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docs: clarify build docs a bit
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@ -112,14 +112,20 @@ builds:
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- gomips: hardfloat
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- goamd64: v4
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# Optionally override the matrix generation and specify only the final list of targets.
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# Format is `{goos}_{goarch}` with optionally a suffix with `_{goarm}`, `_{goamd64}` or `_{gomips}`.
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# Optionally override the matrix generation and specify only the final list
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# of targets.
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#
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# Format is `{goos}_{goarch}` with their respective suffixes when
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# applicable: `_{goarm}`, `_{goamd64}`, `_{gomips}`.
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#
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# Special values:
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# - go_118_first_class: evaluates to the first-class targets of go1.18. Since GoReleaser v1.9.
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# - go_first_class: evaluates to latest stable go first-class targets, currently same as 1.18. Since GoReleaser v1.9.
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# - go_118_first_class: evaluates to the first-class targets of go1.18.
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# Since GoReleaser v1.9.
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# - go_first_class: evaluates to latest stable go first-class targets,
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# currently same as 1.18. Since GoReleaser v1.9.
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#
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# This overrides `goos`, `goarch`, `goarm`, `gomips`, `goamd64` and `ignores`.
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# This overrides `goos`, `goarch`, `goarm`, `gomips`, `goamd64` and
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# `ignores`.
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targets:
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- go_first_class
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- go_118_first_class
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@ -161,17 +167,23 @@ builds:
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# Default is false
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skip: false
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# By default, GoReleaser will create your binaries inside `dist/${BuildID}_${BuildTarget}`, which is an unique directory per build target in the matrix.
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# By default, GoReleaser will create your binaries inside
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# `dist/${BuildID}_${BuildTarget}`, which is an unique directory per build
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# target in the matrix.
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# You can set subdirs within that folder using the `binary` property.
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#
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# However, if for some reason you don't want that unique directory to be created, you can set this property.
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# If you do, you are responsible for keeping different builds from overriding each other.
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# However, if for some reason you don't want that unique directory to be
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# created, you can set this property.
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# If you do, you are responsible for keeping different builds from
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# overriding each other.
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#
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# Defaults to `false`.
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no_unique_dist_dir: true
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# By default, GoReleaser will check if the main filepath has a main function.
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# This can be used to skip that check, in case you're building tests, for example.
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# By default, GoReleaser will check if the main filepath has a main
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# function.
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# This can be used to skip that check, in case you're building tests, for
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# example.
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#
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# Default: false.
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# Since: v1.9.
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@ -255,7 +267,8 @@ builds:
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- windows
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```
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The binary name field supports [templating](/customization/templates/). The following build details are exposed:
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The binary name field supports [templating](/customization/templates/). The
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following build details are exposed:
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<!-- to format the tables, use: https://tabletomarkdown.com/format-markdown-table/ -->
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@ -288,11 +301,12 @@ GOVERSION=$(go version) goreleaser
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## Build Hooks
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Both pre and post hooks run **for each build target**, regardless of whether
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these targets are generated via a matrix of OSes and architectures
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or defined explicitly.
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these targets are generated via a matrix of OSes and architectures or defined
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explicitly.
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In addition to simple declarations as shown above _multiple_ hooks can be declared
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to help retaining reusability of config between different build environments.
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In addition to simple declarations as shown above _multiple_ hooks can be
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declared to help retaining reusability of config between different build
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environments.
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```yaml
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# .goreleaser.yaml
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@ -331,9 +345,11 @@ builds:
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- second-script.sh
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```
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All properties of a hook (`cmd`, `dir` and `env`) support [templating](/customization/templates/)
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with `post` hooks having binary artifact available (as these run _after_ the build).
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Additionally the following build details are exposed to both `pre` and `post` hooks:
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All properties of a hook (`cmd`, `dir` and `env`) support
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[templating](/customization/templates/) with `post` hooks having binary artifact
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available (as these run _after_ the build).
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Additionally the following build details are exposed to both `pre` and `post`
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hooks:
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<!-- to format the tables, use: https://tabletomarkdown.com/format-markdown-table/ -->
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@ -353,9 +369,9 @@ Environment variables are inherited and overridden in the following order:
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## Go Modules
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If you use Go 1.11+ with go modules or vgo, when GoReleaser runs it may
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try to download the dependencies. Since several builds run in parallel, it is
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very likely to fail.
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If you use Go 1.11+ with go modules or vgo, when GoReleaser runs it may try to
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download the dependencies. Since several builds run in parallel, it is very
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likely to fail.
