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lazygit/pkg/gui/gui.go

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package gui
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import (
"fmt"
"io/ioutil"
"os"
"runtime"
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"sync"
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// "io"
// "io/ioutil"
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"os/exec"
"strings"
"time"
"github.com/go-errors/errors"
// "strings"
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"github.com/fatih/color"
"github.com/golang-collections/collections/stack"
"github.com/jesseduffield/gocui"
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"github.com/jesseduffield/lazygit/pkg/commands"
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"github.com/jesseduffield/lazygit/pkg/commands/patch"
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"github.com/jesseduffield/lazygit/pkg/config"
"github.com/jesseduffield/lazygit/pkg/i18n"
allow fast flicking through any list panel Up till now our approach to rendering things like file diffs, branch logs, and commit patches, has been to run a command on the command line, wait for it to complete, take its output as a string, and then write that string to the main view (or secondary view e.g. when showing both staged and unstaged changes of a file). This has caused various issues. For once, if you are flicking through a list of files and an untracked file is particularly large, not only will this require lazygit to load that whole file into memory (or more accurately it's equally large diff), it also will slow down the UI thread while loading that file, and if the user continued down the list, the original command might eventually resolve and replace whatever the diff is for the newly selected file. Following what we've done in lazydocker, I've added a tasks package for when you need something done but you want it to cancel as soon as something newer comes up. Given this typically involves running a command to display to a view, I've added a viewBufferManagerMap struct to the Gui struct which allows you to define these tasks on a per-view basis. viewBufferManagers can run files and directly write the output to their view, meaning we no longer need to use so much memory. In the tasks package there is a helper method called NewCmdTask which takes a command, an initial amount of lines to read, and then runs that command, reads that number of lines, and allows for a readLines channel to tell it to read more lines. We read more lines when we scroll or resize the window. There is an adapter for the tasks package in a file called tasks_adapter which wraps the functions from the tasks package in gui-specific stuff like clearing the main view before starting the next task that wants to write to the main view. I've removed some small features as part of this work, namely the little headers that were at the top of the main view for some situations. For example, we no longer show the upstream of a selected branch. I want to re-introduce this in the future, but I didn't want to make this tasks system too complicated, and in order to facilitate a header section in the main view we'd need to have a task that gets the upstream for the current branch, writes it to the header, then tells another task to write the branch log to the main view, but without clearing inbetween. So it would get messy. I'm thinking instead of having a separate 'header' view atop the main view to render that kind of thing (which can happen in another PR) I've also simplified the 'git show' to just call 'git show' and not do anything fancy when it comes to merge commits. I considered using this tasks approach whenever we write to a view. The only thing is that the renderString method currently resets the origin of a view and I don't want to lose that. So I've left some in there that I consider harmless, but we should probably be just using tasks now for all rendering, even if it's just strings we can instantly make.
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"github.com/jesseduffield/lazygit/pkg/tasks"
"github.com/jesseduffield/lazygit/pkg/theme"
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"github.com/jesseduffield/lazygit/pkg/updates"
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"github.com/jesseduffield/lazygit/pkg/utils"
"github.com/mattn/go-runewidth"
"github.com/sirupsen/logrus"
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)
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const (
SCREEN_NORMAL int = iota
SCREEN_HALF
SCREEN_FULL
)
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const StartupPopupVersion = 1
// OverlappingEdges determines if panel edges overlap
var OverlappingEdges = false
// SentinelErrors are the errors that have special meaning and need to be checked
// by calling functions. The less of these, the better
type SentinelErrors struct {
ErrSubProcess error
ErrNoFiles error
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ErrSwitchRepo error
ErrRestart error
}
// GenerateSentinelErrors makes the sentinel errors for the gui. We're defining it here
// because we can't do package-scoped errors with localization, and also because
// it seems like package-scoped variables are bad in general
// https://dave.cheney.net/2017/06/11/go-without-package-scoped-variables
// In the future it would be good to implement some of the recommendations of
// that article. For now, if we don't need an error to be a sentinel, we will just
// define it inline. This has implications for error messages that pop up everywhere
// in that we'll be duplicating the default values. We may need to look at
// having a default localisation bundle defined, and just using keys-only when
// localising things in the code.
