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Files
imgproxy/processing/scale_on_load.go

157 lines
4.4 KiB
Go

package processing
import (
"log/slog"
"math"
"github.com/imgproxy/imgproxy/v3/imagetype"
"github.com/imgproxy/imgproxy/v3/imath"
"github.com/imgproxy/imgproxy/v3/vips"
)
func (p *Processor) canScaleOnLoad(c *Context, shrink float64) bool {
if c.ImgData == nil || shrink == 1 {
return false
}
if c.ImgData.Format().IsVector() {
return true
}
if p.config.DisableShrinkOnLoad || shrink <= 1 {
return false
}
return c.ImgData.Format() == imagetype.JPEG ||
c.ImgData.Format() == imagetype.WEBP ||
c.ImgData.Format().SupportsThumbnail()
}
func calcJpegShink(shrink float64) float64 {
switch {
case shrink >= 8:
return 8
case shrink >= 4:
return 4
case shrink >= 2:
return 2
}
return 1
}
func (p *Processor) scaleOnLoad(c *Context) error {
// Get the preshrink value based on the requested scales.
// We calculate it based on the image dimentions that we would get
// with the current scales.
// We can't just use c.WScale and c.HScale since this may lead to
// overshrinking when only one target dimension is set.
wshrink := float64(c.SrcWidth) / float64(imath.Scale(c.SrcWidth, c.WScale))
hshrink := float64(c.SrcHeight) / float64(imath.Scale(c.SrcHeight, c.HScale))
preshrink := min(wshrink, hshrink)
// For vector images, apply the vector base shrink.
// We might set it in the [Processor.vectorGuardScale] step in case the image
// is too large.
if c.ImgData != nil && c.ImgData.Format().IsVector() {
preshrink *= c.VectorBaseShrink
}
// Check if we can and should scale the image on load
if !p.canScaleOnLoad(c, preshrink) {
return nil
}
// We will load the prescaled image into this new image.
// On success, we will swap it with the original image in the context,
// so we can safely clear it on function exit.
newImg := new(vips.Image)
defer newImg.Clear()
loadThumbnail := c.ImgData.Format().SupportsThumbnail()
if loadThumbnail {
// If the image supports embedded thumbnails, try to load it
if err := newImg.LoadThumbnail(c.ImgData); err != nil {
slog.Debug("Can't load thumbnail: %s", "error", err)
return nil
}
} else {
// JPEG shrink-on-load must be 1, 2, 4 or 8.
// We need to normalize it before passing to libvips.
// For other formats, we can pass any float value.
if c.ImgData.Format() == imagetype.JPEG {
preshrink = calcJpegShink(preshrink)
}
// if preshrink is 1, we can skip reloading the image
if preshrink == 1 {
return nil
}
// Reload the image with preshrink
if err := newImg.Load(c.ImgData, preshrink, 0, 1); err != nil {
return err
}
}
// Get the geometry of the preshrunk image
newWidth, newHeight, newAngle, newFlip := ExtractGeometry(
newImg, c.PO.Rotate(), c.PO.AutoRotate(),
)
// Calculate the actual preshrink values
wpreshrink := float64(c.SrcWidth) / float64(newWidth)
hpreshrink := float64(c.SrcHeight) / float64(newHeight)
// If we loaded a thumbnail, check if it's worth using it
if loadThumbnail {
// If the thumbnail is not smaller than the original image or
// if it is shrunk too much, we better keep the original image
if min(wpreshrink, hpreshrink) <= 1.0 || max(wpreshrink, hpreshrink) > preshrink {
return nil
}
}
// Swap the image with the preshrunk one and update its orientation in the context
c.Img.Swap(newImg)
c.Angle = newAngle
c.Flip = newFlip
// Update scales after scale-on-load
c.WScale *= wpreshrink
c.HScale *= hpreshrink
// If preshrink is exact, it's better to set scale to 1.0
// to prevent additional scaling passes
if newWidth == imath.Scale(newWidth, c.WScale) {
c.WScale = 1.0
}
if newHeight == imath.Scale(newHeight, c.HScale) {
c.HScale = 1.0
}
// We should crop before scaling, but we scaled the image on load,
// so we need to adjust crop options
if c.CropWidth > 0 {
c.CropWidth = max(1, imath.Shrink(c.CropWidth, wpreshrink))
}
if c.CropHeight > 0 {
c.CropHeight = max(1, imath.Shrink(c.CropHeight, hpreshrink))
}
// Adjust crop gravity offsets.
// We don't need to adjust focus point offsets since they are always relative.
// For other gravity types, we need to adjust only absolute offsets (>= 1.0 or <= -1.0).
// We round absolute offsets to prevent turning them to relative (ex: 1.0 => 0.5).
if c.CropGravity.Type != GravityFocusPoint {
if math.Abs(c.CropGravity.X) >= 1.0 {
c.CropGravity.X = math.RoundToEven(c.CropGravity.X / wpreshrink)
}
if math.Abs(c.CropGravity.Y) >= 1.0 {
c.CropGravity.Y = math.RoundToEven(c.CropGravity.Y / hpreshrink)
}
}
return nil
}