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mirror of https://github.com/go-micro/go-micro.git synced 2024-12-24 10:07:04 +02:00
go-micro/server/grpc/codec.go
Vasiliy Tolstov 3d7d5ce6b4
api: add static router and improve path parser in rpc handler (#1437)
* api: add static router and improve path parser in rpc handler

Signed-off-by: Vasiliy Tolstov <v.tolstov@unistack.org>

* expose metadata context key to be able to get unmodified map keys

Signed-off-by: Vasiliy Tolstov <v.tolstov@unistack.org>

* server/grpc: fix jsonpb codec for protobuf msg

Signed-off-by: Vasiliy Tolstov <v.tolstov@unistack.org>

* api/handler/rpc: write 204 status code when rsp is nil

Signed-off-by: Vasiliy Tolstov <v.tolstov@unistack.org>

* api/handler/rpc: add check for nil response for non javascript

Signed-off-by: Vasiliy Tolstov <v.tolstov@unistack.org>
2020-03-30 09:04:59 +01:00

187 lines
3.6 KiB
Go

package grpc
import (
"encoding/json"
"strings"
b "bytes"
"github.com/golang/protobuf/jsonpb"
"github.com/golang/protobuf/proto"
"github.com/micro/go-micro/v2/codec"
"github.com/micro/go-micro/v2/codec/bytes"
"google.golang.org/grpc"
"google.golang.org/grpc/encoding"
"google.golang.org/grpc/metadata"
)
type jsonCodec struct{}
type bytesCodec struct{}
type protoCodec struct{}
type wrapCodec struct{ encoding.Codec }
var jsonpbMarshaler = &jsonpb.Marshaler{
EnumsAsInts: false,
EmitDefaults: false,
OrigName: true,
}
var (
defaultGRPCCodecs = map[string]encoding.Codec{
"application/json": jsonCodec{},
"application/proto": protoCodec{},
"application/protobuf": protoCodec{},
"application/octet-stream": protoCodec{},
"application/grpc": protoCodec{},
"application/grpc+json": jsonCodec{},
"application/grpc+proto": protoCodec{},
"application/grpc+bytes": bytesCodec{},
}
)
func (w wrapCodec) String() string {
return w.Codec.Name()
}
func (w wrapCodec) Marshal(v interface{}) ([]byte, error) {
b, ok := v.(*bytes.Frame)
if ok {
return b.Data, nil
}
return w.Codec.Marshal(v)
}
func (w wrapCodec) Unmarshal(data []byte, v interface{}) error {
b, ok := v.(*bytes.Frame)
if ok {
b.Data = data
return nil
}
if v == nil {
return nil
}
return w.Codec.Unmarshal(data, v)
}
func (protoCodec) Marshal(v interface{}) ([]byte, error) {
m, ok := v.(proto.Message)
if !ok {
return nil, codec.ErrInvalidMessage
}
return proto.Marshal(m)
}
func (protoCodec) Unmarshal(data []byte, v interface{}) error {
m, ok := v.(proto.Message)
if !ok {
return codec.ErrInvalidMessage
}
return proto.Unmarshal(data, m)
}
func (protoCodec) Name() string {
return "proto"
}
func (jsonCodec) Marshal(v interface{}) ([]byte, error) {
if pb, ok := v.(proto.Message); ok {
s, err := jsonpbMarshaler.MarshalToString(pb)
return []byte(s), err
}
return json.Marshal(v)
}
func (jsonCodec) Unmarshal(data []byte, v interface{}) error {
if len(data) == 0 {
return nil
}
if pb, ok := v.(proto.Message); ok {
return jsonpb.Unmarshal(b.NewReader(data), pb)
}
return json.Unmarshal(data, v)
}
func (jsonCodec) Name() string {
return "json"
}
func (bytesCodec) Marshal(v interface{}) ([]byte, error) {
b, ok := v.(*[]byte)
if !ok {
return nil, codec.ErrInvalidMessage
}
return *b, nil
}
func (bytesCodec) Unmarshal(data []byte, v interface{}) error {
b, ok := v.(*[]byte)
if !ok {
return codec.ErrInvalidMessage
}
*b = data
return nil
}
func (bytesCodec) Name() string {
return "bytes"
}
type grpcCodec struct {
// headers
id string
target string
method string
endpoint string
s grpc.ServerStream
c encoding.Codec
}
func (g *grpcCodec) ReadHeader(m *codec.Message, mt codec.MessageType) error {
md, _ := metadata.FromIncomingContext(g.s.Context())
if m == nil {
m = new(codec.Message)
}
if m.Header == nil {
m.Header = make(map[string]string, len(md))
}
for k, v := range md {
m.Header[k] = strings.Join(v, ",")
}
m.Id = g.id
m.Target = g.target
m.Method = g.method
m.Endpoint = g.endpoint
return nil
}
func (g *grpcCodec) ReadBody(v interface{}) error {
// caller has requested a frame
if f, ok := v.(*bytes.Frame); ok {
return g.s.RecvMsg(f)
}
return g.s.RecvMsg(v)
}
func (g *grpcCodec) Write(m *codec.Message, v interface{}) error {
// if we don't have a body
if v != nil {
b, err := g.c.Marshal(v)
if err != nil {
return err
}
m.Body = b
}
// write the body using the framing codec
return g.s.SendMsg(&bytes.Frame{Data: m.Body})
}
func (g *grpcCodec) Close() error {
return nil
}
func (g *grpcCodec) String() string {
return "grpc"
}