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ferret/pkg/drivers/cdp/input/mouse.go

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package input
import (
"context"
"time"
"github.com/mafredri/cdp"
"github.com/mafredri/cdp/protocol/input"
)
type Mouse struct {
client *cdp.Client
x float64
y float64
}
func NewMouse(client *cdp.Client) *Mouse {
return &Mouse{client, 0, 0}
}
func (m *Mouse) Click(ctx context.Context, x, y float64, delay int) error {
if err := m.Move(ctx, x, y); err != nil {
return err
}
if err := m.Down(ctx, "left"); err != nil {
return err
}
releaseDelay := randomDuration(delay)
time.Sleep(releaseDelay * time.Millisecond)
return m.Up(ctx, "left")
}
func (m *Mouse) Down(ctx context.Context, button string) error {
return m.client.Input.DispatchMouseEvent(
ctx,
input.NewDispatchMouseEventArgs("mousePressed", m.x, m.y).
SetClickCount(1).
SetButton(button),
)
}
func (m *Mouse) Up(ctx context.Context, button string) error {
return m.client.Input.DispatchMouseEvent(
ctx,
input.NewDispatchMouseEventArgs("mouseReleased", m.x, m.y).
SetClickCount(1).
SetButton(button),
)
}
func (m *Mouse) Move(ctx context.Context, x, y float64) error {
return m.MoveBySteps(ctx, x, y, 1)
}
func (m *Mouse) MoveBySteps(ctx context.Context, x, y float64, steps int) error {
fromX := m.x
fromY := m.y
for i := 0; i <= steps; i++ {
iFloat := float64(i)
stepFloat := float64(steps)
toX := fromX + (x-fromX)*(iFloat/stepFloat)
toY := fromY + (y-fromY)*(iFloat/stepFloat)
err := m.client.Input.DispatchMouseEvent(
ctx,
input.NewDispatchMouseEventArgs("mouseMoved", toX, toY),
)
if err != nil {
return err
}
}
m.x = x
m.y = y
return nil
}