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295 lines
8.2 KiB
Go
295 lines
8.2 KiB
Go
// Copyright 2009 The Go Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file.
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package client
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import (
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"errors"
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"io"
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"log"
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"reflect"
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"sync"
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"github.com/youtube/vitess/go/trace"
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"golang.org/x/net/context"
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)
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const (
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lastStreamResponseError = "EOS"
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)
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// serverError represents an error that has been returned from
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// the remote side of the RPC connection.
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type serverError string
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func (e serverError) Error() string {
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return string(e)
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}
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// errShutdown holds the specific error for closing/closed connections
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var errShutdown = errors.New("connection is shut down")
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// call represents an active RPC.
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type call struct {
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ServiceMethod string // The name of the service and method to call.
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Args interface{} // The argument to the function (*struct).
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Reply interface{} // The reply from the function (*struct for single, chan * struct for streaming).
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Error error // After completion, the error status.
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Done chan *call // Strobes when call is complete (nil for streaming RPCs)
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Stream bool // True for a streaming RPC call, false otherwise
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Subseq uint64 // The next expected subseq in the packets
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}
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// client represents an RPC client.
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// There may be multiple outstanding calls associated
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// with a single client, and a client may be used by
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// multiple goroutines simultaneously.
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type client struct {
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mutex sync.Mutex // protects pending, seq, request
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sending sync.Mutex
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request request
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seq uint64
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codec clientCodec
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pending map[uint64]*call
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closing bool
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shutdown bool
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}
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type clientCodec interface {
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WriteRequest(*request, interface{}) error
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ReadResponseHeader(*response) error
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ReadResponseBody(interface{}) error
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Close() error
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}
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type request struct {
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ServiceMethod string // format: "Service.Method"
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Seq uint64 // sequence number chosen by client
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next *request // for free list in Server
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}
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type response struct {
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ServiceMethod string // echoes that of the Request
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Seq uint64 // echoes that of the request
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Error string // error, if any.
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next *response // for free list in Server
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}
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func (client *client) send(call *call) {
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client.sending.Lock()
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defer client.sending.Unlock()
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// Register this call.
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client.mutex.Lock()
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if client.shutdown {
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call.Error = errShutdown
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client.mutex.Unlock()
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call.done()
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return
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}
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seq := client.seq
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client.seq++
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client.pending[seq] = call
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client.mutex.Unlock()
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// Encode and send the request.
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client.request.Seq = seq
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client.request.ServiceMethod = call.ServiceMethod
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err := client.codec.WriteRequest(&client.request, call.Args)
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if err != nil {
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client.mutex.Lock()
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call = client.pending[seq]
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delete(client.pending, seq)
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client.mutex.Unlock()
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if call != nil {
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call.Error = err
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call.done()
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}
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}
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}
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func (client *client) input() {
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var err error
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var resp response
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for err == nil {
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resp = response{}
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err = client.codec.ReadResponseHeader(&resp)
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if err != nil {
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if err == io.EOF && !client.closing {
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err = io.ErrUnexpectedEOF
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}
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break
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}
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seq := resp.Seq
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client.mutex.Lock()
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call := client.pending[seq]
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client.mutex.Unlock()
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switch {
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case call == nil:
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// We've got no pending call. That usually means that
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// WriteRequest partially failed, and call was already
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// removed; response is a server telling us about an
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// error reading request body. We should still attempt
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// to read error body, but there's no one to give it to.
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err = client.codec.ReadResponseBody(nil)
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if err != nil {
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err = errors.New("reading error body: " + err.Error())
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}
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case resp.Error != "":
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// We've got an error response. Give this to the request;
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// any subsequent requests will get the ReadResponseBody
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// error if there is one.
