package database import ( "encoding/json" b "tic-tac-toe/board" m "tic-tac-toe/model" ) // Задаем имя таблицы для структуры PlayerFinishGame func (pfg *PlayerFinishGame) TableName() string { return "player_finish_games" } // Преобразуем таблицу PlayerFinishGame в модель PlayerFinishGame // из пакета model func (f *PlayerFinishGame) ToModel() (*m.FinishGameSnapshot, error) { var board b.Board if err := json.Unmarshal(f.BoardJSON, &board); err != nil { return nil, err } return &m.FinishGameSnapshot{ ID: f.ID, Board: &board, PlayerFigure: b.BoardField(f.PlayerFigure), WinnerName: f.WinnerName, AnotherPlayerName: f.AnotherPlayerName, Time: f.Time, }, nil }