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save working solution
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parent
219efd27e9
commit
1d8c66780e
@ -4,6 +4,7 @@ import (
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"errors"
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"fmt"
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"hash/fnv"
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"io"
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"math"
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"sync"
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"time"
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@ -70,6 +71,9 @@ type network struct {
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connected bool
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// closed closes the network
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closed chan bool
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// whether we've announced the first connect successfully
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// and received back some sort of peer message
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announced chan bool
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}
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// newNetwork returns a new network node
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@ -267,10 +271,11 @@ func (n *network) handleNetConn(s tunnel.Session, msg chan *message) {
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m := new(transport.Message)
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if err := s.Recv(m); err != nil {
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log.Debugf("Network tunnel [%s] receive error: %v", NetworkChannel, err)
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if sessionErr := s.Close(); sessionErr != nil {
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log.Debugf("Network tunnel [%s] closing connection error: %v", NetworkChannel, sessionErr)
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if err == io.EOF {
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s.Close()
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return
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}
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return
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continue
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}
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select {
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@ -452,6 +457,14 @@ func (n *network) processNetChan(listener tunnel.Listener) {
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if err := n.node.UpdatePeer(peer); err != nil {
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log.Debugf("Network failed to update peers: %v", err)
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}
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// check if we announced and were discovered
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select {
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case <-n.announced:
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// we've sent the connect and received this response
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default:
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close(n.announced)
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}
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case "close":
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pbNetClose := &pbNet.Close{}
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if err := proto.Unmarshal(m.msg.Body, pbNetClose); err != nil {
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@ -622,10 +635,11 @@ func (n *network) handleCtrlConn(s tunnel.Session, msg chan *message) {
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m := new(transport.Message)
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if err := s.Recv(m); err != nil {
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log.Debugf("Network tunnel [%s] receive error: %v", ControlChannel, err)
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if sessionErr := s.Close(); sessionErr != nil {
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log.Debugf("Network tunnel [%s] closing connection error: %v", ControlChannel, sessionErr)
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if err == io.EOF {
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s.Close()
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return
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}
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return
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continue
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}
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select {
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@ -930,6 +944,40 @@ func (n *network) sendConnect() {
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}
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}
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// connect will wait for a link to be established
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func (n *network) connect() {
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// wait for connected state
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var connected bool
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for {
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// check the links
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for _, link := range n.tunnel.Links() {
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if link.State() == "connected" {
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connected = true
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break
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}
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}
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// if we're not conencted wait
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if !connected {
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time.Sleep(time.Second)
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continue
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}
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// send the connect message
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n.sendConnect()
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// check the announce channel
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select {
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case <-n.announced:
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return
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default:
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time.Sleep(time.Second)
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// we have to go again
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}
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}
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}
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// Connect connects the network
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func (n *network) Connect() error {
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n.Lock()
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@ -1000,6 +1048,8 @@ func (n *network) Connect() error {
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// create closed channel
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n.closed = make(chan bool)
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// create new announced channel
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n.announced = make(chan bool)
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// start the router
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if err := n.options.Router.Start(); err != nil {
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@ -1022,25 +1072,7 @@ func (n *network) Connect() error {
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n.Unlock()
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// send connect after there's a link established
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go func() {
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// wait for 30 ticks e.g 30 seconds
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for i := 0; i < 30; i++ {
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// get the current links
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links := n.tunnel.Links()
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// if there are no links wait until we have one
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if len(links) == 0 {
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time.Sleep(time.Second)
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continue
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}
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// send the connect message
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n.sendConnect()
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// most importantly
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break
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}
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}()
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go n.connect()
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// go resolving network nodes
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go n.resolve()
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// broadcast peers
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@ -629,7 +629,7 @@ func (t *tun) listen(link *link) {
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s, exists = t.getSession(channel, "listener")
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// only return accept to the session
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case mtype == "accept":
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log.Debugf("Received accept message for %s %s", channel, sessionId)
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log.Debugf("Received accept message for channel: %s session: %s", channel, sessionId)
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s, exists = t.getSession(channel, sessionId)
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if exists && s.accepted {
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continue
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@ -649,7 +649,7 @@ func (t *tun) listen(link *link) {
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// bail if no session or listener has been found
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if !exists {
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log.Debugf("Tunnel skipping no session %s %s exists", channel, sessionId)
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log.Debugf("Tunnel skipping no channel: %s session: %s exists", channel, sessionId)
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// drop it, we don't care about
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// messages we don't know about
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continue
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@ -665,7 +665,7 @@ func (t *tun) listen(link *link) {
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// otherwise process
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}
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log.Debugf("Tunnel using channel %s session %s type %s", s.channel, s.session, mtype)
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log.Debugf("Tunnel using channel: %s session: %s type: %s", s.channel, s.session, mtype)
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// construct a new transport message
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tmsg := &transport.Message{
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@ -71,7 +71,7 @@ func (t *tunListener) process() {
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switch m.mode {
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case Multicast, Broadcast:
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// use channel name if multicast/broadcast
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sessionId = m.channel
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sessionId = "multicast"
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log.Tracef("Tunnel listener using session %s for real session %s", sessionId, m.session)
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default:
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// use session id if unicast
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@ -198,6 +198,10 @@ func (t *tunListener) Accept() (Session, error) {
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if !ok {
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return nil, io.EOF
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}
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// return without accept
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if c.mode != Unicast {
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return c, nil
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}
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// send back the accept
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if err := c.Accept(); err != nil {
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return nil, err
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@ -2,7 +2,6 @@ package tunnel
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import (
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"encoding/hex"
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"errors"
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"io"
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"time"
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@ -344,7 +343,7 @@ func (s *session) Recv(m *transport.Message) error {
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select {
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case <-s.closed:
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return errors.New("session is closed")
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return io.EOF
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// recv from backlog
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case msg = <-s.recv:
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}
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@ -360,7 +359,10 @@ func (s *session) Recv(m *transport.Message) error {
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log.Debugf("Received %+v from recv backlog", msg)
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// decrypt the received payload using the token
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body, err := Decrypt(msg.data.Body, s.token+s.channel+s.session)
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// we have to used msg.session because multicast has a shared
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// session id of "multicast" in this session struct on
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// the listener side
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body, err := Decrypt(msg.data.Body, s.token+s.channel+msg.session)
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if err != nil {
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log.Debugf("failed to decrypt message body: %v", err)
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return err
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@ -376,7 +378,7 @@ func (s *session) Recv(m *transport.Message) error {
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return err
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}
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// encrypt the transport message payload
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val, err := Decrypt([]byte(h), s.token+s.channel+s.session)
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val, err := Decrypt([]byte(h), s.token+s.channel+msg.session)
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if err != nil {
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log.Debugf("failed to decrypt message header %s: %v", k, err)
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return err
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