Files
gosec/rules/rand.go
T
oittaa 7387d22592 Refactor rules to use callListRule base structure (#1458)
* Refactor rules to utilize callListRule base structure

- Introduced a new base structure `callListRule` in `rules/base.go` to standardize the implementation of rules that check for specific function calls.
- Updated existing rules to inherit from `callListRule`, simplifying their structure and removing redundant ID methods.
- Modified the `MetaData` field to use `RuleID` instead of `ID` for consistency across rules.
- Removed the `weakcryptohash.go` and `weakdepricatedcryptohash.go` files as their functionality has been integrated into the new structure.

* fix(tlsconfig): correct MetaData field name in generated TLS check

* refactor: standardize rule metadata and call list initialization
2026-01-09 13:55:35 +01:00

40 lines
1.5 KiB
Go

// (c) Copyright 2016 Hewlett Packard Enterprise Development LP
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package rules
import (
"go/ast"
"github.com/securego/gosec/v2"
"github.com/securego/gosec/v2/issue"
)
type weakRand struct {
callListRule
}
// NewWeakRandCheck detects the use of random number generator that isn't cryptographically secure
func NewWeakRandCheck(id string, _ gosec.Config) (gosec.Rule, []ast.Node) {
rule := &weakRand{newCallListRule(id,
"Use of weak random number generator (math/rand or math/rand/v2 instead of crypto/rand)",
issue.High, issue.Medium)}
rule.AddAll("math/rand", "New", "Read", "Float32", "Float64", "Int", "Int31", "Int31n",
"Int63", "Int63n", "Intn", "NormFloat64", "Uint32", "Uint64")
rule.AddAll("math/rand/v2", "New", "Float32", "Float64", "Int", "Int32", "Int32N",
"Int64", "Int64N", "IntN", "N", "NormFloat64", "Uint32", "Uint32N", "Uint64", "Uint64N", "UintN")
return rule, []ast.Node{(*ast.CallExpr)(nil)}
}