package animate import ( "testing" ) func TestAnimate(t *testing.T) { // TODO: fix test return testData := []struct { text string }{ {"funny cat"}, } command := Animate() for _, d := range testData { rsp, err := command.Exec("animate", d.text) if err != nil { t.Fatal(err) } if rsp == nil { t.Fatal("expected result, got nil") } } }