func (gui *Gui) GenerateSentinelErrors() {
gui.Errors = SentinelErrors{
ErrSubProcess: errors.New(gui.Tr.SLocalize("RunningSubprocess")),
ErrNoFiles: errors.New(gui.Tr.SLocalize("NoChangedFiles")),
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ErrSwitchRepo: errors.New("switching repo"),
ErrRestart: errors.New("restarting"),
}
}
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// Teml is short for template used to make the required map[string]interface{} shorter when using gui.Tr.SLocalize and gui.Tr.TemplateLocalize
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type Teml i18n.Teml
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// Gui wraps the gocui Gui object which handles rendering and events
type Gui struct {
allow fast flicking through any list panel Up till now our approach to rendering things like file diffs, branch logs, and commit patches, has been to run a command on the command line, wait for it to complete, take its output as a string, and then write that string to the main view (or secondary view e.g. when showing both staged and unstaged changes of a file). This has caused various issues. For once, if you are flicking through a list of files and an untracked file is particularly large, not only will this require lazygit to load that whole file into memory (or more accurately it's equally large diff), it also will slow down the UI thread while loading that file, and if the user continued down the list, the original command might eventually resolve and replace whatever the diff is for the newly selected file. Following what we've done in lazydocker, I've added a tasks package for when you need something done but you want it to cancel as soon as something newer comes up. Given this typically involves running a command to display to a view, I've added a viewBufferManagerMap struct to the Gui struct which allows you to define these tasks on a per-view basis. viewBufferManagers can run files and directly write the output to their view, meaning we no longer need to use so much memory. In the tasks package there is a helper method called NewCmdTask which takes a command, an initial amount of lines to read, and then runs that command, reads that number of lines, and allows for a readLines channel to tell it to read more lines. We read more lines when we scroll or resize the window. There is an adapter for the tasks package in a file called tasks_adapter which wraps the functions from the tasks package in gui-specific stuff like clearing the main view before starting the next task that wants to write to the main view. I've removed some small features as part of this work, namely the little headers that were at the top of the main view for some situations. For example, we no longer show the upstream of a selected branch. I want to re-introduce this in the future, but I didn't want to make this tasks system too complicated, and in order to facilitate a header section in the main view we'd need to have a task that gets the upstream for the current branch, writes it to the header, then tells another task to write the branch log to the main view, but without clearing inbetween. So it would get messy. I'm thinking instead of having a separate 'header' view atop the main view to render that kind of thing (which can happen in another PR) I've also simplified the 'git show' to just call 'git show' and not do anything fancy when it comes to merge commits. I considered using this tasks approach whenever we write to a view. The only thing is that the renderString method currently resets the origin of a view and I don't want to lose that. So I've left some in there that I consider harmless, but we should probably be just using tasks now for all rendering, even if it's just strings we can instantly make.
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g *gocui.Gui
Log *logrus.Entry
GitCommand *commands.GitCommand
OSCommand *commands.OSCommand
SubProcess *exec.Cmd
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State *guiState
allow fast flicking through any list panel Up till now our approach to rendering things like file diffs, branch logs, and commit patches, has been to run a command on the command line, wait for it to complete, take its output as a string, and then write that string to the main view (or secondary view e.g. when showing both staged and unstaged changes of a file). This has caused various issues. For once, if you are flicking through a list of files and an untracked file is particularly large, not only will this require lazygit to load that whole file into memory (or more accurately it's equally large diff), it also will slow down the UI thread while loading that file, and if the user continued down the list, the original command might eventually resolve and replace whatever the diff is for the newly selected file. Following what we've done in lazydocker, I've added a tasks package for when you need something done but you want it to cancel as soon as something newer comes up. Given this typically involves running a command to display to a view, I've added a viewBufferManagerMap struct to the Gui struct which allows you to define these tasks on a per-view basis. viewBufferManagers can run files and directly write the output to their view, meaning we no longer need to use so much memory. In the tasks package there is a helper method called NewCmdTask which takes a command, an initial amount of lines to read, and then runs that command, reads that number of lines, and allows for a readLines channel to tell it to read more lines. We read more lines when we scroll or resize the window. There is an adapter for the tasks package in a file called tasks_adapter which wraps the functions from the tasks package in gui-specific stuff like clearing the main view before starting the next task that wants to write to the main view. I've removed some small features as part of this work, namely the little headers that were at the top of the main view for some situations. For example, we no longer show the upstream of a selected branch. I want to re-introduce this in the future, but I didn't want to make this tasks system too complicated, and in order to facilitate a header section in the main view we'd need to have a task that gets the upstream for the current branch, writes it to the header, then tells another task to write the branch log to the main view, but without clearing inbetween. So it would get messy. I'm thinking instead of having a separate 'header' view atop the main view to render that kind of thing (which can happen in another PR) I've also simplified the 'git show' to just call 'git show' and not do anything fancy when it comes to merge commits. I considered using this tasks approach whenever we write to a view. The only thing is that the renderString method currently resets the origin of a view and I don't want to lose that. So I've left some in there that I consider harmless, but we should probably be just using tasks now for all rendering, even if it's just strings we can instantly make.
