package network import ( "errors" "fmt" "hash/fnv" "io" "math" "sync" "time" "github.com/golang/protobuf/proto" "github.com/micro/go-micro/client" rtr "github.com/micro/go-micro/client/selector/router" pbNet "github.com/micro/go-micro/network/proto" "github.com/micro/go-micro/network/resolver/dns" "github.com/micro/go-micro/proxy" "github.com/micro/go-micro/router" pbRtr "github.com/micro/go-micro/router/proto" "github.com/micro/go-micro/server" "github.com/micro/go-micro/transport" "github.com/micro/go-micro/tunnel" bun "github.com/micro/go-micro/tunnel/broker" tun "github.com/micro/go-micro/tunnel/transport" "github.com/micro/go-micro/util/backoff" "github.com/micro/go-micro/util/log" ) var ( // NetworkChannel is the name of the tunnel channel for passing network messages NetworkChannel = "network" // ControlChannel is the name of the tunnel channel for passing control message ControlChannel = "control" // DefaultLink is default network link DefaultLink = "network" // MaxConnections is the max number of network client connections MaxConnections = 3 ) var ( // ErrClientNotFound is returned when client for tunnel channel could not be found ErrClientNotFound = errors.New("client not found") // ErrPeerLinkNotFound is returned when peer link could not be found in tunnel Links ErrPeerLinkNotFound = errors.New("peer link not found") ) // network implements Network interface type network struct { // node is network node *node // options configure the network options Options // rtr is network router router router.Router // prx is network proxy proxy proxy.Proxy // tun is network tunnel tunnel tunnel.Tunnel // server is network server server server.Server // client is network client client client.Client // tunClient is a map of tunnel clients keyed over tunnel channel names tunClient map[string]transport.Client // peerLinks is a map of links for each peer peerLinks map[string]tunnel.Link sync.RWMutex // connected marks the network as connected connected bool // closed closes the network closed chan bool // whether we've discovered by the network discovered chan bool // solicted checks whether routes were solicited by one node solicited chan string } // message is network message type message struct { // msg is transport message msg *transport.Message // session is tunnel session session tunnel.Session } // newNetwork returns a new network node func newNetwork(opts ...Option) Network { options := DefaultOptions() for _, o := range opts { o(&options) } // set the address to a hashed address hasher := fnv.New64() hasher.Write([]byte(options.Address + options.Id)) address := fmt.Sprintf("%d", hasher.Sum64()) // set the address to advertise var advertise string var peerAddress string if len(options.Advertise) > 0 { advertise = options.Advertise peerAddress = options.Advertise } else { advertise = options.Address peerAddress = address } // init tunnel address to the network bind address options.Tunnel.Init( tunnel.Address(options.Address), ) // init router Id to the network id options.Router.Init( router.Id(options.Id), router.Address(peerAddress), ) // create tunnel client with tunnel transport tunTransport := tun.NewTransport( tun.WithTunnel(options.Tunnel), ) // create the tunnel broker tunBroker := bun.NewBroker( bun.WithTunnel(options.Tunnel), ) // server is network server server := server.NewServer( server.Id(options.Id), server.Address(peerAddress), server.Advertise(advertise), server.Name(options.Name), server.Transport(tunTransport), server.Broker(tunBroker), ) // client is network client client := client.NewClient( client.Broker(tunBroker), client.Transport(tunTransport), client.Selector( rtr.NewSelector( rtr.WithRouter(options.Router), ), ), ) network := &network{ node: &node{ id: options.Id, address: peerAddress, peers: make(map[string]*node), }, options: options, router: options.Router, proxy: options.Proxy, tunnel: options.Tunnel, server: server, client: client, tunClient: make(map[string]transport.Client), peerLinks: make(map[string]tunnel.Link), discovered: make(chan bool, 1), solicited: make(chan string, 1), } network.node.network = network return network } func (n *network) Init(opts ...Option) error { n.Lock() defer n.Unlock() // TODO: maybe only allow reinit of certain opts for _, o := range opts { o(&n.options) } return nil } // Options returns network options func (n *network) Options() Options { n.RLock() defer n.RUnlock() options := n.options return options } // Name returns network name func (n *network) Name() string { return n.options.Name } func (n *network) initNodes(startup bool) { nodes, err := n.resolveNodes() if err != nil && !startup { log.Debugf("Network failed to resolve nodes: %v", err) return } // initialize the tunnel log.Tracef("Network initialising nodes %+v\n", nodes) n.tunnel.Init( tunnel.Nodes(nodes...), ) } // resolveNodes resolves network nodes to addresses func (n *network) resolveNodes() ([]string, error) { // resolve the network address to network nodes records, err := n.options.Resolver.Resolve(n.options.Name) if err != nil { log.Debugf("Network failed to resolve nodes: %v", err) } // keep processing nodeMap := make(map[string]bool) // collect network node addresses //nolint:prealloc var nodes []string var i int for _, record := range records { if _, ok := nodeMap[record.Address]; ok { continue } nodeMap[record.Address] = true nodes = append(nodes, record.Address) i++ // break once MaxConnection nodes has been reached if i == MaxConnections { break } } // use the dns resolver to expand peers dns := &dns.Resolver{} // append seed nodes if we have them for _, node := range n.options.Nodes { // resolve anything that looks like a host name records, err := dns.Resolve(node) if err != nil { log.Debugf("Failed to resolve %v %v", node, err) continue } // add to the node map for _, record := range records { if _, ok := nodeMap[record.Address]; !ok { nodes = append(nodes, record.Address) } } } return nodes, nil } // handleNetConn handles network announcement messages func (n *network) handleNetConn(s tunnel.Session, msg chan *message) { for { m := new(transport.Message) if err := s.Recv(m); err != nil { log.Debugf("Network tunnel [%s] receive error: %v", NetworkChannel, err) switch err { case io.EOF, tunnel.ErrReadTimeout: s.Close() return } continue } // check if peer is set peer := m.Header["Micro-Peer"] // check who the message is intended for if len(peer) > 0 && peer != n.options.Id { continue } select { case msg <- &message{ msg: m, session: s, }: case <-n.closed: return } } } // acceptNetConn accepts connections from NetworkChannel func (n *network) acceptNetConn(l tunnel.Listener, recv chan *message) { var i int for { // accept a connection conn, err := l.Accept() if err != nil { sleep := backoff.Do(i) log.Debugf("Network tunnel [%s] accept error: %v, backing off for %v", ControlChannel, err, sleep) time.Sleep(sleep) if i > 5 { i = 0 } i++ continue } select { case <-n.closed: if err := conn.Close(); err != nil { log.Debugf("Network tunnel [%s] failed to close connection: %v", NetworkChannel, err) } return default: // go handle NetworkChannel connection go n.handleNetConn(conn, recv) } } } // processNetChan processes messages received on NetworkChannel func (n *network) processNetChan(listener tunnel.Listener) { defer listener.Close() // receive network message queue recv := make(chan *message, 128) // accept NetworkChannel connections go n.acceptNetConn(listener, recv) for { select { case m := <-recv: // switch on type of message and take action switch m.msg.Header["Micro-Method"] { case "connect": // mark the time the message has been received now := time.Now() pbNetConnect := &pbNet.Connect{} if err := proto.Unmarshal(m.msg.Body, pbNetConnect); err != nil { log.Debugf("Network tunnel [%s] connect unmarshal error: %v", NetworkChannel, err) continue } // don't process your own messages if pbNetConnect.Node.Id == n.options.Id { continue } log.Debugf("Network received connect message from: %s", pbNetConnect.Node.Id) peer := &node{ id: pbNetConnect.Node.Id, address: pbNetConnect.Node.Address, peers: make(map[string]*node), lastSeen: now, } // update peer links if err := n.updatePeerLinks(pbNetConnect.Node.Address, m); err != nil { log.Debugf("Network failed updating peer links: %s", err) } // add peer to the list of node peers if err := n.node.AddPeer(peer); err == ErrPeerExists { log.Debugf("Network peer exists, refreshing: %s", peer.id) // update lastSeen time for the existing node if err := n.RefreshPeer(peer.id, now); err != nil { log.Debugf("Network failed refreshing peer %s: %v", peer.id, err) } } // we send the peer message because someone has sent connect // and wants to know what's on the network. The faster we // respond the faster we start to converge // get node peers down to MaxDepth encoded in protobuf msg := PeersToProto(n.node, MaxDepth) node := pbNetConnect.Node.Id // advertise yourself to the network if err := n.sendTo("peer", NetworkChannel, node, msg); err != nil { log.Debugf("Network failed to advertise peers: %v", err) } // advertise all the routes when a new node has connected if err := n.router.Solicit(); err != nil { log.Debugf("Network failed to solicit routes: %s", err) } // specify that we're soliciting select { case n.solicited <- node: default: // don't block } case "peer": // mark the time the message has been received now := time.Now() pbNetPeer := &pbNet.Peer{} if err := proto.Unmarshal(m.msg.Body, pbNetPeer); err != nil { log.Debugf("Network tunnel [%s] peer unmarshal error: %v", NetworkChannel, err) continue } // don't process your own messages if pbNetPeer.Node.Id == n.options.Id { continue } log.Debugf("Network received peer message from: %s %s", pbNetPeer.Node.Id, pbNetPeer.Node.Address) peer := &node{ id: pbNetPeer.Node.Id, address: pbNetPeer.Node.Address, peers: make(map[string]*node), lastSeen: now, } // update peer links if err := n.updatePeerLinks(pbNetPeer.Node.Address, m); err != nil { log.Debugf("Network failed updating peer links: %s", err) } if err := n.node.AddPeer(peer); err == nil { // send a solicit message when discovering new peer msg := &pbRtr.Solicit{ Id: n.options.Id, } node := pbNetPeer.Node.Id // only solicit this peer if err := n.sendTo("solicit", ControlChannel, node, msg); err != nil { log.Debugf("Network failed to send solicit message: %s", err) } continue // we're expecting any error to be ErrPeerExists } else if err != ErrPeerExists { log.Debugf("Network got error adding peer %v", err) continue } log.Debugf("Network peer exists, refreshing: %s", pbNetPeer.Node.Id) // update lastSeen time for the peer if err := n.RefreshPeer(pbNetPeer.Node.Id, now); err != nil { log.Debugf("Network failed refreshing peer %s: %v", pbNetPeer.Node.Id, err) } // NOTE: we don't unpack MaxDepth toplogy peer = UnpackPeerTopology(pbNetPeer, now, MaxDepth-1) log.Tracef("Network updating topology of node: %s", n.node.id) if err := n.node.UpdatePeer(peer); err != nil { log.Debugf("Network failed to update peers: %v", err) } // tell the connect loop that we've been discovered // so it stops sending connect messages out select { case n.discovered <- true: default: // don't block here } case "close": pbNetClose := &pbNet.Close{} if err := proto.Unmarshal(m.msg.Body, pbNetClose); err != nil { log.Debugf("Network tunnel [%s] close unmarshal error: %v", NetworkChannel, err) continue } // don't process your own messages if pbNetClose.Node.Id == n.options.Id { continue } log.Debugf("Network received close message from: %s", pbNetClose.Node.Id) peer := &node{ id: pbNetClose.Node.Id, address: pbNetClose.Node.Address, } if err := n.DeletePeerNode(peer.id); err != nil { log.Debugf("Network failed to delete node %s routes: %v", peer.id, err) } if err := n.prunePeerRoutes(peer); err != nil { log.Debugf("Network failed pruning peer %s routes: %v", peer.id, err) } // delete peer from the peerLinks n.Lock() delete(n.peerLinks, pbNetClose.Node.Address) n.Unlock() } case <-n.closed: return } } } // pruneRoutes prunes routes return by given query func (n *network) pruneRoutes(q ...router.QueryOption) error { routes, err := n.router.Table().Query(q...) if err != nil && err != router.ErrRouteNotFound { return err } for _, route := range routes { if err := n.router.Table().Delete(route); err != nil && err != router.ErrRouteNotFound { return err } } return nil } // pruneNodeRoutes prunes routes that were either originated by or routable via given node func (n *network) prunePeerRoutes(peer *node) error { // lookup all routes originated by router q := []router.QueryOption{ router.QueryRouter(peer.id), } if err := n.pruneRoutes(q...); err != nil { return err } // lookup all routes routable via gw q = []router.QueryOption{ router.QueryGateway(peer.address), } if err := n.pruneRoutes(q...); err != nil { return err } return nil } // manage the process of announcing to peers and prune any peer nodes that have not been // seen for a period of time. Also removes all the routes either originated by or routable //by the stale nodes. it also resolves nodes periodically and adds them to the tunnel func (n *network) manage() { announce := time.NewTicker(AnnounceTime) defer announce.Stop() prune := time.NewTicker(PruneTime) defer prune.Stop() resolve := time.NewTicker(ResolveTime) defer resolve.Stop() for { select { case <-n.closed: return case <-announce.C: msg := PeersToProto(n.node, MaxDepth) // advertise yourself to the network if err := n.sendMsg("peer", NetworkChannel, msg); err != nil { log.Debugf("Network failed to advertise peers: %v", err) } case <-prune.C: pruned := n.PruneStalePeers(PruneTime) for id, peer := range pruned { log.Debugf("Network peer exceeded prune time: %s", id) n.Lock() delete(n.peerLinks, peer.address) n.Unlock() if err := n.prunePeerRoutes(peer); err != nil { log.Debugf("Network failed pruning peer %s routes: %v", id, err) } } // get a list of all routes routes, err := n.options.Router.Table().List() if err != nil { log.Debugf("Network failed listing routes when pruning peers: %v", err) continue } // collect all the router IDs in the routing table routers := make(map[string]bool) for _, route := range routes { // check if its been processed if _, ok := routers[route.Router]; ok { continue } // mark as processed routers[route.Router] = true // if the router is NOT in our peer graph, delete all routes originated by it if peer := n.node.GetPeerNode(route.Router); peer != nil { continue } if err := n.pruneRoutes(router.QueryRouter(route.Router)); err != nil { log.Debugf("Network failed deleting routes by %s: %v", route.Router, err) } } case <-resolve.C: n.initNodes(false) } } } // sendTo sends a message to a specific node as a one off. // we need this because when links die, we have no discovery info, // and sending to an existing multicast link doesn't immediately work func (n *network) sendTo(method, channel, peer string, msg proto.Message) error { body, err := proto.Marshal(msg) if err != nil { return err } c, err := n.tunnel.Dial(channel, tunnel.DialMode(tunnel.Multicast)) if err != nil { return err } defer c.Close() log.Debugf("Network sending %s message from: %s to %s", method, n.options.Id, peer) return c.Send(&transport.Message{ Header: map[string]string{ "Micro-Method": method, "Micro-Peer": peer, }, Body: body, }) } // sendMsg sends a message to the tunnel channel func (n *network) sendMsg(method, channel string, msg proto.Message) error { body, err := proto.Marshal(msg) if err != nil { return err } // check if the channel client is initialized n.RLock() client, ok := n.tunClient[channel] if !ok || client == nil { n.RUnlock() return ErrClientNotFound } n.RUnlock() log.Debugf("Network sending %s message from: %s", method, n.options.Id) return client.Send(&transport.Message{ Header: map[string]string{ "Micro-Method": method, }, Body: body, }) } // updatePeerLinks updates link for a given peer func (n *network) updatePeerLinks(peerAddr string, m *message) error { n.Lock() defer n.Unlock() linkId := m.msg.Header["Micro-Link"] log.Tracef("Network looking up link %s in the peer links", linkId) // lookup the peer link var peerLink tunnel.Link for _, link := range n.tunnel.Links() { if link.Id() == linkId { peerLink = link break } } if peerLink == nil { return ErrPeerLinkNotFound } // if the peerLink is found in the returned links update peerLinks log.Tracef("Network updating peer links for peer %s", peerAddr) // add peerLink to the peerLinks map if link, ok := n.peerLinks[peerAddr]; ok { // if the existing has better Length then the new, replace it if link.Length() < peerLink.Length() { n.peerLinks[peerAddr] = peerLink } } else { n.peerLinks[peerAddr] = peerLink } return nil } // handleCtrlConn handles ControlChannel connections func (n *network) handleCtrlConn(s tunnel.Session, msg chan *message) { for { m := new(transport.Message) if err := s.Recv(m); err != nil { log.Debugf("Network tunnel [%s] receive error: %v", ControlChannel, err) switch err { case io.EOF, tunnel.ErrReadTimeout: s.Close() return } continue } // check if peer is set peer := m.Header["Micro-Peer"] // check who the message is intended for if len(peer) > 0 && peer != n.options.Id { continue } select { case msg <- &message{ msg: m, session: s, }: case <-n.closed: return } } } // acceptCtrlConn accepts connections from ControlChannel func (n *network) acceptCtrlConn(l tunnel.Listener, recv chan *message) { var i int for { // accept a connection conn, err := l.Accept() if err != nil { sleep := backoff.Do(i) log.Debugf("Network tunnel [%s] accept error: %v, backing off for %v", ControlChannel, err, sleep) time.Sleep(sleep) if i > 5 { // reset the counter i = 0 } i++ continue } select { case <-n.closed: if err := conn.Close(); err != nil { log.Debugf("Network tunnel [%s] failed to close connection: %v", ControlChannel, err) } return default: // go handle ControlChannel connection go n.handleCtrlConn(conn, recv) } } } // getHopCount queries network graph and returns hop count for given router // - Routes for local services have hop count 1 // - Routes with ID of adjacent nodes have hop count 2 // - Routes by peers of the advertiser have hop count 3 // - Routes beyond node neighbourhood have hop count 4 func (n *network) getHopCount(rtr string) int { // make sure node.peers are not modified n.node.RLock() defer n.node.RUnlock() // we are the origin of the route if rtr == n.options.Id { return 1 } // the route origin is our peer if _, ok := n.peers[rtr]; ok { return 10 } // the route origin is the peer of our peer for _, peer := range n.peers { for id := range peer.peers { if rtr == id { return 100 } } } // otherwise we are three hops away return 1000 } // getRouteMetric calculates router metric and returns it // Route metric is calculated based on link status and route hopd count func (n *network) getRouteMetric(router string, gateway string, link string) int64 { // set the route metric n.RLock() defer n.RUnlock() if link == "local" && gateway == "" { return 1 } if link == "local" && gateway != "" { return 2 } log.Tracef("Network looking up %s link to gateway: %s", link, gateway) if link, ok := n.peerLinks[gateway]; ok { // maka sure delay is non-zero delay := link.Delay() if delay == 0 { delay = 1 } // get the route hop count hops := n.getHopCount(router) // make sure length is non-zero length := link.Length() if length == 0 { log.Debugf("Link length is 0 %v %v", link, link.Length()) length = 10e9 } log.Tracef("Network calculated metric %v delay %v length %v distance %v", (delay*length*int64(hops))/10e6, delay, length, hops) return (delay * length * int64(hops)) / 10e6 } log.Debugf("Network failed to find a link to gateway: %s", gateway) return math.MaxInt64 } // processCtrlChan processes messages received on ControlChannel func (n *network) processCtrlChan(listener tunnel.Listener) { defer listener.Close() // receive control message queue recv := make(chan *message, 128) // accept ControlChannel cconnections go n.acceptCtrlConn(listener, recv) for { select { case m := <-recv: // switch on type of message and take action switch m.msg.Header["Micro-Method"] { case "advert": pbRtrAdvert := &pbRtr.Advert{} if err := proto.Unmarshal(m.msg.Body, pbRtrAdvert); err != nil { log.Debugf("Network fail to unmarshal advert message: %v", err) continue } // don't process your own messages if pbRtrAdvert.Id == n.options.Id { continue } log.Debugf("Network received advert message from: %s", pbRtrAdvert.Id) // loookup advertising node in our peer topology advertNode := n.node.GetPeerNode(pbRtrAdvert.Id) if advertNode == nil { // if we can't find the node in our topology (MaxDepth) we skipp prcessing adverts log.Debugf("Network skipping advert message from unknown peer: %s", pbRtrAdvert.Id) continue } var events []*router.Event for _, event := range pbRtrAdvert.Events { // we know the advertising node is not the origin of the route if pbRtrAdvert.Id != event.Route.Router { // if the origin router is not the advertising node peer // we can't rule out potential routing loops so we bail here if peer := advertNode.GetPeerNode(event.Route.Router); peer == nil { log.Debugf("Network skipping advert message from peer: %s", pbRtrAdvert.Id) continue } } route := router.Route{ Service: event.Route.Service, Address: event.Route.Address, Gateway: event.Route.Gateway, Network: event.Route.Network, Router: event.Route.Router, Link: event.Route.Link, Metric: event.Route.Metric, } // calculate route metric and add to the advertised metric // we need to make sure we do not overflow math.MaxInt64 metric := n.getRouteMetric(event.Route.Router, event.Route.Gateway, event.Route.Link) log.Tracef("Network metric for router %s and gateway %s: %v", event.Route.Router, event.Route.Gateway, metric) // check we don't overflow max int 64 if d := route.Metric + metric; d <= 0 { // set to max int64 if we overflow route.Metric = math.MaxInt64 } else { // set the combined value of metrics otherwise route.Metric = d } // create router event e := &router.Event{ Type: router.EventType(event.Type), Timestamp: time.Unix(0, pbRtrAdvert.Timestamp), Route: route, } events = append(events, e) } // if no events are eligible for processing continue if len(events) == 0 { log.Tracef("Network no events to be processed by router: %s", n.options.Id) continue } // create an advert and process it advert := &router.Advert{ Id: pbRtrAdvert.Id, Type: router.AdvertType(pbRtrAdvert.Type), Timestamp: time.Unix(0, pbRtrAdvert.Timestamp), TTL: time.Duration(pbRtrAdvert.Ttl), Events: events, } log.Debugf("Network router %s processing advert: %s", n.Id(), advert.Id) if err := n.router.Process(advert); err != nil { log.Debugf("Network failed to process advert %s: %v", advert.Id, err) } case "solicit": pbRtrSolicit := &pbRtr.Solicit{} if err := proto.Unmarshal(m.msg.Body, pbRtrSolicit); err != nil { log.Debugf("Network fail to unmarshal solicit message: %v", err) continue } log.Debugf("Network received solicit message from: %s", pbRtrSolicit.Id) // ignore solicitation when requested by you if pbRtrSolicit.Id == n.options.Id { continue } log.Debugf("Network router flushing routes for: %s", pbRtrSolicit.Id) // advertise all the routes when a new node has connected if err := n.router.Solicit(); err != nil { log.Debugf("Network failed to solicit routes: %s", err) } // specify that someone solicited the route select { case n.solicited <- pbRtrSolicit.Id: default: // don't block } } case <-n.closed: return } } } // advertise advertises routes to the network func (n *network) advertise(advertChan <-chan *router.Advert) { hasher := fnv.New64() for { select { // process local adverts and randomly fire them at other nodes case advert := <-advertChan: // create a proto advert var events []*pbRtr.Event for _, event := range advert.Events { // the routes service address address := event.Route.Address // only hash the address if we're advertising our own local routes if event.Route.Router == advert.Id { // hash the service before advertising it hasher.Reset() // routes for multiple instances of a service will be collapsed here. // TODO: once we store labels in the table this may need to change // to include the labels in case they differ but highly unlikely hasher.Write([]byte(event.Route.Service + n.node.Address())) address = fmt.Sprintf("%d", hasher.Sum64()) } // calculate route metric to advertise metric := n.getRouteMetric(event.Route.Router, event.Route.Gateway, event.Route.Link) // NOTE: we override Gateway, Link and Address here route := &pbRtr.Route{ Service: event.Route.Service, Address: address, Gateway: n.node.Address(), Network: event.Route.Network, Router: event.Route.Router, Link: DefaultLink, Metric: metric, } e := &pbRtr.Event{ Type: pbRtr.EventType(event.Type), Timestamp: event.Timestamp.UnixNano(), Route: route, } events = append(events, e) } msg := &pbRtr.Advert{ Id: advert.Id, Type: pbRtr.AdvertType(advert.Type), Timestamp: advert.Timestamp.UnixNano(), Events: events, } // send the advert to all on the control channel // since its not a solicitation if advert.Type != router.Solicitation { if err := n.sendMsg("advert", ControlChannel, msg); err != nil { log.Debugf("Network failed to advertise routes: %v", err) } continue } // it's a solication, someone asked for it // so we're going to pick off the node and send it select { case node := <-n.solicited: // someone requested the route n.sendTo("advert", ControlChannel, node, msg) default: // send to all since we can't get anything n.sendMsg("advert", ControlChannel, msg) } case <-n.closed: return } } } func (n *network) sendConnect() { // send connect message to NetworkChannel // NOTE: in theory we could do this as soon as // Dial to NetworkChannel succeeds, but instead // we initialize all other node resources first msg := &pbNet.Connect{ Node: &pbNet.Node{ Id: n.node.id, Address: n.node.address, }, } if err := n.sendMsg("connect", NetworkChannel, msg); err != nil { log.Debugf("Network failed to send connect message: %s", err) } } // connect will wait for a link to be established and send the connect // message. We're trying to ensure convergence pretty quickly. So we want // to hear back. In the case we become completely disconnected we'll // connect again once a new link is established func (n *network) connect() { // discovered lets us know what we received a peer message back var discovered bool var attempts int // our advertise address loopback := n.server.Options().Advertise // actual address address := n.tunnel.Address() for { // connected is used to define if the link is connected var connected bool // check the links state for _, link := range n.tunnel.Links() { // skip loopback if link.Loopback() { continue } // if remote is ourselves switch link.Remote() { case loopback, address: continue } if link.State() == "connected" { connected = true break } } // if we're not connected wait if !connected { // reset discovered discovered = false // sleep for a second time.Sleep(time.Second) // now try again continue } // we're