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Fix loading animated images with a huge number of frames

This commit is contained in:
DarthSim 2023-12-20 19:34:29 +03:00
parent 9e5abde24e
commit 22e16ebe56
3 changed files with 12 additions and 5 deletions

View File

@ -14,6 +14,7 @@
- (pro) If the `step` argument of the `video_thumbnail_tile` is negative, calculate `step` automatically.
### Fix
- Fix loading animated images with a huge number of frames.
- (pro) Fix `video_thumbnail_tile` option behavior when the video has a single keyframe.
- (pro) Fix the `trim` argument of the `video_thumbnail_tile` processing option.
- (pro) Fix `video_thumbnail_tile` behavior when the `step` argument value is less than frame duration.

View File

@ -102,21 +102,19 @@ func transformAnimated(ctx context.Context, img *vips.Image, po *options.Process
}
imgWidth := img.Width()
framesCount := imath.Min(img.Pages(), po.SecurityOptions.MaxAnimationFrames)
frameHeight, err := img.GetInt("page-height")
if err != nil {
return err
}
framesCount := imath.Min(img.Height()/frameHeight, po.SecurityOptions.MaxAnimationFrames)
// Double check dimensions because animated image has many frames
if err = security.CheckDimensions(imgWidth, frameHeight, framesCount, po.SecurityOptions); err != nil {
return err
}
// Vips 8.8+ supports n-pages and doesn't load the whole animated image on header access
if nPages, _ := img.GetIntDefault("n-pages", 1); nPages > framesCount {
if img.Pages() > framesCount {
// Load only the needed frames
if err = img.Load(imgdata, 1, 1.0, framesCount); err != nil {
return err
@ -197,7 +195,7 @@ func transformAnimated(ctx context.Context, img *vips.Image, po *options.Process
img.SetInt("page-height", frames[0].Height())
img.SetIntSlice("delay", delay)
img.SetInt("loop", loop)
img.SetInt("n-pages", framesCount)
img.SetInt("n-pages", img.Height()/frames[0].Height())
return nil
}

View File

@ -292,6 +292,14 @@ func (img *Image) Height() int {
return int(img.VipsImage.Ysize)
}
func (img *Image) Pages() int {
p, err := img.GetIntDefault("n-pages", 1)
if err != nil {
return 1
}
return p
}
func (img *Image) Load(imgdata *imagedata.ImageData, shrink int, scale float64, pages int) error {
if imgdata.Type == imagetype.ICO {
return img.loadIco(imgdata.Data, shrink, scale, pages)