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go-micro/codec/codec.go
Vasiliy Tolstov 58598d0fe0
fixes for safe conversation and avoid panics (#1213)
* fixes for safe convertation

Signed-off-by: Vasiliy Tolstov <v.tolstov@unistack.org>

* fix client publish panic

If broker connect returns error we dont check it status and use
it later to publish message, mostly this is unexpected because
broker connection failed and we cant use it.
Also proposed solution have benefit - we flag connection status
only when we have succeseful broker connection

Signed-off-by: Vasiliy Tolstov <v.tolstov@unistack.org>

* api/handler/broker: fix possible broker publish panic

Signed-off-by: Vasiliy Tolstov <v.tolstov@unistack.org>
2020-02-18 23:05:38 +00:00

69 lines
1.5 KiB
Go

// Package codec is an interface for encoding messages
package codec
import (
"errors"
"io"
)
const (
Error MessageType = iota
Request
Response
Event
)
var (
ErrInvalidMessage = errors.New("invalid message")
)
type MessageType int
// Takes in a connection/buffer and returns a new Codec
type NewCodec func(io.ReadWriteCloser) Codec
// Codec encodes/decodes various types of messages used within go-micro.
// ReadHeader and ReadBody are called in pairs to read requests/responses
// from the connection. Close is called when finished with the
// connection. ReadBody may be called with a nil argument to force the
// body to be read and discarded.
type Codec interface {
Reader
Writer
Close() error
String() string
}
type Reader interface {
ReadHeader(*Message, MessageType) error
ReadBody(interface{}) error
}
type Writer interface {
Write(*Message, interface{}) error
}
// Marshaler is a simple encoding interface used for the broker/transport
// where headers are not supported by the underlying implementation.
type Marshaler interface {
Marshal(interface{}) ([]byte, error)
Unmarshal([]byte, interface{}) error
String() string
}
// Message represents detailed information about
// the communication, likely followed by the body.
// In the case of an error, body may be nil.
type Message struct {
Id string
Type MessageType
Target string
Method string
Endpoint string
Error string
// The values read from the socket
Header map[string]string
Body []byte
}