package client import ( "fmt" b "tic-tac-toe/board" ) func (c *Client) printTurnInfo() { if c.board == nil { return } if c.currentPlayer == c.mySymbol { fmt.Println("It's your turn.") } else if c.currentPlayer != b.Empty { fmt.Printf("It's player %s's turn.\n", c.currentPlayer) } else { // Game might be over or in an intermediate state } fmt.Print("> ") } // validateMove checks if a move is valid based on the local board state. func (c *Client) validateMove(row, col int) bool { if c.board == nil { fmt.Println("Game has not started yet.") return false } if row < 1 || row > c.board.Size || col < 1 || col > c.board.Size { fmt.Printf("Invalid move. Row and column must be between 1 and %d.\n", c.board.Size) return false } // Convert to 0-indexed for board access if c.board.Board[row-1][col-1] != b.Empty { fmt.Println("Invalid move. Cell is already occupied.") return false } return true }