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Config config.AppConfigurer
Tr *i18n.Localizer
Errors SentinelErrors
Updater *updates.Updater
statusManager *statusManager
credentials credentials
waitForIntro sync.WaitGroup
fileWatcher *fileWatcher
viewBufferManagerMap map[string]*tasks.ViewBufferManager
stopChan chan struct{}
// when lazygit is opened outside a git directory we want to open to the most
// recent repo with the recent repos popup showing
showRecentRepos bool
Contexts ContextTree
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ViewTabContextMap map[string][]tabContext
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}
type listPanelState struct {
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SelectedLineIdx int
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}
func (h *listPanelState) SetSelectedLineIdx(value int) {
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h.SelectedLineIdx = value
}
func (h *listPanelState) GetSelectedLineIdx() int {
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return h.SelectedLineIdx
}
type IListPanelState interface {
SetSelectedLineIdx(int)
GetSelectedLineIdx() int
}
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// for now the staging panel state, unlike the other panel states, is going to be
// non-mutative, so that we don't accidentally end up
// with mismatches of data. We might change this in the future
type lineByLinePanelState struct {
SelectedLineIdx int
FirstLineIdx int
LastLineIdx int
Diff string
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PatchParser *patch.PatchParser
SelectMode int // one of LINE, HUNK, or RANGE
SecondaryFocused bool // this is for if we show the left or right panel
}
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type mergingPanelState struct {
ConflictIndex int
ConflictTop bool
Conflicts []commands.Conflict
EditHistory *stack.Stack
// UserScrolling tells us if the user has started scrolling through the file themselves
// in which case we won't auto-scroll to a conflict.
UserScrolling bool
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}
type filePanelState struct {
listPanelState
}
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// TODO: consider splitting this out into the window and the branches view
type branchPanelState struct {
listPanelState
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}
type remotePanelState struct {
listPanelState
}
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type remoteBranchesState struct {
listPanelState
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}
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type tagsPanelState struct {
listPanelState
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}
type commitPanelState struct {
listPanelState
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LimitCommits bool
}
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type reflogCommitPanelState struct {
listPanelState
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}
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type subCommitPanelState struct {
listPanelState
// e.g. name of branch whose commits we're looking at
refName string
}
type stashPanelState struct {
listPanelState
}
type menuPanelState struct {
listPanelState
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OnPress func(g *gocui.Gui, v *gocui.View) error
}
type commitFilesPanelState struct {
listPanelState
// this is the SHA of the commit or the stash index of the stash.