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if !(call.Stream && resp.Error == lastStreamResponseError) {
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call.Error = serverError(resp.Error)
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}
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err = client.codec.ReadResponseBody(nil)
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if err != nil {
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err = errors.New("reading error payload: " + err.Error())
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}
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client.done(seq)
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case call.Stream:
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// call.Reply is a chan *T2
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// we need to create a T2 and get a *T2 back
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value := reflect.New(reflect.TypeOf(call.Reply).Elem().Elem()).Interface()
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err = client.codec.ReadResponseBody(value)
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if err != nil {
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call.Error = errors.New("reading body " + err.Error())
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} else {
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// writing on the channel could block forever. For
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// instance, if a client calls 'close', this might block
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// forever. the current suggestion is for the
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// client to drain the receiving channel in that case
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reflect.ValueOf(call.Reply).Send(reflect.ValueOf(value))
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}
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default:
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err = client.codec.ReadResponseBody(call.Reply)
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if err != nil {
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call.Error = errors.New("reading body " + err.Error())
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}
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client.done(seq)
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}
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}
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// Terminate pending calls.
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client.sending.Lock()
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client.mutex.Lock()
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client.shutdown = true
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closing := client.closing
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for _, call := range client.pending {
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call.Error = err
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call.done()
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}
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client.mutex.Unlock()
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client.sending.Unlock()
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if err != io.EOF && !closing {
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log.Println("rpc: client protocol error:", err)
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}
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}
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func (client *client) done(seq uint64) {
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client.mutex.Lock()
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call := client.pending[seq]
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delete(client.pending, seq)
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client.mutex.Unlock()
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if call != nil {
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call.done()
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}
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}
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func (call *call) done() {
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if call.Stream {
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// need to close the channel. client won't be able to read any more.
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reflect.ValueOf(call.Reply).Close()
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return
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}
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select {
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case call.Done <- call:
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// ok
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default:
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// We don't want to block here. It is the caller's responsibility to make
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// sure the channel has enough buffer space. See comment in Go().
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log.Println("rpc: discarding call reply due to insufficient Done chan capacity")
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}
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}
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func newClientWithCodec(codec clientCodec) *client {
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client := &client{
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codec: codec,
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pending: make(map[uint64]*call),
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}
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go client.input()
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return client
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}
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// Close closes the client connection
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func (client *client) Close() error {
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client.mutex.Lock()
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if client.shutdown || client.closing {
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client.mutex.Unlock()
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return errShutdown
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}
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client.closing = true
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client.mutex.Unlock()
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return client.codec.Close()
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}
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// Go invokes the function asynchronously. It returns the call structure representing
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// the invocation. The done channel will signal when the call is complete by returning
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// the same call object. If done is nil, Go will allocate a new channel.
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// If non-nil, done must be buffered or Go will deliberately crash.
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func (client *client) Go(ctx context.Context, serviceMethod string, args interface{}, reply interface{}, done chan *call) *call {
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span := trace.NewSpanFromContext(ctx)
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span.StartClient(serviceMethod)
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defer span.Finish()
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cal := new(call)
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cal.ServiceMethod = serviceMethod
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cal.Args = args
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cal.Reply = reply
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if done == nil {
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done = make(chan *call, 10) // buffered.
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} else {
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// If caller passes done != nil, it must arrange that
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// done has enough buffer for the number of simultaneous
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// RPCs that will be using that channel. If the channel
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// is totally unbuffered, it's best not to run at all.
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if cap(done) == 0 {
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log.Panic("rpc: done channel is unbuffered")
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}
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}
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cal.Done = done
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client.send(cal)
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return cal
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}
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// StreamGo invokes the streaming function asynchronously. It returns the call structure representing
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// the invocation.
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func (client *client) StreamGo(serviceMethod string, args interface{}, replyStream interface{}) *call {
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// first check the replyStream object is a stream of pointers to a data structure
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typ := reflect.TypeOf(replyStream)
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// FIXME: check the direction of the channel, maybe?
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if typ.Kind() != reflect.Chan || typ.Elem().Kind() != reflect.Ptr {
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log.Panic("rpc: replyStream is not a channel of pointers")
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return nil
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}
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call := new(call)
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call.ServiceMethod = serviceMethod
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call.Args = args
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call.Reply = replyStream
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call.Stream = true
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call.Subseq = 0
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client.send(call)
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return call
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}
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// call invokes the named function, waits for it to complete, and returns its error status.
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func (client *client) Call(ctx context.Context, serviceMethod string, args interface{}, reply interface{}) error {
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call := <-client.Go(ctx, serviceMethod, args, reply, make(chan *call, 1)).Done
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return call.Error
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}
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