package html
import (
"context"
"github.com/MontFerret/ferret/pkg/runtime/values/types"
"github.com/MontFerret/ferret/pkg/drivers"
"github.com/MontFerret/ferret/pkg/runtime/core"
"github.com/MontFerret/ferret/pkg/runtime/values"
)
// PRESS_SELECTOR presses a keyboard key.
// @param {HTMLPage | HTMLDocument | HTMLElement} node - Target html node.
// @param {String} selector - CSS selector.
// @param {String | String[]} key - Target keyboard key(s).
// @param {Int} [presses=1] - Count of presses.
func PressSelector(ctx context.Context, args ...core.Value) (core.Value, error) {
err := core.ValidateArgs(args, 3, 4)
if err != nil {
return values.False, err
}
el, err := drivers.ToElement(args[0])
if err != nil {
return values.False, err
}
selector, err := drivers.ToQuerySelector(args[1])
if err != nil {
return values.None, err
}
count := values.NewInt(1)
if len(args) == 4 {
countArg := values.ToInt(args[3])
if countArg > 0 {
count = countArg
}
}
keysArg := args[2]
switch keys := keysArg.(type) {
case values.String:
return values.True, el.PressBySelector(ctx, selector, []values.String{keys}, count)
case *values.Array:
return values.True, el.PressBySelector(ctx, selector, values.ToStrings2(keys), count)
default:
return values.None, core.TypeError(keysArg.Type(), types.String, types.Array)
}
}