connected but are we discovered? if !discovered { // recreate the clients because all the tunnel links are gone // so we haven't send discovery beneath if err := n.createClients(); err != nil { log.Debugf("Failed to recreate network/control clients: %v", err) continue } // send the connect message n.sendConnect() } log.Tracef("connected %v discovered %v backoff %v\n", connected, discovered, backoff.Do(attempts)) // check if we've been discovered select { case <-n.discovered: discovered = true attempts = 0 case <-n.closed: return case <-time.After(time.Second + backoff.Do(attempts)): // we have to try again attempts++ // reset attempts 5 == ~2mins if attempts > 5 { attempts = 0 } } } } // Connect connects the network func (n *network) Connect() error { n.Lock() defer n.Unlock() // connect network tunnel if err := n.tunnel.Connect(); err != nil { return err } // return if already connected if n.connected { // initialise the nodes n.initNodes(false) // send the connect message go n.sendConnect() return nil } // initialise the nodes n.initNodes(true) // set our internal node address // if advertise address is not set if len(n.options.Advertise) == 0 { n.server.Init(server.Advertise(n.tunnel.Address())) } // listen on NetworkChannel netListener, err := n.tunnel.Listen( NetworkChannel, tunnel.ListenMode(tunnel.Multicast), tunnel.ListenTimeout(AnnounceTime*2), ) if err != nil { return err } // listen on ControlChannel ctrlListener, err := n.tunnel.Listen( ControlChannel, tunnel.ListenMode(tunnel.Multicast), tunnel.ListenTimeout(router.AdvertiseTableTick*2), ) if err != nil { return err } // dial into ControlChannel to send route adverts ctrlClient, err := n.tunnel.Dial(ControlChannel, tunnel.DialMode(tunnel.Multicast)) if err != nil { return err } n.tunClient[ControlChannel] = ctrlClient // dial into NetworkChannel to send network messages netClient, err := n.tunnel.Dial(NetworkChannel, tunnel.DialMode(tunnel.Multicast)) if err != nil { return err } n.tunClient[NetworkChannel] = netClient // create closed channel n.closed = make(chan bool) // start the router if err := n.options.Router.Start(); err != nil { return err } // start advertising routes advertChan, err := n.options.Router.Advertise() if err != nil { return err } // start the server if err := n.server.Start(); err != nil { return err } // advertise service routes go n.advertise(advertChan) // listen to network messages go n.processNetChan(netListener) // accept and process routes go n.processCtrlChan(ctrlListener) // manage connection once links are established go n.connect() // resolve nodes, broadcast announcements and prune stale nodes go n.manage() // we're now connected n.connected = true return nil } func (n *network) close() error { // stop the server if err := n.server.Stop(); err != nil { return err } // stop the router if err := n.router.Stop(); err != nil { return err } // close the tunnel if err := n.tunnel.Close(); err != nil { return err } return nil } // createClients is used to create new clients in the event we lose all the tunnels func (n *network) createClients() error { // dial into ControlChannel to send route adverts ctrlClient, err := n.tunnel.Dial(ControlChannel, tunnel.DialMode(tunnel.Multicast)) if err != nil { return err } // dial into NetworkChannel to send network messages netClient, err := n.tunnel.Dial(NetworkChannel, tunnel.DialMode(tunnel.Multicast)) if err != nil { return err } n.Lock() defer n.Unlock() // set the control client c, ok := n.tunClient[ControlChannel] if ok { c.Close() } n.tunClient[ControlChannel] = ctrlClient // set the network client c, ok = n.tunClient[NetworkChannel] if ok { c.Close() } n.tunClient[NetworkChannel] = netClient return nil } // Close closes network connection func (n *network) Close() error { n.Lock() if !n.connected { n.Unlock() return nil } select { case <-n.closed: n.Unlock() return nil default: // TODO: send close message to the network channel close(n.closed) // set connected to false n.connected = false // unlock the lock otherwise we'll deadlock sending the close n.Unlock() msg := &pbNet.Close{ Node: &pbNet.Node{ Id: n.node.id, Address: n.node.address, }, } if err := n.sendMsg("close", NetworkChannel, msg); err != nil { log.Debugf("Network failed to send close message: %s", err) } } return n.close() } // Client returns network client func (n *network) Client() client.Client { return n.client } // Server returns network server func (n *network) Server() server.Server { return n.server }