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https://github.com/MontFerret/ferret.git
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ec2d6a659b
* #9 Added 'APPEND' function * #9 Added 'FIRST' function * #9 Added 'FLATTEN' function * #9 Added 'INTERSECTION' function * #9 Added 'LAST' function * #9 Added 'MINUS' function * #9 Added 'NTH' function * #9 Added 'OUTERSECTION' function * #9 Added 'POP' function * #9 Added 'POSITION' function * #9 Added 'PUSH' function * Fixed nil pointer exception in value parser * #9 Added 'REMOVE_NTH' function * #9 Added 'REMOVE_VALUE' function * #9 Added 'REMOVE_VALUES' function * #9 Added 'REVERSE' function * #9 Added 'SHIFT' function * #9 Added 'SLICE' function * Removed meme * #9 Added 'SORTED' function * #9 Added SORTED_UNIQUE function * #9 Added 'UNION' function * #9 Added 'UNION_DISTINCT' function * #9 Added 'UNIQUE' function * #9 Added 'UNSHIFT' function * #9 Made more strict optional arg validation * #9 Fixed linting errors
71 lines
1.5 KiB
Go
71 lines
1.5 KiB
Go
package arrays
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import (
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"context"
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"github.com/MontFerret/ferret/pkg/runtime/core"
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"github.com/MontFerret/ferret/pkg/runtime/values"
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)
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/*
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* Return the intersection of all arrays specified.
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* The result is an array of values that occur in all arguments.
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* @param arrays (Array, repeated) - An arbitrary number of arrays as multiple arguments (at least 2).
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* @returns (Array) - A single array with only the elements, which exist in all provided arrays.
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* The element order is random. Duplicates are removed.
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*/
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func Intersection(_ context.Context, args ...core.Value) (core.Value, error) {
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return sections(args, len(args))
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}
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func sections(args []core.Value, count int) (core.Value, error) {
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err := core.ValidateArgs(args, 2, core.MaxArgs)
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if err != nil {
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return values.None, err
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}
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intersections := make(map[uint64][]core.Value)
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capacity := len(args)
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for _, i := range args {
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err := core.ValidateType(i, core.ArrayType)
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if err != nil {
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return values.None, err
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}
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arr := i.(*values.Array)
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arr.ForEach(func(value core.Value, idx int) bool {
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h := value.Hash()
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bucket, exists := intersections[h]
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if !exists {
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bucket = make([]core.Value, 0, 5)
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}
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bucket = append(bucket, value)
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intersections[h] = bucket
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bucketLen := len(bucket)
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if bucketLen > capacity {
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capacity = bucketLen
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}
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return true
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})
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}
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result := values.NewArray(capacity)
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required := count
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for _, bucket := range intersections {
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if len(bucket) == required {
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result.Push(bucket[0])
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}
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}
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return result, nil
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}
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