// Not sure if ref is actually the right word here
refName string
canRebase bool
}
type panelStates struct {
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Files *filePanelState
Branches *branchPanelState
Remotes *remotePanelState
RemoteBranches *remoteBranchesState
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Tags *tagsPanelState
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Commits *commitPanelState
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ReflogCommits *reflogCommitPanelState
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SubCommits *subCommitPanelState
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Stash *stashPanelState
Menu *menuPanelState
LineByLine *lineByLinePanelState
Merging *mergingPanelState
CommitFiles *commitFilesPanelState
}
type searchingState struct {
view *gocui.View
isSearching bool
searchString string
}
// startup stages so we don't need to load everything at once
const (
INITIAL = iota
COMPLETE
)
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// if ref is blank we're not diffing anything
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type Diffing struct {
Ref string
Reverse bool
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}
func (m *Diffing) Active() bool {
return m.Ref != ""
}
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type Filtering struct {
Path string // the filename that gets passed to git log
}
func (m *Filtering) Active() bool {
return m.Path != ""
}
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type CherryPicking struct {
CherryPickedCommits []*commands.Commit
// we only allow cherry picking from one context at a time, so you can't copy a commit from the local commits context and then also copy a commit in the reflog context
ContextKey string
}
func (m *CherryPicking) Active() bool {
return len(m.CherryPickedCommits) > 0
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}
type Modes struct {
Filtering Filtering
CherryPicking CherryPicking
Diffing Diffing
}
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type guiState struct {
Files []*commands.File
Branches []*commands.Branch
Commits []*commands.Commit
StashEntries []*commands.StashEntry
CommitFiles []*commands.CommitFile
// FilteredReflogCommits are the ones that appear in the reflog panel.
// when in filtering mode we only include the ones that match the given path
FilteredReflogCommits []*commands.Commit
// ReflogCommits are the ones used by the branches panel to obtain recency values
// if we're not in filtering mode, CommitFiles and FilteredReflogCommits will be
// one and the same
ReflogCommits []*commands.Commit
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SubCommits []*commands.Commit
Remotes []*commands.Remote
RemoteBranches []*commands.RemoteBranch
Tags []*commands.Tag
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MenuItems []*menuItem
Updating bool
Panels *panelStates
MainContext string // used to keep the main and secondary views' contexts in sync
SplitMainPanel bool
RetainOriginalDir bool
IsRefreshingFiles bool
RefreshingFilesMutex sync.Mutex
RefreshingStatusMutex sync.Mutex
Searching searchingState
ScreenMode int
SideView *gocui.View
Ptmx *os.File
PrevMainWidth int
PrevMainHeight int
OldInformation string
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StartupStage int // one of INITIAL and COMPLETE. Allows us to not load everything at once
Modes Modes
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ContextStack []Context
ViewContextMap map[string]Context
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// WindowViewNameMap is a mapping of windows to the current view of that window.
// Some views move between windows for example the commitFiles view and when cycling through
// side windows we need to know which view to give focus to for a given window
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WindowViewNameMap map[string]string
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}
func (gui *Gui) resetState() {
// we carry over the filter path and diff state
prevFiltering := Filtering{
Path: "",
}
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prevDiff := Diffing{}
prevCherryPicking := CherryPicking{
CherryPickedCommits: make([]*commands.Commit, 0),
ContextKey: "",
}
if gui.State != nil {
prevFiltering = gui.State.Modes.Filtering
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prevDiff = gui.State.Modes.Diffing
prevCherryPicking = gui.State.Modes.CherryPicking
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}
modes := Modes{
Filtering: prevFiltering,
CherryPicking: prevCherryPicking,
Diffing: prevDiff,
}
gui.State = &guiState{
Files: make([]*commands.File, 0),
Commits: make([]*commands.Commit, 0),
FilteredReflogCommits: make([]*commands.Commit, 0),
ReflogCommits: make([]*commands.Commit, 0),
StashEntries: make([]*commands.StashEntry, 0),
Panels: &panelStates{
