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lazygit/pkg/gui/gui.go

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package gui
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import (
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// "io"
// "io/ioutil"
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"errors"
"log"
"os/exec"
"runtime"
"strings"
"time"
// "strings"
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"github.com/Sirupsen/logrus"
"github.com/golang-collections/collections/stack"
"github.com/jesseduffield/gocui"
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"github.com/jesseduffield/lazygit/pkg/commands"
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)
// OverlappingEdges determines if panel edges overlap
var OverlappingEdges = false
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// ErrSubProcess tells us we're switching to a subprocess so we need to
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// close the Gui until it is finished
var (
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ErrSubProcess = errors.New("running subprocess")
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)
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// Gui wraps the gocui Gui object which handles rendering and events
type Gui struct {
Gui *gocui.Gui
Log *logrus.Logger
GitCommand *commands.GitCommand
OSCommand *commands.OSCommand
Version string
SubProcess *exec.Cmd
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State guiState
}
type guiState struct {
Files []commands.File
Branches []commands.Branch
Commits []commands.Commit
StashEntries []commands.StashEntry
PreviousView string
HasMergeConflicts bool
ConflictIndex int
ConflictTop bool
Conflicts []commands.Conflict
EditHistory *stack.Stack
Platform platform
Version string
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}
// NewGui builds a new gui handler
func NewGui(log *logrus.Logger, gitCommand *commands.GitCommand, oSCommand *commands.OSCommand, version string) (*Gui, error) {
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initialState := guiState{
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Files: make([]commands.File, 0),
PreviousView: "files",
Commits: make([]commands.Commit, 0),
StashEntries: make([]commands.StashEntry, 0),
ConflictIndex: 0,
ConflictTop: true,
Conflicts: make([]commands.Conflict, 0),
EditHistory: stack.New(),
Platform: getPlatform(),
Version: "test version", // TODO: send version in
}
return &Gui{
Log: log,
GitCommand: gitCommand,
OSCommand: oSCommand,
Version: version,
State: initialState,
}, nil
}
type platform struct {
os string
shell string
shellArg string
escapedQuote string
}
func getPlatform() platform {
switch runtime.GOOS {
case "windows":
return platform{
os: "windows",
shell: "cmd",
shellArg: "/c",
escapedQuote: "\\\"",
}
default:
return platform{
os: runtime.GOOS,
shell: "bash",
shellArg: "-c",
escapedQuote: "\"",
}
}
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}
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func (gui *Gui) scrollUpMain(g *gocui.Gui, v *gocui.View) error {
mainView, _ := g.View("main")
ox, oy := mainView.Origin()
if oy >= 1 {
return mainView.SetOrigin(ox, oy-1)
}
return nil
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}
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func (gui *Gui) scrollDownMain(g *gocui.Gui, v *gocui.View) error {
mainView, _ := g.View("main")
ox, oy := mainView.Origin()
if oy < len(mainView.BufferLines()) {
return mainView.SetOrigin(ox, oy+1)
}
return nil
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}
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func (gui *Gui) handleRefresh(g *gocui.Gui, v *gocui.View) error {
return gui.refreshSidePanels(g)
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}
func max(a, b int) int {
if a > b {
return a
}
return b
}
// layout is called for every screen re-render e.g. when the screen is resized
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func (gui *Gui) layout(g *gocui.Gui) error {
g.Highlight = true
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g.SelFgColor = gocui.ColorWhite | gocui.AttrBold
width, height := g.Size()
leftSideWidth := width / 3
statusFilesBoundary := 2
filesBranchesBoundary := 2 * height / 5 // height - 20
commitsBranchesBoundary := 3 * height / 5 // height - 10
commitsStashBoundary := height - 5 // height - 5
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minimumHeight := 16
minimumWidth := 10
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panelSpacing := 1
if OverlappingEdges {
panelSpacing = 0
}
if height < minimumHeight || width < minimumWidth {
v, err := g.SetView("limit", 0, 0, max(width-1, 2), max(height-1, 2), 0)
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if err != nil {
if err != gocui.ErrUnknownView {
return err
}
v.Title = "Not enough space to render panels"
v.Wrap = true
}
return nil
}
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g.DeleteView("limit")
optionsTop := height - 2
// hiding options if there's not enough space
if height < 30 {
optionsTop = height - 1
}
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v, err := g.SetView("main", leftSideWidth+panelSpacing, 0, width-1, optionsTop, gocui.LEFT)
if err != nil {
if err != gocui.ErrUnknownView {
return err
}
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v.Title = "Diff"
v.Wrap = true
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v.FgColor = gocui.ColorWhite
}
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if v, err := g.SetView("status", 0, 0, leftSideWidth, statusFilesBoundary, gocui.BOTTOM|gocui.RIGHT); err != nil {
if err != gocui.ErrUnknownView {
return err
}
v.Title = "Status"
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v.FgColor = gocui.ColorWhite
}
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filesView, err := g.SetView("files", 0, statusFilesBoundary+panelSpacing, leftSideWidth, filesBranchesBoundary, gocui.TOP|gocui.BOTTOM)