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You can solve this by running `go mod tidy` before calling `goreleaser` or
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by adding a [hook][] doing that on your `.goreleaser.yaml` file:
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@ -378,25 +394,34 @@ This is useful in scenarios where two tags point to the same commit.
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## Reproducible Builds
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To make your releases, checksums and signatures reproducible, you will need to make some (if not all) of the following modifications to the build defaults in GoReleaser:
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To make your releases, checksums and signatures reproducible, you will need to
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make some (if not all) of the following modifications to the build defaults in
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GoReleaser:
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* Modify `ldflags`: by default `main.Date` is set to the time GoReleaser is run (`{{.Date}}`), you can set this to `{{.CommitDate}}` or just not pass the variable.
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* Modify `mod_timestamp`: by default this is empty string, set to `{{.CommitTimestamp}}` or a constant value instead.
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* If you do not run your builds from a consistent directory structure, pass `-trimpath` to `flags`.
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* Remove uses of the `time` template function. This function returns a new value on every call and is not deterministic.
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* Modify `ldflags`: by default `main.Date` is set to the time GoReleaser is run
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(`{{.Date}}`), you can set this to `{{.CommitDate}}` or just not pass the
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variable.
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* Modify `mod_timestamp`: by default this is empty string, set to
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`{{.CommitTimestamp}}` or a constant value instead.
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* If you do not run your builds from a consistent directory structure, pass
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`-trimpath` to `flags`.
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* Remove uses of the `time` template function. This function returns a new value
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on every call and is not deterministic.
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## Import pre-built binaries
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!!! success "GoReleaser Pro"
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The prebuilt builder is a [GoReleaser Pro feature](/pro/).
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Since GoReleaser Pro v0.179.0, it is possible to import pre-built binaries into the GoReleaser lifecycle.
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Since GoReleaser Pro v0.179.0, it is possible to import pre-built binaries into
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the GoReleaser lifecycle.
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Reasons you might want to do that include:
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- You want to build your binaries in different machines due to CGO
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- You want to build using a pre-existing `Makefile` or other tool
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- You want to speed up the build by running several builds in parallel in different machines
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- You want to speed up the build by running several builds in parallel in
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different machines
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In any case, its pretty easy to do that now:
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@ -427,14 +452,16 @@ builds:
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path: output/mybin_{{ .Os }}_{{ .Arch }}_{{ with .Amd64 }}_{{ . }}{{ end }}/mybin
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```
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This example config will import into your release pipeline the following binaries:
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This example config will import into your release pipeline the following
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binaries:
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- `output/mybin_linux_amd64`
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- `output/mybin_linux_arm64`
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- `output/mybin_darwin_amd64_v1`
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- `output/mybin_darwin_arm64`
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The other steps of the pipeline will act as if those were built by GoReleaser itself.
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The other steps of the pipeline will act as if those were built by GoReleaser
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itself.
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There is no difference in how the binaries are handled.
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!!! tip
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@ -460,17 +487,24 @@ If you'd like to see this in action, check [this example on GitHub](https://gith
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## A note about folder names inside `dist`
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By default, GoReleaser will create your binaries inside `dist/${BuildID}_${BuildTarget}`, which is an unique directory per build target in the matrix.
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By default, GoReleaser will create your binaries inside
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`dist/${BuildID}_${BuildTarget}`, which is an unique directory per build target
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in the matrix.
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Those names have no guarantees of remaining the same from one version to another.
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If you really need to access them from outside GoReleaser, you should be able to consistently get the path of a binary by parsing `dist/artifacts.json`.
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Those names have no guarantees of remaining the same from one version to
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another. If you really need to access them from outside GoReleaser, you should
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be able to consistently get the path of a binary by parsing
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`dist/artifacts.json`.
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You can also set `builds.no_unique_dist_dir` (as documented earlier in this page), but in that case you are responsible for preventing name conflicts.
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You can also set `builds.no_unique_dist_dir` (as documented earlier in this
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page), but in that case you are responsible for preventing name conflicts.
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### Why is there a `_v1` suffix on `amd64` builds?
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Go 1.18 introduced the `GOAMD64` option, and `v1` is the default value for that option.
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Go 1.18 introduced the `GOAMD64` option, and `v1` is the default value for that
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option.
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Since you can have GoReleaser build for multiple different `GOAMD64` targets, it adds that suffix to prevent name conflicts.
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The same thing happens for `arm` and `GOARM`, `mips` and `GOMIPS` and others.
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Since you can have GoReleaser build for multiple different `GOAMD64` targets, it
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adds that suffix to prevent name conflicts. The same thing happens for `arm` and
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`GOARM`, `mips` and `GOMIPS` and others.
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