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// TODO: work out why some of these are -1 and some are 0. Last time I checked there was a good reason but I'm less certain now
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Files: &filePanelState{listPanelState{SelectedLineIdx: -1}},
Branches: &branchPanelState{listPanelState{SelectedLineIdx: 0}},
Remotes: &remotePanelState{listPanelState{SelectedLineIdx: 0}},
RemoteBranches: &remoteBranchesState{listPanelState{SelectedLineIdx: -1}},
Tags: &tagsPanelState{listPanelState{SelectedLineIdx: -1}},
Commits: &commitPanelState{listPanelState: listPanelState{SelectedLineIdx: -1}, LimitCommits: true},
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ReflogCommits: &reflogCommitPanelState{listPanelState{SelectedLineIdx: 0}},
SubCommits: &subCommitPanelState{listPanelState: listPanelState{SelectedLineIdx: 0}, refName: ""},
CommitFiles: &commitFilesPanelState{listPanelState: listPanelState{SelectedLineIdx: -1}, refName: ""},
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Stash: &stashPanelState{listPanelState{SelectedLineIdx: -1}},
Menu: &menuPanelState{listPanelState: listPanelState{SelectedLineIdx: 0}, OnPress: nil},
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Merging: &mergingPanelState{
ConflictIndex: 0,
ConflictTop: true,
Conflicts: []commands.Conflict{},
EditHistory: stack.New(),
},
},
SideView: nil,
Ptmx: nil,
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Modes: modes,
ViewContextMap: gui.initialViewContextMap(),
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}
}
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// for now the split view will always be on
// NewGui builds a new gui handler
func NewGui(log *logrus.Entry, gitCommand *commands.GitCommand, oSCommand *commands.OSCommand, tr *i18n.Localizer, config config.AppConfigurer, updater *updates.Updater, filterPath string, showRecentRepos bool) (*Gui, error) {
gui := &Gui{
allow fast flicking through any list panel Up till now our approach to rendering things like file diffs, branch logs, and commit patches, has been to run a command on the command line, wait for it to complete, take its output as a string, and then write that string to the main view (or secondary view e.g. when showing both staged and unstaged changes of a file). This has caused various issues. For once, if you are flicking through a list of files and an untracked file is particularly large, not only will this require lazygit to load that whole file into memory (or more accurately it's equally large diff), it also will slow down the UI thread while loading that file, and if the user continued down the list, the original command might eventually resolve and replace whatever the diff is for the newly selected file. Following what we've done in lazydocker, I've added a tasks package for when you need something done but you want it to cancel as soon as something newer comes up. Given this typically involves running a command to display to a view, I've added a viewBufferManagerMap struct to the Gui struct which allows you to define these tasks on a per-view basis. viewBufferManagers can run files and directly write the output to their view, meaning we no longer need to use so much memory. In the tasks package there is a helper method called NewCmdTask which takes a command, an initial amount of lines to read, and then runs that command, reads that number of lines, and allows for a readLines channel to tell it to read more lines. We read more lines when we scroll or resize the window. There is an adapter for the tasks package in a file called tasks_adapter which wraps the functions from the tasks package in gui-specific stuff like clearing the main view before starting the next task that wants to write to the main view. I've removed some small features as part of this work, namely the little headers that were at the top of the main view for some situations. For example, we no longer show the upstream of a selected branch. I want to re-introduce this in the future, but I didn't want to make this tasks system too complicated, and in order to facilitate a header section in the main view we'd need to have a task that gets the upstream for the current branch, writes it to the header, then tells another task to write the branch log to the main view, but without clearing inbetween. So it would get messy. I'm thinking instead of having a separate 'header' view atop the main view to render that kind of thing (which can happen in another PR) I've also simplified the 'git show' to just call 'git show' and not do anything fancy when it comes to merge commits. I considered using this tasks approach whenever we write to a view. The only thing is that the renderString method currently resets the origin of a view and I don't want to lose that. So I've left some in there that I consider harmless, but we should probably be just using tasks now for all rendering, even if it's just strings we can instantly make.
