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lazygit/pkg/gui/mergeconflicts/state.go

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package mergeconflicts
import (
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"strings"
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"github.com/jesseduffield/lazygit/pkg/utils"
)
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// State represents the selection state of the merge conflict context.
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type State struct {
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// path of the file with the conflicts
path string
// This is a stack of the file content. It is used to undo changes.
// The last item is the current file content.
contents []string
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conflicts []*mergeConflict
// this is the index of the above `conflicts` field which is currently selected
conflictIndex int
// this is the index of the selected conflict's available selections slice e.g. [TOP, MIDDLE, BOTTOM]
// We use this to know which hunk of the conflict is selected.
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selectionIndex int
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}
func NewState() *State {
return &State{
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conflictIndex: 0,
selectionIndex: 0,
conflicts: []*mergeConflict{},
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contents: []string{},
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}
}
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func (s *State) setConflictIndex(index int) {
if len(s.conflicts) == 0 {
s.conflictIndex = 0
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} else {
s.conflictIndex = utils.Clamp(index, 0, len(s.conflicts)-1)
}
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s.setSelectionIndex(s.selectionIndex)
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}
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func (s *State) setSelectionIndex(index int) {
if selections := s.availableSelections(); len(selections) != 0 {
s.selectionIndex = utils.Clamp(index, 0, len(selections)-1)
}
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}
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func (s *State) SelectNextConflictHunk() {
s.setSelectionIndex(s.selectionIndex + 1)
}
func (s *State) SelectPrevConflictHunk() {
s.setSelectionIndex(s.selectionIndex - 1)
}
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func (s *State) SelectNextConflict() {
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s.setConflictIndex(s.conflictIndex + 1)
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}
func (s *State) SelectPrevConflict() {
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s.setConflictIndex(s.conflictIndex - 1)
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}
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func (s *State) currentConflict() *mergeConflict {
if len(s.conflicts) == 0 {
return nil
}
return s.conflicts[s.conflictIndex]
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}
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// this is for starting a new merge conflict session
func (s *State) SetContent(content string, path string) {
if content == s.GetContent() && path == s.path {
return
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}
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s.path = path
s.contents = []string{}
s.PushContent(content)
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}
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// this is for when you've resolved a conflict. This allows you to undo to a previous
// state
func (s *State) PushContent(content string) {
s.contents = append(s.contents, content)
s.setConflicts(findConflicts(content))
}
func (s *State) GetContent() string {
if len(s.contents) == 0 {
return ""
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}
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return s.contents[len(s.contents)-1]
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}
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func (s *State) GetPath() string {
return s.path
}
func (s *State) Undo() bool {
if len(s.contents) <= 1 {
return false
}
s.contents = s.contents[:len(s.contents)-1]
newContent := s.GetContent()
// We could be storing the old conflicts and selected index on a stack too.
s.setConflicts(findConflicts(newContent))
return true
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}
func (s *State) setConflicts(conflicts []*mergeConflict) {
s.conflicts = conflicts
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s.setConflictIndex(s.conflictIndex)
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}
func (s *State) NoConflicts() bool {
return len(s.conflicts) == 0
}
func (s *State) Selection() Selection {
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if selections := s.availableSelections(); len(selections) > 0 {
return selections[s.selectionIndex]
}
return TOP
}
func (s *State) availableSelections() []Selection {
if conflict := s.currentConflict(); conflict != nil {
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return availableSelections(conflict)
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}
return nil
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}
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func (s *State) AllConflictsResolved() bool {
return len(s.conflicts) == 0
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}
func (s *State) Reset() {
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s.contents = []string{}
s.path = ""
}
// we're not resetting selectedIndex here because the user typically would want
// to pick either all top hunks or all bottom hunks so we retain that selection
func (s *State) ResetConflictSelection() {
s.conflictIndex = 0
}
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func (s *State) Active() bool {
return s.path != ""
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}
func (s *State) GetConflictMiddle() int {
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currentConflict := s.currentConflict()
if currentConflict == nil {
return 0
}
return currentConflict.target
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}
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func (s *State) ContentAfterConflictResolve(selection Selection) (bool, string, error) {
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conflict := s.currentConflict()
if conflict == nil {
return false, "", nil
}
content := ""
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err := utils.ForEachLineInFile(s.path, func(line string, i int) {
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if selection.isIndexToKeep(conflict, i) {
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content += line
}
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})
if err != nil {
return false, "", err
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}
return true, content, nil
}
func (s *State) GetSelectedLine() int {
conflict := s.currentConflict()
if conflict == nil {
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// TODO: see why this is 1 and not 0
return 1
}
selection := s.Selection()
startIndex, _ := selection.bounds(conflict)
return startIndex + 1
}
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func (s *State) GetSelectedRange() (int, int) {
conflict := s.currentConflict()
if conflict == nil {
return 0, 0
}
selection := s.Selection()
startIndex, endIndex := selection.bounds(conflict)
return startIndex, endIndex
}
func (s *State) PlainRenderSelected() string {
startIndex, endIndex := s.GetSelectedRange()
content := s.GetContent()
contentLines := utils.SplitLines(content)
return strings.Join(contentLines[startIndex:endIndex+1], "\n")
}