(c), toReplace, -1)
}
return line
}