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Log: log,
GitCommand: gitCommand,
OSCommand: oSCommand,
Config: config,
Tr: tr,
Updater: updater,
statusManager: &statusManager{},
viewBufferManagerMap: map[string]*tasks.ViewBufferManager{},
showRecentRepos: showRecentRepos,
}
gui.resetState()
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gui.State.Modes.Filtering.Path = filterPath
gui.Contexts = gui.contextTree()
gui.ViewTabContextMap = gui.viewTabContextMap()
gui.watchFilesForChanges()
gui.GenerateSentinelErrors()
return gui, nil
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}
// Run setup the gui with keybindings and start the mainloop
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func (gui *Gui) Run() error {
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gui.resetState()
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g, err := gocui.NewGui(gocui.Output256, OverlappingEdges)
if err != nil {
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return err
}
defer g.Close()
if gui.State.Modes.Filtering.Active() {
gui.State.ScreenMode = SCREEN_HALF
} else {
gui.State.ScreenMode = SCREEN_NORMAL
}
g.OnSearchEscape = gui.onSearchEscape
g.SearchEscapeKey = gui.getKey("universal.return")
g.NextSearchMatchKey = gui.getKey("universal.nextMatch")
g.PrevSearchMatchKey = gui.getKey("universal.prevMatch")
gui.stopChan = make(chan struct{})
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g.ASCII = runtime.GOOS == "windows" && runewidth.IsEastAsian()
if gui.Config.GetUserConfig().GetBool("gui.mouseEvents") {
g.Mouse = true
}
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gui.g = g // TODO: always use gui.g rather than passing g around everywhere
if err := gui.setColorScheme(); err != nil {
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return err
}
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popupTasks := []func(chan struct{}) error{}
configPopupVersion := gui.Config.GetUserConfig().GetInt("StartupPopupVersion")
// -1 means we've disabled these popups
if configPopupVersion != -1 && configPopupVersion < StartupPopupVersion {
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popupTasks = append(popupTasks, gui.showIntroPopupMessage)
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}
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gui.showInitialPopups(popupTasks)
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gui.waitForIntro.Add(1)
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if gui.Config.GetUserConfig().GetBool("git.autoFetch") {
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go gui.startBackgroundFetch()
}
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gui.goEvery(time.Second*10, gui.stopChan, gui.refreshFiles)
g.SetManager(gocui.ManagerFunc(gui.layout), gocui.ManagerFunc(gui.getFocusLayout()))
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if err = gui.keybindings(g); err != nil {
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return err
}
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gui.Log.Warn("starting main loop")
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err = g.MainLoop()
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return err
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}
// RunWithSubprocesses loops, instantiating a new gocui.Gui with each iteration
// if the error returned from a run is a ErrSubProcess, it runs the subprocess
// otherwise it handles the error, possibly by quitting the application
func (gui *Gui) RunWithSubprocesses() error {
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for {
if err := gui.Run(); err != nil {
allow fast flicking through any list panel Up till now our approach to rendering things like file diffs, branch logs, and commit patches, has been to run a command on the command line, wait for it to complete, take its output as a string, and then write that string to the main view (or secondary view e.g. when showing both staged and unstaged changes of a file). This has caused various issues. For once, if you are flicking through a list of files and an untracked file is particularly large, not only will this require lazygit to load that whole file into memory (or more accurately it's equally large diff), it also will slow down the UI thread while loading that file, and if the user continued down the list, the original command might eventually resolve and replace whatever the diff is for the newly selected file. Following what we've done in lazydocker, I've added a tasks package for when you need something done but you want it to cancel as soon as something newer comes up. Given this typically involves running a command to display to a view, I've added a viewBufferManagerMap struct to the Gui struct which allows you to define these tasks on a per-view basis. viewBufferManagers can run files and directly write the output to their view, meaning we no longer need to use so much memory. In the tasks package there is a helper method called NewCmdTask which takes a command, an initial amount of lines to read, and then runs that command, reads that number of lines, and allows for a readLines channel to tell it to read more lines. We read more lines when we scroll or resize the window. There is an adapter for the tasks package in a file called tasks_adapter which wraps the functions from the tasks package in gui-specific stuff like clearing the main view before starting the next task that wants to write to the main view. I've removed some small features as part of this work, namely the little headers that were at the top of the main view for some situations. For example, we no longer show the upstream of a selected branch. I want to re-introduce this in the future, but I didn't want to make this tasks system too complicated, and in order to facilitate a header section in the main view we'd need to have a task that gets the upstream for the current branch, writes it to the header, then tells another task to write the branch log to the main view, but without clearing inbetween. So it would get messy. I'm thinking instead of having a separate 'header' view atop the main view to render that kind of thing (which can happen in another PR) I've also simplified the 'git show' to just call 'git show' and not do anything fancy when it comes to merge commits. I considered using this tasks approach whenever we write to a view. The only thing is that the renderString method currently resets the origin of a view and I don't want to lose that. So I've left some in there that I consider harmless, but we should probably be just using tasks now for all rendering, even if it's just strings we can instantly make.
