package html import ( "context" "github.com/MontFerret/ferret/pkg/runtime/values/types" "github.com/MontFerret/ferret/pkg/drivers" "github.com/MontFerret/ferret/pkg/runtime/core" "github.com/MontFerret/ferret/pkg/runtime/values" ) // PRESS_SELECTOR presses a keyboard key. // @param {HTMLPage | HTMLDocument | HTMLElement} node - Target html node. // @param {String} selector - CSS selector. // @param {String | String[]} key - Target keyboard key(s). // @param {Int} [presses=1] - Count of presses. func PressSelector(ctx context.Context, args ...core.Value) (core.Value, error) { err := core.ValidateArgs(args, 3, 4) if err != nil { return values.False, err } el, err := drivers.ToElement(args[0]) if err != nil { return values.False, err } selector, err := drivers.ToQuerySelector(args[1]) if err != nil { return values.None, err } count := values.NewInt(1) if len(args) == 4 { countArg := values.ToInt(args[3]) if countArg > 0 { count = countArg } } keysArg := args[2] switch keys := keysArg.(type) { case values.String: return values.True, el.PressBySelector(ctx, selector, []values.String{keys}, count) case *values.Array: return values.True, el.PressBySelector(ctx, selector, values.ToStrings2(keys), count) default: return values.None, core.TypeError(keysArg.Type(), types.String, types.Array) } }