if err != nil {
if err != gocui.ErrUnknownView {
return err
}
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filesView.Highlight = true
filesView.Title = "Files"
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v.FgColor = gocui.ColorWhite
}
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if v, err := g.SetView("branches", 0, filesBranchesBoundary+panelSpacing, leftSideWidth, commitsBranchesBoundary, gocui.TOP|gocui.BOTTOM); err != nil {
if err != gocui.ErrUnknownView {
return err
}
v.Title = "Branches"
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v.FgColor = gocui.ColorWhite
}
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if v, err := g.SetView("commits", 0, commitsBranchesBoundary+panelSpacing, leftSideWidth, commitsStashBoundary, gocui.TOP|gocui.BOTTOM); err != nil {
if err != gocui.ErrUnknownView {
return err
}
v.Title = "Commits"
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v.FgColor = gocui.ColorWhite
}
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if v, err := g.SetView("stash", 0, commitsStashBoundary+panelSpacing, leftSideWidth, optionsTop, gocui.TOP|gocui.RIGHT); err != nil {
if err != gocui.ErrUnknownView {
return err
}
v.Title = "Stash"
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v.FgColor = gocui.ColorWhite
}
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if v, err := g.SetView("options", -1, optionsTop, width-len(gui.Version)-2, optionsTop+2, 0); err != nil {
if err != gocui.ErrUnknownView {
return err
}
v.FgColor = gocui.ColorBlue
v.Frame = false
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}
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if gui.getCommitMessageView(g) == nil {
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// doesn't matter where this view starts because it will be hidden
if commitMessageView, err := g.SetView("commitMessage", 0, 0, width, height, 0); err != nil {
if err != gocui.ErrUnknownView {
return err
}
g.SetViewOnBottom("commitMessage")
commitMessageView.Title = "Commit message"
commitMessageView.FgColor = gocui.ColorWhite
commitMessageView.Editable = true
}
}
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if v, err := g.SetView("version", width-len(gui.Version)-1, optionsTop, width, optionsTop+2, 0); err != nil {
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if err != gocui.ErrUnknownView {
return err
}
v.BgColor = gocui.ColorDefault
v.FgColor = gocui.ColorGreen
v.Frame = false
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gui.renderString(g, "version", gui.Version)
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// these are only called once
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gui.handleFileSelect(g, filesView)
gui.refreshFiles(g)
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gui.refreshBranches(g)
gui.refreshCommits(g)
gui.refreshStashEntries(g)
gui.nextView(g, nil)
}
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gui.resizePopupPanels(g)
return nil
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}
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func (gui *Gui) fetch(g *gocui.Gui) error {
gui.GitCommand.Fetch()
gui.refreshStatus(g)
return nil
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}
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func (gui *Gui) updateLoader(g *gocui.Gui) error {
if confirmationView, _ := g.View("confirmation"); confirmationView != nil {
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content := gui.trimmedContent(confirmationView)
if strings.Contains(content, "...") {
staticContent := strings.Split(content, "...")[0] + "..."
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gui.renderString(g, "confirmation", staticContent+" "+gui.loader())
}
}
return nil
}
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func (gui *Gui) goEvery(g *gocui.Gui, interval time.Duration, function func(*gocui.Gui) error) {
go func() {
for range time.Tick(interval) {
function(g)
}
}()
}
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func (gui *Gui) resizePopupPanels(g *gocui.Gui) error {
v := g.CurrentView()
if v.Name() == "commitMessage" || v.Name() == "confirmation" {
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return gui.resizePopupPanel(g, v)
}
return nil
}
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// Run setup the gui with keybindings and start the mainloop
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func (gui *Gui) Run() error {
g, err := gocui.NewGui(gocui.OutputNormal, OverlappingEdges)
if err != nil {
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return err
}
defer g.Close()
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g.FgColor = gocui.ColorDefault
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gui.goEvery(g, time.Second*60, gui.fetch)
gui.goEvery(g, time.Second*10, gui.refreshFiles)
gui.goEvery(g, time.Millisecond*10, gui.updateLoader)
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g.SetManagerFunc(gui.layout)
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if err = gui.keybindings(g); err != nil {
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return err
}
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err = g.MainLoop()
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return err
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}
// RunWithSubprocesses loops, instantiating a new gocui.Gui with each iteration
// if the error returned from a run is a ErrSubProcess, it runs the subprocess
// otherwise it handles the error, possibly by quitting the application
func (gui *Gui) RunWithSubprocesses() {
for {
if err := gui.Run(); err != nil {
if err == gocui.ErrQuit {
break
} else if err == ErrSubProcess {
gui.SubProcess.Run()
} else {
log.Panicln(err)
}
}
}
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}
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func (gui *Gui) quit(g *gocui.Gui, v *gocui.View) error {
return gocui.ErrQuit
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}