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for _, manager := range gui.viewBufferManagerMap {
manager.Close()
}
gui.viewBufferManagerMap = map[string]*tasks.ViewBufferManager{}
if !gui.fileWatcher.Disabled {
gui.fileWatcher.Watcher.Close()
}
close(gui.stopChan)
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if err == gocui.ErrQuit {
if !gui.State.RetainOriginalDir {
if err := gui.recordCurrentDirectory(); err != nil {
return err
}
}
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break
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} else if err == gui.Errors.ErrSwitchRepo {
continue
} else if err == gui.Errors.ErrRestart {
continue
} else if err == gui.Errors.ErrSubProcess {
if err := gui.runCommand(); err != nil {
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return err
}
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} else {
return err
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}
}
}
return nil
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}
func (gui *Gui) runCommand() error {
gui.SubProcess.Stdout = os.Stdout
gui.SubProcess.Stderr = os.Stdout
gui.SubProcess.Stdin = os.Stdin
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fmt.Fprintf(os.Stdout, "\n%s\n\n", utils.ColoredString("+ "+strings.Join(gui.SubProcess.Args, " "), color.FgBlue))
if err := gui.SubProcess.Run(); err != nil {
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// not handling the error explicitly because usually we're going to see it
// in the output anyway
gui.Log.Error(err)
}
gui.SubProcess.Stdout = ioutil.Discard
gui.SubProcess.Stderr = ioutil.Discard
gui.SubProcess.Stdin = nil
gui.SubProcess = nil
fmt.Fprintf(os.Stdout, "\n%s", utils.ColoredString(gui.Tr.SLocalize("pressEnterToReturn"), color.FgGreen))
fmt.Scanln() // wait for enter press
return nil
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}
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func (gui *Gui) loadNewRepo() error {
gui.Updater.CheckForNewUpdate(gui.onBackgroundUpdateCheckFinish, false)
if err := gui.updateRecentRepoList(); err != nil {
return err
}
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gui.waitForIntro.Done()
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if err := gui.refreshSidePanels(refreshOptions{mode: ASYNC}); err != nil {
return err
}
return nil
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}
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func (gui *Gui) showInitialPopups(tasks []func(chan struct{}) error) {
gui.waitForIntro.Add(len(tasks))
done := make(chan struct{})
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go func() {
for _, task := range tasks {
go func() {
if err := task(done); err != nil {
_ = gui.surfaceError(err)
}
}()
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<-done
gui.waitForIntro.Done()
}
}()
}
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func (gui *Gui) showIntroPopupMessage(done chan struct{}) error {
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onConfirm := func() error {
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done <- struct{}{}
return gui.Config.WriteToUserConfig("startupPopupVersion", StartupPopupVersion)
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}
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return gui.ask(askOpts{
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returnToView: nil,
returnFocusOnClose: true,
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title: "",
prompt: gui.Tr.SLocalize("IntroPopupMessage"),
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handleConfirm: onConfirm,
handleClose: onConfirm,
})
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}
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func (gui *Gui) goEvery(interval time.Duration, stop chan struct{}, function func() error) {
go func() {
ticker := time.NewTicker(interval)
defer ticker.Stop()
for {
select {
case <-ticker.C:
_ = function()
case <-stop:
return
}
}
}()
}
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func (gui *Gui) startBackgroundFetch() {
gui.waitForIntro.Wait()
isNew := gui.Config.GetIsNewRepo()
if !isNew {
time.After(60 * time.Second)
}
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err := gui.fetch(false)
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if err != nil && strings.Contains(err.Error(), "exit status 128") && isNew {
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_ = gui.ask(askOpts{
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returnToView: gui.g.CurrentView(),
returnFocusOnClose: true,
title: gui.Tr.SLocalize("NoAutomaticGitFetchTitle"),
prompt: gui.Tr.SLocalize("NoAutomaticGitFetchBody"),
})
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} else {
gui.goEvery(time.Second*60, gui.stopChan, func() error {
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err := gui.fetch(false)
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return err
})
}
}
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// setColorScheme sets the color scheme for the app based on the user config
func (gui *Gui) setColorScheme() error {
userConfig := gui.Config.GetUserConfig()
theme.UpdateTheme(userConfig)
gui.g.FgColor = theme.InactiveBorderColor
gui.g.SelFgColor = theme.ActiveBorderColor
return nil
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}